A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Recent:
Very Positive (64 reviews) - 90% of the 64 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,802 reviews) - 96% of the 1,802 user reviews for this game are positive.
Release Date: Jul 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!”

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Add the housing system, where you can furnish your player home with fancy loot
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (11)

July 1

Patch 0.660a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience

Summary

Well, this took longer than we had anticipated (something completely unheard of in game development)! The first part of Tai Ming is here, and the "dungeon" concept introduction and some of its enemies can now be experienced.

Details

Uploading this patch is a mixed bag of feelings, because I do feel it's quality content, but holy heck did it take a long time to deliver on. This was partly due to the roughly 2-3 weeks of personal disasters in May, but mostly it's just because this temple is so work intensive we would've been executed on the spot if we pitched it to a publisher.

I'd say there's roughly 30-40 minutes of content there, if you play the game like a normal person (dying once or twice, watching the cutscenes but not talking to everybody). If you enjoy the combat, you can probably get a lot more by replaying the area on Hard and fighting in the garden. The enemy compositions haven't been this brutal since Pumpkin Woods!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taimingreset will reset the entire zone except for the non-story related chests.

NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, stay on the Stable update branch!

Also note: There are several items that will be craftable with the items dropped by the enemies, however, the recipes aren't in the game yet! Stay tuned.

Here are the tiny, tiny patch notes:

Additions
  • The first part of Tai Ming is now available!
  • It should now be possible to use Turkish special chars in translations
Changes
  • Shadow clone's shadows no longer cuts through environment (boxes, bushes, etc)
Bug Fixes
  • Fixed a common out of bounds bug in Mount Bloom
  • Shadow Clone particles no longer appear if the player is invisible

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll keep working on the second area of the temple (it will be divided into three parts, each with its own boss battle), and update the game as soon as it's ready! I hope we'll be able to bring it to you quicker this time around, since many of the systems and enemies are in place, but in this business you never know what curve balls are waiting around the corner.

69 comments Read more

March 31

Patch 0.650 is out on Stable and Frontline



For Frontline players, there isn't much to see! You received this update yesterday.

For the Stable branch players (if you have no clue what I'm talking about you're on Stable), this update should add something like 45-60 minutes of main story, and about as much optional content. It takes you through Mt Bloom, and ends just before the next "temple"!

It should also add an improved translation support for all languages, but most notably glyph heavy ones (Chinese, Japanese, Korean).

If you're having severe issues with this new patch and just want to play, the previous Stable build has been archived and can be accessed under the beta tab in the game properties on Steam!

Patch Notes

For stable users, complete patch notes can be read by checking out these two threads:

http://secretsofgrindea.com/forum/index.php?threads/version-0-611alabama.6158/

http://secretsofgrindea.com/forum/index.php?threads/frontline-version-patch-0-612d.6361/

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll go back to Frontline, and work our way through the next temple: Tai Ming! We're not 100 % sure how we'll approach the Frontline updates during the temple, but Temple of Seasons was divided into three separate updates, and it's quite likely we'll do something similar for this one. Stay tuned!

38 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (64 reviews)
Overall:
Overwhelmingly Positive (1,802 reviews)
Recently Posted
Kapimozr
24.0 hrs
Early Access Review
Posted: August 30
I played the demo through, sat on it for a day, and decided I absolutely should buy the game. It seems inspired by games like Link to the Past (one of my favourites) and has a similar feel to it. I like that there is a lot of depth to characters, though if you go for a plain 1h or 2h fighter you'll probably end up with a sort of samey character as you level up all of the 1h or 2h skills. That said, there are tons of options for combinations with various kinds of magic and skills, though I would like if leveling up skills had more of an effect than 1-2% at a time for most of them, to further increase character diversity.

The depth is very good in that there is a lot to do with your character, but not in a confusing way. I was surprised when I found out you can also level up pet skills to further increase stats, and collecting monster cards also gives solid bonuses. Looking back, it doesn't seem very complicated now that I've played through the current game a couple times, because it's easy to understand. If you want to play through the game just mashing the attack button, that's fine (it will be really hard though), but you also have the option to level your skills in such a way that you can set up crazy combos and blow everything up. The combat later on gets exciting enough that it's fun even to grind mobs looking for the card drop, both against the easy mobs and hard ones.

