YOU are the hero in Forest of Doom! Explore the sinister Darkwood Forest in Ian Livingstone's Fighting Fantasy classic RPG gamebook!
User reviews:
Very Positive (147 reviews) - 80% of the 147 user reviews for this game are positive.
Release Date: Oct 30, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Fighting Fantasy: The Forest of Doom



“Age has done little to dim the power of the book, and its new digital clothing allows it to shine brighter than ever before.”
9/10 – Pocketgamer

“This is one of the classics of the genre and it has been given the usual royal treatment from the developer.”
4/5 – Touch Arcade

“It’s the kind of experience that reminds one what fun interactive fiction can be, as well as making the promise of new Fighting Fantasy titles from Tin Man Games soon, all the more exciting.”
4.5/5 – 148Apps

Feature List

  • Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
  • Atmospheric new visuals which can be turned off to make the gamebook look like it came off the printing press in the 80s!
  • NEW Auto-mapping! Never get lost in Darkwood Forest.
  • Iain McCaig’s famous cover animated and brought to life.
  • Malcolm Barter’s classic illustrations colorised. Explore Darkwood Forest in full color!
  • Fantastic new cover artwork to unlock!

The Forest of Doom has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

  • An automated Adventure Sheet to keep track of stats and inventory.
  • Realistic physics based dice rolling.
  • Achievements to find throughout the gamebook.
  • Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
  • Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
  • Specially composed soundtrack and sound effects.

About This Game

Only the foolhardy would risk an encounter with the unknown perils that lurk in the murky depths of Darkwood Forest. Yet there is no alternative, for your quest is a desperate race against time to find the missing pieces of the legendary Hammer of Stonebridge – fashioned by Dwarfs to protect the villagers of Stonebridge against their ancient doom.

Computer gaming was in its infancy and it was the early days of tabletop RPGs when Ian Livingstone's The Forest of Doom exploded into bookshops in the early 80s, proudly displaying Iain McCaig’s iconic cover.

Relive the adventures in Darkwood Forest, lovingly updated for PC, Mac and Linux. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (147 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
101 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1.7 hrs on record
Posted: October 20

To see where the rpg comes from... Back to the basics, by the book.


I consider the literary work of Ian Livingston and Steve Jackson (the co-authors of this book collection) has a major impact on the actual rpg universe. As important as Gary Gigax's Dungeons & Dragons, the first pen and paper role playing game.

These game books inspired and fed the stories of my first D&D sessions in the early 80's.
They led me then to my first role playing game tables with my pouch of dices...
It was a kind of discovery of coop games ! And a great source of fun.

It awoke my interest for the classical fantasy literature :
Lovecraft, Moorcock, KDick and the famous british hobbit's father
"Call of Chtulhu", "Stormbringer", "Cyberpunk", "Middle earth Role playing" were the first pen and paper great licences inspired by these authors...


Livingston and Jackson are kinds of "Stan Lee" in my pantheon.
They're among the founders of a genre...
Their work influences what is the rpg universe today.
And their legacy flow in the blood of every gamers and authors of video and role playing games.

Because they simply wrote the first "famous and nowadays legendary" interactive stories.
Like "The Forest of Doom" or "The Warlock of Firetop Mountain"...

This videogame is a gold nugget :
- For nostalgics and collectors (often the same).
- For visitors of old temples.
- For curious readers and hardcore rpg archeologists...


And for me this little masterpiece, whatever it is numeric or paper, give me the ocassion to be twelve years old again for a lil hour... From time to time... And this is priceless.
So give your ten bucks to the guys with a light heart and loot a legendary item with a pride collector smile on your face.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: October 7
The Forest of Doom is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is indie
- it is a good visual novel
- it is RPG
- it has adventure
- it has trading cards

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
106 of 114 people (93%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: October 30, 2014
Forest of Doom is a gamebook originally released as a paperback in the 80's under the Fighting Fantasy Gamebook series. The game mechanics, text and all of the art from the book itself is intact and laid out very well along with some music to set the mood (which can be turned off).

For those who are not familiar with gamebooks, they are literally a cross between Dungeons & Dragons and Choose Your Own Adventure books. You "play" the game while reading the book and choosing different paths with usually a goal to reach in the end. You roll up stats for your character: Skill, Stamina and Luck and also keep track of your equipment on a character sheet. An automap is also featured and very helpful on subsequent playthroughs, because beating these books on the first try is extremely rare.

Combat is done by rolling dice adding your Skill score and comparing it to the creatures result. Higher score hits. This is repeated until someone wins. Other factors come into combat as well...items, luck, escaping, multiple enemies etc. The game can be quite difficult in later parts of the game when creatures tend to be a lot tougher but by then the hero is usually quite capable for themselves.

