Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Very Positive (764 reviews) - 94% of the 764 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (20)

January 22

Alpha 7.1

Well, hi!

This is mainly a patch update, with little new content!

- Updated Unity to latest version. This solved some issues, but also added a few bugs which are out of our hands for the moment, like some particles not displaying correctly.
- Optimizations to stuttering for low-end hardware.
- New location between the Dry Meadow and the Silent Forest.
- The Dynamic Resolution option has been upgraded so the pixels don’t render incorrectly when in motion (thanks to Michał!).
- New tree formations in some biomes.
- Several changes to prologue.
- Added map to train wreck in doctor’s house.
- Changes to dog summon attack.
- New animations for dogs.
- Removed crows around dead animals.
- Lantern has a bigger light radius.

- Fixed getting immortality at certain point in game.
- Fixed not getting the underground door key in one case.
- Fixed several bugs in musician’s parents’ house, like not being able to get inside or nothing happening when returning to this location later after getting the violin.
- Fixed unresponsive mutated dogs in Wolfman’s hideout
- Fixed characters getting stuck in musician’s parents’ house entryway.
- Fixed characters being able to open doors locked with a code.
- Fixed pigshed lever not working after loading the game.
- Fixed dark void when returning to the well in the village.
- Fixed some instances when characters could play a custom animation in the wrong place.
- Fixed dark void when travelling from the village while dragging a wardrobe.
- Fixed sometimes incorrectly applied protective gas in hideouts.
- Fixed several missing / broken events after loading the game.
- Fixed being able to open containers with a padlock by using the context menu.
- Fixed being able to drag a chair from under a villager who is sitting on it :P
- Fixed help popup displaying in the character dialogue.
- Fixed some dialogues.
- Chain cannot be consumed anymore :P
- Fixed pigshed lever being able to move by itself!
- Fixed too long note in journal.
- Fixed being able to open church trapdoor without knowing the code.
- Fixed unresponsive NPC in the church.
- Fixed missing doctor animations.
- Fixed being able to access village cellar by breaking in or clipping through door.
- Some fixes to night events.
- Fixed lots of typos, missing translations etc.
- Added some sounds.
- Fixed some objects being incorrectly masked by light.
- Fixed missing Wolf shadow.

Next stop: the Epilogue! Wait… what? What about Chapter 2? Well, we’ve decided we need to finish (more or less) the ending in a satisfying way before we work on the middle of the game. So we don’t know what the next update will be about yet, or when it’s going to happen! So please be patient with us while we work on making the ending as good as possible.

The Acid Wizard

23 comments Read more

December 22, 2015

Alpha 7

Greetings, mortals!

Say hello to Darkwood’s biggest content update as of yet! Even though we have tested this Alpha extensively, there are things which are bound to be broken due to the massive amount of changes made, so please bear with us!

- The story progress through Chapter 1 has been overhauled. This resulted in a big amount of changes both small and large, but you will need to find most of them by yourself!
- The Prologue has had some work done on it, and also has it’s own map.
- Most of the dialogue for NPCs has been rewritten.
- Lots of new journal entries, and all previous ones have also been rewritten.
- In-game cutscenes!
- Renamed the Meadow to the Dry Meadow, and Forest to the Silent Forest. We needed a solution for people who were having problems with finding the beginning locations (eg. looking for the Chicken Lady in the Meadow) as they did not know that these are two different biomes .
- New enemies, new attacks and behaviours for existing ones.
- A ton of new characters, mostly villagers.
- Many new idle animations for enemies and characters.
- At lot of new locations, most notably a large village area.
- Wolfman now has hideouts in each biome.
- New quality settings for low-end PCs.
- Improvements to stuttering when exploring the woods.
- Dynamic difficulty scaling to player progress for some enemies.
- The game now saves after talking to NPCs (except when in dreams).
- Several updates and improvements for controller mode and new default bindings as suggested by players.
- Removed mushroom gift after the first night.
- Added specific post process effects for certain locations.
- Removed priority for enemies to attack the player, resulting in more fighting between mobs.
- Added and modified a few help popups.
- Doors move when hit by something.
- Changed gamma settings to brigthness adjustment.
- Un-nerfed dodge.
- Removed game save when leaving the hideout after morning mode.

