Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Overall:
Very Positive (817 reviews) - 94% of the 817 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (22)

June 23

Chapter 2 progress



Howdy!

Read up on what we've been up to these past few months on our blog!

20 comments Read more

March 16

Alpha 7.2 (+ hotfix 4)

Hello!

Get ready for another update to Alpha 7! This update mostly focuses on fixes and minor new features.

The patch notes are too long to post here, so head on over to our blog and read all about it!

In the meantime, we’re busy working on the Epilogue and Chapter 2. Here’s a sneak peak of the new Swamp biome:




As always, I’d like to thank the testers for their hard work on making sure this alpha is nice and smooth: ShadyS, FireRage259 and Vixx! :)

The Acid Wizard

Update 17.03.2016
I uploaded a quick hotfix for a few issues:
- Fix for weird dialogue sometimes appearing when interacting with the oven.
- Fix for freeze on game load screen when loaded a game just after a dream, and the first hotbar slot was empty.
- Fix for error when loaded a game after a dream and then somehow entered another big location.

And another hotfix:
- Fixed characters sometimes not moving to their hideouts properly.
- Fixed some blood animations not playing properly.

And another one...
- Fixed some crates with missing padlocks. This won't take effect if you've already loaded a game however :(
- Fixed the combination to the crate close to the Chicken Lady.

Guess what? I've added a (hopefully last) hotfix on 21.03.2016:
- Fixed flares and molotovs being out of place when aiming them.
- Fixed some missing texts.
- Fixed a few duplicate textures.
- Fixed sometimes not being able to use the pigshed lever.

32 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (817 reviews)
Recently Posted
Beneath The Wreckage
( 9.4 hrs on record )
Early Access Review
Posted: June 25
Unfortenately I have kept it installed waiting for new content to arise.
Its been nearly 2 years since I purchased this and I am done waiting.
Uninstalled.
What a shame.
Helpful? Yes No Funny
Lunarwhal
( 38.9 hrs on record )
Early Access Review
Posted: June 23
You are a man who lives in woods after severe disease corrupted the lands and peoples minds.
You need to survive in forests full of disease corrupted animals and humans who constantly try to kill you.
The game itself has a great atmosphere. Very dark and sinister. If dark souls was a top down horror game this would be it.
But nights are the most terrifying part of the game. You know enemies are there, but you can't see them. If you see them you are most likely going to die. If you manage to survive past the night you have only limited time to gather resources and fix your shelter for another night.
Only thing I don't like about this game is that you for the moment need to stay in shelter in order to survive the night. Surviving night outside the shelter is practically impossible.
The game is being developed by very small team that actively developes the game. Updates are not very frequent, but each update brings tons of new content and changes the game quite a bit. Next update will bring completely new chapter, which will bring new areas, enemies, tools etc. Due being big update it will take longer than most other updates to be made, but will also be the biggest update so far.
Helpful? Yes No Funny
Cinderspark
( 16.4 hrs on record )
Early Access Review
Posted: June 21
This game scares the crap out of me. I mean this in a good way, but I feel like it is too difficult to get anything done. There is a certain point where fear becomes a hindrance, and keeps you from progressing, and I'm just not sure if this game hits that balance. Of course, I'm horrible at horror games, so don't let that be the deciding factor.

