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Darkwood is a game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
Release Date: Jul 24, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

How long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Buy Darkwood

SPECIAL PROMOTION! Offer ends July 31st

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Recent updates View all (1)

Alpha 1.1

July 25th, 2014

Greetings, mortals!

We've got a extra quick update for you. We'd like to write more about the launch itself and our impressions (in short we're extremely happy and excited), but for now we wanted to focus on fixing some of the nastier issues you may have been experiencing.

Note: All updates will wipe your saves!

Changes:
- Some new / modified sounds and music.
- Modified the player's FOV blob a bit.
- Some minor balance changes.
- You can now... talk to yourself.

Bugs:
- Fixed very trippy bug with a flying bed. Considering putting it back as a feature.
- Locations should no longer randomly disappear. Sorry, this was not a feature :P EDIT: Apparently this still somethimes happens, sorry :(
- Fixed trapdoor in prologue.
- Fixed freezes in dialogue with the Chicken Lady and Wolf.
- Fixed exploit with possibly unlocking a padlock without entering the correct combination.
- Some combinations for padlocks were not generating randomly.
- Fixed permanently pissing off the Chicken Lady after showing her a certain item.
- Fixed disappearing item given by NPC's when player's inventory was full.
- Some missing translations fixed.
- Fixed player freezing when cancelled construction (well, cables, etc.).
- Recipes for inventory, hotbar, health, stamina upgrades are can be used multiple times now.
- Strange box now adds properly after a dream.
- Fixed black screen freeze upon getting third skill tier.
- The journal incorrectly hinted the position of the Musician's parents' house.
- Fixed duplicate skills showing up in the skills menu.
- Cannot have the same dream twice now.
- Fixed a tree that would sometimes block the path in the prologue.
- Essence in the syringe no longer disappears randomly (but now can have other graphical glitches...)

Have fun and remember to post any bugs you encounter in the Bug Reports section!

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Report bugs and leave feedback for this game on the discussion boards

Current features

  • Prologue.
  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About the Game

PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out for yourself. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful – and the unknown will try to remain unseen, forcing you to watch your back. Your senses will be deceived, your sight fooled, your smell tricked by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

PC System Requirements

    Minimum:
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768

Mac System Requirements

    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
42 of 48 people (88%) found this review helpful
393 products in account
1 review
1.4 hrs on record
Early Access Review
Dear Journal:
I keep coming back to life, despite my best efforts. I thought death would be a release, but it's only a continuation of the torment. In what I'm sure is a futile effort to keep my sanity, I will try to catalogue my various deaths.

Death 1:
No weapons in sight and night is falling rapidly. In a misguided attempt to make the animals friendlier towards me, I've brewed a strange concoction from the local mycological flora and injected myself with it. The only effect I've seen towards my original intention was that the rabbits have stopped gnashing their teeth when I approach and have opted for a more subtle, indignant sideways glance. Night fell and I drank the well water as I was told by the nonchalant wolfman (nonchalant in that he seemed to have no compunctions that he was a freak of nature) that woke me up. The generator has failed and my only light is the mocking phosphorescent glow of my last flare. I hear things approaching. Hungry things. I've pushed my wardrobe in front of the window in the hopes that it would stop them. It did not, and a howling naked man has bashed my skull in and, presumably, eaten me.

Death 2:
Woken up by the wolfman again. He doesn't seem to remember me. I show him the dogtag as before and, as before, he tells me to seek out the chicken lady. My travels this time have been more fruitful. I've discovered several nonfunctional vehicles nearby, each containing a substantial amount of fuel. Hopefully this will help me keep the generator running this time. I've also found enough material to fashion a crude weapon for my inevitable self-defense. On top of that, I've found a bear trap with which to lay a trap for any more au naturel forest men that want to avail themselves of my sweetmeats. Once again, night falls and I drink from the well. I'm somewhat prepared this time. Again they come. I catch one in the bear trap and proceed to beat him into submission. Shortly after, another bursts in behind me, catching me by surprise. A pitched battle erupts, with me barely surviving to fell my opponent. I'm bleeding badly, but have enough rags to fashion a welcome, if somewhat unsanitary, bandage. Eventually morning arives and I stride wrecklessly back out into the forest, perchance to happen upon more provisions and survive another night in this hellish place. I happen upon a corpse, seemingly hidden under a jagged thicket. Immediately upon poking it, it explodes and I'm slain by its cadaverous stench.

