Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?
User reviews: Very Positive (154 reviews)
Release Date: Feb 25, 2015
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"It's another top down Zombie blaster but this one is the pick of the bunch for me, Check out my review to see why."
Read the full review here.

Recent updates View all (12)

February 25

Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!

A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.

Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.

We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.

I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!

Loren Lemcke

Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!


  • The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
  • New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
  • Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
  • 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
  • New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
  • 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
  • Improvements to the Map editor including full controller support and more.
  • Significant improvements to the shadow engine including accuracy and performance.
  • All menus can be fully navigated using the gamepad, DPad and Analog sticks.
  • Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
  • Improvements in the audio design of every single weapon including pitch modulation.
  • The attribute system is now available in multiplayer.
  • New Mastertronic splash screen video intro.
  • Updated graphics and animations to all zombies.
  • More blood! Blood splatters have been increased in numbers.
  • Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
  • Certain days have been redesigned and zombie distributions adjusted for many different days.
  • Fully redesigned options menu improves organization and layout and now all options are saved.
  • Changes to font in various locations
  • Redesigned and improved Tutorial / How To Play menu
  • Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
  • Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
  • Turrets in the build menu are now blacked out when sufficient resources are not available.
  • A credits screen has been added.
  • Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
  • A draining power bar now displays for powerups
  • All guns are now appropriately boosted by powerups
  • Treeline has been adjusted inwards.
  • Options menu now displays which resolutions are support by your monitor / graphics device.
  • Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
  • The weapon manifest can now be accessed using the gamepad.
  • The leaderboards have been reset! Claim your position as the top survivor!

Bug fixes
  • Accessing the Steam Overlay with Shift + Tab no longer throws a grenade.
  • When playtesting a map in the map editor, walls destroyed will now automatically be rebuilt upon re-entering map editor mode.
  • Pressing B now properly closes the build menu in addition to escape.
  • Light beams are now far less likely to pierce solid walls.
  • Instances of True / False in menus have been changed to Yes / No
  • Menu navigation sounds now play when appropriate
  • All options are now properly saved.
  • Options now save even if the game crashes or is improperly closed
  • When using a gamepad and selecting an attribute upgrade, a grenade is no longer accidentally thrown.
  • Using deconstruct on terrain outside the map no longer produces a crash.
  • User must confirm selected resolution before the game applies it
  • Gamepads B button now behaves as a “back” function
  • Left / Right arrow keys and DPad controls no longer behave as an apply command in options and menus.
  • Escape now functions properly in all menus.
  • Menu navigation now functions properly with the analog stick on the gamepad
  • Quitting the game now displays a confirmation prompt
  • Resolution setting now properly detects settings when user opens or reopens the menu
  • Attribute upgrade menu no longer incorrectly persists when left open and a new game is started.
  • The How To Play menu no longer incorrectly closes when pressing Up or Down.
  • The enter button now has consistent behavior in all menus
  • The list of available Steam games no longer scrolls up and down endlessly
  • The game start timer no longer incorrectly appears in the map editor
  • Fixed a rounding issue when adjusting the gamepad’s dead zone settings.
  • Player can now pause the game / access the option menu while the build menu is open.
  • Player actions no longer input while the match is restarting
  • The game no longer registers input when the game window is minimized or not in focus.
  • Gamepad vibration now occurs upon player death and in other instances where appropriate
  • When a player disconnects from a multiplayer game, their player model no longer appears in the upper corner of the map
  • In Multiplayer, a character no longer registers input while the menu is open.
  • Fixed a crash when the player leaves and attempts to join a different game
  • Fixed a crash when a player attempts to join a game that no longer exists
  • Player can now properly join a new host once exiting another multiplayer game
  • Players can no longer endlessly progress through days while dead.
  • Mouse cursor no longer incorrectly displays over menu after exiting the map editor
  • The game will no longer hang when a player attempts to publish a map to Workshop if they have not yet accepted the Steam Workshop terms agreement.
  • Enemies will no longer spawn during the game over screen.
  • User is now properly kicked when the host exits the game
  • Game Over message no longer persists when quitting during the countdown phase
  • Many more that have not been listed here.

3 comments Read more

November 27, 2014

Update - v0.1.6.22 - Bug Fixes + More!

