Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?
User reviews: Very Positive (191 reviews)
Release Date: Feb 25, 2015
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Recommended By Curators

"It's another top down Zombie blaster but this one is the pick of the bunch for me, Check out my review to see why."
Read the full review here.

Recent updates View all (14)

May 4

Content Update - The Plague continues to spread

The plague continues to spread across the globe. Over 9000 Zombies! experiences a host of new changes and additions. We request the help of all remaining survivors to continue the struggle against the unrelenting horde.

Significant changes have been made to the netcode. These changes are made in hopes of improving lag issues experienced by some players. With significant changes in code might come some new bugs so we invite everyone to leave feedback on the games discussion forum.

  • Massive improvements and changes in the netcode should increase the quality and stability of multiplayer games.
  • 2 new weapons: The Gauss SMG and the Conflagerator! Unlock these weapons by slaying over 9000 zombies in a single game.
  • 2 new turrets: The Auto-repair turret and the Multi-turret. The Auto-repair turret repairs nearby walls and turrets to help maintain your base when surviving for long periods of time. The Multi-turret automatically selects the best weapon among the Shotgun, the railgun, and the grenade launcher, depending on the range to the nearest zombie.
  • New map - Lapland - As survivors moved to northern regions of the globe to escape, the plague has followed. Brand new tileset and new sprites, also available to use in the Map Editor for Steam Workshop.
  • Improved sound effects for nearly all weapons and many effects. Sound effects should now feel more powerful and pack more punch and have a wider dynamic range.
  • Weapon unlock requirements have been lowered. Easier access to more powerful weapons has been made to each tier of weapons.
  • Zombie Historical Figures now spawn at a slightly greater rate, have a bit lower HP, and upon death, explode in a massive cloud of gore and blood as well as dropping a large cache of resources.
  • Tons of improved particle effects including, increase blood and gore, smoke trails, weapon tracer trails, shrapnel / spark effects, and more.
  • Improved / changed graphics for certain sprites.
  • Projectiles have been made to be more visible.
  • Now 3 varieties of fixed map walls. Also accessible in the Map Editor for construction.
  • Added support for a new resolution, 1360x768 . As always feel free to request a resolution in the game’s discussion forum.
  • Adjusted the properties for certain weapons.
  • Fixed a bug where light sources and shadows in local-coop were being rendered incorrectly
  • Fixed a bug where explosions were only being partially generated when the center originated near walls.
  • Several bugs fixed related to multiplayer / netcode.

Loren Lemcke
-The Duhveloper

3 comments Read more

March 18

Update - v1.0.1 - Post release update!

This patch to Over 9000 Zombies! contains various bug fixes, some added resolutions, additional options, support for AZERTY keyboard layouts and more! As always, if you encounter any issues or have any suggestions please make a post about it in the game's discussion forum.

Change log:

  • Support for AZERTY keyboard layout. This option can be toggled in the control settings in the options menu.
  • An option to toggle screen shake on and off has been added under the graphic settings in the options menu.
  • Added an updated splash screen video more customized to the game.
  • Added support for the following resolutions: 1920 x 1200, 1650 x 1050.
  • Fixed a bug where the ammo indicator wasn't being drawn.
  • Fixed a bug where the local coop build menu would persist in a single player game.
  • Fixed a controller issue where the build menu would not open if the weapon manifest was open.
  • Fixed a bug where player 2 in local coop had all weapons unlocked
  • Fixed a bug where the attribute menu could not be closed once all stats were maxed

Thank you to Mastertronic for helping to bring Over 9000 Zombies! to EGX Rezzed 2015 and thanks to everyone who showed up to play and support the game!

Further development to the game is still planned so now is the time to head to the discussion forum and voice your opinion on what you want to see added! Some plans include improved netcode, more zombie types, improved zombie AI, more weapons, more turrets, and more sprites / tiles for the map editor. Follow my twitter for previews and sneak peaks at updates.

Loren Lemcke

0 comments Read more


Over 9000 Zombies! comes with an easy to use map editor that gives you the tools you need for making new killing arenas to share with the world. Make them funny, make them fiendishly hard, it’s all in your hands.

About This Game

Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?

So you might have already sussed out that there’s a lot of undead after you. To stay alive you’re going to need this arsenal of over 20 weapons. Some you might recognize but others are very experimental. Whether you want to shoot, burn, blow up or microwave the zombies there’ll be a weapon for you.

