Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Very Positive (795 reviews) - 93% of the 795 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access, Darkwood has grown immeasurably. The time, funds and community feedback has let us mold the game into the unique experience it is today. During alpha, we have largely expanded the existing Chapter, added a new one along with a slew of new content, and reworked pretty much every mechanic. With the final release in sight, we'd like to thank you for this wonderful ride and some more patience as we add the remaining content and polish.”

Approximately how long will this game be in Early Access?

“Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During development, we have listened to a ton of feedback from the players, and made MAJOR changes to the game which required a lot of time to develop.

There is still a some work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“The final release will feature a bit more of everything, along with some spit and polish. The Epilogue will most likely not be available during Early Access. It is highly recommended you wait until the final release, as the game will not have major changes from this point on!”

What is the current state of the Early Access version?

“We are currently at Alpha 8, which contains a prologue and two chapters of the game. There is more content to come, but we are close to the final version of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (28)

January 5

Alpha 9.1


Here's a small bugfix update. It does not break your saves.

- Fixed frozen centipede in Swamp hideout.
- Fixed redneck close to the shrine not running away. (needs new worldgen)
- Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen)
- Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen)
- Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen)
- Fixed weird animal behaviour in chapter 1 village.
- Fixed invisible cursor in the second part of Doctor's dream.
- Fixed duplicate enemy sprites sometimes appearing on top of corpses.
- Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases.
- Fixed incorrect letter in the junkyard.

The Acid Wizard

16 comments Read more

December 21, 2016

Alpha 9.0 (+hotfix 2)


We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!

- The biggest addition are new outcomes for Wolfman , Musician , Doctor, Mutated Sow and chapter 1 villagers.
- New dialogues for some NPCs.
- New sounds.
- If you load a save from a previous alpha which ended in chapter 2, you can start from chapter 2 with a random set of choices made in chapter 1.
- Cursor now disappears during cutscenes and video transitions.
- Mutated dogs have the ability to sniff you out.
- New location in chapter 2 : the sawmill.
- Knife is not repairable anymore.
- Ambient light transitions smoothly now (it was most jarring when the night was ending).
- Added journal entry when killing the Doctor or Chicken Lady.
- Added a option to eat the Mushroom Granny at any point.
- Removed option to return to the cellar if the Tree has started burning.
- Added a introductory encounter with the Human Spider.
- Chains now have a better break effect.
- All lights are disabled during the Burning Tree night scenario.
- You can now transfer the whole item stack in the trading menu when using the Run (default shift) button.
- Added dive in and out animations when entering the water tunnel.
- Added a loading screen when loading locations outside of the main world.
- The approximate Mushroom Granny's location on the map is now less accurate.
- You can take exploding barrels back into your inventory now.
- You can shoot exploding barrels and gas bottles.
- Added some dialogue for Piotrek, and changed the required amount of parts to give him to 5.
- Added new random enviroment sounds.

