Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Very Positive (24 reviews) - 95% of the 24 user reviews in the last 30 days are positive.
Very Positive (861 reviews) - 93% of the 861 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access, Darkwood has grown immeasurably. The time, funds and community feedback has let us mold the game into the unique experience it is today. During alpha, we have largely expanded the existing Chapter, added a new one along with a slew of new content, and reworked pretty much every mechanic. With the final release in sight, we'd like to thank you for this wonderful ride and some more patience as we add the remaining content and polish.”

Approximately how long will this game be in Early Access?

“Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During development, we have listened to a ton of feedback from the players, and made MAJOR changes to the game which required a lot of time to develop.

There is still a some work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“The final release will feature a bit more of everything, along with some spit and polish. The Epilogue will most likely not be available during Early Access. It is highly recommended you wait until the final release, as the game will not have major changes from this point on!”

What is the current state of the Early Access version?

“We are currently at Alpha 8, which contains a prologue and two chapters of the game. There is more content to come, but we are close to the final version of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (24)

October 3

Alpha 8.0 hotfix 1

Hi there!

Here's a quick hotfix for some issues that were introduced in the latest alpha. This update does not break your saves.

- Fixed time freeze when a generator runs out of juice.
- Fixed the Doctor not having the underground key on him when you kill him if you surprise him in the train wreck. IF you already killed him, then just go and interact with the metal door in the underground tunnels, the key will spawn for you automagically. BTW, I was surprised how many of you killed him, you maniacs!!111
- Fixed not being able to go inside the church underground if you've escaped from the chomper in the church dream.
- Fixed not being able to open the second underground door if you've killed the Doctor just before talking to the man under the rubble.
- Fixed being able to sell oxygen tanks and compressor parts.
- Remove kebab!
- Fixed some missing text.

We're going to focus on Alpha 8.1 now, which will focus on fixing the remaining bugs.

Have fun,
The Acid Wizard

24 comments Read more

September 30

Alpha 8.0

Get ready for the biggest update yet! I know we've said that before, and there were some pretty epic updates in the past... But seriously, this one takes the cake. It's so big I wouldn't know where to begin when trying to list all the changes we've made, so I'll just name the main things:

- CHAPTER TWO! That's right, a whole new world for you to explore.
- Chapter 1 is mostly the same, although it has been rebalanced somewhat.
- Get ready to get your feet wet - a new Swamp biome!
- Around a half a dozen of new NPCs!
- New enemies, with more varied and advanced behaviour!
- New traps, items and weapons!

I won't spoil all the new content, but there is some technical stuff I'd like to point out:

- You can skip right to Chapter 2 if you have a save file from a previous alpha where you completed the first chapter (it will be displayed in green in the profiles menu). BUT you will skip some content from the ending of Chapter 1... so it's your call.
- I've put a lot of effort to optimize memory and garbage collection, so I hope any out-of-memory crashes are a thing of the past! Additionally, this should help a lot with people with low-end CPUs with stuttering problems.
- You can disable the gamepad mode entirely in the control options if it interferes with your setup.
- The Epilogue will probably be unavailable until the final release.

Even though we've tested this update pretty heavily, it was impossible to catch and fix all the bugs given the size of the changes, so please bear with us! There is some content that did not make it into this update, but for now we will focus on fixing any non-minor bugs we find.

We are slowly nearing the end of development, so if you've already played some of Darkwood, we strongly advise you wait until the final release so you don't burn yourself out.

I'd like to thank all the testers who helped out during the last few weeks of huntings for bugs: ShadyS, FireRage259, DeforMC and SDF121! Much love guys!

In the meantime, we will be visiting streams and watching gameplay footage from you guys!

Yours faithfully,
The Acid Wizard

76 comments Read more
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About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (24 reviews)
Very Positive (861 reviews)
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609 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
1 person found this review funny
20.6 hrs on record
Early Access Review
Posted: September 23
This game HAS NOT been given up on. People who are saying it has simply haven't even bothered to look.

This game is made by 4 people, most games of this quality and size are made by 10 to 30+ people. Have some patience.
Now. My Review.

I have not had any bugs, glitches or crashes in my 8 hours of playing. For £12 or $15 I reckon I can still get ALOT more hours out of the game and it isn't finished yet. It is 100% worth your money.

  • Terrifying Nights
  • Combat
  • Difficulty
  • Scavenging
  • Story
  • Rage inducing (Sometimes)
  • Hard to find certain items (Kinda good and bad)
Full Review.
I played this game for about 4 hours a long time ago and loved it but recently started playing it again and put 8 hours into it, in a single day. This game is a survival horror game where you scavenge resources to power your generator for the night time to survive. The game during the day is difficult, you will need to learn how enemies attack and how to dodge them whilst still being able to attack back. However during the night time, this game becomes terrifying. I have not played a game that has made night time so tense and scary since dying light. You need to board up windows, set traps and prepare yourself for any events or attackers that may want to kill you for a place to stay during the night or possibly be prepared for any paranormal encounters you may find yourself witnessing. Or the game will continue to build suspense but have nothing happen, equally terrifying.

