Filled with mystery, humor, and suspense, and brought to life in rich 3D-animation, AR-K is a point-and-click story game with a twist
User reviews: Mixed (185 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"If you are a fan of the Monkey Island Series, you might want to give AR-K a try! It's a hillarious Point and Click Adventure game set in the future!"
Read the full review here.

Recent updates View all (5)

February 16

Steam interface fix for 64 bit PC!

Hi!

Some of you are suffering issues to use the shift+tab to open the Steam interface. We can not fix it right now through Steam without harm the 32 bit people.

Here is a link to the patch, so you can apply it and fix that issue:

https://db.tt/kTDQMSUy

I encourage you again to add me to your friends list and tell me all that you don't like about the game, We are a crowdfunding project and we want to grow up with our client's critics.

We want to offer you a full client assistance through Steam, so you can talk with us for anything you want, if you are stuck or simply you want to change something specific in the next chapter.

We are here to help.

Sergio

http://steamcommunity.com/id/SprietoGato/

6 comments Read more

About This Game

AR-K is a classical point and click adventure with an updated twist.

Alicia Van Volish is a former cop and current journalism student who wakes up after a one-night stand with a terrible hangover and a lot of questions: How much did she drink? Did she really take that guy home with her? What was his name? And what, exactly, is the Golden Sphere, the mysterious object that seems the source of all Alicia’s woes?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Atom
    • Memory: 1 GB RAM
    • Hard Drive: 3300 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Hard Drive: 3300 MB available space
Helpful customer reviews
99 of 128 people (77%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: February 15
There are two types of games I really hate to review: criminally mediocre games that you can't really say anything interesting about and games like AR-K, a game that has a lot of heart, but is like a busload of burning orphans careening off a cliff; a terribly executed, tragic waste of potential.

Update

Within the day, I was contacted by one of the developers to tell me that they read my review and are working hard to make sure the next episodes live up to expectations. That's great to hear! By actually talking with me about my criticisms it reflects very well on AR-K's team and gives me even more reason to hope that it might come together and I can recommend it to everyone. The review remains the same for now, but those interested in the community behind a work in progress may find that here.

Back to the review

How shall I start to explain the trouble that is AR-K? I know. Look around your computer and try and find a belt or length of rope. Just trust me. I'm going somewhere with this. Got it? Okay, now fold it in half, grab it firmly by each end and pull it taut. Now rapidly move your fists inward and outward. The flapping movement you are seeing is quite similar to how the main character's mouth moves in the first episode of AR-K; outside of cutscenes, anyway.

You might think this is a minor gripe and adventure gamers have always had a knack for looking past poor and peculiar graphics. And you'd be totally right. But I'm only pointing out one teaspoon in an ocean of technical issues and bad presentation. The volume of the spoken dialogue hasn't been normalized, there are a couple of misread lines, the subtitles have been poorly edited, you can't save on your own initiative or have multiple game files, the voices of characters are prone to change once or twice (probably artifacts from old voice actors), there's been some weird scaling when characters interact with each other, it took me about fifteen minutes to figure out how to get items from the inventory screen to interact with objects in the world, and the English localization has a few wrinkles. That isn't even an exhaustive list.

Alright, alright. So that's all really quite terrible, but like I've said, we're fans of point and click adventure games. We can forgive any kind of presentation in the name of good puzzles and and a good story. Let's start with the puzzles then. So, you've got an object on a high shelf that you want to get, a length of rope, and a large-breed dog. What do you do? Obviously, as an adult of average physical ability and a functioning brain, you ignore the rope and dog and climb the shelves, get a nearby box to stand on, or you just wedge your arm behind it and push it over. But you're playing an adventure game so you're probably already conditioned to ignore logical brevity and will do exactly what the game expects you to do: combining rope A with dog B. That's a puzzle in this game I found intuitive and logical and solved within seconds of its presentation. So, dear god, what kind of anti-backwards madness-dimension logic must be employed for me to call this game a completely illogical mess that demands a walkthrough?

