Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Overwhelmingly Positive (670 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Buy Darkwood

 

Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (17)

August 10

Alpha 6



Alpha 6 has been unleashed!

This update brings a lot of small and medium changes, along with a slew of bugfixes. The list is too big to post here, so check it out on our blog.

This alpha was VERY hard to polish, and we've had around a dozen of Release Candidate versions. Special thanks to the valiant efforts of our testers: ShadyS, DeforMC and Rednecklawrence!

We hope you enjoy what we’ve cooked up for you in this update!

The Acid Wizard

26 comments Read more

June 12

Alpha 5 [hotfix 2]



Alpha 5 is here, baby!

Remember, if you wish to keep playing on alpha 4.2, just follow this guide before launching the new version.

You can find the full patch notes here, as it looks like we've hit the size limit for announcements.

There might be some bugs that got through the testing builds from the recent changes, but once we iron them out in the next minor update, I think we will be able to describe Darkwood as pretty darn stable!

It looks like we're in the final stages of modifying the gameplay mechanics. As of now, we still have to work on a few things, like The Well (or get rid of it in favour of something else), adding unpredictability to exploring locations, or the loot distribution system, and of course some technical stuff like gamma settings and normalizing the camera zoom across all resolutions... But once we're through with that, we can focus on the things veteran players are interested most: adding more content!

Hotfix 1, 13.06.2015
Generating a new world is required for some of these fixes to take effect!
- Fixed a case where the burned cottage between the Meadow and Old Woods would be rotated incorrectly.
- Fixed crafting requirements for high level workbenches.
- Added workbench level cap.
- Removed some repair kits from the game.
- Added a few missing translations.
- Added loot to a picture on the wall.
- Fixed pigs in the pigshed being aggro to the player when attacked by villagers.
- Fixed not being able to enter the journal when dreaming.
- Fixed villager in pigsheds not doing any damage.
- REMOVE KEBAB
- Dogs are a bit relentless sometimes. Don't know why, so I temporarily nerfed their speed slightly.

Hotfix 2, 15.06.2015
- Fixed exploit for The Three and Mushroom Gift.
- Fixed Mirror disappearing after the night.

The Acid Wizard

36 comments Read more
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Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommender you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
17 of 20 people (85%) found this review helpful
1 person found this review funny
239.6 hrs on record
Posted: August 11
Early Access Review
Dudes, I've spent too many damn hours on this game, especially cuz it's in early access...



BUT MAN WAS THAT ♥♥♥♥ WORTH IT
Was this review helpful? Yes No Funny
15 of 24 people (63%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: August 10
Early Access Review
It's better than frosted flakes, and a ♥♥♥♥ing tiger says that ♥♥♥♥ is gr8.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
46.1 hrs on record
Posted: August 19
Early Access Review
I love horror games, and this amazing experience is no exception. From the dark, and captivating world you explore, to the deranged, and unnerving inhabitants whom you come across during your desperate bid to survive the nightmare that you now find yourself in. This game, although still in its early release stage, has much to offer. Day night cycles and events, weapons and their respective customization, beautiful music, and perfectly foreboding atmosphere, and a deep sense of inner thought as you are confronted with particular decisions that cause you to question if you are any better than the evil you stumble across in these forsaken woods.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: August 23
Early Access Review
I use to not be afraid of the dark, then I played this game.
Was this review helpful? Yes No Funny
102 of 116 people (88%) found this review helpful
1 person found this review funny
29.2 hrs on record
Posted: May 10
Early Access Review
So, I invested 31 days (in game time) to one world, thinking I could go through it and get some of the many endings this game provides.

On the 30th day I go into a hellish pigshed and find a monstrosity that no words can describe, the only way of ending said creature (besides being insane and fighting it directly) was to electricute it.

In order to do this I needed a particular cable that was sold by a good buddy of mine called Piotrek, whom I had just given all the items to for the rocket he was building.

At the time he was really excited about this and told me that by tomorrow he was going to fly to the moon or something of that sort.

What was unknown to him was that I had allowed the Wolfman to see one of the components to his rocket (I had no clue that this would cause the ship to explode, sadly.) So the very next day I walk to Piotrek's house only to see him dead on the ground, skewered by the many pieces of shrapnel that came out of the exploding pile of junk.

In a flood of sadness and fury, I head over back to the wolf camp and began talking to my partner in crime, whom was sh*tting himself in laughter after seeing the explosion.

Once I realized that I wasn't able to finish off the monstrosity, I stride behind the Wolfman, brought out my pistol and put a bullet into the back of his head.

I then promptly loot the dead man's body and walk out into the middle of the meadow as I waited for the time to tick away.

As the sun set I felt my body begin to corrode away until my heart stopped, and I fell to the ground dead.

I'm sorry, Piotrek.
Was this review helpful? Yes No Funny