This game isn't all just this however. It has bloody terrific writing and story, which is still being developed.
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5 of 6 people (83%) found this review helpful
59.6 hrs on record
Early Access Review
Posted: October 1
Darkwood is a top down, 2D horror survival game where you play a guy who is trying to survive while trying to escape a forest. You do this via gathering resources, crafting and upgrading items and weapons, exploring, talking to and completing tasks for other characters.

There is a day and night cycle - the daytime is when you need to go out and explore, gather materials and resources. Night time is when you have to be back at your hideout, hunker down and survive. And thats when the game gets really quite scary.

There are multiple areas to explore, all of which are a good size and randomly generated when you first create a new game. Each have their own hideout (some have 2 hideouts), of which need defences put in, such as boarding up windows and fixing doors, and setting up traps. You can also move stuff around to block entrances and exits. The recent update, Alpha 8.0, has added an entirely new area to explore.

What I really love about Darkwood is it's atmosphere. Sure, the graphics will not amaze you, but the game knows how to creep you out. Everything from the superb sound design, to the characters you meet, I found myself being immersed into this wierd part of the world that is cut off from the rest of humanity, following a disaster that you slowly learn about during the course of the game. The night times are fantastically scary - some nights are quiet and go without any problems, some other nights are just outright frightening, especially the further into the game you go.

I bought Darkwood a few days after EA release, and while we are now 2 years after that release and we are still in Early Access, the developers have been very good at releasing updates and keeping in touch with the community. Plus, each update has added some cool new stuff every time so I have enjoyed the EA ride with Darkwood (unlike some other EA titles I have purchased in the past).

I find it quite difficult to list any negatives about the game, only that it really is challenging. But if you go into it knowing that, and you don't mind the dated looking graphics then honestly you may find some enjoyment out of this. Controller Support was added, aand while its OK, Darkwood plays much better with keyboard and mouse. I tried Steam Controller too with custom settings, and...well, I still found keyboard and mouse the better way to play :)

It would be great to see custom stories and / or mod support, but as it stands now, Darkwood really has got better and better during its development and I still love it now. Highly recommended!
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4 of 5 people (80%) found this review helpful
50.4 hrs on record
Early Access Review
Posted: September 30
Best indie horror game i've played, easily worth more than $15.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
153.1 hrs on record
Early Access Review
Posted: September 30
ayy, das pretty guud
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
4.4 hrs on record
Early Access Review
Posted: September 30
this game was a realy great a good horror look to make all the other horror games stand out.OH GOD NOT THE CROW THING AAAAAAAAAAAAAAAAAAAH
Was this review helpful? Yes No Funny
3 of 9 people (33%) found this review helpful
71.9 hrs on record
Early Access Review
Posted: September 25
Need's Coop!
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Most Helpful Reviews  Overall
901 of 974 people (93%) found this review helpful
3 people found this review funny
7.3 hrs on record
Early Access Review
Posted: July 24, 2014
Full disclosure: review copy provided by developer/publisher!

I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
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442 of 462 people (96%) found this review helpful
6 people found this review funny
23.2 hrs on record
Early Access Review
Posted: July 26, 2014
<Subject to change>

My first few hours in Darkwood were certainly very interesting, after the impressive prologue I decided to go speak to an NPC i was advised to find. After I did this I realised daylight was running out, and here's what happened next:

-Returned to my safehouse and pushed a wardrobe up against a gaping hole in the wall.
-Panicked because I didn't bother to collect the tools necessary to barricade the house.
-Everything is now pitch black, my cone of vision is tiny
-I weep as I slowly walk myself to the 'front lobby' room because it has no windows to reduce the chance of being spotted.
-I hear the moans of some unknown ethereal horror
-Check both the exterior and interior door to ensure they are closed
-The moaning gets louder
-The action prompt for the front door now says 'close door', meaning it has been opened
-My cone of vision is still 2-3ft btw
-I quickly close the door
-The prompt changed to 'close door' again
-I close the door again
-Moaning is still extremely loud
-Continue in this pattern for 60 seconds in sheer terror before the door finally stays closed for a while.
-I sigh a breath of relief
-Something swiftly moves past the far edge of my cone of vision
-* very loud moaning continues *
-The monster was in the lobby with me for the whole night
-I'm sure i'm going to die
-Suddenly Daybreak
-*Day 2*
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271 of 308 people (88%) found this review helpful
6 people found this review funny
2.8 hrs on record
Early Access Review
Posted: July 24, 2014
Dear Journal:
I keep coming back to life, despite my best efforts. I thought death would be a release, but it's only a continuation of the torment. In what I'm sure is a futile effort to keep my sanity, I will try to catalogue my various deaths.

