In the second part of the unfolding saga that could also be enjoyed independently, you can explore new corners of this unique world and experience the mix of old-school gothic and mad science, with more action, powerful foes and plenty of stunning places to visit.
User reviews: Mostly Positive (797 reviews)
Release Date: May 22, 2014

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Recommended By Curators

"The Incredible Adventures of Van Helsing II has some launch issues, but it's a respectable and funny action RPG."
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Recent updates View all (15)

October 30

Van Helsing 2 - Changelog V1.1.04

Updates to The Incredible Adventures of Van Helsing 2 have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

The Incredible Adventures Of Van Helsing II v1.1.04

Major changes include:

Fixed bugs:

  • Fixed a bug with the Ring of Guidance. The Wraith Leader no longer gets killed by other monsters.
  • You can now correctly navigate through the Trophy Window with a controller.
  • The "New Quest" Effect is now properly aligned if you are using a controller.
  • Increasing an attribute now correctly works for Katarina.

11 comments Read more

October 14

Deathtrap is going Early Access on October 22

Good news!

First I would like to say a big thank you to everybody who supported us and made it possible that we can do what we love and release titles like The Incredible Adventures of Van Helsing series (yes the final episode is also on the way :) ) and Deathtrap which will gain its Early Access status soon.

Also there was a very positive feedback about the Tower Defense game segments we used in Van Helsing I and II, and considering the fact that we are huge fans too, it simply made sense to make our own TD game. :)

This will be our first attempt to implement user generated content as a feature, and this is one of the main reasons why we will need all the help that the community can provide so we can make it as good and polished as we've imagined it.

If you have any questions, first check " what the developers have to say tab on the store page", or feel free to visit the general discussions thread.

Thanks again,

15 comments Read more

About This Game

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes. So the incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

Main features

  • Three playable classes – In the sequel to this gothic-noir adventure, you can choose from three very different classes: the classic Hunter with shooting and melee skills, the magic-wielding Thaumaturge or the Arcane Mechanic, the master of deadly devices, all included in the base game.

  • Hunter’s Lair – The Lair returns in the sequel as your perfect hideout to stash collected loot, trade with non-playable characters, teleport between locations, forge new items, utilize the alchemy lab and accept new quests from allies who join the Resistance against the scientific scourge.

  • Extended Tower defense mini-game – With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels presented as optional side quests.

  • Resistance Management – As the leader of the Borgovian Resistance, you will participate in the micromanagement of the allied troops, improve the equipment of the Resistance fighters or find loot that makes them more powerful.

  • Rage system – You can charge up to three skill modifiers called PowerUps on 8 active skills by way of spending Rage points collected from impressive feats.

  • Unique companion – Lady Katarina, a ghost with snappy wit, comes to the support of Van Helsing with her own set of abilities, behaviors, and two skill trees.

  • Runecrafting – Besides forging, enchanting and infusing items with essences, you’ll have another option to alter items to your liking. Artifacts can be taken apart, shattered into magical fragments to be turned into purely magical runes that can be altered and put on new items, changing them into various new powerful artifacts.

  • The Beast in the Lair - The Chimera is a unique creature, an artificial monster straight from the Ink. You can enhance its abilities and summon it into combat or send away to the Ink to hunt for treasure.

  • Hall of Trophies - You can decorate the Lair with trophies that give global modifiers to the game world, like empowering monsters, granting more spellpower to all allies or turning Katarina into a more lethal ghost.

  • Multiplayer – You and your friends can test your skills against each other via the PVP mode (8 players) or join forces and complete the story in the co-operative campaign (4 players).

System Requirements

Mac OS X
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual Core CPU 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800 GT, Intel HD4000 or AMD HD3850
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: Quad Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 275 GTX or AMD HD5770
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: OSX 10.6 (Snow Leopard) or later
    • Processor: Dual Core CPU 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 330M, Intel HD4000 or AMD HD4670
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • OS: OSX 10.6 (Snow Leopard) or later
    • Processor: Quad Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 285M or Nvidia 640M or AMD HD4870
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Helpful customer reviews
67 of 73 people (92%) found this review helpful
148.0 hrs on record
Posted: October 29
Time Bought: Pre Ordered
Money Spent: $37.50
Worth The Price?: Yes
Position In Game At Time Of Review: Have all my classes max leveled, have game & DLCs on 2 steam accts, got most of the sets epics and all godlikes, farming

After adding the first Van Helsing to one of the most favorite games I've ever played, VH2 only polished and added to the enjoyment where the first one left off. I was still playing the first one up to the release of this game and continued playing it during this one. But VH2 not only left off where the last story ended, but improved on tons of things to make this game even more enjoyable than the first. So with this in mind, I wrote a review for people new to the series as well as one for people who have played the first game and are considering getting this one.

