YOU are the hero in Forest of Doom! Explore the sinister Darkwood Forest in Ian Livingstone's Fighting Fantasy classic RPG gamebook!
User reviews:
Mostly Positive (148 reviews) - 79% of the 148 user reviews for this game are positive.
Release Date: Oct 30, 2014

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“Age has done little to dim the power of the book, and its new digital clothing allows it to shine brighter than ever before.”
9/10 – Pocketgamer

“This is one of the classics of the genre and it has been given the usual royal treatment from the developer.”
4/5 – Touch Arcade

“It’s the kind of experience that reminds one what fun interactive fiction can be, as well as making the promise of new Fighting Fantasy titles from Tin Man Games soon, all the more exciting.”
4.5/5 – 148Apps

Feature List

  • Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
  • Atmospheric new visuals which can be turned off to make the gamebook look like it came off the printing press in the 80s!
  • NEW Auto-mapping! Never get lost in Darkwood Forest.
  • Iain McCaig’s famous cover animated and brought to life.
  • Malcolm Barter’s classic illustrations colorised. Explore Darkwood Forest in full color!
  • Fantastic new cover artwork to unlock!

The Forest of Doom has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

  • An automated Adventure Sheet to keep track of stats and inventory.
  • Realistic physics based dice rolling.
  • Achievements to find throughout the gamebook.
  • Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
  • Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
  • Specially composed soundtrack and sound effects.

About This Game

Only the foolhardy would risk an encounter with the unknown perils that lurk in the murky depths of Darkwood Forest. Yet there is no alternative, for your quest is a desperate race against time to find the missing pieces of the legendary Hammer of Stonebridge – fashioned by Dwarfs to protect the villagers of Stonebridge against their ancient doom.

Computer gaming was in its infancy and it was the early days of tabletop RPGs when Ian Livingstone's The Forest of Doom exploded into bookshops in the early 80s, proudly displaying Iain McCaig’s iconic cover.

Relive the adventures in Darkwood Forest, lovingly updated for PC, Mac and Linux. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
Customer reviews
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Mostly Positive (148 reviews)
Recently Posted
( 2.8 hrs on record )
Posted: June 22
When I purchased this game I was very excited since it would be my first retro-style choose your own adventure, and I was not disapointed.

It's not all that difficult even if you have no idea what you're doing, I beat the game on both the normal and hardcore difficulty after playing it for 2 hours.

Even though I had a blast playing it I still think it's a bit too expensive for a 2 hour game. 8/10 may play it again... sometime... maybe... eventually...
Helpful? Yes No Funny
( 5.1 hrs on record )
Posted: May 30
A very enjoyable adaptation of the original RPG book. I am highly looking forward to others being converted in this manner. I've still got a lot of fighting fantasy books including this one and it was not only a nice nostalgia hit but a new fun way to bring reading back into video gaming where it's a cross between a digital comic book and interactive point & click adventure.

Definitely limited in its scope but simple and fun. The music is well suited and cheat option is also good fun when I remember back to my childhood and hold I'd bookmark pages with my fingers just in case I made a wrong mistake.

Very keen to see the entire Sorcery series adapted the same way. Worth the price and double so if you read the original books.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: April 3
If your a fan of Fighting Fantasy gamebooks then its a no brainer. My books are a bit worse for wear and so i jumped at the chance to add this digital copy to my collection.

Just a bit annoyed that there is no Warlock of Firetop Mountain or Citadel of Chaos on here. Cmon guys do them in order.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: April 1
Good book to read
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: March 25
Authentic reproduction of the Choose-Your-Own-Adventure style books written by Livingstone and Jackson.

While by modern standards the game rules are probably considered a little out-dated or simple, the impact of these games was significant upon the limited D&D/RPG world of the 1980s.

Forest of Doom still retains harsh penalties for failure or poor choices making it reminscient of AD&D of old, which may deter or infuriate some players. If you appreciated these books in your youth, there is some nostalgia value to finally being able to complete one successfully without losing your character sheet.
Helpful? Yes No Funny
Sasha Darko
( 5.8 hrs on record )
Posted: February 9
Forest of Doom is a Tin Tin Games videogame adaptation of the famous Choose-Your-Own-Adventure book Forest of Doom. This book was one of my favourite ones in the childhood (along with Starship Traveller), although I had the semi-official edition translated to my native language.