Over 9000 Zombies! has been updated to version This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop.

  • Water tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects.

  • The water tile is now available for selection from the map editor menu.

  • Changed the sound effect for the ZR '86

  • Fixed a bug related to zombies spawning inside of walls.

  • Zombies are now far less likely to spawn near walls, barricades, and turrets.

  • Implemented a possible solution to HUD weapon icons not matching the current weapon selection.

  • A few other minor tweaks and modifications.

NOTE If you encounter a bug where the HUD weapon icons do match your current weapon, please make a post about it in the Discussion Forum. Thanks :)

- Loren

1 comments Read more


Over 9000 Zombies! comes with an easy to use map editor that gives you the tools you need for making new killing arenas to share with the world. Make them funny, make them fiendishly hard, it’s all in your hands.

About This Game

Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?

So you might have already sussed out that there’s a lot of undead after you. To stay alive you’re going to need this arsenal of over 20 weapons. Some you might recognize but others are very experimental. Whether you want to shoot, burn, blow up or microwave the zombies there’ll be a weapon for you.

Keeping the barrel of a gun between you and the zombies is a good start but you’ll want to stay out of the open when things get especially crazy. Scavenge scrap metal to build barricades for protection and deploy automated turrets for extra crowd control.

You don’t have to go it alone. Bring both trusted friends and talented strangers into your fold and team up against the hordes with 2 player online co-op and 4 player local co-op.

This level of slaughter needs some decent beats. Using cutting edge research techniques we have been able to isolate the optimum audio for efficient undead butchery. Scratch that trigger-finger itch to the sound of intense electro-rock from Clearside.

The zombies will never stop. They’re only going to get faster and nastier. Keep your eyes peeled for flaming zombies, highly poisonous zombies, zombie animals, giant eyeballs and even the risen remains of political figures. You’re going to die out there so make sure you leave with a bang.

Create your own unique levels to test your mettle and the power of the zombie hordes. Upload them to the Steam Workshop and show the world your creations.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible.
    • Additional Notes: While in early access system requirements will fluctuate as development continues, please ensure you safely exceed the stated specifications to ensure the best experience.
Helpful customer reviews
36 of 40 people (90%) found this review helpful
11 people found this review funny
4.4 hrs on record
Posted: September 16, 2014
Early Access Review
It's not bad if you're playing to reach Day 10, after that it just becomes an (easy) grind-fest. I made it to day 27 (12th place on the leaderboards for kicks) before I gave up. Once you get a powerful enough weapon, you can just stand there and hold the mouse button while using your other hand to feed your mouth with chips.

I can see this game getting a lot better, but:

Nays (as of now):
- I found very little use for most of the weapons, there's a lot, but you'll probably never use them.
- Items that give you temporary stat bonuses don't last long enough/aren't very interesting, I couldn't justify picking them up.
- Block placement is fun, but I never seemed to be able to collect enough resources to build more than 8 blocks at a time.
- Music starts to get annoying, it's not a bad track, I just wish there was more than NUNUNUNUneeeNUNUeeeeeNUNU...
- You can't be bothered to look at the UI early on, it's very small and should be more noticeable.
- The cursor/crosshair is also difficult to spot, I never know where it is after blinking.

- The A.I works very well, I can see there is some AGGRO involved.
- Bullets don't simply go straight, there's some realism.
- Hit testing is spot on for walls/structures.
- Various mobs, the game is not limited to zombies.
- I don't regret paying $4 for this.

Basically, this is Bird's Eye Serious Sam, but the weapons will eventually need some major balancing.

- Map Maker, especially for a tile-based game like this.
- More items: fences, mines, det-bombs, bla bla.
- Bosses, bosses that don't like it when I spend that past 3 hours camping in my 7x7 structure.
- Leveling and more stats... Make this game better than Diablo 3!
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23 of 30 people (77%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 8
Early Access Review
Over 9000 Zombies! is a top-down zombie shooter which is played in a horde-mode style game. The zombie genre has had every last bit of originality drained from it in recent years yet this game somehow feels fresh and is incredibly fun to play. As you kill zombies you unlock new guns and scrap which can be used to purchase turrets and other defences. I haven't had a chance to play much so this is more of a first impressions review but I'm definitely going to play more

