KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible. Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle. Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.
ユーザーレビュー: 非常に肯定的 (454 件のレビュー)
リリース日: 2014年1月23日


KAMI を購入する



"One-button puzzle Unity game. Works perfectly with a touchscreen."


“Beautiful aesthetics, soothing sounds and deceptively challenging puzzles”
4/5 – Macworld

“KAMI feels fresh and unique. This is a game that gives you space to breathe, never harrying with time limits or catastrophes”

“Highly polished... a unique art style that isn’t just for show, but actually enhances the gameplay”
4/5 – Apple'N'Apps


KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible.

Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle.

Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.

KAMI is tactile, engaging and stunning to look at.

► 63 unique puzzles!
► Premium Puzzles and Hints included (A saving of up to $6 USD compared to the mobile version)
► Beautiful handcrafted Japanese look, created using real paper
► Calming and elegant soundtrack
► Created by State of Play, creators of the award-winning papercraft game 'Lume'

SXSW 2014 Gamer's Voice Award - Nominated

***Best of 2013*** Mac App Store

# 1 iOS Puzzle Game in 12 countries
# 1 Game Mac App Store


Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Memory: 1 GB RAM
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Memory: 1 GB RAM
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
投稿日: 11月8日
KAMI is an attractive well-presented and simple puzzle game. To solve each level you must select areas to fill continuously with a colour (like the paint bucket in MS paint), doing this a number of times to have the entire screen one colour to complete the level.

Highly original and learning curve is not steep. Some later levels are very difficult however.

It doesn't take too long to make your way through a majority of the levels, so game-length is perhaps shorter than most similar puzzle games. Some have compared it to LYNE which seemingly has no end.

Overall, recommended because it's a unique and refreshing take on the puzzle genre, well-presented and colourful.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 11月21日
Very polished puzzle game, relaxing aesthetics. It doesn't have colorblind options, though, and it's a very color-centric game. It has a hint system, but you can only use so many hints per day (though it doesn't try to microtransaction you at all; you just have a maximum number of hints you can get).

The puzzles themselves require the player to pay attention to spatial relationships and be able to visualize successive game states. How will the board look if I do this? Its solutions are flexible, but perfect solutions tend to require taking a single path.
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5 人中 1 人 (20%) がこのレビューが参考になったと投票しました
記録時間: 17.4 時間
投稿日: 10月29日

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記録時間: 0.1 時間
投稿日: 10月31日
As a puzzle game it's somewhat interesting.. but it just didn't do it for me. It's got a unique style and if you're looking for a polished 'zen like' puzzle experience that isn't too challenging, then this game is for you.
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記録時間: 1.7 時間
投稿日: 11月21日
Nice challenging game
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記録時間: 0.8 時間
投稿日: 11月10日
A difficult puzzle game. Quite Fun.
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記録時間: 10.5 時間
投稿日: 11月14日
This game is deceptively complicated. It seems straightforward at first...like coloring. Then pretty soon your brain is wondering why the next puzzle is coming as easy as the last. The way it slowly builds up the difficulty make you believe that the later puzzles are as easy as the first. No new mechanics are added; just frustration. The hardest puzzle is the same as the first. If you want a simple puzzle game to do for a bit every night like the evening crossword puzzle then try it on for size.
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記録時間: 12.0 時間
投稿日: 11月13日
I loved this game! I really wish the author would release more puzzles. The puzzles are visually appealing and the sound effects blend in nicely. Though some of the puzzles are quite simple, others are very challenging and thought provoking. All of them take a short enough time to solve that it is easy to pick it up and put it down again.
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記録時間: 0.1 時間
投稿日: 11月8日
Steam achievment would be nice
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8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 8月9日

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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 9月13日



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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.6 時間
投稿日: 7月21日
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 6月15日


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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 7月8日
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1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 5.1 時間
投稿日: 8月18日
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 7月16日
This game is awesome!
It was long time my most wanted Indie puzzle game and now I have it.
It's just so simple: fill the whole pattern into one color. Additional these Japanese music and the origami animation. Great! If the devs have fixed the Steam Overlay UI and the Screenshot issues and add some achievements I rather would playing it to the end.
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8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 10月9日
Paint Bucket Simulator - "The life of Paint Bucket"
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.8 時間
投稿日: 10月6日
PROS : Colorful,Puzzling,Beautiful art,a bit complex but easier than LYNE

CONS: this game need update more puzzle

Personal Rating : 8.6/10
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 5.1 時間
投稿日: 8月9日
KAMI is a puzzle game centered around a very basic mechanic – you are given a field of colored squares. You can choose any color and change any other continuous section of squares into squares of that color. Your goal is to change the entire field of squares into a single color (though it can be any color) within a limited number of moves.


As a pure puzzle game, there is no story to this game.