Death 3:
Again the wolfman comes. I think he's mocking me. Is it a he? It sounds male. I have little luck in finding anything useful in my wanderings. The woods are crawling with wolves (the normal kind... I didn't think to stop and check their gender), and I have to skirt around them constantly. I find some alcohol, rags, and a lighter, but little else. At least I can keep warm with this, one way or another. Night falls and I drink the water. I'm beginning to wonder if I should be following the wolfman's advice at this point. For all I know, it's the well water that's keeping me here. I can do nothing but sit in my dark house, hoping they don't find me and tear me limb from limb. My hopes are completely unfounded. Having no other weapons, I quickly fashion a crude Molotov cocktail and hold it at the ready for when something crashes through the window in front of me. Alas, one crashes in behind me. Panicking, I drop the freshly lit incendiary at my feet, immediately catching myself and the wildman ablaze. I'm not sure which of us died first. I can now officially say that immolation has been my least favorite way to go.

Death 4:
Banshee... or witch? I'm unsure at this point.

Death 5:
Pack of wolves. Gender unknown.

Death 6:
%$@&ing CORPSE BOMB!

Death 7:
Ok, this is getting a little ridiculous. I'm just going to sit in my house and pretend I'm dead. Maybe the universe, or whatever cruel deity placed me here, will forget that I exist and move on to torment some other poor soul... Nope.

Ten out of ten. Would die again!
Posted: July 24th, 2014
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25 of 25 people (100%) found this review helpful
219 products in account
28 reviews
4.3 hrs on record
Early Access Review
The Darkwood forest is infested with all sorts of vile creatures, mysterious friends and foes, an eerie atmosphere, and a sense of dread like you drank contaminated water out of desperation and regretted it almost instantly. You are alone, but you are not truly alone. All of the inhabitants are after you, want something from you, or haunts you with their presence. All are ravaged, infested with darkness, except for rabbits that hop in front of your path, scurrying away because they know too well that Darkwood is not a safe place. It is not something you have figured out yet, but soon, you will become one with Darkwood and all of its manifestations. One nightmare after another, you wonder if this is all a nightmare that you manifested in your mind, or is it all real? You embark in this dark journey to put the pieces together, scavenging to survive through the night and one night only, because that is your main fear. Will I survive through the night?

Darkwood is a survival-horror, roguelike, sandbox game with a story. The player can choose to venture into Darkwood using permadeath or no-permadeath. It is highly recommended to play Darkwood with permadeath. It increases the tension, vulnerability, and sense of dread which all add more to the atmosphere and overall experience. Darkwood is unforgiving, merciless, and it is not for players with a weak heart.

It is important to note that Darkwood does have a story. The player can explore, unravel secrets, and the other mysteries in the dark forest. In your dark journey, you will meet the inhabitants of Darkwood. The residents of Darkwood consists of different, unique, twisted individuals. You will meet characters that you would never expect to meet in all shapes, sizes, and forms, equipped with unique personalities. Some are informative, some of them may want or demand things in return, and some work on incentives. They make some of Tim Burton's creations seem tame.

The visuals, art style, and graphics in Darkwood are easy on the eyes and they lend themselves to the atmosphere. The visuals are up to standard for an Indie game and especially for this particular type of game in this genre. While walking through the forest, the shadows create imagery that look almost like hallucinations. "Am I really seeing this? Or is that a corpse that I am seeing?" In Darkwood, trust your instincts more than your vision. The color palette suits the environments and the atmosphere. It creates a dark tone and an overall sense of dread that looms over you. Dark areas can be lit up with a light source such as a torch, a match, or a flare (items so far in the game). They light up the path for you to explore and gain access to new areas. But explore with extreme caution - you do not know what is around the corner. You may step on troop of mushrooms and become poisoned. Wander too far and you may become lost, run out of any light sources, and distance yourself further away from your base and safe haven. But is it really safe?