All in all, it's a pretty beautiful game, and it does fear and suspense very well. The sounds in the night are not just sounds. There is actually something hunting you, and it's just found its way inside. Every night is an oxygen denied waiting game, where silence and stillness is the name of the game. You'll find yourself cursing when the character shifts on its own and you hear his coat move. If you want a true horror survival where every choice and every opened container can mean your death, or slightly delayed death, this might be the game for you. It's an unforgiving game that depends on line of sight, darkness, and horrifying sound design that will make you jittery and wishing for that white screen of daylight. Just don't expect to be able to actually progress in the game if you're not willing to bite back your fear and dive into the horrors that dwell outside. Even a single enemy could spell your death, and there really isn't a way to be properly prepared or get the upper hand.
Helpful? Yes No Funny
Pyric
( 0.5 hrs on record )
Early Access Review
Posted: June 19
Its really hard but fun
Helpful? Yes No Funny
Wolf
( 11.4 hrs on record )
Early Access Review
Posted: June 18
I knew about this game before it was even in Early Access... That's been over two years. Over two years ago there was still only one chapter. It is now June 2016, and it's still stuck at Alpha 7.2. I was so hyped for this game, but there's no content being added, and it's still only on chapter 1. I'd reccommend it if it was being worked on, but that's not happening.
Helpful? Yes No Funny
Dany_Gabriel
( 25.9 hrs on record )
Early Access Review
Posted: June 17
This review is an early access one and will be subject to change as time goes by.




So, Darkwood, its somethin alright.

I've first bought this game on a lovely sale I think sometime back in 2014? Close to the release date? I'm not sure. Maybe I watched a youtuber play it and I bought it at some point. I dunno. But at any case, I've realized after all this time, I've spent about a full day total onto this very game. So, its appropriate enough for me to begin reviewing it.
(Note, this may contain spoilers so if you dont want to risk it, dont read.)


Darkwood is a top down perspective survival horror game. Though it gives limited vision, meaning you have to look all around you and be on your toes because this gives a sense of anxiousness. You dont know what might be across the field next to you, and you wont know that you're about to back into some poisonous mushrooms. This gives off an interesting feeling when you play the game, having to be purposely alert like in FNAF. The first one anyways, but I digress.

Its focus on horror is mainly on my favorite, sound. You might hear footsteps in the distance, or at night you might hear some thumping noise or shreik just outside your door or barricaded window. You'll never know and thats what I love about it. The sound mixed in with limited vision gives such a dreadful feeling that something is there and you dont know if you should look or not. Like at one point at night in this reviews more recent playthrough, I was minding my own business, just trying to wait the night out before I saw a light and noise just outside my house that was out of my characters vision. It was new and weird, so I went to investigate, and it was some kind of creature with red all around him, before it unfolds its arms and then releases birds/crows from under him before disappearing. This immediately got me nervous and I love that there is something that might be dangerous yet you dont know what it is. I love this fearful feeling.

The combat.....its okay. Its a little finicky to handle because you have to wind up the attack all the way before swinging. And you dont get guns or things like that till mid game, but its a long way from where you would be depending if you're new to the game. I did find it annoying to having to wind up the attack all the way, making it difficult to judge when to swing. But thats just me. Maybe thats how it should be.

The story wont be spoiled here, but I can try to describe it as best I can without spoiling. To me, its incomplete. But thats because its in early access and all.

Speaking of, for an early access game, this is a long ♥♥♥ early access. I feel that the developers could put more time and energy into speeding the process up because this ambitious project is very, VERY ambitious. Tough to tackle too what with all that goes on in developing games. Though its none of my business, I would say that something like a kickstarter or funding program would greatly help get this game noticed more, and then get the support it needs to hurry its way out of early access. Because at this point, it might be in early access for a long long time, what with what they need to do to get all the story and game together.



All and all, this game is one of my favorite horror games to this day. Though at first I hated it because trading was such a mess, but now with all that it is now, its at least fun, while at the same time challenging. And every time the developers FINALLY update it, its always a fun update to make me come back and play some more. Even though it makes my save game invalid due to the update, causing me to restart, it still feels worth it to see all the things they add into it. I give these guys my full support because what they got here is one of the most fun, exciting, heart pounding horror games I've ever played. The dreadful feeling of hearing a monster growl or make some sort of noise quickly makes me alert and at the same time, scared. All and all, if you crave a horror game and have a lot of time to spend (Seriously, you might spend quite a bit of time into this per session) while at the same time needing a new and fresh idea for a horror game, go buy this one. There wont be any regrets.