If you like the demo, and are willing to pay for a promising early access game, I recommend it. The game feels very polished, it's just a tad short at the moment (~8-10h to get through the story mode)
Helpful? Yes No Funny
COMRADE VDOVICHENKOV
19.4 hrs
Early Access Review
Posted: August 29
Many reviews note that this game is a ripoff and has slow development. And frankly, yeah, it's been in development forever. There is a dev blog and it is updated fairly often but there is still a lack of justification for the length of time it's taken to complete the game.

That aside, this is not like other early access games. This is a really, really well-made game with a lot of content already in it. There is clearly a lot of love that went into this game down to the sprite animations, the little cutscenes, puzzles, and gameplay itself. I went through the main portion of the content in 15 hours and beyond that there's achievements and arcade mode which is insidious and takes forever. Co-op is really fun and unique especially considering most games don't offer it, ever.

This was without a doubt worth the $15 even unfinished. I loved playing this game and I was instantly addicted. It's extremely refreshing to see quality of this magnitude with indie development. And yet, what's disappointing is the lack of additions in such a length of time. This game has a colossal amount of potential to be even more than it is right now.

If you're okay with 50% of a game and 10-15 hours of gameplay, you won't regret purchasing it.
Helpful? Yes No Funny
Korintheblack
13.5 hrs
Early Access Review
Posted: August 28
Apparently, from what I've been told and read, that this game has been in development for 5 years.

I come back to the game a year after I beat the content of the game and all that's been added is a few pages of dialogue and a new "dungeon". Took me about an hour or so to bust through the new additions, then I spent some time in arcade mode.

So... Let's do some simple maths ('Cause I don't know how to do much else concerning maths);

~1 hour of story content = 1 year of development.

Game looks to be about 30-50% "complete" in its story. Wouldn't be surprised if the devs skimped a bit just to release a "full product" in a few years.

Let's take a look at, say Cave Story. Took a guy 5 years (during his spare time, also in college and working a full time job) to make this game. Game's a masterpiece in its genre. Polished and perfected.

Let's also assume that the 3 devs (I dunno if they hired anyone else, doubt it though) are also on this same schedule. Spare time working on the game only. 5 x 365 = 1826. 1826 / 3 = 608.733333~

That's just shy of 2 years in development for a completely finished product if 3 people are on the workload in an an equal capacity. So why has it taken 3 people 5 years to do the same amount of work as 1 guy? Why is the development of this game so slow and awful?

I shall pose an answer for you in the form of a question; Say you pay someone upfront, the full price of the cost to put a roof on your house. What is the motivation to actually do the work? What's stopping this company from driving in a single nail per day and then calling it quits? They already have your money, why continue with the job at all?

Early Access is just... A bad business model in its current form. It's not bad for the business, that's for sure, as games like Starbound and this one will attest to. It's bad for the consumer, and for some reason the consumer just laps this garbage up like it's some sort of ambrosian nectar of the dev-gods. There really needs to be some sort of time-limit (One year at the most, 30 days after the deadline to clean up) for games to either finish their development and release a full product, or start refunding all purchases completely.

As it stands, there's absolutely no reason for anyone to ever pull "Early Access Game" from their pages it's basically free money for a tech demo and a couple of lines of "story" to sate the spasms of frothing, ADD-rattled fans.

Gaming has fallen so far, and I hope for another crash.
Helpful? Yes No Funny
tatTriggered
0.4 hrs
Early Access Review
Posted: August 28
This game is a scam. Five years in development and less than half done. Weekly dev blog updates reveal no progress is ever made. This listing exists only to scam money from customers. This game will never be finished.
Helpful? Yes No Funny
yan.chunked
12.0 hrs
Early Access Review
Posted: August 28
This is one of the best games I've ever played. And it's not even finished.

No wonder it's taken so long for the small (3 person) team to develop. Every inch of this game is beautifully designed and animated. The dialogue is fresh and interesting, and actually funny! The combat system is fun and allows for a surprisingly deep amount of customization and specialization particularly in coop play. The monsters are all unique and have well-designed AI and combat patterns.

The story and the world is the best part. It's completely immersive, colorful, and filled with life. Very few games, even AAA open world titles, create a world that you want to explore as much as Grindea. A sense of adventure is in the air. One thing is clear. The developers have made this game with LOVE.