Newcomers to the Van Helsing trilogy-
Even if you haven't played the first one, it would still be enjoyable to start with VH2. The reason for this is much like any other game, such as Borderlands 2. Playing the first one AFTER the second one will give you more depth in the story as well as make you appreciate all the changes that were done in the second game. Even though I would recommend playing the first one first, I don't see any spoilers at all in VH2 to the storyline of VH1. There are even items/gear that is reverse compatible ;) which you will probably think is pretty keen of the developers. Yes, it plays like Diablo 3, but that is by all means not a bad thing. But that comparison is very similar to saying Battlefield plays like CoD or MoH. And what about the "Gears of War" and "God of War" comparisons in other games. Yah, it's kinda like that :/ All in all, if you get VH2, you will be getting a great funny and very enjoyable RPG which you can co op up to 4 players as well as PvP. When you play it, you'll know it's going to be a great game from the photobomb on the title screen hahaha.

Ones who've played the first Van Helsing-
It may look like the same game but many things have been polished to fit customer satisfaction. For instance there are still 6 pages of storage, but now most of the gear takes 2 blocks instead of 3, and the storage space has been significantly expanded. So now there is over double the storage space of the first game. Along with the max level reaching 60 instead of 30, there are doubled the skills to mess around with! So you have the option of lvl10ing the skills and tricks you have ported over OR taking them off and starting a whole new tree of new abilities. Or you can even mix it. Oh yeah, as I stated, you can export over your powered up character from the first game :) The Chimera is not as powerful as it looks but is still a great addition as well as a little storyline within the sp story. Also the 'sets' and 'epics' have 'ink infested' versions which are level 60s. So even though you may have a complete set with the level ranges at 33 38 and 45, you can still farm for the all level 60 versions of that same set :)))) OMG, and wait until you get your first 'godlike' item!!! Besides that they just expanded on everything that made the first game so fun to play like: glory, perks, weapons & gear, laughs, easter eggs, tower defense, etc. The story, I would like to compare to The Matrix Reloaded. Not the best story, but essential in the trilogy and to any fan of the first game. It was also fun to play through with more boss fights and loot drops. So basically, I would definitely recommend this game if you've played through the first one even just once.

The DLCs-
I've written separate reviews on each DLC.

Rating: 9/10
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27 of 31 people (87%) found this review helpful
19.3 hrs on record
Posted: June 26
First off, if you’re interested in this game but haven’t played the first one yet I HIGHLY recommend holding off on this until you complete it. This is for multiple reasons, the first being that this is a continuation of the highly enjoyable first game, so you’re more likely to have an understanding and appreciation of the storyline. You are also given the option to carry over your character from the first game, including all skills and items, a feature which I was very pleased to see.

Just as the first, this game is a solid ARPG which puts Diablo 3 to shame. The art style and steampunk atmosphere is very well done and pleasant to explore. Gameplay graphics are great, although the cutscenes seem to stand out as being of lesser quality.

Like the first game you are joined by your ghostly companion, Katarina. You have the option to allow her to aid you in battle, or to put her in ghost form where she neither deals nor receives damage, instead providing you with a damage reduction bonus.

There are a wide variety of skills to choose from for both you and Katarina. It’s easy to spread yourself a little thin when it comes to the somewhat large skill tree, but if you play it smart you can easily tailor it to suit your preferred playstyle.

There are tower-defense minigames, which I happen to enjoy but if you’re not a fan you can easily skip them with no penalty. You are also given control over captains, who you can send to take care of issues which are apparently beneath you. This is a new feature, adding a bit more strategy to the game as you must decide which of the captains in your command is best suited for the task at hand.

You'll be surprised at just how many great references are hidden throughout the game. I will refrain from mentioning any so as not to spoil them for anyone. If you are like me and try to fully explore each map you will be greatly rewarded with references, loot, and fun.