Darkwood is played from the top-down point of view with a cone of vision. While the cone vision is not a light source, it does show the player what you "can see." If a "horror" is chasing you and you are running away from it, your cone of vision will be in front of you because that is what you can only see while you are running away. The enemy that is chasing you from behind will not be visible to you; not until it is inside your cone of vision. Even if the foe is out of the range of the cone of vision, it will not be visible either. This adds suspense and it makes it more challenging when you must "fight or take flight." In Darkwood, you will need to pick your battles. You may wonder if it is from a top-down perspective, wouldn't you be able to see everything? And wouldn't that reveal all of your surroundings and everything in it? No, that is not how it works. Your cone of vision gives you some visibility, but you will need your light source to penetrate the darkness and light your path. The rest of the areas that is not within your vicinity will be dark. It is not as dark as an auditorium with a spotlight on a person, but it is really dark. Often times, you will not see an object until you get really close to it, even with a light source.

So far, there are several items that you can loot, a few weapons, and crafting recipes in Chapter 1. I have found three weapons so far - plank with nails, an axe, and a shovel that are melee weapons. Other helpful items that could be used as weapons or hunting, is a bear trap. You can also make molotovs. And with glass bottles, you can break it into shards and use it as an immobilizing trap. One of the coolest game mechanics that I found very interesting was the use of mushrooms or cooking mushrooms turning it into a drug/chemical substance. When you explore the forest, loot all the mushrooms that you find. Gather them and you may have enough to fill a syringe. Once the syringe is filled up, use the injection and it will grant you a new skill. I thought this was a really unique game mechanic and I cannot recall it ever being used before from my knowledge of many years of gaming since the 90s. It certainly took me by surprise and I just loved it. Further, there are recipes hidden throughout Darkwood like a recipe to make a "lantern" that I found along the way. This of course will require you to explore and search for the materials to craft and make a lantern. In your inventory, you can experiment and try to combine items together to create a new item from that combination. Just a tip: you can eat mushrooms! They heal you. Also, drinking water from the well at your base will heal you as well. Some of the most essential items are wood logs and mushrooms. Loot them all the time. If you find yourself running out of inventory space, craft what you can craft, and store away items at your base in the crates that you do not need at the moment.

The movement, movement speed, and combat feel fluid and responsive in Darkwood. If there is one gaming pet-peeve, that is clunky controls. You can sprint, but your character uses up stamina or endurance. In combat, you can hit harder by simply holding the right mouse button (RMB) to pull back and swing harder. It uses stamina as well. You can click LMB without the hold to make a light attack. With careful timing, while strafing, you can time your attacks while dodging attacks (there is no dodgeroll, don't worry!). So far, I have only used melee weapons and the bear trap, although I have found a gun clip and materials to make a molotov. Combat was surprisingly satisifying for a top-down game.

You can hear (audio, sound) every thump with every hit you land on an enemy. Weapons do deteriorate indicated by the item going from white to red on the weapon icon. I have found one NPC that you can trade items with and make deals. Since there is no money currency, because why would you have any, trade is on a barter system. For instance, if you find a piece of valuable jewelry, you can trade that for an item that you may need, or you can trade it in for information. Other NPCs will want information as well, so you may have to search and uncover information that you could trade for an important item that may be of aid.

Darkwood works on a level design system of randomly generated levels.

The audio, sound design, and soundtrack are fantastic. The music sets the dark mood and tone. And every crack of a melee weapon can be heard with authority.

There is so much to talk about and Darkwood is barely in Early Access with only one chapter! As you can tell, I am very pleased with the content that is available at the moment. It not only has surpassed my expectations, it already has me hooked with its dark charm and vast potential. I genuinely hope that they continue to support and add content to the game well after the final release.
Posted: July 25th, 2014
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43 of 58 people (74%) found this review helpful
134 products in account
1 review
2.3 hrs on record
Early Access Review
Nothing is going to hurt me Nothing is going to hurt me Nothing is going to OH GOD WHAT WAS THAT
Posted: July 24th, 2014
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26 of 30 people (87%) found this review helpful
317 products in account
28 reviews
1.5 hrs on record
Early Access Review
-First Day Reviews-

Journal Entry 1

I get up from my desk, the room is pitch black but my light emits a small wave that brings everything in front of me into view. The room is small, old newspaper clippings are scattered everywhere, its a mess... more like a work of art in the eyes of an obsessive lunatic... did I do all this?