This is a dark fantasy text adventure. The original game book did the job, it captured your attention and hooked you to the end. The same pretty much goes for adaptation. Although I'd recommend to play it on your tablet rather on Steam.

What can be said about the port?

It's a very direct port from mobile, it was created for tablets / phones and it shows pretty much. You never get an explanation for controls or how to change things. Which got me confused at first, Escape button exits the game to main menu and it's not obvious what you need to move your mouse cursor outside the screen to show GUI.
There's a Unity default launcher which lets you choose resolution and quality and in-game options, where you can choose font and its size. You can also change the game to “Retro Look” (black text on the white background + original b/w illustrations), change dice settings, turn off Sound or Music (no volume sliders). I'd recommend turning off music, because it can be very distracting, at least it was for me. Quite epic tunes which don't really fit the reading at all.

Adventure sheet updates itself (well, obviously) and you also have the map which tracks your progress (great addition). You place virtual bookmarks to save your progress.
You get the achievements for things like unique encounters and there's a gallery where you can see illustrations what you unlocked during the game.

If you ever wanted a videogame adaptation of Forest of Doom to play on your PC, then here it is.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: January 15
This game is effing stupid, you would have to be the loneliest saddest person on the face of the planet to play it. You read a choose your own adventure book that isn't written very well and roll fake die.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: January 12
I'll echo this from another review: "The game [...] adds very little originality to the book it is based on, illustrations are low res, theres very little content for its price tag, and the music is absolutely godawful."
Helpful? Yes No Funny
( 15.1 hrs on record )
Posted: January 10
Forest of Doom is one of those adventure book where most people cheated by having your thumb still on the other page. :)

Its a pretty fun game, offers a good soundtrack(actually i think it was just 1 track that was pretty good tough) and gives you a short deflection trough an evening. After a couple of playtroughs you have seen everything.
Still i would recommend the game. Every playtrough is somewhat different and offers a great variety on your experience.


Helpful? Yes No Funny
( 10.8 hrs on record )
Posted: January 3
+RPG Choose Your Own Adventure Gamebook

+Famous 1982 industry revolutionary gamebook turned into a digital game word-for-word from the original book.
+/-Reading for a game in 2015 would get nostalia payoffs from the original fans.
+/-Decent classic storyline, but not the best in the series.
+Game keeps track of all stats, inventory managment and dice-rolls.
+Background music & sound effects.
+Lots of options for peronalized experience.
-One error found where when u return back to Nostromo's Tower you meet up with a dwarf that already died over & over again.
+Ran very smooth, appreciated the authentic-like page turning, well designed.
+/- 4 hour completion gametime.

-2/5 Way too easy compared to the other 60 gamebooks in the series.
-Very forgiving storyline.

2/5 None, other than for a nostalgia fix.

Graphics & Artwork:
+5/5 Kept the gamebook true to the original with very nice touches added to raise the standards bar.
+Original artwork with added color.

Overall Rating:
★★★☆☆ (3/5 Stars) Good Game!
+The best series for the Choose Your Own Adventure genre.
+You get to exp. what an early 80's RPG gamebook was all about.
+Finally got to play this gamebook after a personal 22 year backlog on the bucketlist.
+Price is worth around $3 in 2016.
+Buy it, enjoyable lil' experience, support the devs 'Tin Man Games' so they continue to make more from the 60 gamebook series.
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Most Helpful Reviews  Overall
101 of 108 people (94%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: October 30, 2014
Forest of Doom is a gamebook originally released as a paperback in the 80's under the Fighting Fantasy Gamebook series. The game mechanics, text and all of the art from the book itself is intact and laid out very well along with some music to set the mood (which can be turned off).

For those who are not familiar with gamebooks, they are literally a cross between Dungeons & Dragons and Choose Your Own Adventure books. You "play" the game while reading the book and choosing different paths with usually a goal to reach in the end. You roll up stats for your character: Skill, Stamina and Luck and also keep track of your equipment on a character sheet. An automap is also featured and very helpful on subsequent playthroughs, because beating these books on the first try is extremely rare.