My biggest issue with this game is the ending, which I found to be a bit underwhelming and extremely predictable. This is by no means a big enough deal to ruin the game, but it is worth mentioning.
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36 of 57 people (63%) found this review helpful
11.8 hrs on record
Posted: July 6
The return of Van Helsing was heralded with much excitement and anticipation to the return of hunting beasties and baddies throughout the Romanian-inspired expanse of Borgovia, but it was met with disappointment and hands thrown up in confused defeat.

Like the first installment, The Incredibly Long Title of Van Helsing II (herein referred to as Helsing II) places the player in control of the gruff speaking monster hunter Van Helsing, son of the more famous Helsing that you're thinking of. Haunting his side is the impolite and begrudgingly helpful ghost Katarina, who takes on a variety of roles depending on your pre-made script for her. Taking place immediately after the events of the first game, Van Helsing finds no rest as he is instantly thrust into a new conflict that has arisen from the wreckage he left upon solving the last one.

There's something lost in the adventure by continuing the story so soon after the first game, and keeping you locked into the land of Borgovia. The first installment generated a lot of adventure and captured imagination of the player as they continuously unlocked more secrets about the odd monster hub of Borgovia. The player would move across the country side, rescuing small villages and delving into secret ruins and all-around truly capturing the feel of being a Van Helsing. This game, however, locks you back into Borgovia, with very little left to explore. Van Helsing is now well versed in the country's conflicts and legends, leaving only a few snippets of secrets to discover on his path. Also gone are the days of basic monster hunting, and instead he is charged with leading a resistance against a mechanical and undead army, none of which really feels like something that fits in with Van Helsing (they were featured in the first game, but not to this degree).

The variety of monsters you face feels limited, though it could only be deceptively so. It's hard to tell as any monster design is usually lost in the pulled back camera, environments blending in with the colors of the monsters, and the sheer mass of baddies that will swarm you. I feel bad for whomever designed the creatures, putting time and effort into creating each and every unique monster, only to have 90% of their design lost in the crowds. There are unique enemies, much like in Diablo, but unlike Diablo they are few and far between, with no real randomness to their set up. For the most part you'll just dredge through wave after wave of swarming enemies, only able to pick out your allies in the crowd by the color of their health bar.

Musically the game falls flat. The title score perfectly matches the backdrop of the time period (fictional though it may be), but you'll be hearing that and not much else for the entire game. Your attacks have adequete sounds to follow their barrage, but the enemies will pretty much just roar and snarl, if anything. Voice acting is average to below average in some cases. The actors read their lines, do the inflections as best they can, but there's no passion or thought behind the efforts.

Just like the first game, the gameplay is heavily inspired by Diablo, where you move by clicking on an area or just holding down the mouse button and aiming your hunter, and attacking is also controlled by the mouse buttons and the 1-6 keys, so you wont really be mixing movement and attacks at the same time, though it's highly recommended you learn to not stay in one place for too long unless you're really good at slowing enemies down.

To help you in your quest you have skills, auras, and tricks. Skills are acquired through the skill tree, the points for which are gained with every level. At first they're cheap, needing only one point to upgrade, but soon they raise the price to two points per upgrade and then three. This is done so you don't get more powerful abilities as quickly as the lower level ones, but as a result progression through your tree feels very slow, especially as you debate whether or not you should upgrade an existing skill, either through a passive effect or one of three bonus effects that you can toggle in the field. To its credit, this game does well with an individual skill, tossing aside the notion that it's all just upgrade the skill in a lateral fashion, and instead allowing you to further customize how you want your skill to operate, but much like the costs of skills this also serves to slow down progression through the tree. You can argue if this is good or bad, objectively, but to the player it feels dull. Auras are passive upgrades and tricks are mana-less abilities usually reserved for when situations get tough. Both auras and tricks are upgraded with skill points as well, though, further slowing down tree progression and either resulting in you having a few of each, or a lot of skills and virtually none of the other two.

Coming over from the DLC of the first game, Helsing II allows you to choose between three classes instead of one: hunter, engineer, and mage (the exact names I don't remember or care to look up). Hunters can use guns or swords and swap between either on the fly (though you'll most likely only stick with one as they don't share a skill tree but they have to share points - further progression slowing). Engineers attack more slowly and deliberately as well as summon turrets and mechanized spiders to help out. Mages do what mages do best: magic. All three can dabble in different elements (fire, ice, poison, and lightning), so they all feel very similiar in their effects even though their executions can be different.