+Simple art style which suits the game well
+Nice retro-style visual effects
+Loads of unlockable guns
+Plenty of different turret types to build
+Turrets are very useful when playing singleplayer
+Frequent item drops
+Enemies get different buffs everytime you complete a wave making each wave unique in some way
+You get to level up a skill each wave to make yourself slightly more powerful
+Different types of zombies
+Workshop support for custom maps
+Easy to get into
+With each passing wave the game gets significantly more difficult
+Simple control scheme which is easy to use (KB+M)

-The game only comes with one map (it is only in early access) that is pretty small
-Turrets get destroyed very quickly in later waves
-When a wave begins you are completely surrounded by zombies and this is when you are most at risk from getting damaged


Another great example of why early access is a good thing in some cases and a fun new way to experience that zombie genre many people have come to dislike, myself included.

El K.
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19 of 27 people (70%) found this review helpful
4 people found this review funny
0.9 hrs on record
Posted: October 3, 2014
Early Access Review
Over 9000 Zombies is a fun little Indie game that is brutal, fun and makes you should FUEGO a lot.
Watch my review here
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8 of 10 people (80%) found this review helpful
0.8 hrs on record
Posted: February 25
A relatively fun game with a simple concept: survive as long as possible. Using the same weapons unlocks new, similar ones along that tech tree and leveling up will allow you to choose an increase in one of four attributes. There's a map editor, local co-op, and multiplayer in addition to single player. The graphics are a bit, well, lacking and could have admittedly been a bit better for the $10 price tag. There's also a plethora of different turrets and walls, though the map sizes are relatively small (like in Smash TV). Along those lines, I'd probably pay $5 for this game and not $10, though everyone's mileage varies on what they're willing to spend on something in particular. If you enjoy games like "Nation Red", then you may enjoy this one.

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11 of 16 people (69%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: October 10, 2014
Early Access Review
A very fun and addicting top-down zombie shooter. This game is fantastic in Co-op. Many different weapons to use, different zombie types, different turrents to place to defend your position, and more to come since it's in Early Access. Also the soundtrack is freaking epic. I have high hopes that this game will turn out even better with more content and maybe more modes to play? Either way, very awesome game that I reccomend to any zombie shooter gamer. Worth the price in my opinion.

Edit: Also the Developer(s) are very kind and helpful for any questions I had and responded to me directly with more help than I expected! :) Thank you again Loren!
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6 of 7 people (86%) found this review helpful
11.4 hrs on record
Posted: February 28
Game is pretty simple, music is pretty good

4 player coop and 2 player online, map editor with steam workshop to share

something to play once in awhile to murder pixelated zombies, good buy
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6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: October 15, 2014
Early Access Review
This game is really intense and good. It's a lot of fun and I can only see it getting better. At the time of this review I have not played with any friends but I can only imagine that it makes the experience better.

Good retro graphics, a nice soundtrack, retro sound effects make this game a must have for the retro gamer. If you like top down shooters then pick this up, you won't regret it.

At the time of this review as far as I can tell there is only one map, which is kinda bummer, but devs plan on adding more plus they plan on adding steamworks support so players can make their own maps.
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21 of 38 people (55%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: January 10
Early Access Review
This game is stale - music's good, but art and sounds are uninspired, weapons don't feel powerful, progression system is primitive, gameplay is slow and repetitive. Not recommended.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
2.6 hrs on record
Posted: January 31
Early Access Review
A fast paced, top down, unforgiving zombie game, with rather addicting gameplay. Not to mention turrets, upgrades, and numerous weapons thrown into the mix.
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4 of 7 people (57%) found this review helpful
1.8 hrs on record
Posted: September 21, 2014
Early Access Review
Pretty fun retro-style zombie shooter. Killing off hundreds of zombies at any given time, collecting different weapons, power-ups and scrap metal used to make turrets and fortifications and some challenging gameplay make this a fun time.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1.6 hrs on record
Posted: January 8
Early Access Review
Awesome top-down shooter , great soundtrack, solo or co-op, extremely adictive with lots of powerups and guns .
If you like retro-style feeling, leaderboards, decimate zombies and have fun with friends.. Grab this.
Can't go wrong.
Was this review helpful? Yes No Funny
8 of 15 people (53%) found this review helpful
6 people found this review funny
1.0 hrs on record
Posted: January 18
Early Access Review
game crashes at 5182 zombies don't buy
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
5.5 hrs on record
Posted: October 9, 2014
Early Access Review
A beautiful distraction! :D
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: October 11, 2014
Early Access Review
Was this review helpful? Yes No Funny
9 of 18 people (50%) found this review helpful
0.4 hrs on record
Posted: February 10
Early Access Review
I survived for three days and just couldn't take it anymore. I felt no impending doom or desire to keep shooting the zombies down. It's simply too repetitive, boring, and uninspiring.
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: March 2
Great and simple gameplay!
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63 of 83 people (76%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: June 25, 2014
Early Access Review
Early Access games come in all manner of different states. I would say this one is in a perfect place to be entering Early Access. The game itself is already playable and fun, but I can still see where they can add even more in the future. The co-op works flawlessly, you don't have to jump through any hoops to play with a friend. I ran into very few bugs while playing and none of them were game breaking.