Combat is done by rolling dice adding your Skill score and comparing it to the creatures result. Higher score hits. This is repeated until someone wins. Other factors come into combat as well...items, luck, escaping, multiple enemies etc. The game can be quite difficult in later parts of the game when creatures tend to be a lot tougher but by then the hero is usually quite capable for themselves.

Most books tell a typical D&D like story and sometimes items or quests are involved to resolve a mystery or defeat some evil foe. The books were quite popular in the 80's and have had a recent resurgence, these games originally appeared on tablets and only now are making their way onto Steam.

As a final note, I can't recommend these games enough especially for old school RPG players out there. There's nothing quite like sitting down for the night to unwind and relax and playing\reading these on a big screen TV....along with a nice bonus...achievements! A dream come true for me. Excelsior!
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101 of 121 people (83%) found this review helpful
7 people found this review funny
1.5 hrs on record
Posted: October 30, 2014
And I'm 12 again, on an autumn afternoon, drinking root beer and having fun in an Ian LIvingstone story and - it's wonderful. Trust no one and let the dice fall where they may!

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51 of 56 people (91%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: October 30, 2014
The Forest of Doom,

Is just as the description states a "create your own adventure" book. That means you have to read through the entire adventure and from time to time there's an image that's relevant to the situation.

If you don't like reading, then you should stay away from this game, otherwise, if you like visual novels and rpg's; go buy it. It's worth it.

Depending on how you play, the game can be rather challenging, but satisfying. There's a lot of combat and many treasures to be found. Some may aid you and some may.., well, do something else.

An important thing about this game is that it stands or falls with your own imagination. It's just as good as your fantasy and as such it's rather complicated to say if it's a good or bad game.
For my own taste I say it's a good game and fun to play.
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93 of 121 people (77%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: November 1, 2014
First up I am very pleased to see these books getting re-released as computer games, and a reasonable price too!
There are some technical issues at the moment (dice rolling off the screen, dice falling 'into the distance', potions vanishing), but generally a solid implementation.

Regarding The Forest Of Doom specifically though, I just didn't find it a good Fighting Fantasy book personally; you have to hit no less than 4 specific locations getting through the forest in order to actually complete the game - and you cannot go backwards, so if you choose any of the 3-4 other parallel routes for any key location then your game is a bust.

This wouldn't be so bad if other routes were deathtraps or other endings, but the book/game is fully fleshed out with other encounters so it feels like you are actually making headway... only till you reach the end and it summarily declares you failed and get an arrow in the head.

I just don't like this model of Fighting Fantasy personally, and much prefer the books were you are heading towards an actual finale and the challenge is in getting there & getting there in a fit state for the last challenge.
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36 of 36 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 8, 2015
Much to my parents' dismay, reading books never did interest me greatly growing up. That was until I came across the Fighting Fantasy Choose-Your-Own Adventure books. Although more a paperback 'game' than a 'novel', at least I was off the computer :). I would sit & decode them until I knew all the paths, killed every monster & fully explored the world.

Forest of Doom was one of the first in the series, yet, to be honest not one of the best. It is certainly one of the more well know titles, but the series did get better & more complex as it went on. The game system was very RPG-lite, granting you some primary stats in Stamina, Skill & Luck plus offering some items to find/use, with combat mechanics coming down to a series of dice rolls used to calculate your attacks. Your stats will also add weight to your rolls. Nothing has greatly changed in the move to a digital format. Like many early text based adventure games, your movement is limited to up to 3 directions/options (sometimes less) .. and you generally can't turn back!

OK, rules are set, I have rolled my stats & started my adventure. The screen is setup like an ebook reader with a few extras. Easy enough to read & navigate around although I would have liked to see a text font size adjustment (by default the text is very large limiting how much can fit on the screen quite significantly). I liked the way the luck dice rolls are inset into the pages & how the dice roll across the page randomly. Turning pages & finding what next to click is no hassle, but the UI does come across feeling a little clunky. Turning a 'few pages', I travel around in search of the War Hammer I need to beat the quest.

