A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Very Positive (47 reviews) - 91% of the 47 user reviews in the last 30 days are positive.
Overwhelmingly Positive (1,823 reviews) - 96% of the 1,823 user reviews for this game are positive.
Release Date: Jul 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Add the housing system, where you can furnish your player home with fancy loot
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (11)

July 1

Patch 0.660a is out on Frontline!

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience


Well, this took longer than we had anticipated (something completely unheard of in game development)! The first part of Tai Ming is here, and the "dungeon" concept introduction and some of its enemies can now be experienced.


Uploading this patch is a mixed bag of feelings, because I do feel it's quality content, but holy heck did it take a long time to deliver on. This was partly due to the roughly 2-3 weeks of personal disasters in May, but mostly it's just because this temple is so work intensive we would've been executed on the spot if we pitched it to a publisher.

I'd say there's roughly 30-40 minutes of content there, if you play the game like a normal person (dying once or twice, watching the cutscenes but not talking to everybody). If you enjoy the combat, you can probably get a lot more by replaying the area on Hard and fighting in the garden. The enemy compositions haven't been this brutal since Pumpkin Woods!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taimingreset will reset the entire zone except for the non-story related chests.

NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, stay on the Stable update branch!

Also note: There are several items that will be craftable with the items dropped by the enemies, however, the recipes aren't in the game yet! Stay tuned.

Here are the tiny, tiny patch notes:

  • The first part of Tai Ming is now available!
  • It should now be possible to use Turkish special chars in translations
  • Shadow clone's shadows no longer cuts through environment (boxes, bushes, etc)
Bug Fixes
  • Fixed a common out of bounds bug in Mount Bloom
  • Shadow Clone particles no longer appear if the player is invisible

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll keep working on the second area of the temple (it will be divided into three parts, each with its own boss battle), and update the game as soon as it's ready! I hope we'll be able to bring it to you quicker this time around, since many of the systems and enemies are in place, but in this business you never know what curve balls are waiting around the corner.

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About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features

  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (47 reviews)
Overwhelmingly Positive (1,823 reviews)
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1,306 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
14 of 15 people (93%) found this review helpful
32.4 hrs on record
Early Access Review
Posted: September 26
Secrets of Grindea
(Read on for the full review!)

Secrets of Grindea is a fantastic homage to the golden age of RPGs with a lot of modern comforts mixed in. It is very much feature complete and well polished for a game in early access, and not just features relating to gameplay mechanics, but actual activities you can occupy your time with. Campaign, a roguelite arcade mode, and co-op make for a healthy bit of longevity. Presentation is great, with good graphics, animations, and sound.

Pick it up!


+ Graphics: Clean sprites, animation, and backgrounds. Fun colorful palette.
+ Audio: Music is nice, sound cues are all reasonably distinct, excluding skill sfx.
+ Story: There's enough humor baked in to make it less pointless, albeit hit and miss.
+ Grind: Permanent buffs through card collection, tons of items, skills, etc.
+ Design: Satisfying level design, puzzles, dungeon length, progression, etc.
+ Heart: Some definite love has been poured into this product.

- Waiting: It's not finished, yet.
- Balance: Some playstyles fare better than others, but that isn't to say they aren't viable.

± Binds: Controller binding slightly limited.


Did you ever wish there was a game where you could just sit around and fish, collect, craft, fight, dungeon dive, level up, and more as you choose, with each element being satisfying, but ALSO you wanted it to be similar to games like The Oracle of Ages/Seasons in the Zelda series? Secrets of Grindea is for you! If you don't want the last aspect, go look at Stardew Valley.

Gameplay in Secrets of Grindea is simple. Interaction and weapon/skill use are on separate keys. With a keyboard, skills can be rebinded to specific keys. With a controller, skills can be swapped out inside of specific binds, you can't change the binds for shield and weapon use. Essentially, you're either interacting with an NPC, moving around, or fighting with your weapon and skills of choice. The fun comes from how many ways there are to execute these actions.

You can fish, which involves keeping a bar lined up over an icon, horizontally. It's relaxing, satisfying, and you can even fish up equipment from time to time! You can use ingredients and even previous armors and weapons to craft new armors and weapons. Talk to NPCs for fun, or quests (many of which reward skill or talent points.) Refight bosses with ease and convenience whenever you want. Fight mobs with specific spawn zones whenever you want. Respec your build and play a different way. Redo your hair and clothes, including colors. Progress in the campaign, solving puzzles and completing challenges to complete dungeons. Kill monsters and critters to try and complete your card collection, which grant permanent buffs. Capture specific critters/monsters as pets, which can be used to boost your stats. Amass wealth by selling drops you farm. Try your builds in the roguelite arcade mode. Play alone. Play with friends. Play with strangers.

