Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Very Positive (805 reviews) - 93% of the 805 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access, Darkwood has grown immeasurably. The time, funds and community feedback has let us mold the game into the unique experience it is today. During alpha, we have largely expanded the existing Chapter, added a new one along with a slew of new content, and reworked pretty much every mechanic. With the final release in sight, we'd like to thank you for this wonderful ride and some more patience as we add the remaining content and polish.”

Approximately how long will this game be in Early Access?

“Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During development, we have listened to a ton of feedback from the players, and made MAJOR changes to the game which required a lot of time to develop.

There is still a some work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“The final release will feature a bit more of everything, along with some spit and polish. The Epilogue will most likely not be available during Early Access. It is highly recommended you wait until the final release, as the game will not have major changes from this point on!”

What is the current state of the Early Access version?

“We are currently at Alpha 8, which contains a prologue and two chapters of the game. There is more content to come, but we are close to the final version of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (29)

March 25

Alpha 10 (+hotfix 4)

WARNING! The Sawmill event in Chapter 2 is bugged, don't go there! I'm sorry about that, but I won't be able to hotfix this.

Greetings, mortals!

This update brings a lot of small changes, fixes and additions.

- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations.
- The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration.
- Improvements to how audio is loaded, which also should help with stuttering.
- The Radio Tower has been reworked, and it's underground is now accessible.
- Added new locations, and added new stuff to some existing locations.
- Added new dialogues for existing characters.
- Reworked the transition area between chapters a bit.
- Added a lot of new story items.
- Added new journal entries.
Added remaining outcomes for the Doctor in Chapter 2.
- Changed physics of throwing items.
- Changed the amount of parts required for Piotrek's equipment hunt.
- Changed the sprite for the cursor, when you can't currently interact.
- Changed balance of generator gasoline usage.
- Changed how you tell the Bikeman from where you want to get your stuff moved.
- Added descriptions to weapons which don't interrupt enemy animations.
- Added new modifiers to some weapons.
- Changed crafting requirements for some items in the workbench, and added new items.
- Rebalanced reputation gain for some items.
- The well can now be used once per day at any time of day, not only night.
- Increased duration of invisibility perk.
- Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue.
- Wolfman ain't a pushover anymore.
- You can "disarm" mushrooms when throwing items at them.
- Vines can now be hit at any part of their body, not just root. They also die after some time when catching you.
- Mushroom man now explodes after some time when chasing you.
- Added a shortcut from the hideout in the swamps.
- You can also visit the Musician in the Church Ruins when on the Violin quest.
- Added confirmation when trying to eat the Mushroom Granny.
- Corpses inside a hideout that are empty will disappear after some time.
- Mushroom man now chases closest enemy when he wakes up, not automatically the player.
- Changed explosion damage for barrels.
- Changed character spawn areas for Chapter 2.
- Changed amount of Baby Banshees spawned by Banshee. Also changed their balance.
- Added new events and dialogues for the Musician in Chapter 2.
- Changed the Elephants' requirement for entering their house.
- New sounds, art and animations.
- New random objects around the woods.
- Less huge roots in the swamps.
- Updated some dialogue portraits.