To any old Maplestory players: buy this game and when you finish it you'll have TWO games that will physically pain you to remember because nothing will ever feel the same.
Helpful? Yes No Funny
PvtKowalsky
6.5 hrs
Early Access Review
Posted: August 27
One of the games you must Have ! Highly Recommended.
Helpful? Yes No Funny
MOZ
17.2 hrs
Early Access Review
Posted: August 27
8/10
A solid game, considering as of August 2016 it's in Early Access. What do you get for 10.99? You get a modern retro looking rpg clearly inspired by the SNES era, with the option to play solo or with up to 3 friends with either keyboard or controller (I recommend you use controller). The gameplay is captivating: the boss battles especially are well crafted and not to mention very challenging. These battles do a good job of incorporating the co-op aspect although the battles are almost as fun solo, albeit slightly easier.
The world has a variety of locations and each is unique both in visuals and inhabitants. The music and sound effects are excellent. The story is funny in parts but not the main attraction. Where the game really shines is with its weapon and class systems. There are lots of attacks to use whilst in combat using a range of melee weapons, magic and specials. The game constantly allows you to level up skills and gain new ones. Like in most games from this genre, you have the choice on which skills you'd like to focus on more, for example making your character's health high so you can act more as a tank, rushing into swarms of enemies whilst a friend attacks from afar with magic or a bow. Improving your attacks is rewarding and, in my opinion, is one of the most enjoyable aspects about Secrets of Grindea.
Quests involve puzzles, exploration and quite a bit of reading (obviously, although cutscenes can be skipped). Overall it is a great game that is easily woth its price.
The only negatives would be: it has a mediocre story and missed the oportunity to make pets aid your character in battle (instead they just follow you around and that's it).
Helpful? Yes No Funny
D3V1LB0Y
3.7 hrs
Early Access Review
Posted: August 26
Reminds me of Zelda link to the past.
Helpful? Yes No Funny
allhollows415
3.4 hrs
Early Access Review
Posted: August 24
Exactly what I've been looking for from a modern 2d RPG. It blends old school aestheics with modern depth. 10/♥♥♥♥ing 10
Helpful? Yes No Funny
Poop-Loops
20.9 hrs
Early Access Review
Posted: August 23
Worth it for $15 the way it is now, but I guarantee you're going to go "What! AWWW!!!" when you do get to the end.

The story is lighthearted and has a lot of humor thrown in. I found the dialog between characters to be fairly high quality, meaning nobody just wrote "This guy are sick" and hit Enter, it shows that thought was put into everything.

This is especially true for the animation. From screenshots you'd think this game has SNES-quality graphics, but when you look at the animation, you'll see how much work was put into it and how obvious it is. The animations have a high framerate and are very detailed.

Combat isn't too bad. More skill-based than you'd think for something titled "Grindea". There's a lot of grinding, but you can't just faceroll through bosses by leveling up.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
Recommended
41.9 hrs on record
Early Access Review
Posted: August 15
I bought this game so that my girlfriend and I would have a game to play LAN co-op together. It was a completely blind purchase and I am so happy I did it. The game has so much to see even in it's early access state. With a fun combat system, great story content, well thought out dungeons, loot driven crafting and a ton of replayablility via arcade mode, this game actually shocked me with how much they packed in. I have to say I was a tiny bit skeptical at first. The title alone might make people not want to take the game seriously. It successfully walks a fine line of being a great RPG and being a self aware parody or classic RPGs.

Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
20.4 hrs on record
Early Access Review
Posted: August 11
This game is not only beautiful but very fun, it is really well made and i love it. i have played this game for a while and i love the fact that it is still being worked on. this adds the effect of surprise for me, i love this game and i hope it never stops.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
20.9 hrs on record
Early Access Review
Posted: August 23
Worth it for $15 the way it is now, but I guarantee you're going to go "What! AWWW!!!" when you do get to the end.

The story is lighthearted and has a lot of humor thrown in. I found the dialog between characters to be fairly high quality, meaning nobody just wrote "This guy are sick" and hit Enter, it shows that thought was put into everything.

This is especially true for the animation. From screenshots you'd think this game has SNES-quality graphics, but when you look at the animation, you'll see how much work was put into it and how obvious it is. The animations have a high framerate and are very detailed.