The game would had been better served with just the original class, much how the vanilla version of the first game came. This allowed for a very varied class, offering lots of avenues to explore for your hunter. Now, all three feel slightly more limited compared to the original design of the previous game.

Gear comes much like in diablo, in different rarities with a lot of different stats to consider. You can enchant gear, there are set bonuses, the usual fare you come to expect from an action RPG. The large variety of stats that can be on a piece of gear allows for gear progression to be less linear than most games, which can be overwhelming but it does make for a richer experience.

Tower defense is back, but you can completely skip over it if you want; while fun, it's understandable if you do skip it after the first or second try, as it can get tedious. Along with tower defense you have unique npcs you can send out on missions along with soliders you pay to train and equip, and a beastie that can also go out on missions and collect loot and gold for you. It's a concept that has been done before, but honestly it's not one I'm a fan of. You are given these quests that sound interesting, and then are told that you are not allowed to go - you have to send an npc on the mission and you don't see how they progress, just if they succeeded or not. It's incredibly hollow and I saw no point in its inclusion at all.

Overall, the game plays much like the first game, but what content was there has been watered down by the inclusion of new, often shallow, content and all of it is spread too thin on a surprsingly short game. There is three chapters to the game, each relatively short and the story of the game just...ends. You can see it coming rather easily, but you're still interested in what will come of the predictable development, but they don't give you the satisfaction. The cliff hanger of this caliber is almost insulting, flaunting the idea of a sequel or future DLC so blatantly you get the feeling that they just didn't feel like giving you a real story when they could chop it up and serve it to you over a longer period of time, hoping you are willing to pay up each time you get another chunk.

If you're looking for a fun action RPG, you'd be better suited with the first Van Helsing, or better yet Torchlight I/II.

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12 of 14 people (86%) found this review helpful
59.2 hrs on record
Posted: September 15
“Join the resistance, they said. It will be fun, they said. No one ever mentioned something about a doomsday device!”

The Incredible Adventures of Van Helsing 2 contains all the best elements of its predecessor, and introduces novelties in form of bigger, more varied skill trees for all three classes and additional mini games, that contribute to the games atmosphere. For instance, the chimera missions will provide you with interesting loot and the tower defense maps represent a welcome change to the rather monotonous tasks of a monster slayer.

In comparison with the first part the general level of difficulty has been increased, resulting in a more challenging world of Borgovia, that is filled with original monsters, magic and weird technology. At the same time the skills of your ghostly companion have also been rebalanced, allowing her to support you in your preferred playstyle in a more effective way.

But the greatest strength of Van Helsing lies in its love for detail. Countless allusions to certain films, comics and the original book by Bram Stoker are proof of that, and the protagonist and his delightful ghostly companion will keep you entertained with their wry sense of humor and many snappy dialogues. In addition almost every map has several (well hidden) secrets, which benefit the replayability on your self-imposed quest to find all of them.

Nevertheless there are a few shortcomings. One of them is the stiff combat system, as already encountered in the first instalment, which would have needed more attention to establish a more fluent hack & slash feeling. Another point is the storyline. While building on the events of the predecessor, the presentation of the story feels rather loveless, making it relatively easy to predict certain story related events.

Fun fact: Please do not open the cell of the familiar looking psychopath with cannibalistic tendencies, who prefers Chianti to certain cuisine. Your fellow resistance fighters will be very grateful for it.

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Combat & Controls
- Details
- Tactical gameplay
- Characters
- Story

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).

Atmosphere: A-Rank

Combat & Controls: B-Rank

Details: S-Rank

(A vampire is nothing like a warlock. My granny could kill a warlock!)

Tactical gameplay: B-Rank

Characters: A-Rank

Story: B-Rank

To conquer all achievements of the Incredible Adventures of Van Helsing 2, you will most likely spend around 60 hours.

There are four multiplayer achievements, which can be easily obtained with only two players.

Should you have any questions about the different achievements, please feel free to contact me.