Death 1:
No weapons in sight and night is falling rapidly. In a misguided attempt to make the animals friendlier towards me, I've brewed a strange concoction from the local mycological flora and injected myself with it. The only effect I've seen towards my original intention was that the rabbits have stopped gnashing their teeth when I approach and have opted for a more subtle, indignant sideways glance. Night fell and I drank the well water as I was told by the nonchalant wolfman (nonchalant in that he seemed to have no compunctions that he was a freak of nature) that woke me up. The generator has failed and my only light is the mocking phosphorescent glow of my last flare. I hear things approaching. Hungry things. I've pushed my wardrobe in front of the window in the hopes that it would stop them. It did not, and a howling naked man has bashed my skull in and, presumably, eaten me.

Death 2:
Woken up by the wolfman again. He doesn't seem to remember me. I show him the dogtag as before and, as before, he tells me to seek out the chicken lady. My travels this time have been more fruitful. I've discovered several nonfunctional vehicles nearby, each containing a substantial amount of fuel. Hopefully this will help me keep the generator running this time. I've also found enough material to fashion a crude weapon for my inevitable self-defense. On top of that, I've found a bear trap with which to lay a trap for any more au naturel forest men that want to avail themselves of my sweetmeats. Once again, night falls and I drink from the well. I'm somewhat prepared this time. Again they come. I catch one in the bear trap and proceed to beat him into submission. Shortly after, another bursts in behind me, catching me by surprise. A pitched battle erupts, with me barely surviving to fell my opponent. I'm bleeding badly, but have enough rags to fashion a welcome, if somewhat unsanitary, bandage. Eventually morning arives and I stride wrecklessly back out into the forest, perchance to happen upon more provisions and survive another night in this hellish place. I happen upon a corpse, seemingly hidden under a jagged thicket. Immediately upon poking it, it explodes and I'm slain by its cadaverous stench.

Death 3:
Again the wolfman comes. I think he's mocking me. Is it a he? It sounds male. I have little luck in finding anything useful in my wanderings. The woods are crawling with wolves (the normal kind... I didn't think to stop and check their gender), and I have to skirt around them constantly. I find some alcohol, rags, and a lighter, but little else. At least I can keep warm with this, one way or another. Night falls and I drink the water. I'm beginning to wonder if I should be following the wolfman's advice at this point. For all I know, it's the well water that's keeping me here. I can do nothing but sit in my dark house, hoping they don't find me and tear me limb from limb. My hopes are completely unfounded. Having no other weapons, I quickly fashion a crude Molotov cocktail and hold it at the ready for when something crashes through the window in front of me. Alas, one crashes in behind me. Panicking, I drop the freshly lit incendiary at my feet, immediately catching myself and the wildman ablaze. I'm not sure which of us died first. I can now officially say that immolation has been my least favorite way to go.

Death 4:
Banshee... or witch? I'm unsure at this point.

Death 5:
Pack of wolves. Gender unknown.

Death 6:
%$@&ing CORPSE BOMB!

Death 7:
Ok, this is getting a little ridiculous. I'm just going to sit in my house and pretend I'm dead. Maybe the universe, or whatever cruel deity placed me here, will forget that I exist and move on to torment some other poor soul... Nope.

Ten out of ten. Would die again!
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178 of 191 people (93%) found this review helpful
77 people found this review funny
24.4 hrs on record
Early Access Review
Posted: December 20, 2014
got to The Old Forest, found my new home and had all the supplies to move in. fixed up the well, was able to blocked up all the windows and fortify the doors i needed to, moved the furnature into one main room to cover the doors and windows at night (extra protection from the locals, just in case) and got all of my supplies put away and prepared for the great night i would have in my new home.

and what a night it was.

after about 30 seconds after getting my late night drink from the well, walking back inside and pushing the wardrobe over the door again, the fun began. they started with the windows. i watched in horror as almost all at once, my window barriers started to explode in showers of splinters in the rooms surrounding mine. i could hear the abominations climbing in, roaming the halls, smashing my doors off their frames, and hunting for my flesh while they screamed out in anger. oh ♥♥♥♥. now they were at my doors, both being broken into at the same time. needing to react, i choose a door and held the wardrobe in place with my body the best i can, while i wildly unload my handgun at the first one to break in. a second broke through the window in my room, got past the furnature and came after me. i drove my axe into its horrifying face over and over again until i cut it in two. sadly it was still not dead, as its severed torso crawled after me and i cleaved its head open with an overhead swing. afterwards i realized i forgot to hold the wardrobe in place and another was squeezing through, while another came running in through the first door. luckily, my terrified self accidentily came up with a great idea! i grabbed the wardrobe and used it as a shield as the two pushed against it, pinning me into the corner of the room. at this point i realized how ♥♥♥♥ing stupid i was for getting myself trapped in a corner, but at least they couldnt get at me, right?

