A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Very Positive (110 reviews) - 88% of the 110 user reviews in the last 30 days are positive.
Very Positive (2,172 reviews) - 94% of the 2,172 user reviews for this game are positive.
Release Date: Jul 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (22)

July 23

Patch 0.715a is out on Frontline!

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: Everyone's invited


Support Utility Skills yo!

This is one of those real Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!


The Utility Skill prototypes have arrived! There are nine of them: three defensive, three offensive and three regular ol' buffs!

The utility skills differ a bit from regular skills in two ways: first off, they have no charge levels, meaning they will cast at full power with a tap of the button. Second, they only need three skill points to reach max level. We did this to make each level a bit more worthwhile, since unlocking charge levels is no longer the main goal with leveling. Also, it makes it so it's a bit more viable to skill for full support playstyles. It makes the support skills a bit less of a "silver point dump", but we're considering other mechanics for that instead!

Our hopes with these skills are not only to allow for people to go for supporting playstyles (buffing friends, debuffing enemies, crowd control, etc) but also to add more options for tweaking play styles in single player.

Now we'd love to hear your feedback on all sorts of things! Please share both if you dislike something, or if you enjoy a skill! Is the skill satisfying to use? Is it nice visually? Is it confusing? Does it seem too weak or too powerful?

For us to be able to evaluate the feedback properly, remember to add the circumstances when you played! Such as if you played alone or with friends, where you were fighting and if you were under- or overleveled compared to the enemies!

Something to note: This patch does not include some of the Utility-related talents we've planned. These include talents that heavily reduces EP cost when casting many buffs in a row, for example, and they will primarily make it more viable to play a full support. Right now managing EP for such play styles is a bit too tough!

Patch Notes

  • The real Utility Spell Page has been added! (formerly known as 'Support')
  • Most importantly, you can now do a new emote by typing /annoyed
  • The Haste and Protect spells have been removed (if you've put points in them, they've been refunded)
  • If Marino runs through a player during the chase sequence, the player will get shoved away instead of just run through
  • Santa Fae now counts as a safe zone and entering it refills HP and arrows
Bug Fixes
  • Naniva's introduction banter with Bag is back after disappearing a few patches back
  • Quinton no longer keeps his quest update icon if you don't talk to him when returning with Amalet
  • Tai Ming's second zone's farming spot now properly counts statues as active enemies when deciding whether to add more respawns
  • When defeating Freddy and Teddy on the bridge, the fist one defeated no longer 'bonus twirl' when the other faints
  • Housing: You can no longer confuse the Carpenter to give you a couple of billion lumber and some pocket money to go with it
  • Housing: Entering and exiting the housing menu quickly while moving Miki's ball no longer create multiple copies of her

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll see what we'll do with the Utility spells based on all of your feedback! I imagine we'll be tinkering some with effects and numbers based on what comes up during testing. Whenever the spells are ready, we'll move on to the giant balance overhaul (called "Skill Balancing" in the list below)!

The current list of non-story content:
  • Player Housing Done!
  • Support Skills (< Here we are!)
  • Skill Balancing
  • Arcade Mode Updates
  • Skipping quests completed in multiplayer Done!
  • ...and other stuff!
35 comments Read more

June 27

Patch 0.710a (Housing) is out on Stable!

Patch Info

Recommended Level: anyone who's gotten past the first dungeon can build a house


This patch brings the housing stuff (and some other changes) to Stable! For Frontline players, there's nothing new to see - this is basically 0.708b.


Carpenter and Kim, now bringing not-very-affordable housing for everyone!

The housing system ended up with the following features: ~150 items to decorate with, you can expand the house to be roughly four times the size of Evergrind City (if you've got a million gold or so to spare), you can save & load houses and you can adjust lighting for each room.

While the housing tools are feature locked for now, we'll of course keep adding furniture to fill up your houses with!

To get the house, talk to Carpenter and Kim in Evergrind City (they're next to the school).

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

The current list of non-story content:
  • Player Housing Done!
  • Support Skills (< here we are)
  • Skill Balancing
  • Arcade Mode Updates
  • Skipping quests completed in multiplayer Done!
  • ...and other stuff!

Support skills!

Or, as we'll most likely call them... Utility Skills! We've already had a meeting at our local burger joint where we went through forum discussions and outlined what we wanted to achieve with the skills, and we also picked out 8 skills to create prototypes for.

We'll give a more thorough rundown of the skills before the next Frontline patch, but here are some key points:

* No skill should be useless in single player, meaning no ally-only spells

* The skills should be powerful enough to make an impact matching the EP investment

* The skills should not be more powerful with 4 allies than with 2 allies (or no allies)

* I'll rip this bandaid off right away: there will be no healing spells, but for the protective supports we'll experiment with a barrier spell that can block damage

* Utility skills will have 5 levels, and no charges - they are made to be cast quickly. This helps both solo players, who can incorporate utility spells easier in their gameplay, and also "full supports" who can cast the spells quickly on multiple friends

As always, nothing is set in stone and we'll see what changes and additions that are made based on feedback from you guys! Stay tuned for more detailed info on the skills!
43 comments Read more
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About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features

  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space

What Curators Say

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