Keeping the barrel of a gun between you and the zombies is a good start but you’ll want to stay out of the open when things get especially crazy. Scavenge scrap metal to build barricades for protection and deploy automated turrets for extra crowd control.

You don’t have to go it alone. Bring both trusted friends and talented strangers into your fold and team up against the hordes with 2 player online co-op and 4 player local co-op.

This level of slaughter needs some decent beats. Using cutting edge research techniques we have been able to isolate the optimum audio for efficient undead butchery. Scratch that trigger-finger itch to the sound of intense electro-rock from Clearside.

The zombies will never stop. They’re only going to get faster and nastier. Keep your eyes peeled for flaming zombies, highly poisonous zombies, zombie animals, giant eyeballs and even the risen remains of political figures. You’re going to die out there so make sure you leave with a bang.

Create your own unique levels to test your mettle and the power of the zombie hordes. Upload them to the Steam Workshop and show the world your creations.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible.
    • Additional Notes: While in early access system requirements will fluctuate as development continues, please ensure you safely exceed the stated specifications to ensure the best experience.
Helpful customer reviews
28 of 41 people (68%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 8
Pre-Release Review
Over 9000 Zombies! is a top-down zombie shooter which is played in a horde-mode style game. The zombie genre has had every last bit of originality drained from it in recent years yet this game somehow feels fresh and is incredibly fun to play. As you kill zombies you unlock new guns and scrap which can be used to purchase turrets and other defences. I haven't had a chance to play much so this is more of a first impressions review but I'm definitely going to play more

+Simple art style which suits the game well
+Nice retro-style visual effects
+Loads of unlockable guns
+Plenty of different turret types to build
+Turrets are very useful when playing singleplayer
+Frequent item drops
+Enemies get different buffs everytime you complete a wave making each wave unique in some way
+You get to level up a skill each wave to make yourself slightly more powerful
+Different types of zombies
+Workshop support for custom maps
+Easy to get into
+With each passing wave the game gets significantly more difficult
+Simple control scheme which is easy to use (KB+M)

-The game only comes with one map (it is only in early access) that is pretty small
-Turrets get destroyed very quickly in later waves
-When a wave begins you are completely surrounded by zombies and this is when you are most at risk from getting damaged


A really fun little zombie game with plenty of unlockables, good workshop support and all in all a great time killer.

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El K.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: February 28
Game is pretty simple, music is pretty good

4 player coop and 2 player online, map editor with steam workshop to share

something to play once in awhile to murder pixelated zombies, good buy
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8 of 10 people (80%) found this review helpful
0.8 hrs on record
Posted: February 25
A relatively fun game with a simple concept: survive as long as possible. Using the same weapons unlocks new, similar ones along that tech tree and leveling up will allow you to choose an increase in one of four attributes. There's a map editor, local co-op, and multiplayer in addition to single player. The graphics are a bit, well, lacking and could have admittedly been a bit better for the $10 price tag. There's also a plethora of different turrets and walls, though the map sizes are relatively small (like in Smash TV). Along those lines, I'd probably pay $5 for this game and not $10, though everyone's mileage varies on what they're willing to spend on something in particular. If you enjoy games like "Nation Red", then you may enjoy this one.

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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: May 4
Pre-Release Review
This game is awesome. Great time-killer and has a variety of guns and power-ups. Get it on sale while you can. I promise you'll have no regrets getting this game. That is all.
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5 of 7 people (71%) found this review helpful
2.6 hrs on record
Posted: January 31
Early Access Review
A fast paced, top down, unforgiving zombie game, with rather addicting gameplay. Not to mention turrets, upgrades, and numerous weapons thrown into the mix.
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Posted: March 6
A solid top down shooter that's better for local co-op. This first impressions was done with a key obtained from evolve.pr.

Being able to build turrets and upgrade your weapons is nice, and the sheer amounts of stuff on screen was pretty good, but the question will be if there's enough here to keep the interest of people over time. Netcode in my experience is shaky, within house it was problematic.

Get if you are looking for a local coop with your buddies. Otherwise, wait until a sale.

For more information and gameplay: https://www.youtube.com/watch?v=TjfRXVaSyEk
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2 of 2 people (100%) found this review helpful
11.9 hrs on record
Posted: March 2
It was a lot better back when it was one big map, you had to find a decent building to build in and it showed the potential for some good scavenging features in the future but.... I hadn't played in a while and decided to kill some time(and zombies) and the game I came back to was more like a lame little flash game.