- Fixed static characters repositioning themselves randomly (very rare).
- Fixed Doctor not appearing in Chapter 2.
- Fixed issues with Mushroom Granny dialogue about villagers.
- Fixed random world sounds appearing in incorrect chapter.
- Fixed missing textures from Snail house.
- Fixed a lot of bugs with invisible walls in the swamp.
- Fixed the rabbit having too much health.
- Fixed issues with infection and fire sounds.
- Fixed road at Piotrek's.
- Fixed Radio Tower not being selectable on the map and no notifier about discovering it.
- Fixed missing names for some objects and items.
- Fixed roof not disappearing when entering the Radio Tower.
- Fixed Musician's infection.
- Fixed some firearms being used up when finding them.
- Fixed a lot issues with the cursor, and added click animations.
- Fixed some tractors not being lootable.
- Fixed some random world sounds being heard too often.
- Fixed lakes sometimes spawning on top of the road in the sawmill.
- Fixed pigs in the pigsheds attacking villagers when you aggro them.
- Fixed time stop disappearing too quickly during sawmill event.
- Fixed vine damage for weapon you get from the sawmill event.
- Fixed a lot of other spoilery issues with the sawmill event :P
- Fixed rot not occuring sometimes when you leave items in wardrobes.
- Fixed some bugs in Musician parents' house.
- Fixed padlock in the chest inside the '"inhabited" border cottage.
- Fixed not being able to use some items via the aim button.
- Fixed some beds being draggable.
- Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row.
- Fixed characters getting stuck in a certain part of the swamp hideout.
- Fixed doors not receiving damage from fire.
- Fixed some characters getting stuck on rotate animations.
- Fixed being able to grab loot through doors in some cases.
- Fixed being able to open the map during cooking.
- Fixed door in pigshed.
- Fixed a lot of objects appearing / disappearing in sight when exploring.
- Fixed item text still visible when hovering mouse over an object and pressing "escape".
- Fixed characters sometimes not emitting sounds when sleeping.
- Fixed some dogs getting stuck at Woflman's.
- Fixed issue with mouse control remapping.
- Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue.
- Fixed incorrect text when trying to dig through rubble / holes.
- Fixed issues when placing some traps, like the gas bottle.
- Fixed a lot of little issues with the cursor when aiming, or selecting objects.
- Fixed rare incorrect leg rendering when jumping through window.
- Fixed itempopup sometimes not refreshing.
- Fixed flashlight exploit.
- Fixed missing animations from spiders.
- Fixed a lot of issues with the villagers in the Quarry.
- Added warning messages when trying to drop the boulder in the quarry.
- Fixed fog not saving properly.
- Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you.
- Fixed text / icon pixel movement when draggin notes or map.
- Fixed dragging limits for notes and map.
- Fixed light logic for torches bug.
- Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot.
- Fixed some characters not respawning after player death.
- Fixed rare player freeze after travelling through underwater tunnels.
- Fixed issues where characters would not want to play eating animations.
- Fixed centipede holes disappearing rapidly.
- Fixed pathfinding in the Tree Village.
- Fixed beartrap sprites in the swamp.
- Fixed raven bug in Tree Village.
- Fixed some invisible objects blocking the field of view.
- Fixed incorrect colliders for underground in chapter 1.
- Fixed ravens that don't fly in Radio Tower.
- Fixed particle bug for Shadow Armor.
- Fixed issue with sounds being sometimes cut off.
- Fixed some dialogue portraits not looping correctly.

In other news:
During the Winter holidays, we made a special event which could happen during the night. You would hear a knock on your door along with a weird variation on "Jingle Bells", and if you went to check it out, you would find this at your doorstep:

Everyone who sent us a tweet with a screenshot like this would take part in a raffle to win a cool Darkwood t-shirt. Recently we decided to change the rules of the raffle, so that EVERYONE who sent us a tweet will receive a gift! Cograts to everyone who participated, your t-shirt will be sent when all the Indiegogo backer rewards will be shipped.

I'd like to send a special shout out to ShadyS, who helped with squashing many bugs for this release!

This is probably the last major alpha version of Darkwood. After we completely finish the epilogue and do a balance pass, it's beta time!

The Acid Wizard

Hotfix 1, 26.03.2017
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure.
- Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things.
- Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open.
- Fixed pigshed cable bug (requires new game).
- Fixed no stamina or durability drain on weapons after upgrading them.
- Changed items on Doctor in chapter 2.

Hotfix 2, 27.03.2017
- Fixed time freezing after loading a saved game.
- Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven.
- Hopefully fixed the black overlay not disappearing after loading a saved game.

Hotfix 3, 29.03.2017
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine.
- Fixed thrown knives... not being thrown.
- Fixed very noisy and wood-hungry workbench after reaching max level.

Hotfix 4, 30.03.2017
- Fixed black screen when dying after loading a saved game in chapter 2.
- Fixed broken ending of Sawmill event.
- Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :(
- Fixed some missing texts.

69 comments Read more

January 5

Alpha 9.1


Here's a small bugfix update. It does not break your saves.

- Fixed frozen centipede in Swamp hideout.
- Fixed redneck close to the shrine not running away. (needs new worldgen)
- Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen)
- Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen)
- Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen)
- Fixed weird animal behaviour in chapter 1 village.
- Fixed invisible cursor in the second part of Doctor's dream.
- Fixed duplicate enemy sprites sometimes appearing on top of corpses.
- Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases.
- Fixed incorrect letter in the junkyard.

The Acid Wizard

17 comments Read more
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About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews Learn More
Very Positive (805 reviews)
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