Combat isn't too bad. More skill-based than you'd think for something titled "Grindea". There's a lot of grinding, but you can't just faceroll through bosses by leveling up.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
24.0 hrs on record
Early Access Review
Posted: August 30
I played the demo through, sat on it for a day, and decided I absolutely should buy the game. It seems inspired by games like Link to the Past (one of my favourites) and has a similar feel to it. I like that there is a lot of depth to characters, though if you go for a plain 1h or 2h fighter you'll probably end up with a sort of samey character as you level up all of the 1h or 2h skills. That said, there are tons of options for combinations with various kinds of magic and skills, though I would like if leveling up skills had more of an effect than 1-2% at a time for most of them, to further increase character diversity.

The depth is very good in that there is a lot to do with your character, but not in a confusing way. I was surprised when I found out you can also level up pet skills to further increase stats, and collecting monster cards also gives solid bonuses. Looking back, it doesn't seem very complicated now that I've played through the current game a couple times, because it's easy to understand. If you want to play through the game just mashing the attack button, that's fine (it will be really hard though), but you also have the option to level your skills in such a way that you can set up crazy combos and blow everything up. The combat later on gets exciting enough that it's fun even to grind mobs looking for the card drop, both against the easy mobs and hard ones.

If you like the demo, and are willing to pay for a promising early access game, I recommend it. The game feels very polished, it's just a tad short at the moment (~8-10h to get through the story mode)
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2 of 3 people (67%) found this review helpful
Recommended
39.8 hrs on record
Early Access Review
Posted: August 6
Best pixel art style game since Terraria!
7/10 Smiles - Slightly buggy - In my opinion you should start with one skill crystal and orb.
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Most Helpful Reviews  Overall
350 of 387 people (90%) found this review helpful
6 people found this review funny
Not Recommended
45.4 hrs on record
Early Access Review
Posted: May 12
Let me qualify here, I like this game quite a bit and I think it does deserve all the praise it recieved. So why the negative review? Well for one, Steam doesn't give me the option to have a neutral review, and two I want to give potential buyers some reasons as to why they wouldn't want to buy in. Most of the negative reviews don't really do that, at least not in detail.

I've been following this game for a long time, a lot of love has gone in to its development, and it really shows through the quirky spritework. The problem with the development is that it's just been so painfully slow that I can't recommend spending $15 on it at this point, because the desire to check back in after a few months when nearly nothing new has been added fades away after over two years; and that's how long I've had this game. It was first released for beta purchase around April 1, 2014.

Over the course of two years, the story has essentially gained one new dungeon (of which there was only one before) along with a marginal amount of content that shows this game is going to be in development for many more years. The content that's there is good, sure, but it's not so stellar as to justify playing through the story more than once or twice.

The real mode that seems to add playtime to this game is its arcade mode, which is roguelike in nature, and requires a good understanding of enemy/boss patterns to do well in. Players play through two floors representing each area in the story mode, complete with enemies from said area, and have no chances to heal except at the end of each floor. Despite having numerous floors and all of the enemies from the story mode, it's pretty light on content in terms of roguelikes. There are unlockables and such, but they only give minor advantages, and as a result adding more floors to the mode seems kind of pointless in its current state. Even after over two years of going back to this game I struggle to reach the 7th floor of what must be over 14 at this point. There isn't much incentive to bother trying to reach those floors either.

So should you buy this game? Well that depends on how patient you are. After two years I'm pretty burned out and don't see myself playing this game for a long, long time. If you think you can wait for what could be 5 years to play a finished product and want to support the developers, then by all means get this game. If not, keep an eye on it and pick it up a few years down the road when it has a more justifiable amount of content to offer.

Edit: Thanks for all the support guys, since this review got so much attention I want to add a little more.

If you're worried about spending $15 on a game that won't be finished, don't be. This game is a safe buy in my opinion. Even though the development has been very slow, it has been extremely consistent and the team behind this game definitely has what it takes to finish the job. Secrets of Grindea has been in the works since 2011, and the quality of the content in it has only improved since. Their dev blog has a weekly recap that is posted nearly every week without missing a beat. So if you're interested, definitely keep an eye on this game, because it is one of the better early access titles out there, despite the slow development speed.
Was this review helpful? Yes No Funny
109 of 119 people (92%) found this review helpful
56 people found this review funny
Recommended
25.8 hrs on record
Early Access Review
Posted: July 18, 2015
Let me start off by saying if you think this game doesn't have grinding in it...then seek help. There are people who care about you and don't wish to see you go down this path (not me per se, we've only just met. But I'm sure there are people who love you very much. Like your grandmother or that neighbor with the nice rack. Anyway, I'm going off topic here).