No matter who you are, I maintain there is something to like in Secrets of Grindea...

Except those annoying bees.


Oh, did I mention you can do all of this while being immersed in a cute colorful world with gorgeous sprites, backgrounds, and simple fun animations? Because you totally can do that.

The screenshots should speak for themselves.


So the sound in Secrets of Grindea may be the one weak point of the game. That isn't to say it is terrible, but simply that the rest of the game is so good, it has a bit of trouble keeping up with its current implementation. You won't find yourself buried in 100 different sounds blurring together and deafening you like some games, but at the same time, the diversity of sound applied to skills and actions can be a bit unsatisfactory. If all the skills had more distinct, appealing, impactful sounds that gave them more individual identity, the game would feel a lot better, as your character would then be something more individual you can be more attached to as well. Now, all that said, you probably won't be muting the game or anything, and the music is nice, although you may end up muting that if you hang out in certain hubs a lot. On the other hand, I found myself muting the music less often than other games, because it is appropriately relaxing and/or fitting for the areas and situations they go with.


Secrets of Grindea is an RPG about variety and freedom. Oldschool gamers, adults, kids, casuals, and hardcore players can all find something fun here. I recommend Secrets of Grindea at:

Full price.
2x Full Price.
3x Full Price.
Maybe even 4x Full Price.

This endorsement approved by The Reviewers' Union,
providing better standards for reviews and reviewers.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
26.9 hrs on record
Early Access Review
Posted: October 2
Whats there is mindblowingly brilliant, but i wouldn't currently recommend a purchase simply because i feel this game deserves to be experienced fully.

Updates to Secrets of Grindea come in really really slowly, and while i love the game, i feel it should have been finished a long time ago.

When the game releases content complete, i will without a doubt alter this review to reflect that and recommend it heartily, if i haven't feel free to poke me on Twitter (Squishydew)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
8.7 hrs on record
Early Access Review
Posted: September 30
Fun classic style RPG that you can enjoy with a friend!
Was this review helpful? Yes No Funny
9 of 29 people (31%) found this review helpful
1 person found this review funny
Not Recommended
4.7 hrs on record
Early Access Review
Posted: October 1
no updates anymore. game isnt even done. it will never leave early access.

If your rebuttal is that they still release updates every 3-4 months, then clearly you have some form of autism, because: you took my words literally as if you don't understand the concept of an exaggeration or figure of speech, and/or you think the updates given every 3-4 months actually amount to enough content that the game will be finished and polished within a reasonable amount of time (subjective, yet at the rate this is going, it won't be reasonable to 99 percent of the consumers/customers), and/or you think the game is closed to being polished, which implies that you probably have down syndrome in addition to autism.
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Most Helpful Reviews  Overall
355 of 395 people (90%) found this review helpful
6 people found this review funny
Not Recommended
45.4 hrs on record
Early Access Review
Posted: May 12
Let me qualify here, I like this game quite a bit and I think it does deserve all the praise it recieved. So why the negative review? Well for one, Steam doesn't give me the option to have a neutral review, and two I want to give potential buyers some reasons as to why they wouldn't want to buy in. Most of the negative reviews don't really do that, at least not in detail.

I've been following this game for a long time, a lot of love has gone in to its development, and it really shows through the quirky spritework. The problem with the development is that it's just been so painfully slow that I can't recommend spending $15 on it at this point, because the desire to check back in after a few months when nearly nothing new has been added fades away after over two years; and that's how long I've had this game. It was first released for beta purchase around April 1, 2014.

Over the course of two years, the story has essentially gained one new dungeon (of which there was only one before) along with a marginal amount of content that shows this game is going to be in development for many more years. The content that's there is good, sure, but it's not so stellar as to justify playing through the story more than once or twice.

The real mode that seems to add playtime to this game is its arcade mode, which is roguelike in nature, and requires a good understanding of enemy/boss patterns to do well in. Players play through two floors representing each area in the story mode, complete with enemies from said area, and have no chances to heal except at the end of each floor. Despite having numerous floors and all of the enemies from the story mode, it's pretty light on content in terms of roguelikes. There are unlockables and such, but they only give minor advantages, and as a result adding more floors to the mode seems kind of pointless in its current state. Even after over two years of going back to this game I struggle to reach the 7th floor of what must be over 14 at this point. There isn't much incentive to bother trying to reach those floors either.