Some encounters later, I am a bit battle weary but still standing (made some bad choices). I have some new items though, survived a river crossing & now drying off next to a fire. Didn't take long .. I'm finding myself really getting into adventuring all over again!

The hand-drawn graphic style used in the illustrated pages are rich & colourful, looking really nice. Other than the audio/visual aspect, one of the main improvements over the paperback is the introduction of a map. No need to go back to the pencil & grid-paper of yesteryear.

My luck didn't change the following day as I was hit by a cowardly arrow, not long after leaving camp. It's the end for this round, but I have a taste for more adventure!

Adventures don't last for a long time, so is suited to a quick casual session & I have found there to be good replayability while you keep exploring all the branches in the book. Going through & winning by finding the two parts of the War Hammer before you reach the end will take most players a couple of hours (& often many attempts!). Achievements & Artwork collecting are well utilised to encourage you to explore deeper into the Forest of Doom.

I really enjoyed revisiting Fighting Fantasy realm - one I think both readers of the books & new comers can enjoy. I hope this is the start of more being converted to digital, but can't help to take away the feeling that this was a bit of a missed opportunity. It's reproduced the book in a digital form, but in the more basic sense like an ebook reader does. Not a particularly creative adaption; more a one-to-one port. Granted it's more graphical than an ebook reader, but there is little in the way of 'multimedia' enhancements. I wanted to see my digital pages come alive with partial or full narration, more tailored musical experience, proper emphasis with audio/visual at critical times, greater visualisation of the battles or characters/locations you encounter in a user interface that feels less like a mobile app & more 'PC' refined.

Take Choose-Your-Own Adventures to the next level like Telltale did with their interactive adventure games! Still .. all things considered, its an enjoyable casual adventure & gets my thumbs up (despite me wanting more).

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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33 of 35 people (94%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: October 31, 2014
Couldn't throw my money at this product quickly enough. This series of books defined recreation during my childhood 30+ years ago. I have no idea whether or not this product would be appealing to someone who lacks the nostalgic bliss that I have regarding this series, as it is basically a CYOA book with some 'lite roleplaying' concepts borrowed form tabletop gaming. Dice, stats, equipment tracking...all of these things are faithfully recreated here along with the original artwork. But for people in a certain age bracket or for younger gamers who want a taste of how we amused ourselves before the advent of the internet and couldn't get a DnD group together...this is a perfect taste of the FF gamebooks of yore.
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24 of 27 people (89%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 26, 2015
What is The Forest of Doom?

Well, this game is a faithful reproduction of a printed book in the Fighting Fantasy book series (known in Germany as Abenteuer-Spielbuch) by Ian Livingstone. The Forest of Doom was originally published in 1983,

It is a book where you choose what path to follow, i.e. a kind of role playing game. There is an aspect of randomness by dice having to be rolled for battles and luck situations. Some battles can be avoided even by making clever choices. It is hardly comparable to other RPGs since it is a completely different genre, but what can be said is that the game is by nature very short - you can reach the end in an hour even if you play the first time. There are some different paths to explore, making it rewarding to try everything, but in the end it is something you can play only few times.

The video game version adds comfort functions such as an unlockable art gallery and oter extras, but also automatic tracking of your items, dice rolls etc, just like other video games do.
All in all I would recommend this for fans of the Fighting Fantasy books or those who look for a nice small RPG to read. The storyline is not deep, but when it first came out it probably was the equivalent of video games in book form. So now we have a video game about a book that emulated video games. Or that emulated casual D&D.

Recommended: For everyone, but at maximum 2 EUR / 2.50 USD

EDIT, 10/17/2015: I feel like I did not describe correctly what the gameplay is about, and also not enough of the nostalgic, the aspect of the classic. The book aspect is that it focuses on the story and gives you a set of choices after each step. It is more akin to a text adventure RPG but with graphical interface and multiple choice. So it is rather simple, and at its time as a book was indeed an equivalent of a full computer game, but nowadays video games have evolved. The book is a timeless classic, one that can be picked up and played - it is, as I said, for everyone. But it also is not long on the PC, you quickly go through everything and everything is automatically taken care of, no writing down stats etc manually. It is probably the best you can ask for to bring this to the PC, but it feels different. Maybe because I'm older, maybe because sitting with a book and paper, trying to draw an own map while going through the book, feels different. All in all you get what you pay for: A text adventure RPG from the master of its craft, 30 years late.