Over 9000 Zombies! is a Tower Defense like game, where the thing you're defending, in essence is yourself. You can place turrets, of which there are currently 6 to choose from, you can place a block barricade, and there are roughly 20 weapons to collect. Zombies drop health, grenades, scrap (with which to build), and on the rare occasion, new weapons.

I played only co-op, but I can see it being a little difficult for someone in single player. After one play through, we found ourselves searching for a more defensible building, as well as working out strategies to survive specific zombies on later, tougher days.

I look forward to future updates. I hope to see more turret types, more maps, a map editor, perhaps more zombie types and more zombie 'bosses'.

Overall, I highly recommend it!
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21 of 32 people (66%) found this review helpful
12.4 hrs on record
Posted: July 3, 2014
Early Access Review
Over 9000 Zombies is a top down 2D shooter that is in development, and what was given to us on day one was great in my opinion, it is simple, it's easy to get into. Alot like Nation Red without the absurdly overwhelming difficulty to start out on. You collect scrap that zombies drop to fortify where you wish to dig in at, you can also build turrents and find new weaponry that zombies may drop. There are also an absurd ammount of zombies on screen at one time, there is veriations of zombies among the horde that don't feel so rehashed. A massive assortment of weapons that you can pick up that carry from game to game to make you stronger aginst the zombie threat plus new weapons to pick up ontop of that.

It is still quite in development, but I don't think it needs the early acess logo, it is solid enough to play on its own and cheap enough to afford, from what I see currently a great game is only going to get better, pop for it if you can afford it!

Also I would like to note that the devloper of the game, is listening to those who comment on it in the forums. They enjoy ideas and are looking to give the fans what they want to make a great game fantastic. Most developers really don't do this.
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15 of 21 people (71%) found this review helpful
1.3 hrs on record
Posted: August 13, 2014
Early Access Review
Update 25 November 2014:

I've had to change the review to a thumbs down due to the latest updates to the game:

The good part of recent updates was that they removed the guns being unlocked permanently feature and they are now unlocked each time you play as you would expect in a permadeath game like this.

The bad part of the update is what they did to the map: It used to be a fairly large, varied map with multiple buildings, water and so on; now it's just one tiny map featuring one building and there's no water.

This is something that happens with early access games sometimes and I really don't like it. Valve say that you should be careful with EA and only buy games if you want to play them as they are now. Well now you can't even bank on things staying the way they are when you buy the game: they can get worse, as is the case here.

Some of the videos on the store page still show the old map which is very misleading for new customers. The videos have always been misleading in other ways too: showing glitchy video effects that are not present in the game, despite in some cases appearing to be. Also at least one of the videos rotates the screen but you can't rotate the screen in the game, they are actually rotating the picture to give this misleading impression.

edit: The dev has said the large map won't be coming back:

"We had to make some design decisions about the size of the map, mostly because the sort of zombie survival game that this is, is the sort where you barricade yourself in a build and fight off an overwhelming swarm. Both a large and small map were tested, but because of the spawn mechanics and the way the swarm operates, I had to choose either a small one or a larger one, and the small one just played better in my opinion."
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11 of 16 people (69%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: July 23, 2014
Early Access Review
good game better than call of duty
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