So should you buy this game? Well that depends on how patient you are. After two years I'm pretty burned out and don't see myself playing this game for a long, long time. If you think you can wait for what could be 5 years to play a finished product and want to support the developers, then by all means get this game. If not, keep an eye on it and pick it up a few years down the road when it has a more justifiable amount of content to offer.

Edit: Thanks for all the support guys, since this review got so much attention I want to add a little more.

If you're worried about spending $15 on a game that won't be finished, don't be. This game is a safe buy in my opinion. Even though the development has been very slow, it has been extremely consistent and the team behind this game definitely has what it takes to finish the job. Secrets of Grindea has been in the works since 2011, and the quality of the content in it has only improved since. Their dev blog has a weekly recap that is posted nearly every week without missing a beat. So if you're interested, definitely keep an eye on this game, because it is one of the better early access titles out there, despite the slow development speed.
Was this review helpful? Yes No Funny
77 of 78 people (99%) found this review helpful
3 people found this review funny
29.6 hrs on record
Early Access Review
Posted: December 25, 2015
Where to begin. This game is as advertised. It's a game similar to Secret of Mana (SNES), Crystalis (NES), Zelda-esque, Final Fantasy Adventure (Original GB) and many other old RP games.

You can customize your character physically by gender, colour of your clothes, hair style and colour, and name. Additonally, you get a vanity part for your hat, face, weapon, and shield.

The gameplay is very nice, you can be a full warrior, full mage, whatever you want to be; a combination if you want. Although, being a healer is not an option.

This is a beta game, it's not complete, from my estimation it's a little near half done, if that.

You can play cooperatively, over the internet, using your steam friends list or direct IP! This is awesome!

You grind in the game, if that wasn't obvious. (What old school console RPG didn't have you grind? It's part of the fun!)

The transition between keyboard and controller playing is seamless, you just start using your keyboard and it swaps to keyboard mode, you use your controller, it swaps to controller mode. I found this particularly great!

The host of the game's save file is progressed in the story, however - if you're not the host - you keep everything you gained. You simply have to play through the story (by hosting or single player) to go through it. The rewards though, you do not acquire again, you already have them! :D

This is an awesome game! As far as I'm aware only three people are working on it and they're from Sweden. They have me as a fan. The sprite animation is awesome, the artwork for the avatars is great and expresses much emotion, and the game looks very polished for a beta that is not even half done!

I used to pay $50+ US dollars for games like these, and wait years for the next to come out. I love the game very much, and I haven't even started exploring the Arcade Mode.

tl;dr - Buy this game if you loved Secret of Mana or any similar games on the console or PC. Especially if you want to play it co-op with friends over the internet!
Was this review helpful? Yes No Funny
63 of 68 people (93%) found this review helpful
1 person found this review funny
310.0 hrs on record
Early Access Review
Posted: July 13, 2015
To review this game is to review it in two parts.

Story Mode: An amazing adventure akin to the days of Secret of Mana, Sword of Mana and Seiken Densetsu 3. Quick swordplay with an oldschool-meets-polish aesthetic that's filled with charm. Combat is quick paced and - with over 20 skills and spells with multiple charge levels, along with 30 talents - more or less unique for every character made. Every attack, skill and spell feels as if it has weight behind it for a thoroughly satisfying brawl through hordes of monsters and challenging bosses.

The story is serious at times, tongue in cheek in others without outright resorting to cheese. There's plenty of side-quests, mini-games and collectables, but contrary to the name no grinding appears to be necessary. The shield is as relevant to the gameplay as the sword is, every attack can be blocked if you know the exact timing, reminding me of the days of 'Timed Hits' from Super Mario RPG and Final Fantasy 8.

The music is beautiful, the characters well written to make you love or hate them, I can't say enough good things about Story Mode. The only shame is it's incomplete, but between pet taming, treasure hunting, fishing, card collecting, playing with 4 player online co-op and duking it out in the arena, there's more than enough content to keep me busy between updates.

Arcade Mode: All the rules from Story Mode no longer apply, Arcade Mode feels like an entirely different game. Less Secret of Mana, more Binding of Isaac. You start in an empty plain and delve within a randomized roguelike-esque labyrinth. Each room is different every time, filled with traps and all manners of enemies or bosses not present in Story Mode. HP is precious, mastery of skills, spells and shielding is required.