Bonus: MAJOR SPOILS
By the by, that one section where I had to go into the chapel and move around a literal horde of sleeping monsters was the most terrifying and unfavorite section of a horror game I've ever played. Please make more scary things. <3
Helpful? Yes No Funny
Lord_William
( 49.6 hrs on record )
Early Access Review
Posted: June 11
Darkwood is thrilling, unsettling, and at times down-right terrifying. I never would have thought a non first-person game could be so immersive... But it is. Maybe it's the hand-crafted artwork that blends itself so seemlessly into the setting, maybe it's the writing, or the world itself: twisted and yet so familiar. Nevertheless, I find myself time and time again cowering in the corner of some walled-off room, heart pounding... "What was that?!"

Also, this early access game has been faithfully updated over and over again by the small team of developers, who are in contact with the community and, yes, definitely still working (hard) on the project. Yes, waiting between updates can be frustrating... But that's only because the game is so good! This ambitious project is one to buy, to love, and to watch unfold before our eyes, in the best spirit of Early Access.

I give it 5/5 dead chickens :-)
Helpful? Yes No Funny
PicklePumper
( 3.2 hrs on record )
Early Access Review
Posted: June 9
When I first started to play this game, I was completely absorbed in it, but then kept hitting wall after wall after wall. I decided to wait until more of the game was listed as completed, and considering I've had it for almost a full year and they still have not finished the first chapter of the game, I cannot recommend this title. Not sure what the hold up is, seeing as this game is about to hit its 2 year mark, but it's obvious that this is another flop when it comes to Early Access.

For $15 Early Access I expect a team of people to really keep plugging away at making this game something amazing as it seems to have the premise for becoming. But as it is, I would steer clear of paying anything for this title and follow it instead to see how much progress is made in the next full calendar year. My guess? Not much.

It's a shame, really...
Helpful? Yes No Funny
ℑack ℱox ✪
( 2.4 hrs on record )
Early Access Review
Posted: June 3
Gave this game a new try but still boring and after waiting for months feels like there is not much hope for this coming for a full game.. I recently have been really negative to games who are still EARLY ACCESS after 2 YEARS.. it feels like no one cares if this game come out as a full release but there is many games as The Forest, and other survival games. I have owned this game for 2 years now and I have to say that lets wait a next 2 to 6 years and lets see does this game then have something that actually keep the new and old players active. I know I get lots of negative comment down but this is just my opinion and to all of you developer has been nice to me so I dont judge him or his team, but the main point is this game is not ment for me so might work for you.
Helpful? Yes No Funny
HealPleaseHeal
( 8.8 hrs on record )
Early Access Review
Posted: June 2
Darkwood has been one of those games that gets better with time. I remember beginning playing the game at Alpha stage 5 and it was good then. As time has passed the game has gotten bigger, better and more intense. I've put in about 8 hours into the game and even though that may not sound as much, it's been one of those games that you don't need a lot of time in it to enjoy it.
Check out a series I did below. From Alpha 5 to 7.2

https://www.youtube.com/playlist?list=PLofl_epuU4dowosjEn8CKd-QAps5zVp5Z
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
49.6 hrs on record
Early Access Review
Posted: June 11
Darkwood is thrilling, unsettling, and at times down-right terrifying. I never would have thought a non first-person game could be so immersive... But it is. Maybe it's the hand-crafted artwork that blends itself so seemlessly into the setting, maybe it's the writing, or the world itself: twisted and yet so familiar. Nevertheless, I find myself time and time again cowering in the corner of some walled-off room, heart pounding... "What was that?!"

Also, this early access game has been faithfully updated over and over again by the small team of developers, who are in contact with the community and, yes, definitely still working (hard) on the project. Yes, waiting between updates can be frustrating... But that's only because the game is so good! This ambitious project is one to buy, to love, and to watch unfold before our eyes, in the best spirit of Early Access.