Most books tell a typical D&D like story and sometimes items or quests are involved to resolve a mystery or defeat some evil foe. The books were quite popular in the 80's and have had a recent resurgence, these games originally appeared on tablets and only now are making their way onto Steam.

As a final note, I can't recommend these games enough especially for old school RPG players out there. There's nothing quite like sitting down for the night to unwind and relax and playing\reading these on a big screen TV....along with a nice bonus...achievements! A dream come true for me. Excelsior!
Was this review helpful? Yes No Funny
102 of 123 people (83%) found this review helpful
7 people found this review funny
1.6 hrs on record
Posted: October 30, 2014
And I'm 12 again, on an autumn afternoon, drinking root beer and having fun in an Ian LIvingstone story and - it's wonderful. Trust no one and let the dice fall where they may!

Was this review helpful? Yes No Funny
52 of 57 people (91%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: October 30, 2014
The Forest of Doom,

Is just as the description states a "create your own adventure" book. That means you have to read through the entire adventure and from time to time there's an image that's relevant to the situation.

If you don't like reading, then you should stay away from this game, otherwise, if you like visual novels and rpg's; go buy it. It's worth it.

Depending on how you play, the game can be rather challenging, but satisfying. There's a lot of combat and many treasures to be found. Some may aid you and some may.., well, do something else.

An important thing about this game is that it stands or falls with your own imagination. It's just as good as your fantasy and as such it's rather complicated to say if it's a good or bad game.
For my own taste I say it's a good game and fun to play.
Was this review helpful? Yes No Funny
95 of 124 people (77%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: November 1, 2014
First up I am very pleased to see these books getting re-released as computer games, and a reasonable price too!
There are some technical issues at the moment (dice rolling off the screen, dice falling 'into the distance', potions vanishing), but generally a solid implementation.

Regarding The Forest Of Doom specifically though, I just didn't find it a good Fighting Fantasy book personally; you have to hit no less than 4 specific locations getting through the forest in order to actually complete the game - and you cannot go backwards, so if you choose any of the 3-4 other parallel routes for any key location then your game is a bust.

This wouldn't be so bad if other routes were deathtraps or other endings, but the book/game is fully fleshed out with other encounters so it feels like you are actually making headway... only till you reach the end and it summarily declares you failed and get an arrow in the head.

I just don't like this model of Fighting Fantasy personally, and much prefer the books were you are heading towards an actual finale and the challenge is in getting there & getting there in a fit state for the last challenge.
Was this review helpful? Yes No Funny
38 of 39 people (97%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 8, 2015
Much to my parents' dismay, reading books never did interest me greatly growing up. That was until I came across the Fighting Fantasy Choose-Your-Own Adventure books. Although more a paperback 'game' than a 'novel', at least I was off the computer :). I would sit & decode them until I knew all the paths, killed every monster & fully explored the world.

Forest of Doom was one of the first in the series, yet, to be honest not one of the best. It is certainly one of the more well know titles, but the series did get better & more complex as it went on. The game system was very RPG-lite, granting you some primary stats in Stamina, Skill & Luck plus offering some items to find/use, with combat mechanics coming down to a series of dice rolls used to calculate your attacks. Your stats will also add weight to your rolls. Nothing has greatly changed in the move to a digital format. Like many early text based adventure games, your movement is limited to up to 3 directions/options (sometimes less) .. and you generally can't turn back!

OK, rules are set, I have rolled my stats & started my adventure. The screen is setup like an ebook reader with a few extras. Easy enough to read & navigate around although I would have liked to see a text font size adjustment (by default the text is very large limiting how much can fit on the screen quite significantly). I liked the way the luck dice rolls are inset into the pages & how the dice roll across the page randomly. Turning pages & finding what next to click is no hassle, but the UI does come across feeling a little clunky. Turning a 'few pages', I travel around in search of the War Hammer I need to beat the quest.

Some encounters later, I am a bit battle weary but still standing (made some bad choices). I have some new items though, survived a river crossing & now drying off next to a fire. Didn't take long .. I'm finding myself really getting into adventuring all over again!

The hand-drawn graphic style used in the illustrated pages are rich & colourful, looking really nice. Other than the audio/visual aspect, one of the main improvements over the paperback is the introduction of a map. No need to go back to the pencil & grid-paper of yesteryear.

My luck didn't change the following day as I was hit by a cowardly arrow, not long after leaving camp. It's the end for this round, but I have a taste for more adventure!

Adventures don't last for a long time, so is suited to a quick casual session & I have found there to be good replayability while you keep exploring all the branches in the book. Going through & winning by finding the two parts of the War Hammer before you reach the end will take most players a couple of hours (& often many attempts!). Achievements & Artwork collecting are well utilised to encourage you to explore deeper into the Forest of Doom.