- Fixed torches and flares not giving light when clipping inside walls, doors etc. – Fixed enemies wanting to jump through small, blocked windows.
- Fixed some events that should be triggered when entering a specific location being fired on game start.
- Fixed pathfinding issues with locations outside of the game world.
- Removed duplicate river in some cases of a generated world.
- Fixed some events not loading properly.
- Some outside locations now have proper rotation based on their corresponding location in the world (like the train wreck).
- Fixed error when destroying the large larva egg.
- Fixed nasty error for characters with changing portraits, resulting in a memory leak.
- Fixed banshee screams not disabling lights.
- Fixed some characters getting stuck in the middle of nowhere.
- Disabled secondary attacks when in inventory.
- Disabled hotbar scrolling when in main menu.
- A lot of AI fixes.
- Fixed item repair popup when it’s no longer usable incorrectly positioning itself.
- Fixed some incorrect gamepad icons.
- Fixed visible culling when being teleported to a new location.
- Fixed map dragging itself when closed.
- Optimized morning mode effect.
- Fixes to Bicycle man behaviour and getting stuck.
- Fixes to violin quest, as doing it in the incorrect order would still get you a outcome you did not want.
- Fixed missing controller translations.
- Fixes to time freeze music playing in dreams and The Three disappearing.
- Fixes to characters still making sounds (eg. barking) after dying.
- Fixed bugs in crafting requirements for gasoline.
- Made horizontal and vertical camera movement dependent on screen size.
- Fixed poison overlay displaying on top of map and journal.
- Fixed some stuff that should fit to the screen size being a pixel or two too small.
- Standing by the oven at night no longer makes you invulnerable to shadows.
- Fixes to controller camera movement and player reach when in dynamic resolution mode.
- Fixed incorrect number of lives showing up sometimes.
- Fixed incorrect skill popup positioning on small screens.
- Fixed not being able to repair weapons in certain situations.
- Fixed characters sometimes getting stuck on barricades.
- Fixed banshees sometimes changing their mind when walking towards the player.
- Fixed characters which wanted to jump through a object even if they did not have the space to do so.
- Fixed crows flying in place.

Chapter 1 still needs some work, but we’re pretty close to how we want it to look.

What’s next? We don’t know yet! It’s time for some quality time with the family (mine will grow by one any day now :D ) for the Wizards, but we will definitely be looking at the forums and streams to see how you’re liking the new update :D

The Acid Wizard

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Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
10 of 10 people (100%) found this review helpful
4 people found this review funny
14.0 hrs on record
Posted: January 15
Early Access Review
=-The Sad Misfortunes of Crowborn in the Land of the Lost-=

Day 0(Prologue): Beat the crap out by that maniac in a Doctor´s outfit.

Day 1: Stepped on a beartrap while fleeing from a dog. Awesome.

Day 2: Someone threw a molotov outside my house. At least the Silent Ones are there for me.


Day 4: Someone started screaming in the middle of the night, then suddenly a Savage was made into a barbecue on my front lawn. I think they´re trying to send a message.

Day 5: Chased by a Stag into a patch of poisonous mushrooms. Amazing.

Day 6: Someone who fell from the ugly tree and hit every branch in the way down keeps slamming his head on a tree, mindlessly. I tried to help, but he didn´t want to stop. So i made him stop.

Day 7: Wolfman you ♥♥♥♥ing psycho i trusted you with that key

11/10 Would go 1v5 on dogs again.


This game is amazing. The art style is a 10/10, great sound and music, it plays great, every day i find a new, interesting thing. The characters are unique, and the night is actually really scary. Do NOT buy this if you want an easy experience, because this game will drag you through the mud. And you will love it. If there is one word to describe this game, it´s Disturbing.
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
5.2 hrs on record
Posted: January 16
Early Access Review
The atmosphere carries this game
Was this review helpful? Yes No Funny
35 of 35 people (100%) found this review helpful
21 people found this review funny
79.8 hrs on record
Posted: October 18, 2015
Early Access Review
i havent even owned this game for a week and i've sunk 3 days worth of time into it (spoilers)