I'd still recommend it, but definitely not for the $10 price. The massive shift in gameplay style turned this game from a $10 indie with a lot of potential to a $2 arcade game with no room for improvement.
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4 of 7 people (57%) found this review helpful
1.6 hrs on record
Posted: January 8
Early Access Review
Awesome top-down shooter , great soundtrack, solo or co-op, extremely adictive with lots of powerups and guns .
If you like retro-style feeling, leaderboards, decimate zombies and have fun with friends.. Grab this.
Can't go wrong.
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12 of 23 people (52%) found this review helpful
0.4 hrs on record
Posted: February 10
Early Access Review
I survived for three days and just couldn't take it anymore. I felt no impending doom or desire to keep shooting the zombies down. It's simply too repetitive, boring, and uninspiring.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: March 2
Great and simple gameplay!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: March 9
It's ok but need more upradge... like add more towers or make in edition walls which you can't destroy... If game wil grow i recommend :)
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65 of 86 people (76%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: June 25, 2014
Early Access Review
Early Access games come in all manner of different states. I would say this one is in a perfect place to be entering Early Access. The game itself is already playable and fun, but I can still see where they can add even more in the future. The co-op works flawlessly, you don't have to jump through any hoops to play with a friend. I ran into very few bugs while playing and none of them were game breaking.

Over 9000 Zombies! is a Tower Defense like game, where the thing you're defending, in essence is yourself. You can place turrets, of which there are currently 6 to choose from, you can place a block barricade, and there are roughly 20 weapons to collect. Zombies drop health, grenades, scrap (with which to build), and on the rare occasion, new weapons.

I played only co-op, but I can see it being a little difficult for someone in single player. After one play through, we found ourselves searching for a more defensible building, as well as working out strategies to survive specific zombies on later, tougher days.

I look forward to future updates. I hope to see more turret types, more maps, a map editor, perhaps more zombie types and more zombie 'bosses'.

Overall, I highly recommend it!
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38 of 43 people (88%) found this review helpful
11 people found this review funny
4.4 hrs on record
Posted: September 16, 2014
Early Access Review
It's not bad if you're playing to reach Day 10, after that it just becomes an (easy) grind-fest. I made it to day 27 (12th place on the leaderboards for kicks) before I gave up. Once you get a powerful enough weapon, you can just stand there and hold the mouse button while using your other hand to feed your mouth with chips.

I can see this game getting a lot better, but:

Nays (as of now):
- I found very little use for most of the weapons, there's a lot, but you'll probably never use them.
- Items that give you temporary stat bonuses don't last long enough/aren't very interesting, I couldn't justify picking them up.
- Block placement is fun, but I never seemed to be able to collect enough resources to build more than 8 blocks at a time.
- Music starts to get annoying, it's not a bad track, I just wish there was more than NUNUNUNUneeeNUNUeeeeeNUNU...
- You can't be bothered to look at the UI early on, it's very small and should be more noticeable.
- The cursor/crosshair is also difficult to spot, I never know where it is after blinking.

- The A.I works very well, I can see there is some AGGRO involved.
- Bullets don't simply go straight, there's some realism.
- Hit testing is spot on for walls/structures.
- Various mobs, the game is not limited to zombies.
- I don't regret paying $4 for this.

Basically, this is Bird's Eye Serious Sam, but the weapons will eventually need some major balancing.

- Map Maker, especially for a tile-based game like this.
- More items: fences, mines, det-bombs, bla bla.
- Bosses, bosses that don't like it when I spend that past 3 hours camping in my 7x7 structure.
- Leveling and more stats... Make this game better than Diablo 3!
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19 of 25 people (76%) found this review helpful
1.3 hrs on record
Posted: August 13, 2014
Early Access Review
Update 25 November 2014:

I've had to change the review to a thumbs down due to the latest updates to the game:

The good part of recent updates was that they removed the guns being unlocked permanently feature and they are now unlocked each time you play as you would expect in a permadeath game like this.

The bad part of the update is what they did to the map: It used to be a fairly large, varied map with multiple buildings, water and so on; now it's just one tiny map featuring one building and there's no water.

This is something that happens with early access games sometimes and I really don't like it. Valve say that you should be careful with EA and only buy games if you want to play them as they are now. Well now you can't even bank on things staying the way they are when you buy the game: they can get worse, as is the case here.