Secrets of Grindea is a tongue-in-cheek RPG that draws heavily on the nostalgia of games like Secrets of Mana, Zelda: Link to the Past, and Illusion of Gaia. The sprite animations and colorful backgrounds mimic classic 16-bit games and go well with the fluidity of combat. NPCs are prevalent in towns and in the overworld to the point where the world does not feel empty and that their character is not some lone warrior living on a planet full of monsters (though that sounds like an awesome game idea. Dibs). Each area has its own unique feel that you will hopefully enjoy because the aforementioned grinding will have you staying in one area killing the same enemies for drops.

The combat is extremely straight forward where your basic attack is spamming one button or having a charged skill where you hold and release one button. Let me go on record to say that I do not think this is a bad thing. Sure, you won't be chaining attacks that culminate in your wooden sword hitting with the power of a tactical nuclear device, but you will be unlocking and upgrading skills that define the way you, the player, wish to play. The skills are limited (for now I hope) to a 1 handed skill set, 2 handed skill set, and a magic skill set. The player is able to mix and match these skills however he or she wants and has the option to refund some or all of the skill points that were spent by spending gold (this is done in the menu rather than with an NPC). There is a bow the player can get from a sidequest but so far doesn't have a dedicated set of skills to leveling up the damage.

The story is pretty straightforward for an RPG of the era it emulates: You are a guy or gal that wakes up, is handing a magical bag that can hold anything without weight restrictions and are sent out to become a renowned member of the "Collectors". It seems, from the start, that these "Collectors" are a bunch of people that go out and collect cool, rare things. It is all very prestigious. And dangerous. And sexy. Seriously, so far every NPC that isn't a Collector is jealous of you. Normally one would have to buy seven sports cars and have an attractive life mate to get that kind of recognition. This game hands that to you right off the bat (Disclaimer: The developers of this game will NOT buy you cars nor introduce you to hot people for a hook up).

My main concern with the game is that it seems too short and I say that knowing full well that not all the features in the game have been implemented; this is not the reason that I feel the game is too short. The in-game journal keeps a record of all the enemies in the game and what they drop when killed. Enemies you haven't killed yet appear in the journal as silhouettes. Upon counting (yes, I did a math) I found that there are only about thirty (30) enemies total in the game including boss enemies. This, in my opinion, is a low number which may make gamers shy away from the game. An increase in not just the number of potential enemies but different types of enemies will add more variety to the grinding while still keeping the player's interest high. I eagerly await the areas that have not yet been implemented to the game.

Now, I'm not going to end this review by giving the game a number based off of 5 nor 10 nor 325745456415 (<--- not sure what this number is. It just punched my Numpad to come up with something ridiculous). I will end this review with just a few simple words:

I enjoy this game.



I hope you enjoy it too.
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80 of 81 people (99%) found this review helpful
3 people found this review funny
Recommended
29.2 hrs on record
Early Access Review
Posted: December 25, 2015
Where to begin. This game is as advertised. It's a game similar to Secret of Mana (SNES), Crystalis (NES), Zelda-esque, Final Fantasy Adventure (Original GB) and many other old RP games.

You can customize your character physically by gender, colour of your clothes, hair style and colour, and name. Additonally, you get a vanity part for your hat, face, weapon, and shield.

The gameplay is very nice, you can be a full warrior, full mage, whatever you want to be; a combination if you want. Although, being a healer is not an option.

This is a beta game, it's not complete, from my estimation it's a little near half done, if that.

You can play cooperatively, over the internet, using your steam friends list or direct IP! This is awesome!

You grind in the game, if that wasn't obvious. (What old school console RPG didn't have you grind? It's part of the fun!)

The transition between keyboard and controller playing is seamless, you just start using your keyboard and it swaps to keyboard mode, you use your controller, it swaps to controller mode. I found this particularly great!

The host of the game's save file is progressed in the story, however - if you're not the host - you keep everything you gained. You simply have to play through the story (by hosting or single player) to go through it. The rewards though, you do not acquire again, you already have them! :D

This is an awesome game! As far as I'm aware only three people are working on it and they're from Sweden. They have me as a fan. The sprite animation is awesome, the artwork for the avatars is great and expresses much emotion, and the game looks very polished for a beta that is not even half done!