I really enjoyed revisiting Fighting Fantasy realm - one I think both readers of the books & new comers can enjoy. I hope this is the start of more being converted to digital, but can't help to take away the feeling that this was a bit of a missed opportunity. It's reproduced the book in a digital form, but in the more basic sense like an ebook reader does. Not a particularly creative adaption; more a one-to-one port. Granted it's more graphical than an ebook reader, but there is little in the way of 'multimedia' enhancements. I wanted to see my digital pages come alive with partial or full narration, more tailored musical experience, proper emphasis with audio/visual at critical times, greater visualisation of the battles or characters/locations you encounter in a user interface that feels less like a mobile app & more 'PC' refined.

Take Choose-Your-Own Adventures to the next level like Telltale did with their interactive adventure games! Still .. all things considered, its an enjoyable casual adventure & gets my thumbs up (despite me wanting more).

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
Was this review helpful? Yes No Funny
33 of 35 people (94%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: October 31, 2014
Couldn't throw my money at this product quickly enough. This series of books defined recreation during my childhood 30+ years ago. I have no idea whether or not this product would be appealing to someone who lacks the nostalgic bliss that I have regarding this series, as it is basically a CYOA book with some 'lite roleplaying' concepts borrowed form tabletop gaming. Dice, stats, equipment tracking...all of these things are faithfully recreated here along with the original artwork. But for people in a certain age bracket or for younger gamers who want a taste of how we amused ourselves before the advent of the internet and couldn't get a DnD group together...this is a perfect taste of the FF gamebooks of yore.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 26, 2015
What is The Forest of Doom?

Well, this game is a faithful reproduction of a printed book in the Fighting Fantasy book series (known in Germany as Abenteuer-Spielbuch) by Ian Livingstone. The Forest of Doom was originally published in 1983,

It is a book where you choose what path to follow, i.e. a kind of role playing game. There is an aspect of randomness by dice having to be rolled for battles and luck situations. Some battles can be avoided even by making clever choices. It is hardly comparable to other RPGs since it is a completely different genre, but what can be said is that the game is by nature very short - you can reach the end in an hour even if you play the first time. There are some different paths to explore, making it rewarding to try everything, but in the end it is something you can play only few times.

The video game version adds comfort functions such as an unlockable art gallery and oter extras, but also automatic tracking of your items, dice rolls etc, just like other video games do.
All in all I would recommend this for fans of the Fighting Fantasy books or those who look for a nice small RPG to read. The storyline is not deep, but when it first came out it probably was the equivalent of video games in book form. So now we have a video game about a book that emulated video games. Or that emulated casual D&D.

Recommended: For everyone, but at maximum 2 EUR / 2.50 USD

EDIT, 10/17/2015: I feel like I did not describe correctly what the gameplay is about, and also not enough of the nostalgic, the aspect of the classic. The book aspect is that it focuses on the story and gives you a set of choices after each step. It is more akin to a text adventure RPG but with graphical interface and multiple choice. So it is rather simple, and at its time as a book was indeed an equivalent of a full computer game, but nowadays video games have evolved. The book is a timeless classic, one that can be picked up and played - it is, as I said, for everyone. But it also is not long on the PC, you quickly go through everything and everything is automatically taken care of, no writing down stats etc manually. It is probably the best you can ask for to bring this to the PC, but it feels different. Maybe because I'm older, maybe because sitting with a book and paper, trying to draw an own map while going through the book, feels different. All in all you get what you pay for: A text adventure RPG from the master of its craft, 30 years late.

I hope that in 150 years, just like Moby ♥♥♥♥,* just like Pride and Prejudice, this is a classic that very few ever read but everyone knows about. In fact, it already is today to the lovers of such books. In a tight genre like this, almost everything is a classic. But on the PC it is too casual, something that does not hold the same impact anymore as it did when it came out first. For PC games, this one will never be, it is two or three decades too late. If text adventures - not just interactive fiction but real text adventures - would become resurrected, this would be how they could be made easier but still accessible. But they would need to be much longer, that is why I can only recommend the small price. They would need to be epics, things that tell long stories. This one, as much as it hurts, is a typical fantasy setting, something so cliché that it will be forgotten and only the gameplay is what stays in the head.

* = That book with the Whale by Herman Melville, not some guy named Moby's genital. Just so you know what word was censored. :-)
Was this review helpful? Yes No Funny
21 of 23 people (91%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 1, 2014
While this game could have easily coasted by on nostaglia, I'm very impressed with the work that went into the presentation. Where do I start? The music is decent - not my cup of tea, though some may enjoy it (it's certainly thematic). All of the old artwork has been not only retained, but enhanced with color, and (in the case of the main menu screen, and perhaps others I haven't seen yet) subtle animation. The parchment-style rendering of the text is a nice touch.