i guess you could say i enjoy
being overwhelmed by chompers
sitting in a corner at night dreadingly thinking about what the new enemy could be
having banshees spawn in the same room and screaming your lungs out
stepping on the same beartrap in the underground entrance every playthrough
stepping on mushrooms
developing a fear of pigs
assuming the bolt action could 1-shot chompers
nick-naming chompers noam chompsky
wondering how you sharpen an axe with scrap and wood
questioning if furries would like this game because of wolf-man
learning not to turn on the radio in the underground of the church
becoming a raging axe-wielding alchoholic
alchohol is always the solution to half of your problems

didnt know i was into this sort of thing.
Was this review helpful? Yes No Funny
32 of 32 people (100%) found this review helpful
5 people found this review funny
67.4 hrs on record
Posted: December 21, 2015
Early Access Review
In the traditional spirit of Steam game reviews: I really wanted to like this game, and I did and still do.

Darkwood has been in early access for a long time, but it's been more than playable since it first came out. Never encountered a game breaking bug. The content updates are not weekly or even monthly, but it's already a great game, and they're mostly balancing it out. Personally, it's always been for the best.

Darkwood is a great mix between linear progression and randomization.

The devs keep changing the game mechanics here and there, but it's never a bad thing. They want to keep you on the move, while keeping you on your toes.

The atmosphere of this game is just incredible. During the day, you watch every single footstep you make. You never know when there's going to be a creep, an angry animal or just some poisonous mushrooms for you to step on. Some people don't like it, I love it... it makes you watch your every step... every step of the way.

During the night, you'll wish you scavenged enough wood to board up the windows that got destroyed the previous night, and just hope to god or whoever you believe in that it's going to end soon.

While the learning curve is not always easy, the game doesn't force you to move on to more difficult areas. You can stay in the beginning area (the Meadow) for as long as you like, and come back to it and spend some time there as much as you want. But know this, the further you progress in the game, the darker the woods are going to get...
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20 of 21 people (95%) found this review helpful
2 people found this review funny
30.9 hrs on record
Posted: January 4
Early Access Review
This game is still in early access, and imho its allready way better than many (dare i say most?) "finished", sometimes expensive survival horror games out there today.
Its also very polished, and by far the most bug free and functional pre-release game ibe seen. The only reason you know its an unfinished/early access game is because it sais so on the main menu. If they removed this legend you really wouldnt notice, as i have yet to find a serious bug or problem with the game.

It has great atmosphere, great immersion, smart & simple crafting mechanics, ZERO handholding (key for a survival game), no "objective markers", "magic GPS like" positioning on the map (you actually need to keep track of where you are or youll get lost & die!), This game actually makes you feel "uneasy" (or just plain scared if you scare easy) during the nights, when you are standing in the corner of your room, behind your barricades & traps, praying that they manage to keep the evil creatures outside.

Another thing i like is that besides being a survival game it has a story. I have not finished the game yet, but so far i like the story.

Basically (setting the story aside) the gameplay is you need to explore the map to find resoruces (gas, wood, metal parts, building materials, etc) to secure your house for the night, and you must do this during the day, as going out at night is suicide. Then setup your defences and survive the night, the time when ghosts, monsters and evil creatures (no zombies this time THANK GOD!), will try to get inside your house and kill you.
Do you turn the generator on for some light in the night (at the expense of gas)? or do you set traps, barricades and stay perfectly still on a corner IN COMPLETE DARKNESS without making noise, hoping they wont notice you? Either way you need to remember you are not some kung-fu expert, RPG welding rambo who can kill anything, and the best way to survive is to avoid combat as much as possible, so if you want a combat game, this is NOT it. This one is about smarts, survival, planning and managing your time wisely.

I almost forgot, if you think that because this game is "top down view" youre gonna be able to exploit this to your advantage (like see whats behind you), youre in for an un-pleasant surprise. You have a vision "cone", and tough you can see the map arround you, can only see whats in front of you. Just like you would in a First person game.

If you like survival horror games, you will most likely love this one. Be warned thoug, its game is HARD. like i said there is no handholding, no "radar" or "minimap" and one wrong call might me your last.

10/10 totally recommended!
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