Achievement difficulty: 5 of 10

- Singleplayer [+1]

- I’m so Hardcore! [+1]
- League of extraordinary gentlemen [+1]
- One in a million [+1]
- The Grim Reaper himself [+1]

The Incredible Adventures of Van Helsing 2 (PC) – Action role-playing game + Hack & Slash
(Dark Fantasy) – 2014
The Incredible Adventures of Van Helsing (PC) – Action role-playing game + Hack & Slash
(Dark Fantasy) – 2013
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12 of 14 people (86%) found this review helpful
80.5 hrs on record
Posted: November 12
I bought VHII for 10 dollars with an online coupon. Even though I'm sure I didn't get the BEST deal out there I'd say it's money well spent.

I never played the first game. So, I started on this one with a new toon and leveled him up to 30 by the time I beat the game on Hard Mode. Then, went to veteran mode afterwards on fearless and had a blast. The loot was much better on the higher settings and for those who like crafting -- you can spend a good amount of time sifting through loot to enchant and enhance your gear to get the most defense/offense out of them. If you don't like crafting then I'd stay away from that part.

Replay value is fairly good. The story itself isn't spectacular, but if you're going for achievements it's always nice to get a few new options when you do the second run through. If you don't want replay value. It took me roughly 28 hours to beat it first time through on hard mode. So, again worth the ten bucks I spent. Voice acting for main toons is good, and side characters is a bit shady from time to time, but overall good with music that is also good. Nothing was annoying to my ears.

Tower defense is tricky. Harder the mode you put it on the less likely you are to succeed. Or, maybe I just suck at tower defense, but on fearless mode it was crazy as the joker with 300 minions willing to do his bidding.

Music - 7/10
Challenge - 9.5/10
Loot - 9/10
Skill system - 7/10
Story - 7/10
Price - 10/10
Overall - 8.5/10
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13 of 17 people (76%) found this review helpful
8.7 hrs on record
Posted: June 26
+ Loot
+ Lots of skills to choose from
+ Graphics are pretty good
+ Quests outside of the city are usually good, or even great

+/- Dialogues are cheesy, but the game has some funny moments

- Saving Borgova is boring and frustrating at the same time
- At times horribly unbalanced
- Magic class seems extremely underpowered later in the game
- Tons of enemies, making it hard to progress sometimes (spamming enemies isn't good game design !)
- Long loading times

[Rating: 71/100]
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10 of 12 people (83%) found this review helpful
64.5 hrs on record
Posted: October 23
This is a fun action RPG. Worth getting if you like gothic/mad science steampunk settings & humor in your games.
More skills, a new rune-crafting system, improved Tower Defense maps, army management, co-op & PvP Multiplayer, and the optional ability to avoid Tower Defense missions make Van Helsing 2 a definite improvement over Van Helsing 1 for me.

Skill trees from Van Helsing 1 have been improved, with more skill choices & a bigger range of secondary abilities.
Skill points, Ability points, and Reputation buffs can be respeced on the main character and the sidekick at your home base, so you are never locked into unworkable playstyles for too long.
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13 of 18 people (72%) found this review helpful
4.5 hrs on record
Posted: November 18
Excellent follow up game to Part 1. Worth a 10 spot if you liked the first game.
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10 of 15 people (67%) found this review helpful
7.3 hrs on record
Posted: October 31

Hey look, you can import your characters from the first game too !
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6 of 9 people (67%) found this review helpful
33.3 hrs on record
Posted: June 23
One of the best and most captivating Hack n Slash RPGs out there. Worth every penny. Brings back Diablo 1 and Divine Divinity memories. Thank you for making an amazing game.
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6 of 9 people (67%) found this review helpful
34.4 hrs on record
Posted: December 7
the first one was shockingly fun, this one.... not so much. Worth about 4 bucks if you enjoy the series. Hope the third one is better.
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7 of 11 people (64%) found this review helpful
59.4 hrs on record
Posted: October 10
I can definitely recommend this game to anyone who likes isometric loot ARPGs. You can play it on you own in the singleplayer or play with other people in the multiplayer. The multiplayer works fine but it's a bit unbalanced. The enemies don't get stronger when you play with more people. It makes it a bit too easy.