The interface is easy to use, and the creators understand their users. The game supports the use of unlimited bookmarks to simulate how you used your fingers back in the old days! The graphics and sound effects further enhance the atmosphere of the game, although they aren't obtrusive on what is simply a text-based game. The game comes with extras written by co-creator Ian Livingstone himself, about the history of Fighting Fantasy and the creation of Forest of Doom.

Anyway, I appreciate the TLC that Tin Man and Livingstone brought to the project. I hope this makes enough money that we see more of these. I can't wait until Deathtrap Dungeon, Freeway Fighter, and other alliterative titles are released! Also, the Sorcery! series...keep em coming, guys.
Was this review helpful? Yes No Funny
Recently Posted
5.6 hrs
Posted: October 22
"Short" (if you find the correct path quickly enough) and fun game (or should I say book?). There are some surprises during the story, some of them fun, some of them unexpected, some of them both, but it is a pleasant experience, do give it a try.
Helpful? Yes No Funny
2.1 hrs
Posted: October 13
- interesting concept: Choose your own adventure style game
- nice atmosphere and pleasant to read
- random encounters are fun
- easy to learn

- random encounters can be frustrating. No way to know what choice is the good one, no hint or way to gather info;
- pretty short (finished in under 3 hours) for the full price
- mechanics are pretty shallow
- pray to RNG Jesus

Recommended if you think you'd like a change of pace from 'normal' games or if you are into old-school feel RPGs
Helpful? Yes No Funny
0.4 hrs
Posted: October 11
It's a good game, The book and the adventure seem well worth the asking price. That said it is a bit childish, which should be expected given that we read these books when we were younger. It's a great game for kids to be sure. A+ while I may not play it to the end I have no doubt that the kids will.

Thanks for the game ^_^
Helpful? Yes No Funny
2.0 hrs
Posted: September 5
Where to even start on this one?

It's boring. The combat is some of the most shallow I've ever seen. The story isn't exactly compelling, either. You can't move south, ever, for any reason. You can't go back to a map you've already seen. You're basically forced along a specific path if you want to beat it.

If you reach the final map without the items, you're told you can keep looking. This is a lie. Instead, it tosses you back at the start of the game.

If you're a fan of tabletop games, or choose your own adventure books, or having fun in general, avoid this game.
Helpful? Yes No Funny
2.9 hrs
Posted: September 2
This is basically a 1:1 rendering of the classic gamebook Forest of Doom into phone game form. The book is great but I feel like this is a lazy game. Having the game track my inventory is handy but there is almost nothing additional that takes advantage of the medium, its just a picture of a book. Give me additional artwork, sound effects, interesting combat, themed UI, add a bestiary, I mean do something to justify the existence of this book as a video game.

Edit: It has to be mentioned that the price of this game is absurd for the 2 hours of content you get. Definitely get it on sale.
Helpful? Yes No Funny
5.5 hrs
Posted: August 14
The Forest of Doom is a fantasy, DnD-like, create your own adventure game.

-Decent artwork
-Interesting creatures/monsters
-reminiscent of table top games such as Dungeons and Dragons

-Little to no replay value
-No backtracking, so if you miss a key item their is no possible way to obtain it other than starting over
-Sound track is abysmal (only one song, which repeats over and over and can ruin concentration when trying to read)
-Short (I beat it within 2 hours)
- Somewhat dull story telling
-Choices don't really seem to matter as it is very hard to die and the game allows you infinite check points(on the recommended difficulty setting)
-Combat is lacking as it is just dice roll after dice roll and their really is no challenge what so ever, even on the hardest difficulty setting

Overall I did enjoy my time playing this game. I don't even enjoy reading, but the mystery behind what I'll encounter next was very enthralling. Unfortunately, all of that excitement is taken away after the first or second run through of the forest as you memorize the place and monster of each encounter. Being limited to the directions west, north, or east means that most people will have to restart multiple times to even be able to beat the game, as the key items are spread throughout the forest and if you reach the end without having both of them you have to start over. Once you do have both of the items and reach the end, you are given an overall disappointing ending that leaves much to be desired. I recommened picking it up on a sale, because 10$ for this is a rip off when their are much better alternatives.
Helpful? Yes No Funny
10.7 hrs
Posted: July 25
Nothing like attacking someone with a carrot!
Helpful? Yes No Funny
5.4 hrs
Posted: July 20
Product received for free
10/10 reminded me of my childhood, when i was reading books instead of playing games on steam.
Helpful? Yes No Funny