Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Overwhelmingly Positive (627 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (16)

June 12

Alpha 5 [hotfix 2]

Alpha 5 is here, baby!

Remember, if you wish to keep playing on alpha 4.2, just follow this guide before launching the new version.

You can find the full patch notes here, as it looks like we've hit the size limit for announcements.

There might be some bugs that got through the testing builds from the recent changes, but once we iron them out in the next minor update, I think we will be able to describe Darkwood as pretty darn stable!

It looks like we're in the final stages of modifying the gameplay mechanics. As of now, we still have to work on a few things, like The Well (or get rid of it in favour of something else), adding unpredictability to exploring locations, or the loot distribution system, and of course some technical stuff like gamma settings and normalizing the camera zoom across all resolutions... But once we're through with that, we can focus on the things veteran players are interested most: adding more content!

Hotfix 1, 13.06.2015
Generating a new world is required for some of these fixes to take effect!
- Fixed a case where the burned cottage between the Meadow and Old Woods would be rotated incorrectly.
- Fixed crafting requirements for high level workbenches.
- Added workbench level cap.
- Removed some repair kits from the game.
- Added a few missing translations.
- Added loot to a picture on the wall.
- Fixed pigs in the pigshed being aggro to the player when attacked by villagers.
- Fixed not being able to enter the journal when dreaming.
- Fixed villager in pigsheds not doing any damage.
- Dogs are a bit relentless sometimes. Don't know why, so I temporarily nerfed their speed slightly.

Hotfix 2, 15.06.2015
- Fixed exploit for The Three and Mushroom Gift.
- Fixed Mirror disappearing after the night.

The Acid Wizard

27 comments Read more

June 4

Alpha 5 news + how to keep your saves


We’re close to finishing up work on Alpha 5! The testers already have their hands on the first Release Candidate. Here’s a sneak peak on what we’ve been working on:

The majority of craftable items are now created through the workbench. Instead of finding recipes for new items all over the place, you will have to upgrade your workbench to craft better items. Workbenches are found in every hideout.

Repair kits have been removed. You will be able to repair your weapons on the workbench.

In addition, weapons can be upgraded / modified with different perks.

The workbench gives players some short-term goals to look forward to, which are much needed until we add more detail to the storyline.

World refinements
A lot of work has been put to make exploration better and more rewarding, with new locations and a more varied wilderness.

Roads are more plentiful and informative (they don’t end in the middle of nowhere anymore).

Biome borders have been overhauled, and now contain unique stuff and are much less confusing. Also, new enemies have been added.

Other bigger changes:
- New trading UI, preventing accidental purchases.
- Time freezes after surviving the night, allowing you to breathe a little, repair your hideout and interact with a new NPC.
- New weapons.
- The saw has it’s own UI now.
- There are only two types of mushrooms now: regular and night mushrooms. The essence you gain from them depends on the quality of the oven you use.
- Loot randomization has been put through a balance pass (the system needs to be pretty much redone in the future though).

Apart from the major changes, we’ve spent a lot of time on refining smaller elements and squashing bugs, but those will be outlined in the update notes.

How to keep your saves
We've added a quick and easy way to keep playing on older versions, so your saves do not get wiped when a new Alpha is released. Read all about it here!

In other news, we’re very happy to be part of Independent By Design, a upcoming book about the stories of awesome indie game developers like Lucas Pope, Frictional Games, inXile Entertainment, Dennaton, Vlambeer… And, well, us! :D

The book is in the final days of it’s Kickstarter, so it’s your last chance to get it early!

17 comments Read more
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Current features

  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About This Game

Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a unforgiving, story-driven survival horror with a procedurally generated, open world. If you crave for a deep and rewarding experience with dense atmosphere, memorable characters, satisfying exploration, crafting and challenging combat, Darkwood will suck you in for days.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
19 of 23 people (83%) found this review helpful
1 person found this review funny
25.7 hrs on record
Posted: June 5
Early Access Review
This game makes Don't Starve look like a walk down a spelunkhole. When I first played this game, it scared me so beyond my wits' end that I didn't play for another half a year. Implying that I played Darkwood again (credit goes to my girlfriend who just loves horror games - and seeing me die a little, ongoingly), I reinstalled the game and began tackling this monster.

Honestly, I adored Don't Starve for its unique gameplay and mechanics but I always felt like it lacked optimisation; Darkwood hits the genre right on the head and then doubles on that in its atmosphere.
Darkwood is brutal. Darkwood is complex. Darkwood is full of intrigue, plot (which is unique in this genre), very interesting combat mechanics as well as stealth mechanics, mystique--but mostly, Darkwood is tantalising~.

The only catch is: you'll want to read a community guide for the basics - the game is still in Alpha (I can't believe that there's more content and polish to come...), so it doesn't have a tutorial entirely.

Buy this game--it's damn cheap for one of the best games you'll ever play.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: June 4
Early Access Review
I've been wanting to get my dirty mittens on Darkwood for a long time, and when I did, it was freaking AMAZING!
This has been on of the games I've been over-hyped with, but I feel like that was kind of justified.
The concept reminds me a lot of Notrium with a dark-twist, and you may argue that a top-down horror wouldn't work.

But you'd be wrong.

Oh, so damn wrong.

The atmosphere is what really gets to me, and the sound design played a bit part in that.
You'll often turn around to see what stepped on that twig you just heard breaking, or just generally s#%$t your pants at night because of what you may hear (No spoiler here. That's of the best parts).

I can't wait to see what the devs have in store for us.
They are nailing so far.

Would absolutely recommend buying this one.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: June 15
Early Access Review
I know I've hardly played this game. I've actually played more than 2 hours, but not much more.
This is not because Darkwood is a bad game.

Darkwood is a very scary game. The last time I played, I ended up sweating profusely and not getting much sleep.
They made a game that makes a grown man scared.
One day... One day I will play it again.

So make of that what you will.

Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
83.8 hrs on record
Posted: June 16
Early Access Review
Every morning three tree beards show up with a sack full of garbage to collect my recycling.

A survival horror game with strong atmosphere and a solid mystery. Allies, enemies or neutral NPC's are all richly crafted with impressive art styles. Even the clues you find around the world are often unnerving. It's in Early Access with only one chapter available but the game offers hours of intrigue and 'side quests' to complete each with their own rewards and/or consequences. Each one feels like a new faustian deal.

All enemies are potentially lethal but with the right knowledge and preparation they can be ended just as fast as they can end you. But one mistake can cost you dearly. Surviving the nights and managing your resources carefully in a hostile environment adds to the tension of your imprisonment with these monsters.

The game also offers a double edged perks and flaws system. The more you dose yourself up with the mutagenic flora the more potent perks you gain access to but with those perks come equally debilitating flaws. The choice of how deep you wish jump into this doomed progression is completely up to you.

As a long term fan and writer of supernatural thrillers and atmospheric stories I recommend this game to those also interested in such. Despite its simple appearance and modest development team it follows through.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
54.9 hrs on record
Posted: June 18
Early Access Review
me @night
staying in hideout
creepy sounds
getting louder and louder
nearly at peak
turn on flashlight
unhuman scream
killed banshee by shining light on her

10/10 would illuminate again
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