But before playing you should consider to play the 'The Incredible Adventures of Van Helsing I' plus the DLCs so you can import your character to this game and play to the new max level of 60. Unlike the first game, which had only 1 class and later got 2 more classes, VH2 has 3 classes from the beginning.
VH2 is quite similar to the first game but it tells a new story, introduces new enemy-types and has a reworked tower-defence minigame ( it's better in my opinion).

Stuff that's new:
  • It adds new, more powerful skills for the 3 classes
  • The items look better and have more variety
  • You can grow your own pet chimera, which will bring you gold, more rare items or special potions and you can summon it to support you in battle
  • You can craft your own items. After recruiting a certain NPC you can dismantle items you don't need and trasmute them into runes. With this runes you can create your own items with the stats of your choice. But don't worry that doesn't make the game too easy, crafting is quite expensive and you have to sacrife alot of items to get enough runes
  • Lots of new funny references (Hannibal Lecter, Dr. Jekyll and Mr. Hyde, Lord of the Rings, etc.)

Like VH1 it's very addictive but it still has some of it's flaws.
  • The hit feedback is as bad as in VH1. Most of the attacks just don't feel as powerful as they should
  • Some enemy-types are very unbalanced (some are just cannon fodder others have a insta-kill ranged attack)
  • Mana drain <--- I hate it :/

But after all it's a nice, very addictive game for a low price.
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2 of 2 people (100%) found this review helpful
48.8 hrs on record
Posted: September 25
Rating: 7/10

Visuals and gameplay remains the same as in Van Helsing I, but there some differences. The first is the interface, which I like more Van Helsing II (such as inventory, shopping features, rage indicator etc.). Humor, references and hidden content are pretty much the same (great), but what I luck is the variety of environments. The areas with nature are drastically reduced and everything is more in steam-punk style. There are also some changes in "tower defense minigame" and extras like rune-crafting and army building. Overall it's still pretty fun and if you like the first game, I will recommend to get this one as well.
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4 of 6 people (67%) found this review helpful
36.5 hrs on record
Posted: June 23
This game is in every way an improvement over its predecessor. It has more classes for your character, more skills for the Lady Katarina, more Tower Defence minigame, a new pet, tons of new equipment, and new ways of improving it.
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4 of 6 people (67%) found this review helpful
35.6 hrs on record
Posted: June 26
This was mostly a response to the "most helpful" review at the time (which did not recommend the game) that became too long to fit in the comments.

I felt like the review in question mostly complained about items that the ARPG genre struggles with in general, not just Van Helsing. With Van Helsing's fresh and numerous, unique additions though, I believe this to be a requisite title for any ARPG fan.

It's not that I disagree with all of your assessments, but pretty much all ARPG's have problems with items #1-3 throughout in some form or another.

I usually play a melee character, and other games usually treat melee badly (vanilla Diablo 3 comes to mind, at least compared to my experience with Barbarian vs Witch Doctor). I was pleased to have a pleasant experience in Van Helsing 2 using a melee character. I can't speak to mage balance because I balanced my DPS with plenty of defense/resist as a melee theme (no mana shield though). I would sometimes get gibbed pretty quick, but I would usually see that there was dangerous stuff I didn't move out of (kinda my bad). Plus, this game has a perk that lets you get a "free life" every 3 minutes where you turn into a ghost on the spot so that little mess-ups aren't such a big deal. There's a trick that lets you vanish from all aggro as well.

To touch on difficulty: I played the game on Hard, but you can change it on the fly (which is nice) and you can get these unique trophies that modify the difficulty of the game in very specific tradeoff style ways (if you so choose). My favorite was a trophy that gave +100 magic find, but mobs have 20% more HP.

Van Helsing's storyline #3 is waaay better than almost all other ARPG in my opinion. The quests, dialogue/voice acting, and story progression are probably only matched by Diablo 3 in quality. Torchlight, Path of Exile, and other ARPGs barely have a useful story aside from framing mob slaughter. It's not as good as every other game I've played, but it's top notch for ARPGs. I see this as a highly subjective evaluation though, so I'm not as adamant about this as the other items.

Endgame for #4 I can't speak to, because I usually just play through games once usually. I haven't tried multiplayer #5, but I can see that would be a frustrating experience.

In my experience with the hunter on hard for one play-through (no multiplayer), I would definitely recommend it. I see that you had problems with the mage and maybe the gibbing gave a bad taste in your mouth playing at heroic difficulty. When comparing it to other ARPGs, it's hard for me to see how a fan of the genre wouldn't enjoy experiencing Van Helsing and thus recommend others to "give it a go." I really thought the unique elements of this game were refreshing and want to see a third one.