Journal Entry 2

I walk out of the door and into what appears to be the living room, there are 2 large cages on the floor and blood soaked on the ground beside them, I find an old camera and a picture that's very distorted... Is that a face... nah just the distortion, better not get myself spooked. I can see that a room across from me has a light emitting from it. this is my room?.... I quickly raid the wardrobe and find a key to open the other door in the living room.

Journal Entry 3

I am able to turn on a lamp in the corner of the living room and also able to drag it around. I unlock the door and then drag the lit lamp, pushing it through ahead of me... upon exiting a find a dog laying on the ground writhing in pain.. I push the lamp next to his doghouse to give him some comfort, I look around for something to help him. I am unable to find any bandages or aid... The dog is in serious pain and suffering badly... I found a large axe... I can't let him suffer like this... goodbye old friend...

Journal Entry 4

Now upset about whatever did this to my dog I tear off onto a path that leads into the woods. I aggressively Paul Bunion apart a tree that has fallen and blocked my path and continue outward. The forest is dark, foggy and very ere...it feels like something is watching me but nothing is willing to present itself at this time. The path is narrowing ahead, crows caw and circle the area... something feels wrong but I must proceed..

Journal Entry 5

I find an old corpse of a man that has been decaying for what looks like months.. I search him and find a few supplies. The path ahead takes to a new level of darkness, The very light from my current device is engulfed by the blackness. It's similar to shining a light into the water on a dark night, its completely absorbed... I craft a torch from the supplies I picked up, now that I can at least see a bit I can proceed onward. Thick black branches reach over the path creating a canopy of sheer ere terror, I feel like there is no edges of this path, everything past the edge of my light is darkness... I keep moving

Journal Entry 6

I've now come across what looks like an old fence leading up to the side of a building, I can see the window but its too dark to see whats inside, I swing around the side to get a closer look. The building has been overtaken by tree roots and the very walls are becoming part of nature again.. this place won't help me, gotta keep moving.... I wander on down the trail further when suddenly I stop.... Just ahead I can see a man lying on the ground shaking... I approach and do something that I wasn't expecting at all

9/10




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Posted: July 24th, 2014
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13 of 13 people (100%) found this review helpful
294 products in account
4 reviews
9.5 hrs on record
Early Access Review
I've played a couple hours, and thus far my opinion is this: I'm impressed, and I recommend the game.

Note: This review is a cross-post from the community forum.

Given it's an Alpha release, I know that a lot of the features (and bugs/errors, obviously) will change over the course of development. But as it stands, I think Darkwood really delivers on a Retro-tastic, creepy video game, complete with great atmosphere, chilling cut scenes/NPCs (come on, the violin kid?!), and great music/sound.

Spending the night cowering in the corner, hoping that the monsters outside won't notice your ambient light and attack barricaded doors/windows, does lend to something of a lengthy pause between "action times;" But, unlike other posters, I don't feel that the suspense is completely diminished during this time. I've had nights where nothing happened (other than creepy ambient noise throughout the night); I've had nights where something decided I needed to die, and a battle ensued.

I actually like the random map feature, if only for the replay value. Sure, you'll have bad spawns where things are too clustered together, but thus far my key locations have been very well spread out (I'm STILL looking for the church in my latest game). I also like the permadeath is an option, because during a first-impression kind of session I want to see as much content as possible without replaying the same early days -- later, I'll enjoy permadeath mode.

I am 100% satisfied with my purchase of the game, and the hours I've already logged. Given a LOT of Indie games I've purchased on a whim, that's 100x better than the recent experiences. I fully intend to play tomorrow and beyond, and along with the updates, while giving feedback and enjoying (or even ranting about, depending on the situation) Darkwood with my fellow players on Steam, Twitter, and elsewhere.