you bet your sweet ♥♥♥ they could still get me

they were smart, the two of them, they really were. must have went to evil mindless monster college together. one of them had been pushing on the left corner just enough that the right side started to open a crack. by the time i saw this i was already too late, before i could pull that side completly shut, the seconds giant maws started snapping at me, as i held the corner against it. realizing i could no longer hold it off, as the crack was slowly getting larger, and those awful teeth got closer, i had but one option. i let go of my shield and began chopping at it with the axe, with all of my might. and as it fell, the most beautiful thing happened. the sun rose. and the remaining monstrocities left. if life has taught me anything, its that monsters are ♥♥♥♥ing ♥♥♥♥♥♥♥ and are afraid of the sun.

after that terrifying encounter, my hands were coated in a layer of sweat, my stomach hurt from the tension, and i may or may not have actually ♥♥♥♥ my pants. maybe just a little. ok i didnt, but i feel like i might have. needless to say, the house is a wreck, none of those ♥♥♥♥♥♥♥s dropped loot, and i really needed a better plan for next time. i havent had a game do that to me in a long time. i absolutly love this game, i am completly addicted and if you are looking for a survival horror game you found it

11/10 "Its Ok" ~ IGN

10/10 "I may or may not have actually ♥♥♥♥ my pants. maybe just a little" ~ Me
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Recently Posted
0.2 hrs
Early Access Review
Posted: October 16
The only real complaint I have about this game is that the updates erase my save an I have to start over everytime it updates.

Which isn't much a complaint since I love playing the first couple hours of the game so much.

PS: I know the playtime says less than an hour, but I've been playing countless hours offline. Trust me, I know what I'm reviewing.
Helpful? Yes No Funny
Tactics Are Underrated!
61.8 hrs
Early Access Review
Posted: October 8
An unnoticed game which has a lot in it.

Up Sides-

-The mechanics are really good,very responsive and accurate.

-There are many many ways you could play this game, you could either play with traps alot or consumables or just
weapons, whatever way you like playing goes in this game really.

-Very good balancing, nothing is to weak, nothing is to strong as long (as you have an idea of how to use the items)

-Very tiny puzzles and thought challenging events/locations (get into the game you will see what i'm talking about)

-Has a dedicated developer that really cares about the care. this guy won't give bad content on updates he just consistantly keeps putting out good updates

-This game is cheap and is full of content

-Challenging but forgiving,you could die with out having insane consequnces if you just play on normal,of course if you want a challenge you could easily get that from this very challenging game

-The story will not let you down even a little its nice, its fresh, its shocking.

-lost of costumization in options menu. this might seem obious but not all games have this so I decided to add this

Neutral points

-This game can be scary [if you absolutely hate horror don't get into it, but if you hate horror a bit but not on an insane level this game isn't actually that scary its kinda just for adrenaline and some rush.]

-Art design. I liked it some might not

Down Sides!

-This isn't a game you play for graphics, the game is by no means bad but its not a visual novel don't expect a purple super explosion with everything you do.

-Requires patience to get deep into the story if your looking for full on excitment game go away.

-The game is complex and challenging. if you don't seriously try to fight against what the game throws on you than this isn't going to be very fun for you.

I probably missed some things but thats ok I might edit them in if someone comments on my review

Thank you for reading this long wall of text, if you read through all of it just buy the game you seem to be interested.
Helpful? Yes No Funny
62.7 hrs
Early Access Review
Posted: October 6
Chapter 2 finally out. Took a while but with a team of 3 people you have to wait for quality. Amazing game that only gets better with each update. 10/10
Helpful? Yes No Funny
6.9 hrs
Early Access Review
Posted: October 5
They said that was an unforgiving game, and they made it.
Helpful? Yes No Funny
93.2 hrs
Early Access Review
Posted: October 5
I changed my rating bad→good

because I could play chapter 2.

great game!
Helpful? Yes No Funny
Odin's Son
69.9 hrs
Early Access Review
Posted: October 3
There is no other game that I have played that is like this game. Darkwood is one of a kind. It captures the eerieness so well it's scary. So much fun to play in the dark with your friends watching. Best early access game I have ever played.
Helpful? Yes No Funny