Some of the videos on the store page still show the old map which is very misleading for new customers. The videos have always been misleading in other ways too: showing glitchy video effects that are not present in the game, despite in some cases appearing to be. Also at least one of the videos rotates the screen but you can't rotate the screen in the game, they are actually rotating the picture to give this misleading impression.

edit: The dev has said the large map won't be coming back:

"We had to make some design decisions about the size of the map, mostly because the sort of zombie survival game that this is, is the sort where you barricade yourself in a build and fight off an overwhelming swarm. Both a large and small map were tested, but because of the spawn mechanics and the way the swarm operates, I had to choose either a small one or a larger one, and the small one just played better in my opinion."
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22 of 32 people (69%) found this review helpful
4 people found this review funny
0.9 hrs on record
Posted: October 3, 2014
Early Access Review
Over 9000 Zombies is a fun little Indie game that is brutal, fun and makes you should FUEGO a lot.
Watch my review here
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21 of 32 people (66%) found this review helpful
12.4 hrs on record
Posted: July 3, 2014
Early Access Review
Over 9000 Zombies is a top down 2D shooter that is in development, and what was given to us on day one was great in my opinion, it is simple, it's easy to get into. Alot like Nation Red without the absurdly overwhelming difficulty to start out on. You collect scrap that zombies drop to fortify where you wish to dig in at, you can also build turrents and find new weaponry that zombies may drop. There are also an absurd ammount of zombies on screen at one time, there is veriations of zombies among the horde that don't feel so rehashed. A massive assortment of weapons that you can pick up that carry from game to game to make you stronger aginst the zombie threat plus new weapons to pick up ontop of that.

It is still quite in development, but I don't think it needs the early acess logo, it is solid enough to play on its own and cheap enough to afford, from what I see currently a great game is only going to get better, pop for it if you can afford it!

Also I would like to note that the devloper of the game, is listening to those who comment on it in the forums. They enjoy ideas and are looking to give the fans what they want to make a great game fantastic. Most developers really don't do this.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: October 10, 2014
Early Access Review
A very fun and addicting top-down zombie shooter. This game is fantastic in Co-op. Many different weapons to use, different zombie types, different turrents to place to defend your position, and more to come since it's in Early Access. Also the soundtrack is freaking epic. I have high hopes that this game will turn out even better with more content and maybe more modes to play? Either way, very awesome game that I reccomend to any zombie shooter gamer. Worth the price in my opinion.

Edit: Also the Developer(s) are very kind and helpful for any questions I had and responded to me directly with more help than I expected! :) Thank you again Loren!
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11 of 16 people (69%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: July 23, 2014
Early Access Review
good game better than call of duty
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36 of 64 people (56%) found this review helpful
2.3 hrs on record
Posted: July 10, 2014
Early Access Review
Below you'll find a comprehensive 3 minute review of Over 9000 Zombies. Below the video link, I'll summarise my thoughts on the game.
Over 9000 Zombies runs fluently and seems very polished compared to a lot of other Early Access games. Considering what it aims to do, combining a top-down horde-mode shooter with slight building mechanics, it does a very decent job. However, as stated in the video, I feel that the combination of static building and dynamic horde mode does not work nicely together, as your character grows into being nothing more but another turret, static, waiting for the hordes to be taken apart by your armoured base, instead of actually being on the run, taking advantage of speed, weapons or temporary buildings. Maybe I just expected a more thrilling or let's call it reactionary experience.
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19 of 32 people (59%) found this review helpful
4.4 hrs on record
Posted: July 2, 2014
Early Access Review
While not quite a review, here is an overview and first impressions video. This was recorded 3-4 hours before officially going on Early Access.

In it you collect scrap metal, grenades, health, and new weapons from fallen zombies and enemies. You can use the scrap metal to build turrets and barricades to try and survive the hordes of thousands of zombies. It actually seems to work quite well, though right now it does have a few good and bad points.

-Surprising amount of content so far.
-Music is nice and has good production value, gives good energy to the fights.
-Vast numbers of enemies and explosions going on. Tons of carnage in later days.

-The Map needs more variety or randomness, right now they are just a few main areas that just work flat out better than others.
-The difficulty curve can be unforgiving if you don't plan.
-Maps needs some sort of tile smoothering or filtering to make it feel less sharp.

Those are just some of my thoughts, so far it plays nice and actually pretty fun. It's certainly quite full for an early access game these days.


Edit: I had said that the grenade launcher stops working. What I didn't think about was it using actual normal grenades as ammo, and it appears to use one grenade for a full magazine. So thats not a bug.
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