There are no real twists to the gameplay; every level in the game operates identically. Your progress is measured in how many moves it takes for you to succeed; if you complete a stage in the minimum number of moves possible, you get a “perfect” grade for the stage, and if you take one extra move, you get an OK grade. If you take two or more moves more than the minimum number of moves, you fail. You can restart each stage at any time, and three times per day, you can get a hint, which simply tells you what the first move in the puzzle is.
There are 9 stages in each “set” of stages, and 8 sets of stages overall, for a total of 56 stages. The stages start out fairly easy, but get progressively more difficult, adding more colors and more complexity to the patterns, and requiring increasingly greater numbers of moves. Early on, the puzzles can frequently be solved in three moves; by the end of the game, the final set’s easiest puzzle requires 8 moves, and the hardest set requires a whopping 19 – the initial “pattern” on many of these later puzzles looks almost like a random set of squares.
The closest thing to a “twist” the game throws at the player is a single set of puzzles which uses black and white patterns on the squares in the place of the colored squares used in all the other puzzles; unfortunately, while it looks somewhat pretty, it makes the game harder primarily via interface screw, namely making it more difficult to tell which squares have which pattern.
Oddly, there are a few puzzles in the game where the so-called “perfect” score isn’t; there are a few puzzles where it is, in fact, possible to actually beat the “perfect” score. Whether or not this is intentional is hard to tell, though it doesn’t really detract from the experience; it is just an oddity.


The game actually looks very nice and clean; the colored squares appear to be made out of construction paper, and the patterned squares have a very aesthetically pleasing visual appearance as well. The entire game’s user-interface is very straightforward and easy to use, though the “get a hint” system is somewhat strange in that hints cost three “points” to use and you get ten points per day – meaning that you end up with an extra, leftover useless “point” if you use up all your hints for the day.

Final Summary

As a mobile game, this is a fairly reasonable choice; it is ideally suited for a touch interface, and the games are quite short, with the puzzles taking only a few minutes to solve each. Unfortunately, as a PC game, it is fairly lacking; it is not a very substantive experience, and while it is “enjoyable” in the same sort of way that solving a Sudoku puzzle is, it isn’t especially entertaining, and similar levels of entertainment can be found for free on the internet. There isn’t anything wrong with it; it just isn’t a very fulfilling experience.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
投稿日: 7月26日
English (Polska wersja niżej)
Kami is a relaxation puzzler (as opposed to ‘I will grind your brains into the dust and make you weep under the table’ puzzle games) ported from the mobile devices (without much harm done to the experience as it sometimes happens to mobile-to-pc games). The player is given a palette of 3-5 colors and is required to ‘paint’ the areas on the screen, so that they all should have the same color in a limited number of moves.

I was able to complete the ‘standard’ puzzles in exactly two hours. There are 5 ‘seasons’, each of 9 riddles, which gives an average time of 2 mins per puzzle – that means they are rather on the easy-to-plain-effortless side . There is also a hint system available, but as far as the ‘standard’ puzzles are concerned, it is not really needed that much.

The visuals of Kami are the very definition of ‘oddly satisfying’. Watching how screen fills with one particular color and listening only to the sound of paper folding is a pleasant and calming experience. This is probably the game’s greatest asset: it is a perfect choice for unwinding after a tiresome day, and as far as I am concerned, it’s enough to make me return to the ‘premium’ puzzles (although, keep in mind that the 2nd ‘season’ –out of 3- of ‘premiums’ deals with black and white patterns rather than colors, which makes it EXTREMELY difficult to discern) and wait for the sequel.


Kami zalicza się do gatunku gier logicznych przeniesionych z mobilnej platformy – w tym przypadku bez szkody dla samej gry, jak to czasami się dzieje przy portach ze smartfonów. Kami jest przyjemnym i odprężającym doświadczeniem – nie stara się przemielić mózgu gracza ani sprawić że będzie płakać pod stołem przez resztę wieczoru bo tego puzzla się po prostu nie da…

W samej grze dostajemy paletę 3-5 barw i naszym celem jest ‘pomalowanie’ całego ekranu na jeden kolor w ograniczonej ilości ruchów.

‘Standardowe’ puzzle ukończyłem w dokładnie 2 godziny, 5 ‘sezonów’, każdy mający 9 zagadek – średnio wychodzi 2 minuty na puzzla, czyli podchodząc do Kami nie należy się spodziewać zbytniego wyzwania. Na marginesie wspomnę że dostępny jest system podpowiedzi, ale raczej się nie przydaje.

Od strony graficznej Kami jest totalnie odprężającym doświadczeniem. Gapienie się w ekran zapełniający się stopniowo jednym kolorem najzwyczajniej w świecie uspokaja. Podobnie jak muzyka domyślnie grająca tylko w menu – ale można ją włączyć także do puzzli.

Podsumowując: największą zaletą tej gry jest to jak pomaga złapać oddech po męczącym dniu. W mojej opinii to wystarczająca rekomendacja i najprawdopodobniej wrócę do sezonów ‘premium’ – choć trzeba ostrzec że w jednym z nich zamiast kolorów, mamy do czynienia z czarno białymi wzorami które straszliwie trudno rozróżnić. Niemniej, jeżeli kiedyś pojawi się kontynuacja, prawdopodobnie będę chciał się z nia bliżej zapoznać.
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