Do I think it's worth buying? Absolutely! Do I think it has a ton of promise, moving into further development? Without a doubt. Do I think you need a little patience, a love of creepy survival-horror style games, or a nostalgic love of Retro titles to enjoy this? Not necessarilly -- but it helps (as with any other top-down, RPG style game with "older style" graphics). I happen to love all these things, but Darkwood manages to deliver with a nice, intuitive interface and play style that improves upon those classic titles.

Honestly, I love it, and I can be a VERY snobbish when a developer releases "Retro" inspired games. I do wish the map was a little more useful, but at the same time it lends to the desperation/time management/frustration of wandering aimlessly through the woods. The crafting supplies (and general supplies) are not hugely abundant, and the combat isn't too easy to be challenging nor so hard that permadeath is a little too hardcore.

Tips:
*Seriously... respect the mushrooms. This game could also be called, "Mushrooms -- my precious."

*The second alternative title could be, "Where the @#$% am I?"

*Don't assume that you can recover items you use prematurely; don't waste supplies, because unlike some games there isn't an abundance of everything you could need.

*Bugs are going to happen in Alpha -- be patient, and send feedback. Come enjoy the process with the rest of us!

*Embrace the fantastic atmosphere: Turn off your lights, turn up the volume, and listen to the troubling noises lurking in the shadows.
Posted: July 24th, 2014
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280 of 303 people (92%) found this review helpful
319 products in account
23 reviews
5.2 hrs on record
Early Access Review
I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as “Darkwood.”

“Darkwood” isn't a “Slender” or “Amnesia” clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the “Silent Hill” series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are dripping and oozing in atmosphere. The whole world should FEEL hostile, not just the denizens that inhabit it. This game doesn't want you playing it, no. It wants to play you.

Here's what you can expect playing “Darkwood:” your hands should be clammy with an itch you can't scratch, not now. Your face should be inches from your monitor, blinking only when necessary, scanning wildly back and forth for something, ANYTHING, to betray the game's ill intent. As you talk with each bizarre NPC you should feel nervous, wondering when the conversation will go from benignly creepy to malignantly violent. And when you finally encounter an unspeakable horror, you'll have to make that gut decision whether to run or stand your ground. I recommend running. Like with all survivor horrors, you are at a notable disadvantage. You'll also be able to set up hasty barricades... rocking back and forth as claws scratch and jaws click outside, tearing your defenses down piece by piece.

There are a lot of cool things happening with this game. Your vision is funneled, forcing the aforementioned wild scanning. You can see the world generally in your “peripheral vision,” but you have to be looking relatively dead-on to see any actual threats. They'll be effectively invisible otherwise. You'll inject yourself with concoctions extracted from fauna and flora that provide mutations. They will grant a boost in one way and a hindrance in another. There's a crafting aspect that's pretty basic right now but feels natural... rough and raw. Besides health you have a stamina meter, one you'll have to keep an eye on when deciding whether to fight or fly. Graphically speaking, “Darkwood” isn't exactly next gen, but it is highly stylized and creepy. It's a beautiful, dark, Gothic painting – like the ones where the eyes follow you wherever you go and it talks smack about your mother. And the music will chill you to the bone. If the environment and enemies start to give you a little break, don't worry. The music will swell and put you right back on edge, or the heavy creaks and sudden cracks of the sound design.

Like any good horror this is a challenging game. I do recommend playing with permadeath on. Adds to the spook factor! Anticipate shedding lots of your own pixelated blood. My biggest gripes? It's hard to determine sometimes (between how dark the game is and how... generally dark the colors are) what I can search and interact with and what's just a creepy thingy. The controls also take some getting used to, but that seems appropriate considering the genre.

Now seeing that this is an Early Access title my recommendation is tentative and subject to change. But at the moment there is nothing out on Steam quite like this. Every day you hear people bemoan the death of “true survival horror,” myself being one of them. Well folks, it wasn't dead. Just waiting for the right moment to sing its siren song... and draw us in at least once more, into those dark and dreary woods where light dares not penetrate and your screams can't quite escape.
Posted: July 24th, 2014
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