I give it 5/5 dead chickens :-)
Was this review helpful? Yes No Funny
23 of 40 people (58%) found this review helpful
4 people found this review funny
Not Recommended
11.4 hrs on record
Early Access Review
Posted: June 18
I knew about this game before it was even in Early Access... That's been over two years. Over two years ago there was still only one chapter. It is now June 2016, and it's still stuck at Alpha 7.2. I was so hyped for this game, but there's no content being added, and it's still only on chapter 1. I'd reccommend it if it was being worked on, but that's not happening.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
9.4 hrs on record
Early Access Review
Posted: June 25
Unfortenately I have kept it installed waiting for new content to arise.
Its been nearly 2 years since I purchased this and I am done waiting.
Uninstalled.
What a shame.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
897 of 966 people (93%) found this review helpful
3 people found this review funny
Recommended
7.3 hrs on record
Early Access Review
Posted: July 24, 2014
Full disclosure: review copy provided by developer/publisher!

I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
Was this review helpful? Yes No Funny
436 of 456 people (96%) found this review helpful
5 people found this review funny
Recommended
23.2 hrs on record
Early Access Review
Posted: July 26, 2014
<Subject to change>

My first few hours in Darkwood were certainly very interesting, after the impressive prologue I decided to go speak to an NPC i was advised to find. After I did this I realised daylight was running out, and here's what happened next:

-Returned to my safehouse and pushed a wardrobe up against a gaping hole in the wall.
-Panicked because I didn't bother to collect the tools necessary to barricade the house.
-Everything is now pitch black, my cone of vision is tiny
-I weep as I slowly walk myself to the 'front lobby' room because it has no windows to reduce the chance of being spotted.
-I hear the moans of some unknown ethereal horror
-Check both the exterior and interior door to ensure they are closed
-The moaning gets louder
-The action prompt for the front door now says 'close door', meaning it has been opened
-My cone of vision is still 2-3ft btw
-I quickly close the door
-The prompt changed to 'close door' again
-I close the door again
-Moaning is still extremely loud
-Continue in this pattern for 60 seconds in sheer terror before the door finally stays closed for a while.
-I sigh a breath of relief
-Something swiftly moves past the far edge of my cone of vision
-* very loud moaning continues *
-The monster was in the lobby with me for the whole night
-I'm sure i'm going to die
-Suddenly Daybreak
-*Day 2*
Was this review helpful? Yes No Funny
266 of 303 people (88%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: July 24, 2014
Dear Journal:
I keep coming back to life, despite my best efforts. I thought death would be a release, but it's only a continuation of the torment. In what I'm sure is a futile effort to keep my sanity, I will try to catalogue my various deaths.

Death 1:
No weapons in sight and night is falling rapidly. In a misguided attempt to make the animals friendlier towards me, I've brewed a strange concoction from the local mycological flora and injected myself with it. The only effect I've seen towards my original intention was that the rabbits have stopped gnashing their teeth when I approach and have opted for a more subtle, indignant sideways glance. Night fell and I drank the well water as I was told by the nonchalant wolfman (nonchalant in that he seemed to have no compunctions that he was a freak of nature) that woke me up. The generator has failed and my only light is the mocking phosphorescent glow of my last flare. I hear things approaching. Hungry things. I've pushed my wardrobe in front of the window in the hopes that it would stop them. It did not, and a howling naked man has bashed my skull in and, presumably, eaten me.

Death 2:
Woken up by the wolfman again. He doesn't seem to remember me. I show him the dogtag as before and, as before, he tells me to seek out the chicken lady. My travels this time have been more fruitful. I've discovered several nonfunctional vehicles nearby, each containing a substantial amount of fuel. Hopefully this will help me keep the generator running this time. I've also found enough material to fashion a crude weapon for my inevitable self-defense. On top of that, I've found a bear trap with which to lay a trap for any more au naturel forest men that want to avail themselves of my sweetmeats. Once again, night falls and I drink from the well. I'm somewhat prepared this time. Again they come. I catch one in the bear trap and proceed to beat him into submission. Shortly after, another bursts in behind me, catching me by surprise. A pitched battle erupts, with me barely surviving to fell my opponent. I'm bleeding badly, but have enough rags to fashion a welcome, if somewhat unsanitary, bandage. Eventually morning arives and I stride wrecklessly back out into the forest, perchance to happen upon more provisions and survive another night in this hellish place. I happen upon a corpse, seemingly hidden under a jagged thicket. Immediately upon poking it, it explodes and I'm slain by its cadaverous stench.