I used to pay $50+ US dollars for games like these, and wait years for the next to come out. I love the game very much, and I haven't even started exploring the Arcade Mode.

tl;dr - Buy this game if you loved Secret of Mana or any similar games on the console or PC. Especially if you want to play it co-op with friends over the internet!
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64 of 69 people (93%) found this review helpful
1 person found this review funny
Recommended
310.0 hrs on record
Early Access Review
Posted: July 13, 2015
To review this game is to review it in two parts.

Story Mode: An amazing adventure akin to the days of Secret of Mana, Sword of Mana and Seiken Densetsu 3. Quick swordplay with an oldschool-meets-polish aesthetic that's filled with charm. Combat is quick paced and - with over 20 skills and spells with multiple charge levels, along with 30 talents - more or less unique for every character made. Every attack, skill and spell feels as if it has weight behind it for a thoroughly satisfying brawl through hordes of monsters and challenging bosses.

The story is serious at times, tongue in cheek in others without outright resorting to cheese. There's plenty of side-quests, mini-games and collectables, but contrary to the name no grinding appears to be necessary. The shield is as relevant to the gameplay as the sword is, every attack can be blocked if you know the exact timing, reminding me of the days of 'Timed Hits' from Super Mario RPG and Final Fantasy 8.

The music is beautiful, the characters well written to make you love or hate them, I can't say enough good things about Story Mode. The only shame is it's incomplete, but between pet taming, treasure hunting, fishing, card collecting, playing with 4 player online co-op and duking it out in the arena, there's more than enough content to keep me busy between updates.

Arcade Mode: All the rules from Story Mode no longer apply, Arcade Mode feels like an entirely different game. Less Secret of Mana, more Binding of Isaac. You start in an empty plain and delve within a randomized roguelike-esque labyrinth. Each room is different every time, filled with traps and all manners of enemies or bosses not present in Story Mode. HP is precious, mastery of skills, spells and shielding is required.

Arcade Mode is perfect for sinking endless hours into as you try to go deeper and deeper into the labyrinth, gaining points and essence to level up and expand your town, unlock new NPCs to aid you, take on quests for rare and unique loot not found anywhere else. Skills and spells are best experimented with in here to see which build suits you best. With friends it's harder, but with 4 people on screen the monsters barely stand a chance once you hit your groove. The online leaderboards for Arcade Mode help to give it even more replay value by trying to do better than your friends or complete strangers to try and hit #1.

If you have any doubts whatsoever, try the demo. With an hour of Story Mode gameplay, several hours of Arcade Mode and co-op bundled into the demo, it's a great teaser for what to expect moving forward.

Tip: Opt into 'Frontline' by selecting SoG in your library if you want quicker updates. The normal version receives slower updates, but your experience in the game will be much smoother.
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57 of 59 people (97%) found this review helpful
9 people found this review funny
Recommended
39.4 hrs on record
Early Access Review
Posted: August 3, 2015
This review is based on the game in its current state at the time of posting and is completely my opinion. Yours may differ to mine. I also only really played the story mode and did co-op.

Secrets of Grindea is an action RPG with a major focus on the story and meticulous detail worked into its environments and graphics.

I just completed everything in the Secrets of Grindea that is currently available in the version out at this time and I have to say that what they have so far is fan-bloody-tastic.

Things I liked
  • Fantastic pixel graphics with fluid animations that make me say "wow" in some circumstances
  • An interesting story with creative sidequests and lovely characters
  • Hats and lots of them. I'm a Team Fortress 2 man and I found the choice of hats to be most adequate.
  • The plethora of references. I won't spoil any of them, but they're there.
  • The soundtrack consisted of fantastic tracks that all matched their locations in game. Not a single track sounded out of place in this game.

Things I didn't like all that much
  • The story was a bit short. But that can be attributed to the fact that it's in early access.
  • The limited supply of weapons available was quite disheartening as I found myself wielding the most powerful one-handed sword in the game about 1/2 of the way through the story with not much choice on what else to use.
  • Player customzation is unfortunately incredibly limited with the only changable things being colour of clothing, hair style, hats, and facewear. I found myself yearning for a dress but was sadly stuck with my adventurers outfit. I don't want efficieny, damn it, I want to look fabulous!

Overall after I played through and 100% completed the game with a mate of mine we both left with a feeling of satisfaction and the desire to one day return to Grindea when more content is released. What I'm trying to say is buy the game already. It's worth it.
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