Arcade Mode is perfect for sinking endless hours into as you try to go deeper and deeper into the labyrinth, gaining points and essence to level up and expand your town, unlock new NPCs to aid you, take on quests for rare and unique loot not found anywhere else. Skills and spells are best experimented with in here to see which build suits you best. With friends it's harder, but with 4 people on screen the monsters barely stand a chance once you hit your groove. The online leaderboards for Arcade Mode help to give it even more replay value by trying to do better than your friends or complete strangers to try and hit #1.

If you have any doubts whatsoever, try the demo. With an hour of Story Mode gameplay, several hours of Arcade Mode and co-op bundled into the demo, it's a great teaser for what to expect moving forward.

Tip: Opt into 'Frontline' by selecting SoG in your library if you want quicker updates. The normal version receives slower updates, but your experience in the game will be much smoother.
Was this review helpful? Yes No Funny
68 of 79 people (86%) found this review helpful
58 people found this review funny
25.8 hrs on record
Early Access Review
Posted: July 18, 2015
Let me start off by saying if you think this game doesn't have grinding in it...then seek help. There are people who care about you and don't wish to see you go down this path (not me per se, we've only just met. But I'm sure there are people who love you very much. Like your grandmother or that neighbor with the nice rack. Anyway, I'm going off topic here).

Secrets of Grindea is a tongue-in-cheek RPG that draws heavily on the nostalgia of games like Secrets of Mana, Zelda: Link to the Past, and Illusion of Gaia. The sprite animations and colorful backgrounds mimic classic 16-bit games and go well with the fluidity of combat. NPCs are prevalent in towns and in the overworld to the point where the world does not feel empty and that their character is not some lone warrior living on a planet full of monsters (though that sounds like an awesome game idea. Dibs). Each area has its own unique feel that you will hopefully enjoy because the aforementioned grinding will have you staying in one area killing the same enemies for drops.

The combat is extremely straight forward where your basic attack is spamming one button or having a charged skill where you hold and release one button. Let me go on record to say that I do not think this is a bad thing. Sure, you won't be chaining attacks that culminate in your wooden sword hitting with the power of a tactical nuclear device, but you will be unlocking and upgrading skills that define the way you, the player, wish to play. The skills are limited (for now I hope) to a 1 handed skill set, 2 handed skill set, and a magic skill set. The player is able to mix and match these skills however he or she wants and has the option to refund some or all of the skill points that were spent by spending gold (this is done in the menu rather than with an NPC). There is a bow the player can get from a sidequest but so far doesn't have a dedicated set of skills to leveling up the damage.

The story is pretty straightforward for an RPG of the era it emulates: You are a guy or gal that wakes up, is handing a magical bag that can hold anything without weight restrictions and are sent out to become a renowned member of the "Collectors". It seems, from the start, that these "Collectors" are a bunch of people that go out and collect cool, rare things. It is all very prestigious. And dangerous. And sexy. Seriously, so far every NPC that isn't a Collector is jealous of you. Normally one would have to buy seven sports cars and have an attractive life mate to get that kind of recognition. This game hands that to you right off the bat (Disclaimer: The developers of this game will NOT buy you cars nor introduce you to hot people for a hook up).

My main concern with the game is that it seems too short and I say that knowing full well that not all the features in the game have been implemented; this is not the reason that I feel the game is too short. The in-game journal keeps a record of all the enemies in the game and what they drop when killed. Enemies you haven't killed yet appear in the journal as silhouettes. Upon counting (yes, I did a math) I found that there are only about thirty (30) enemies total in the game including boss enemies. This, in my opinion, is a low number which may make gamers shy away from the game. An increase in not just the number of potential enemies but different types of enemies will add more variety to the grinding while still keeping the player's interest high. I eagerly await the areas that have not yet been implemented to the game.

Now, I'm not going to end this review by giving the game a number based off of 5 nor 10 nor 325745456415 (<--- not sure what this number is. It just punched my Numpad to come up with something ridiculous). I will end this review with just a few simple words:

I enjoy this game.

I hope you enjoy it too.
Was this review helpful? Yes No Funny
50 of 52 people (96%) found this review helpful
9 people found this review funny
39.4 hrs on record
Early Access Review
Posted: August 3, 2015
This review is based on the game in its current state at the time of posting and is completely my opinion. Yours may differ to mine. I also only really played the story mode and did co-op.

Secrets of Grindea is an action RPG with a major focus on the story and meticulous detail worked into its environments and graphics.

I just completed everything in the Secrets of Grindea that is currently available in the version out at this time and I have to say that what they have so far is fan-bloody-tastic.