- Gumboots (formely Wellingtons) work as intended now.
- Fixed night mushrooms disappearing instantly after being picked up.
- Fixed some wall glitches in the prologue.
- Fixed gasoline on water.
- Some cursor and cursor text fixes.
- Fixed monsters in prologue not really keen on chasing the player if he's holed up pretty well.
- Fixed bad context menu for Electronic Game.
- Fixed message about the beartrap in hideout 1 displaying if it DID go off in the night.
- Fixed some weird stuff happening if traveling in and out of the well underground and village areas rapidly.
- Fixed being able to mark the approximate Mushroom Granny's location on the map when walking around it.
- Fixed some night scenarios running for a few nights in a row.
- Fixed incorrect audio muting during video transitions.
- Fixed being able to select some objects behind doors.
- Fixed some events in the burned cottages in the swamp.
- Fixed visible world culling after being transported to Elephants.
- Fixed improper display and selection area for long decision buttons in dialogue.
- Fixed layer for Mushroom Man gibs.
- Fixed spark effects for disabled lights being synchronized.
- Fixed thrown knives not being saved.
- Fixed centipedes sometimes attacking you in the morning.
- Fixed incorrect chain loading for Antek.
- Fixed compressor removing all empty fuel tanks except one when refuelling.
- Fixed some objects appearing in player's FOV, even though they should appear only when outside of it.
- Fixed wrong aim animation when releasing the aim button for thrown items.
- Fixed missing oven introductory dialogue if you've reloaded the game immediately after finishing the prologue.
- Gamepad: Fixed being able to flip journal pages when looking at a journal note.
- Fixed some maps not displaying popups when reading them.
- Removed a very slightly visible aura around the cursor.
- Fixed UI issues when on Hard mode and got the more health perk.
- Fixed incorrect text displayed when using some items via the context menu from the inventory.
- Fixed a rare issue with the player being frozen if dragging a object and the morning comes.
- Fixed not being able to select some objects, like the car or ovens in the village.
- Fixed a split second sprite issue when spawning the Human Spider.
- Fixed characters sometimes shooting / throwing at their target even though they are not looking right at it.
- Fixed ambient light in doctor's dream.
- Fixed doctor running too soon from the player if succeeding in the dream trap.
- Fixed being able to highlight notes in the journal when already looking at a note.
- Fixed improper selection areas for notes in the journal.
- Performance improvements for some particles, like the smoke in the village.
- Fixed descriptions for items with shadow armor after it's been destroyed.
- Fixed characters disappearing and reappearing randomly.
- Fixed shadow armor effect sometimes appearing on items even though it should be gone.
- Fixed game breaking if you killed the doctor before he finishes his falling down animation and reloading the game immediately after that.
- Fixed thunder sound being cut off around the big lake.
- Fixed madman at radio tower and... a weird thing sometimes reincarnating.
- Fixed Cripple not disappearing after a certain event.
- Fixed madman dialogue at radio tower still displaying when killed.
- Fixed dialogues still being displayed when interrupting the villagers at the pigsheds or quarry.
- Fixed character shadows sometimes appearing on top of the character sprite for a split second when being killed.
- Fixed being able to select stuff when the white morning screen appears.
- Fixed bad selection areas for Mushroom Granny, Swamper, Elephants.
- Fixed no particles and sounds when hitting a larvae egg.
- Fixed a fence being visible on top of the wall at Piotrek's place.
- Fixed wrong random welcome dialogue when the Musician is under the tractor.
- Fixes to dragging and displaying of journal notes / items.
- Fixed sometimes spawning more random objects than there should be (like mushrooms).
- Fixed some villagers disappearing after being killed.
- Fixed some villagers not being lootable.
- Burning villager corpses are unselectable now.
- Fixed player being frozen after dodging into a beartrap / jumping through window into a beartrap while simultaneously spamming the jump button.
- Fixed issues when killing the Musician before he could hide under the tractor.
- Fixed some issues with the cursor icon not falling back into the idle state.

We've also been working on expanding the prologue and the underground beneath the radio tower, but they're not ready for release yet.

Ho ho ho,
The Acid Wizard

Hotfix 1, 22.12.2016
- Fixed huge number of mushrooms and ravens spawned if you play the game for a long time. This could cause large performance drops. If you already experienced this bug, I'm afraid this hotfix will not remove the existing mushrooms in your current save, but will stop more from spawning.
- Fixed Antek busting the door before he's released.
- Fixed pigshed lever getting stuck.
- Pig heads in player hideout now appear some time after killing the sow, not instantly after that.
- Fixed villagers in pigsheds talking even if killed.

Hotfix 2, 26.12.2016
- Fixed trap placement bug if you right-clicked out of it.
- Fixed compressor removing empty oxygen tanks instead of filling them up.

38 comments Read more
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About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews Learn More
Very Positive (795 reviews)
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