Well, let's examine one puzzle from episode one that I like in theory, but was so horribly implemented it was unsolvable. In AR-K, you play an investigative journalist and there was a puzzle based around you asking other characters about a policeman so that you could create some sincere-sounding flattery to get him to help you. That's a totally awesome thing for a game about an investigative jounalist! However, the hints you actually get don't correlate to the actual dialogue options you're presented with during the flattery, at best. At worst, they're totally misleading. For example, you're meant to get his first name from a bulletin board where various people have left posts. Now, the names on the board include three of the four choices you have in the dialogue and absolutely none of the bulletins suggest character traits specific to an officer or to anything else you've learned about him. In fact, the closest logical leap I could find is that one of them mentioned a feature of the specific area he was patrolling, so I assumed that must be the one. Nope. So to solve the puzzle you have to choose one of four dialogue options correctly four times. The game will not tell you which you have gotten correctly and none of your hints are better than my example. Oh, yeah, and in episode one you can't cut off dialogue you've already heard (at least I couldn't find a way).

That's exceptionally awful. And it's doubly bad, because that's such a neat idea poorly done. But it's not the worst. Actually, episode one wasn't too bad. There was one other highly questionable moment that I only solved by clicking everything I had on everything else for long enough to get a result, but only that dialogue puzzle sent me to a walkthrough. Episode two, though.... Did I somehow kill your family without knowing it, episode two? Is that why you tortured me so? The first half was perfectly logical (well, dog-rope-shelf logical), but then there's a bit with a rat, and a trap, and you have to shoot it, and you have to... and you have to *rocking back and forth while crying*. And then you're taking exams for some reason!? WTF!?

Okay, so the puzzles are half okay and half unsolvable moon logic. That does not a good adventure game make. But, hey, we've still got the story, right? It's a noir thriller, with the cartoony charm of Sam & Max, and it's set in space - the best setting! There's no way this could be bad, right? Well, hmm. It's okay. Episode one starts off with a good noir hook involving a mysterious MacGuffin and ends with the uncovery of a sinister plot, a betrayal, and ominous forshadowing. I even like the simple touch that we're playing a female investigator under the influence of a "homme-fatale" in a typically masculine genre. However, episode one is just a lot of screwing around on a college campus with very little movement in the story. It also doesn't help that the main character is kind of rough around the edges and performs some unlikable deeds. And it's not so gut-bustingly funny that you can forgive the character's misanthropy like with your Sam & Max. That said, episode two fixes all of those problems. The plot thickens and things happen. The protagonist actually appologizes for, say, maiming her mostly helpful roommate. And, most importantly, a disembodied narrator is introduced that only the protagonist can hear. There's some wonderfully funny lines between them and the narrator is able to voice our concerns with the protagonist's actions and manners.

The narrator is also supposedly there to give you hints, but these are as helpful as the aforementioned clues with the policeman puzzle.

So we've got a badly designed, technically messy game with a story that's all over the place. No, I can't recommend this game. I really wanted to. If you had told me last week that I'd be playing a noir-themed adventure game in the style of Lucasarts or Telltale set in freaking space, I'd have said, "Yes! All of this! Melt it down and inject it right into my eyeballs!" I want AR-K to be the video game equivalent of the underdog kids in an 80s sports movie, where after a synth music montage with a robot, the devs crank out an adventure game that beats down the big bully Triple A teams that give adventure games wedgies.