Death 3:
Again the wolfman comes. I think he's mocking me. Is it a he? It sounds male. I have little luck in finding anything useful in my wanderings. The woods are crawling with wolves (the normal kind... I didn't think to stop and check their gender), and I have to skirt around them constantly. I find some alcohol, rags, and a lighter, but little else. At least I can keep warm with this, one way or another. Night falls and I drink the water. I'm beginning to wonder if I should be following the wolfman's advice at this point. For all I know, it's the well water that's keeping me here. I can do nothing but sit in my dark house, hoping they don't find me and tear me limb from limb. My hopes are completely unfounded. Having no other weapons, I quickly fashion a crude Molotov cocktail and hold it at the ready for when something crashes through the window in front of me. Alas, one crashes in behind me. Panicking, I drop the freshly lit incendiary at my feet, immediately catching myself and the wildman ablaze. I'm not sure which of us died first. I can now officially say that immolation has been my least favorite way to go.

Death 4:
Banshee... or witch? I'm unsure at this point.

Death 5:
Pack of wolves. Gender unknown.

Death 6:
%$@&ing CORPSE BOMB!

Death 7:
Ok, this is getting a little ridiculous. I'm just going to sit in my house and pretend I'm dead. Maybe the universe, or whatever cruel deity placed me here, will forget that I exist and move on to torment some other poor soul... Nope.

Ten out of ten. Would die again!
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172 of 185 people (93%) found this review helpful
75 people found this review funny
Recommended
24.4 hrs on record
Early Access Review
Posted: December 20, 2014
got to The Old Forest, found my new home and had all the supplies to move in. fixed up the well, was able to blocked up all the windows and fortify the doors i needed to, moved the furnature into one main room to cover the doors and windows at night (extra protection from the locals, just in case) and got all of my supplies put away and prepared for the great night i would have in my new home.

and what a night it was.

after about 30 seconds after getting my late night drink from the well, walking back inside and pushing the wardrobe over the door again, the fun began. they started with the windows. i watched in horror as almost all at once, my window barriers started to explode in showers of splinters in the rooms surrounding mine. i could hear the abominations climbing in, roaming the halls, smashing my doors off their frames, and hunting for my flesh while they screamed out in anger. oh ♥♥♥♥. now they were at my doors, both being broken into at the same time. needing to react, i choose a door and held the wardrobe in place with my body the best i can, while i wildly unload my handgun at the first one to break in. a second broke through the window in my room, got past the furnature and came after me. i drove my axe into its horrifying face over and over again until i cut it in two. sadly it was still not dead, as its severed torso crawled after me and i cleaved its head open with an overhead swing. afterwards i realized i forgot to hold the wardrobe in place and another was squeezing through, while another came running in through the first door. luckily, my terrified self accidentily came up with a great idea! i grabbed the wardrobe and used it as a shield as the two pushed against it, pinning me into the corner of the room. at this point i realized how ♥♥♥♥ing stupid i was for getting myself trapped in a corner, but at least they couldnt get at me, right?

you bet your sweet ♥♥♥ they could still get me

they were smart, the two of them, they really were. must have went to evil mindless monster college together. one of them had been pushing on the left corner just enough that the right side started to open a crack. by the time i saw this i was already too late, before i could pull that side completly shut, the seconds giant maws started snapping at me, as i held the corner against it. realizing i could no longer hold it off, as the crack was slowly getting larger, and those awful teeth got closer, i had but one option. i let go of my shield and began chopping at it with the axe, with all of my might. and as it fell, the most beautiful thing happened. the sun rose. and the remaining monstrocities left. if life has taught me anything, its that monsters are ♥♥♥♥ing ♥♥♥♥♥♥♥ and are afraid of the sun.

