Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase.
Recent Reviews:
Very Positive (32) - 87% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (269) - 75% of the 269 user reviews for this game are positive.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sub Rosa is a multiplayer online FPS with a focus on orchestrating deals and coordinating a team of players to increase wealth and status in the game. This requires a great deal of iteration and testing with how a growing numbers of players understand and react to the possibilities laid out before them during a day in Sub Rosa. Early Access gives an opportunity to tinker with many facets of the game and receive feedback on those changes in an attempt to better the experience for everyone.”

Approximately how long will this game be in Early Access?

“Sub Rosa is currently in alpha and it is expected to reach Early Access in 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of Sub Rosa will include an increased number of missions assignable to teams, more customizable characters, an increase in weapons/items/vehicles available to players and refined visuals, sound design, and user interface.”

What is the current state of the Early Access version?

“The current version of Sub Rosa is in an alpha state with rough visuals, sound design, and user interface.”

Will the game be priced differently during and after Early Access?

“There is no current plan to change the price from Early Access to the full version but scope and size of the game may change that plan.”

How are you planning on involving the Community in your development process?

“The Sub Rosa community is encourage to offer suggestions and feedback via the Steam forums and the development team will be an active participation in play testing with Early Access users to observe how players interact and any issues that arise during the game.”
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Recent updates View all (2)

December 22, 2017

Sub Rosa Alpha 29a

Alpha 29a is now available on the default branch of Sub Rosa on Steam

-Mac and Linux versions
-optimized rendering
-optimized netcode
-lots of new buildings
-new mission types
-bases now have roof access
-added sliding (jump and then crouch in mid-air to activate)
-new main menu design
-added per-round lighting changes

World mode: There's still a lot of things we need to do before we can do a new version of world mode, hopefully we can start testing it in the next couple months.

The rendering is now using OpenGL 3.3, which should improve performance and compatibility.

We've also been working on some other cool stuff that's not quite ready yet, but we'll have some new weapons, improved movement and weapon handling, building interiors, and a few other things for the next update.

New buildings:

Downtown district
- Pyrrha building
- Hotel
- Hotel parking
- Kamel building
- Courthouse
- Cabochon building
- Pilar building
- Construction site
- Jengle building
- Supermarket
- Travel agency
- Photo developer
- Locksmith

Shops district
- Bank
- Realtor
- Auto mechanic
- Arcade
- Barber shop
- Bead store
- Mall
- Hospital
- Music store
- Wig store
- Gun shop
- Radio station
- Hifi store
- Video rental store
- Keyboard repair
- Bookstore
- Rug store
- Deli
- Florist
- Liquor store
- Hardware store
- Coffee shop
- Pharmacy
- Print shop
- Ice rink
- Lawnmower repair
- Laundromat
- Shoe repair
- Glass & mirror
- Chili shop
- Bicycle shop
- Hat shop
- Yarn store

Factory district
- Car dealership
- Power plant
- Refinery
- Granary
- Fire station
- Zebra mural
- Domino factory
- Storage facility
- Yellow warehouse
- Lumber mill
- Brewery

Old Town district
- Soccer pitch
- Museum
- Basketball court
36 comments Read more

September 22, 2017

Alpha 28

Sub Rosa Alpha 28 is available to test via the beta branch on Steam.

Alpha 28a Patch Notes

-new bases
-added stocks
-added car buying
-added firing option for managers
-new HUD-added open/close garage doors
-new pre/post game screens
-added mute player option

-added hold Shift to use items while driving

-city additions/fixes

-added fall damage
-added top ten list

-improved player movement
-improved shooting
-improved car physics (new differential simulation)
-improved van/minivan weight distribution

-fixed help
-fixed memory issue with Intel drivers
-fixed phone sound effects
63 comments Read more
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About This Game

Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase. The game is currently in an alpha testing stage prior to public Early Access and is not widely available for purchase. Please follow @SubRosaGame on Twitter for news as it develops.

Multiple corporations vie for money and power by taking control of different colored disks through clean trades or bloody acquisitions. Both cash and disks are immensely valuable and allow players to purchase guns, cars, equipment, and even stock in their own company’s success from day to day. Smooth transactions and smart business practices with others can eventually lead to riches while a quick trigger and a steady aim can get you there faster as long as you're the one still standing.

Sub Rosa can be a complicated game for new players, please check out the Steam forums to for tips on playing and becoming a somebody in the city.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space
    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space
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