Things I liked
  • Fantastic pixel graphics with fluid animations that make me say "wow" in some circumstances
  • An interesting story with creative sidequests and lovely characters
  • Hats and lots of them. I'm a Team Fortress 2 man and I found the choice of hats to be most adequate.
  • The plethora of references. I won't spoil any of them, but they're there.
  • The soundtrack consisted of fantastic tracks that all matched their locations in game. Not a single track sounded out of place in this game.

Things I didn't like all that much
  • The story was a bit short. But that can be attributed to the fact that it's in early access.
  • The limited supply of weapons available was quite disheartening as I found myself wielding the most powerful one-handed sword in the game about 1/2 of the way through the story with not much choice on what else to use.
  • Player customzation is unfortunately incredibly limited with the only changable things being colour of clothing, hair style, hats, and facewear. I found myself yearning for a dress but was sadly stuck with my adventurers outfit. I don't want efficieny, damn it, I want to look fabulous!

Overall after I played through and 100% completed the game with a mate of mine we both left with a feeling of satisfaction and the desire to one day return to Grindea when more content is released. What I'm trying to say is buy the game already. It's worth it.
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55 of 62 people (89%) found this review helpful
8 people found this review funny
45.8 hrs on record
Early Access Review
Posted: January 22
I bought this for myself and my best friend. We're using our DnD characters. I love this so much. As does she. When my birthday hits I'll buy it for another friend and you know what.....I will buy someone a coffee <3. Keep developing guys and gals. You've made my day with the wimsical game. It brought back good memories of playing resident evil together, zelda games, and animal crossing. We have fishing contests with each other, and when we summon our cute monsters we give them names. My friend's ice summon was named Baby Meta/ Baby Metaknight <3, and the cloud summon I use is named Malo. It seems my friend though has the heart of the cards as she finds them all leaving me in the dust. We'll play this game till we get 100% for everyone. Thank you so much for your hard work. You've made two best friends so happy.
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Recently Posted
35.2 hrs
Early Access Review
Posted: October 21
This game is not finished, so if you aren't into waiting for updates, it might not be for you.

That being said, this game is ♥♥♥♥ing gold. The amount of hand-crafted detail in pretty much every aspect of the game is noticeable. If you watch the dev videos on the website you can watch the guy literally hand-craft every room. As that is a lengthy process, it is going to take some time between updates, but I am into this game for the long haul. Everything it does it does with pure excellence.

If you really liked what you played so far and you have the 10 bucks to spend, I would recommend spending it on the DLC just to support the game. Being an indie developer is not easy, and these guys ♥♥♥♥ing deserve it.
Helpful? Yes No Funny
ChronyxFFS ッ
121.4 hrs
Early Access Review
Posted: October 21
I like the game, love the artstyle but i really think there have to be more then 2 support skills.
Other then that, the game is nice, quests are pretty well done and the bosses have interesting? combat styles.
Helpful? Yes No Funny
17.1 hrs
Early Access Review
Posted: October 20
Its a game that can run on my computer, so its good
Helpful? Yes No Funny
3.0 hrs
Early Access Review
Posted: October 17
I WISH I could recommend this game. Unfortunately, the story is barren and the arcade mode can be generously described as a watered down Isaac clone, and not so generously described as plain boring.

If you buy this game for the story, you're going to be disappointed.

If you buy it for the procedurally generated Arcade mode....get The Binding of Isaac: Rebirth instead.
Helpful? Yes No Funny
163.6 hrs
Early Access Review
Posted: October 17
It's fun, hard, and the story is good
Helpful? Yes No Funny
7.8 hrs
Early Access Review
Posted: October 16
The polish on this game is simply phenominal. Everything feels so bloody good and everything is beautiful to looks at.

If you pass on it because it's not done yet, add it to your wishlist so you can keep tabs on it!
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23.0 hrs
Early Access Review
Posted: October 16
I like this game, I do, but why is it still in early access? It's been a couple years since it's been in the works. It feels like it will never be completed. Also, multiplayer is the laggiest thing I've ever experienced and sometimes we lose just because it's so laggy. Occasionally, single player mode is also laggy, but not as much as online.

If the game wasn't so fun, cute, and creative, I wouldn't recommend it.
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Jealous Witch
28.6 hrs
Early Access Review
Posted: October 16
This game is so ♥♥♥♥ing incredible.

but you may need to w8 eightyears to let devs finish their game.
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Isildor •
8.8 hrs
Early Access Review
Posted: October 16
Welcome to the new expansion of the darksouls franchise: secret of grindea.


Helpful? Yes No Funny
21.0 hrs
Early Access Review
Posted: October 14
good game.
also development is waaaaaaaaaaay too slow.
Helpful? Yes No Funny