Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?
User reviews: Very Positive (178 reviews)
Release Date: Feb 25, 2015
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Recommended By Curators

"It's another top down Zombie blaster but this one is the pick of the bunch for me, Check out my review to see why."
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Recent updates View all (13)

March 18

Update - v1.0.1 - Post release update!

This patch to Over 9000 Zombies! contains various bug fixes, some added resolutions, additional options, support for AZERTY keyboard layouts and more! As always, if you encounter any issues or have any suggestions please make a post about it in the game's discussion forum.

Change log:

  • Support for AZERTY keyboard layout. This option can be toggled in the control settings in the options menu.
  • An option to toggle screen shake on and off has been added under the graphic settings in the options menu.
  • Added an updated splash screen video more customized to the game.
  • Added support for the following resolutions: 1920 x 1200, 1650 x 1050.
  • Fixed a bug where the ammo indicator wasn't being drawn.
  • Fixed a bug where the local coop build menu would persist in a single player game.
  • Fixed a controller issue where the build menu would not open if the weapon manifest was open.
  • Fixed a bug where player 2 in local coop had all weapons unlocked
  • Fixed a bug where the attribute menu could not be closed once all stats were maxed

Thank you to Mastertronic for helping to bring Over 9000 Zombies! to EGX Rezzed 2015 and thanks to everyone who showed up to play and support the game!

Further development to the game is still planned so now is the time to head to the discussion forum and voice your opinion on what you want to see added! Some plans include improved netcode, more zombie types, improved zombie AI, more weapons, more turrets, and more sprites / tiles for the map editor. Follow my twitter for previews and sneak peaks at updates.

Loren Lemcke

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February 25

Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!

A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.

Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.

We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.

I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!

Loren Lemcke

Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!


  • The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
  • New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
  • Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
  • 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
  • New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
  • 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
  • Improvements to the Map editor including full controller support and more.
  • Significant improvements to the shadow engine including accuracy and performance.
  • All menus can be fully navigated using the gamepad, DPad and Analog sticks.
  • Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
  • Improvements in the audio design of every single weapon including pitch modulation.
  • The attribute system is now available in multiplayer.
  • New Mastertronic splash screen video intro.
  • Updated graphics and animations to all zombies.
  • More blood! Blood splatters have been increased in numbers.
  • Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
  • Certain days have been redesigned and zombie distributions adjusted for many different days.
  • Fully redesigned options menu improves organization and layout and now all options are saved.
  • Changes to font in various locations
  • Redesigned and improved Tutorial / How To Play menu
  • Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
  • Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
  • Turrets in the build menu are now blacked out when sufficient resources are not available.
  • A credits screen has been added.
  • Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
  • A draining power bar now displays for powerups
  • All guns are now appropriately boosted by powerups
  • Treeline has been adjusted inwards.
  • Options menu now displays which resolutions are support by your monitor / graphics device.
  • Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
  • The weapon manifest can now be accessed using the gamepad.
  • The leaderboards have been reset! Claim your position as the top survivor!

Bug fixes
  • Accessing the Steam Overlay with Shift + Tab no longer throws a grenade.
  • When playtesting a map in the map editor, walls destroyed will now automatically be rebuilt upon re-entering map editor mode.
  • Pressing B now properly closes the build menu in addition to escape.
  • Light beams are now far less likely to pierce solid walls.
  • Instances of True / False in menus have been changed to Yes / No
  • Menu navigation sounds now play when appropriate
  • All options are now properly saved.
  • Options now save even if the game crashes or is improperly closed
  • When using a gamepad and selecting an attribute upgrade, a grenade is no longer accidentally thrown.
  • Using deconstruct on terrain outside the map no longer produces a crash.
  • User must confirm selected resolution before the game applies it
  • Gamepads B button now behaves as a “back” function
  • Left / Right arrow keys and DPad controls no longer behave as an apply command in options and menus.
  • Escape now functions properly in all menus.
  • Menu navigation now functions properly with the analog stick on the gamepad
  • Quitting the game now displays a confirmation prompt
  • Resolution setting now properly detects settings when user opens or reopens the menu
  • Attribute upgrade menu no longer incorrectly persists when left open and a new game is started.
  • The How To Play menu no longer incorrectly closes when pressing Up or Down.
  • The enter button now has consistent behavior in all menus
  • The list of available Steam games no longer scrolls up and down endlessly
  • The game start timer no longer incorrectly appears in the map editor
  • Fixed a rounding issue when adjusting the gamepad’s dead zone settings.
  • Player can now pause the game / access the option menu while the build menu is open.
  • Player actions no longer input while the match is restarting
  • The game no longer registers input when the game window is minimized or not in focus.
  • Gamepad vibration now occurs upon player death and in other instances where appropriate
  • When a player disconnects from a multiplayer game, their player model no longer appears in the upper corner of the map
  • In Multiplayer, a character no longer registers input while the menu is open.
  • Fixed a crash when the player leaves and attempts to join a different game
  • Fixed a crash when a player attempts to join a game that no longer exists
  • Player can now properly join a new host once exiting another multiplayer game
  • Players can no longer endlessly progress through days while dead.
  • Mouse cursor no longer incorrectly displays over menu after exiting the map editor
  • The game will no longer hang when a player attempts to publish a map to Workshop if they have not yet accepted the Steam Workshop terms agreement.
  • Enemies will no longer spawn during the game over screen.
  • User is now properly kicked when the host exits the game
  • Game Over message no longer persists when quitting during the countdown phase
  • Many more that have not been listed here.

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Over 9000 Zombies! comes with an easy to use map editor that gives you the tools you need for making new killing arenas to share with the world. Make them funny, make them fiendishly hard, it’s all in your hands.

About This Game

Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?

So you might have already sussed out that there’s a lot of undead after you. To stay alive you’re going to need this arsenal of over 20 weapons. Some you might recognize but others are very experimental. Whether you want to shoot, burn, blow up or microwave the zombies there’ll be a weapon for you.

Keeping the barrel of a gun between you and the zombies is a good start but you’ll want to stay out of the open when things get especially crazy. Scavenge scrap metal to build barricades for protection and deploy automated turrets for extra crowd control.

You don’t have to go it alone. Bring both trusted friends and talented strangers into your fold and team up against the hordes with 2 player online co-op and 4 player local co-op.

This level of slaughter needs some decent beats. Using cutting edge research techniques we have been able to isolate the optimum audio for efficient undead butchery. Scratch that trigger-finger itch to the sound of intense electro-rock from Clearside.

The zombies will never stop. They’re only going to get faster and nastier. Keep your eyes peeled for flaming zombies, highly poisonous zombies, zombie animals, giant eyeballs and even the risen remains of political figures. You’re going to die out there so make sure you leave with a bang.

Create your own unique levels to test your mettle and the power of the zombie hordes. Upload them to the Steam Workshop and show the world your creations.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible.
    • Additional Notes: While in early access system requirements will fluctuate as development continues, please ensure you safely exceed the stated specifications to ensure the best experience.
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