In brief: It's hard to recommend the game in its current state, but at the moment it's just too buggy to give a thumbs up to.
In boxers: Another Kickstarter project, AR-K scrapped past its $100,000 goal by promising to be an episodic sci-fi point-and-click adventure "with an updated twist". Sadly, that twist seems to be the numerous problems with the game - most of which can hopefully be fixed down the line.
The first and most obvious issue is that it's a rather buggy game. More than once I was left quite literally stuck, unable to do anything besides quit the game entirely. All I did was order a can of cola! There's other glitches as well, but that's the one that, ironically, left a bad taste in my mouth.
The next problem is that the first episode doesn't do a very good job of establishing the premise of the game. You are in control of Alicia, former cop-in-training who was forced out of the academy when accused of stealing a mysterious golden sphere that she finds in her locker. Now in training as a journalist, she must uncover the great conspiracy surrounding the sphere and yadda yadda yadda. After she dresses and gets to class, of course, since she was up all night partying.
...the sad part? That synopsis does a better job of establishing things than the ACTUAL GAME. The introductory cutscene feels like it was cobbled together at the last minute, and the haphazard way Alicia's backstory is rammed down our throats in another cutscene some 30 seconds later doesn't help matters either. We're given no real introduction to this world or anyone in it before we're asked to care about some partygoing chick, and it takes quite a while for us to warm up to her... which really isn't ideal in an adventure game.
The graphics aren't exactly amazing either. I know this isn't the biggest sin in the world - I've always said gameplay is the most important aspect of a game - but there's just something slightly off about the art style and it's incredibly hard to put my finger on. Maybe it's the character's proportions? I dunno. Have a skim through the game's screenshots and see for yourself.
My final nitpick is the interface, which I don't feel is particularly well explained. All you get is two screenshots with arrows pointing stuff out, but that's hardly going to sink in when you first see it, especially when it takes a good 10 minutes for you to start actually needing to use the information provided. A slightly more in-depth tutorial would have worked much better here.
On the more positive side, the voicework is really good. The main character in particular is great, but everyone is generally of a higher calibre than I would expect for a game made by such a small team. And unusually for an adventure game I didn't notice any pauses inbetween lines of dialogue, which gives the game a LOT of points.
The music, when it kicks in, is quite nice, and the story, once it gets going, is pretty entertaining. It's just such a shame you'll struggle to get to it.
This is a game that, at the end of the day, still needs a lot of work. There's a lot of potential there, but the problems I've mentioned are big ones, and they really do get in the way of what I hope will eventually be a pretty decent game. I'll definitely keep my eye on it, but as of right now, I can't honestly recommend this in its current state.
EDIT: One more bad thing. Taking a screenshot with the F12 button will skip whatever cutscene you happen to be playing at the time. I had fun missing out on an important plot-giving cutscene discovering that. LEARN FROM MY MISTAKES, PEOPLE!