List of other awesome stuff I love about this game is below. I'll add more later whenever they come to mind as I'm playing the "Ink Hunt" DLC and replay the game using an Arcane mechanic.

WASD movement option: I don't use WASD all the time to move and attack, but it helps tremendously when kiting and in place of a "move here" hotkey. By the way, they need to add a "move here" key, I was looking for it when I saw I could configure WASD (they currently have it defaulted as the up, down, left, and right keys. You can also do another advanced move where you can use your mouse for things on menus (character/inventory, etc) while at the same time moving around precisely (where normally if you want to move, you HAVE to have clicked with your mouse on something). Although I wish there was an option to make make the base keys move diagonally. W should move the character up and to the right, the S key should make the character down and to the left, etc. This is because most paths in top down isometric ARPGs like this usually have main paths pointing diagonally. This default diagonal movement keeps the player from more often having to hold down more than one WASD key.

The many cute easter-egg moments (this is just ONE example): In the "Ink Hunt" DLC I just saw two goblins in a Titanic-esque pose fall off the front of a boat in the air, embracing each other throughout their death fall. Sadly, I was so stunned I didn't take a screenshot :(

Very easy to compare gear quickly: When comparing gear, by using a special option in the menu, you can see two different gear comparisons. One comparison of base stat changes, and one comparison with all enchantments together. This way, you don't always think, "Wow I rarely get a decent upgrade!" When, in fact, you've been comparing the gear using the enchantment and infused essences together in most games.

Interesting Boss Fights: The bosses usually have some kind of special addition that I haven't seen. Like in the Ink Hunt DLC, this boss shoots a fire beam out in an arc as one move, slams down from above with another move, and draws you in with a third move. This is just one example, but at least the bosses aren't, "They just take longer to kill" (although they do take longer to kill). Luckily there is also an aura that dramatically increases your proficiency (by 25%) when taking on elite mobs.

Rewarded for paying attention to positioning: For instance, there are some mobs that have wind up attacks in front of them that can easily be avoided using direction WASD. Other mobs will have a front facing shield (some of the mobs literally have a tower shield with a peeking window) that you must get behind to score more damage. Other mobs will visually look heavily armored in the front, and you must move behind them and they turn slowly. And I know what you're thinking, "That'd be annoying to tell if the mob just has a buncha armor up front, that's a subtle tell..." and you're right! That's why they also add the front-damaging-reducing quality to the mobs description bar as well so that there's no confusion. I like how the game rewards me for paying attention to positioning and taking full advantage of WASD + point-n-click synergy.
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4 of 6 people (67%) found this review helpful
9.0 hrs on record
Posted: June 30
It has good level design and interesting skill trees. However they do not compare to the amount of glitches this game has especially in co-op. Have had two characters get quest frozen with no way to progress by level 14 with a level cap of 60. I could not imagine ivnesting so much time to get quest glitched and unable to progress.
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4 of 6 people (67%) found this review helpful
30.0 hrs on record
Posted: June 26
good game but VERY VERY buggy. Do not recomend buying until they fix it.
Bom jogo, mas muito cheio de bugs. Nao recomendo a compra ate que eles consertem isso.
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4 of 6 people (67%) found this review helpful
37.1 hrs on record
Posted: October 31
Good game. Can get a bit repetetive later on. Lots of different ways to play. References to other games and stories are entertaining if you notice them
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6 of 10 people (60%) found this review helpful
62.6 hrs on record
Posted: July 23
In short, this game is fun but barely playable at times. Ever since the launch of this game, there has been an issue after another. Its much more stable now but i still cant wash the bitter taste of frustration out my mouth.
The story line is fun but that is about it. Achievements are buggy, multiplayer is buggy, some mechanics are buggy... you get the picture.
By this game at your own risk.
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1 of 1 people (100%) found this review helpful
205.9 hrs on record
Posted: October 24
almost perfect ARPG, no competitors at the moment
devs really did immense amount of work comparing to the first VH
This game has many, many new ideas, huge skill trees and addictively good loot hunting system
i don't understand why this game not popular, but probably they should advertise it more
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