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Darkwood is a game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
Release Date: Jul 24, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

How long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Buy Darkwood

SPECIAL PROMOTION! Offer ends July 31st

-10%
$14.99
$13.49

Recent updates View all (1)

Alpha 1.1

July 25th, 2014

Greetings, mortals!

We've got a extra quick update for you. We'd like to write more about the launch itself and our impressions (in short we're extremely happy and excited), but for now we wanted to focus on fixing some of the nastier issues you may have been experiencing.

Note: All updates will wipe your saves!

Changes:
- Some new / modified sounds and music.
- Modified the player's FOV blob a bit.
- Some minor balance changes.
- You can now... talk to yourself.

Bugs:
- Fixed very trippy bug with a flying bed. Considering putting it back as a feature.
- Locations should no longer randomly disappear. Sorry, this was not a feature :P EDIT: Apparently this still somethimes happens, sorry :(
- Fixed trapdoor in prologue.
- Fixed freezes in dialogue with the Chicken Lady and Wolf.
- Fixed exploit with possibly unlocking a padlock without entering the correct combination.
- Some combinations for padlocks were not generating randomly.
- Fixed permanently pissing off the Chicken Lady after showing her a certain item.
- Fixed disappearing item given by NPC's when player's inventory was full.
- Some missing translations fixed.
- Fixed player freezing when cancelled construction (well, cables, etc.).
- Recipes for inventory, hotbar, health, stamina upgrades are can be used multiple times now.
- Strange box now adds properly after a dream.
- Fixed black screen freeze upon getting third skill tier.
- The journal incorrectly hinted the position of the Musician's parents' house.
- Fixed duplicate skills showing up in the skills menu.
- Cannot have the same dream twice now.
- Fixed a tree that would sometimes block the path in the prologue.
- Essence in the syringe no longer disappears randomly (but now can have other graphical glitches...)

Have fun and remember to post any bugs you encounter in the Bug Reports section!

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Report bugs and leave feedback for this game on the discussion boards

Current features

  • Prologue.
  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About the Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out for yourself. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful – and the unknown will try to remain unseen, forcing you to watch your back. Your senses will be deceived, your sight fooled, your smell tricked by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

PC System Requirements

    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768

Mac System Requirements

    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
62 of 71 people (87%) found this review helpful
60 products in account
2 reviews
4.6 hrs on record
Early Access Review
This games makes a great impression in the prologue and in your first night out of the tutorial.
Mine went like this.

-I was able to gather a bit of resources and boarded up a door and a window
-I turned on the generator since I moved a lamp into a room I thought would be perfect
-I moved the lamp to the window which was boarded up so I could see outside as well as inside
-As the night got darker I see creatures outside through the small cracks within the boarded up window
-Moans closing in and sounds of furniture moving in the room next to mine
-The generator dies and everything is now pitch black
-I sit for a while in the darkness
-When the door opens and this THING enters
-I was luckily able to kill it with my plank with nails in it
-Close the door and hold out
-Day 2 starts and I leave the room I was in
-I check the house to see how it got in
-NOTHING was moved from its original spot and no windows or doors were broken
So...how did it get in?
Posted: July 27th, 2014
Was this review helpful? Yes No
37 of 42 people (88%) found this review helpful
77 products in account
2 reviews
4.2 hrs on record
Early Access Review
I'm alone in a wood house that somehow lost its front entrance. I push a cabinet on the passage, to block any of those things from coming in at night. Then I lock myself in a room I previously barricaded the window, and put broken glass outside, in the living room, to hear when something is attempting to enter. I hold my plank with nails as if it was a saint.

The night is alive, the house creeks as it breathes the unnatural night wind, a feral dog that almost killed me during the day is barking outside, as the devil himself was smiling to him. Then the dog dies with a loud screech. Something otherworldly feminine screams... The cabinet is pushed back with a loud noise. And the only sound that will make me lose it is the broken glass being stepped on.

I can't see anything in the dark, but I desperately try to, with my back to the wall to avoid unnecessary danger. Then I hear the door opening, and my hair follicles erecting on my arm tell me that something is in the room with me. It didn't make any noise on the broken glass, because it floats. It's a ghost, and its scream is hellish.

Darkwood is one of those rare games, that when you purchase, you will feel an experience you'll never have, to be in another world, to suffer things that don't exist. You will suffer physically, your heartbeat will go up, you'll get goosebumps and curse outside noises for interfering with the game.
Posted: July 27th, 2014
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
163 products in account
3 reviews
5.0 hrs on record
Early Access Review
First game I bought early access... skeptical about the whole early access thing. I don't like buying a game that isn't finished.... buuuuuuuuuuuuuut, I am pleasently surprised by this game. It's a good survival horror game. You start with little knowledge of what the hell is going on but as you progress it appears everyone is stuck in the woods. Some demonic things are going on in the woods and danger is behind every..... tree. As I understand only one chapter is finished as of right now otherwise it's just a giant sandbox to play. This game has great potential. I recomend it. If you wait for full game so be it, just give it a go sometime. You won't regret it! If you do buy it early access, you will be happy to know it runs smoothly, and I haven't seen any game breaking issues as of right now. Only thing I hope they implement is controller support. It feels as though it's meant to be played dual stick.
Posted: July 27th, 2014
Was this review helpful? Yes No
8 of 11 people (73%) found this review helpful
4 products in account
1 review
5.8 hrs on record
Early Access Review
So far the game is great, it's really tough and needs plenty of balancing but that will come with time. I realized that even with perma death turned off that you lose skills/level ups after death. It makes playing without perma a huge challenge still. I would like to see a more realistic adjustment to the weapon durability. An ax would not fall apart within 6-10 hits it would last a long time, what if you heavily increased their rarity and value so that they would not break the games feel of dread? Why not make them last 4 times as long but be 3 times as hard to obtain. Amazing game though as I only have small things like that i'd like to see different.
Posted: July 26th, 2014
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3 of 3 people (100%) found this review helpful
149 products in account
4 reviews
2.1 hrs on record
Early Access Review
ALPHA 1.1 Review

I normally refrain from buying Early Access titles these days, you never really know what state the game is in or even if it will be finished ever. In this case, wanting to support the studio and having followed development for a while I took the plunge and bought it. And even it's current state I'm not disappointed but there's ample room for improvement.

The game evokes feelings that I haven't felt since my first playthrough of the original silent hill, the atmosphere is thick and unsettling, the player character is a little helpless but not defenseless (sometimes) and just around every corner lurks the threat of the unknown. The game succeeds in building tension and the narrative is sublimely creepy. If you like horror, the kind that creeps up your neck and lurks just outside your vision but with it's claws embedded firmly in your neck then you'll find a home in Darkwood
Posted: July 28th, 2014
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426 of 457 people (93%) found this review helpful
321 products in account
23 reviews
5.2 hrs on record
Early Access Review
I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
Posted: July 24th, 2014
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