Maybe it still can be that. There are still two episodes that haven't been released and episode two was mostly an improvement over episode one. In recent history, Tales of Monkey Island went from a mediocre first half to an adventure worthy of its pedigree. I'll keep an eye on AR-K's upcoming episodes and maybe I'll have the good fortune to erase my work here and tell you how badly you need to play this game. For now, though, I wouldn't.
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25 of 28 people (89%) found this review helpful
9.7 hrs on record
Posted: January 16
ARK is an episodic point and click adventure quest. Game tries to revive that old quests genre charm. Adventure of the game set on a space station inhabited by humans and aliens alike. It’s the age of interstellar travel. The world itself is also fascinating filled with all sorts of technology and aliens of different species which is very appealing to me since I’m a big fan of sci-fi genre. The result is certainly very smooth and polished presentation of the setting and the characters. Great audio, with the voice of the protagonist Alicia voice being amazing and hot. In the role of this beautiful girl of the future we live on a giant space station called AR-K, moving within the AR-K, talking to citizens, solving puzzles and of course party hard. She is in college training to be a journalist after being expelled from the police force because of a mysterious sphere was found in her possession. Like most good democracies everyone freaks out about this and she is disgraced and forced to leave the profession she loves, by being charged with a crime of stealing that sphere device. Game starts with Alicia finding herself waking up after a night of wild party and a wicked hangover. From here it is up to you to uncover the conspiracy surrounding the sphere and what it has to do with you. Story can sometimes surprise and amaze you with outcome of your actions and dialogues maintain a healthy dose of sarcasm and often of craziness. My wife and I really enjoyed playing it together, episode one was her favorite, though I liked them all the same.
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18 of 25 people (72%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: February 22
I have mixed emotions on this one. I just finished playing thru what is currently out (Episode 2). Game shows a promise with the story, but it is very short and has plot holes. There should be more development of the story here. Also the logic in places leaves A LOT to be desired. I have certainly played worse games, but not recently made ones. That said I can't just say pass this one by altogether. It needs some love and attention in places but the story has an interesting hook if they can clean it up.

I can't recommend the game as it currently stands but will revisit this in a few months once the rest of the episodes are out and some more bug fixes made.

Positives:
  • Interesting story that I would like to see where it goes
  • Nice looking graphics
  • Generally funny
  • Engaged developers

Negatives:
  • Controls are non-intutive, particularly in the first episode. They really need a tutorial if the are leaving as is.
  • Story is illogical in places, particularly in Episode 2.
  • Game requires certain actions completed in a certain order.
  • Bit buggy still, had to restart game twice due to missing brick.
  • Hyper-sexualized lead. There is no reason to have her drawn/animated the way she is and it actually detracts from the game. I found this last part bad enough to the point of being offensive. I recommend the developer rethink their target audience for this game...it isn't teenage boys that play most point & click adventures so there is no need to have a lead with painted on clothing that sways as she walks.

Unfortunately I don't expect them to correct the last point at this stage of development and that is a shame. I like the story as laid out and will give it another chance once more comes out but this certainly needs some work.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: February 1
Decent game, with some flaws that should not bother you overly much.
If you're a fan of point n click adventures this one is pretty decent. It has a captivating story with some decent dose of comedy integrated into it.

Not all chapters are finished yet, but those that are have been made available in a number of languages.

Pros:
- Graphically pleasing.
- I got this game for free.
- Entertaining story.
- Steam trading cards and achievements.
- Developer is friendly and open to feedback - if you find any bugs let him know.

Cons:
- Unpolished. No tutorial or proper help system to explain the interface. (like dragging stuff on top of each other / opening your backpack and being able to ask npcs about each other)
- Walking is slow and zone exits are not clearly marked.
- Without a guide you're going to get stuck due to the above issues.
- Spelling errors integrated into the video system are hard to fix.
- Over 3 GB while it could be much less.
- Not all chapters are finished yet.

Bottom line, if you're a fan, get it.
But, I recommend waiting for a 50% - 75% discount at least, as you won't get more than 10 hours of playtime out of it and there's no replayability for this kind of game.
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6 of 8 people (75%) found this review helpful
3.8 hrs on record
Posted: March 18
I like the resurgence of quest genre, and the game is one of.

The game is quit simple. I mean, there are only simple activities which can be solved via mouse-brute-force. Likewise, the content is not so big, maybe 10-20% of one Space Quest V, and without little puzzles. Developers go on with the content (here are only 2 episodes, and they're going to add 2 more).

The story is intrigued (I like it). The ambience and style definetely is for teenagers, and style is quite strict and you can feel the uniquness of the game and joy.

I'm looking forward to the next two episodes. I hope that they will be enriched.

If you remember good old quests, you should like it.
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