after that terrifying encounter, my hands were coated in a layer of sweat, my stomach hurt from the tension, and i may or may not have actually ♥♥♥♥ my pants. maybe just a little. ok i didnt, but i feel like i might have. needless to say, the house is a wreck, none of those ♥♥♥♥♥♥♥s dropped loot, and i really needed a better plan for next time. i havent had a game do that to me in a long time. i absolutly love this game, i am completly addicted and if you are looking for a survival horror game you found it

11/10 "Its Ok" ~ IGN

10/10 "I may or may not have actually ♥♥♥♥ my pants. maybe just a little" ~ Me
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155 of 173 people (90%) found this review helpful
32 people found this review funny
Recommended
33.1 hrs on record
Early Access Review
Posted: May 10, 2015
So, I invested 31 days (in game time) to one world, thinking I could go through it and get some of the many endings this game provides.

On the 30th day I go into a hellish pigshed and find a monstrosity that no words can describe, the only way of ending said creature (besides being insane and fighting it directly) was to electricute it.

In order to do this I needed a particular cable that was sold by a good buddy of mine called Piotrek, whom I had just given all the items to for the rocket he was building.

At the time he was really excited about this and told me that by tomorrow he was going to fly to the moon or something of that sort.

What was unknown to him was that I had allowed the Wolfman to see one of the components to his rocket (I had no clue that this would cause the ship to explode, sadly.) So the very next day I walk to Piotrek's house only to see him dead on the ground, skewered by the many pieces of shrapnel that came out of the exploding pile of junk.

In a flood of sadness and fury, I head over back to the wolf camp and began talking to my partner in crime, whom was sh*tting himself in laughter after seeing the explosion.

Once I realized that I wasn't able to finish off the monstrosity, I stride behind the Wolfman, brought out my pistol and put a bullet into the back of his head.

I then promptly loot the dead man's body and walk out into the middle of the meadow as I waited for the time to tick away.

As the sun set I felt my body begin to corrode away until my heart stopped, and I fell to the ground dead.

I'm sorry, Piotrek.
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147 of 165 people (89%) found this review helpful
5 people found this review funny
Recommended
6.3 hrs on record
Early Access Review
Posted: July 27, 2014
This games makes a great impression in the prologue and in your first night out of the tutorial.
Mine went like this.

-I was able to gather a bit of resources and boarded up a door and a window
-I turned on the generator since I moved a lamp into a room I thought would be perfect
-I moved the lamp to the window which was boarded up so I could see outside as well as inside
-As the night got darker I see creatures outside through the small cracks within the boarded up window
-Moans closing in and sounds of furniture moving in the room next to mine
-The generator dies and everything is now pitch black
-I sit for a while in the darkness
-When the door opens and this THING enters
-I was luckily able to kill it with my plank with nails in it
-Close the door and hold out
-Day 2 starts and I leave the room I was in
-I check the house to see how it got in
-NOTHING was moved from its original spot and no windows or doors were broken
So...how did it get in?
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129 of 141 people (91%) found this review helpful
71 people found this review funny
Recommended
17.1 hrs on record
Early Access Review
Posted: July 16, 2015
Recipe for a "mind-blowing, survival-horror experience":

1. Take Hotline Miami's top-down perspective and control scheme.

2. Add a cup of Amnesia's "barricade-the-door-with-anything-that-isn't-nailed-down-and-WHAT-THE-♥♥♥♥-WAS-THAT-style" mechanics.

3. Place them in a bowl and douse them with a gallon of Silent Hill's thick, foreboding, dread-inducing atmosphere.

4. Pour all ingredients into a blender; set to "puree" for 10 seconds.

5. Dump the whole thing into the bathtub, wait for a spawn of Cthulu to emerge, and allow it to drag you down into the black miasma that is Darkwood.

Buy this game.
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