I hope that in 150 years, just like Moby ♥♥♥♥,* just like Pride and Prejudice, this is a classic that very few ever read but everyone knows about. In fact, it already is today to the lovers of such books. In a tight genre like this, almost everything is a classic. But on the PC it is too casual, something that does not hold the same impact anymore as it did when it came out first. For PC games, this one will never be, it is two or three decades too late. If text adventures - not just interactive fiction but real text adventures - would become resurrected, this would be how they could be made easier but still accessible. But they would need to be much longer, that is why I can only recommend the small price. They would need to be epics, things that tell long stories. This one, as much as it hurts, is a typical fantasy setting, something so cliché that it will be forgotten and only the gameplay is what stays in the head.

* = That book with the Whale by Herman Melville, not some guy named Moby's genital. Just so you know what word was censored. :-)
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21 of 23 people (91%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 1, 2014
While this game could have easily coasted by on nostaglia, I'm very impressed with the work that went into the presentation. Where do I start? The music is decent - not my cup of tea, though some may enjoy it (it's certainly thematic). All of the old artwork has been not only retained, but enhanced with color, and (in the case of the main menu screen, and perhaps others I haven't seen yet) subtle animation. The parchment-style rendering of the text is a nice touch.

The interface is easy to use, and the creators understand their users. The game supports the use of unlimited bookmarks to simulate how you used your fingers back in the old days! The graphics and sound effects further enhance the atmosphere of the game, although they aren't obtrusive on what is simply a text-based game. The game comes with extras written by co-creator Ian Livingstone himself, about the history of Fighting Fantasy and the creation of Forest of Doom.

Anyway, I appreciate the TLC that Tin Man and Livingstone brought to the project. I hope this makes enough money that we see more of these. I can't wait until Deathtrap Dungeon, Freeway Fighter, and other alliterative titles are released! Also, the Sorcery! series...keep em coming, guys.
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21 of 24 people (88%) found this review helpful
2 people found this review funny
5.1 hrs on record
Posted: January 10, 2015
This is not a game in typical meaning of that word. It is just more like reading the book, but you choose what the hero does. So basically you read short chapters and make a decision what to do. For example to hide in the bushes or to wait on the middle of the road. There are also many fights based on very simple mechanics and there are few statistics.
I played such book-games when I was a kid so I knew what to expect. And I got it here: simple story in typical fantasy world. Total old-school.

If you have played such games many years before, try this and remind how it was to be a kid.
If you have never played such games but you like to read books, you should try that, this will combine both your hobbies: reading and playing games.
If you expect of games only good graphics and animations, go and play Diablo instead of this.

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18 of 20 people (90%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: October 31, 2014
As an avid Fighting Fantasy and Gamebook collector, I was very pleased to see that this was available on Steam and purchased it during the Halloween Sale. Playing the game was both a nostalgic delight and a fun, exciting interactive experience slightly reminiscent of playing "Citadel of Chaos" on the C64 many years ago.

TinMan Games have done a fantastic job of reproducing Ian Livingstone's classic extremely faithfully; I was able to find my old maps and utilise them to complete the game in around an hour. Combat rolls are represented with actual dice; white for the player and red for the monsters, enabling a quickly understood and resolved outcome. The musical track is suitably atmospheric and doesn't outlive its welcome.

I very much like the inclusion of a "Hardcore mode" for experienced players where no provisions are allowed and initial player statistic rolls are lessened. (You get only 1d6+4 for your skill stat for example...) this added a dimension of challenge to a familiar story. However, amusingly I ran into a bug at the encounter with "Quin the Arm-Wrestler" and found myself with 68 stamina going into the next encounters, which trivialised reaching the conclusion of the book.

It was a pleasure to support the developers and I look forward to seeing more of their work.
Recommended to Gamebook, Fighting Fantasy fans and those looking for an interactive reading and single player role-playing experience.
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