A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Recent:
Very Positive (61 reviews) - 93% of the 61 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,951 reviews) - 94% of the 1,951 user reviews for this game are positive.
Release Date: Jul 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Add the housing system, where you can furnish your player home with fancy loot
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (16)

April 29

Patch 0.700a is out on Stable and Frontline!



Patch Info

Summary

The stable is finally updated! Tai Ming is now available in all its supposed splendor, together with a bunch of quality-of-life changes for stable users, like updated world map and damage numbers.

Details

For Frontline users, the only things that have changed are an added shield built from Thorn Worm parts, as well as Kinton's arm being healed and Sizou being a bit more vague on the subject of how long Zhamla has been gone.

Frontline users might notice that their version now also says Stable, and that's because they are currently one and the same! When new Frontline content comes out, the version will be called Frontline again.

As for DRM free Humble Builds, these will come in about a week! The reason for this is that there is no automatic updates or even update notification system on Humble, meaning if there's some major bug that slipped through, or is caused by getting all the major changes all at once, the game would have to be redownload and reinstalled. Thus, we like to treat the DRM-free version as an "extra Stable" build to save everybody potential extra headaches.

Also, for those of you who have bought the OST, it has now been updated with all the new tracks found in Tai Ming! (Though at the time of writing this it's stubbornly refusing to download for me inside Steam)

Patch Notes

For Frontline users, it's just the above changes!

For Stable users, it's the combined content of several patches, and the best way to get it all listed is to go into the game, view the patch notes and press TAB to aggregate them into one giant set of patch notes. There might be some spoilery stuff in there, though!

What's next?

It's been a long time now since we've put our full focus on anything but the story. Me and Vilya had a short stint of it while waiting for Fred's boss animations, and this resulted in the updated World Map and the various new gameplay options (damage numbers, hp bars, etc).

This moment after Tai Ming is a good place for us to do more base game additions and balance changes. At this stage, players have finally unlocked the gold charges on their skills, and there is only one regular dungeon/temple left, so if we want to get proper testing done on the changes we make, we can't wait any longer!

Also, since core- and mechanics changes are usually most intensive on code, and least intensive on animations, it's a great opportunity for Fred to get a head start with the next set of enemies! He's already started working on the foes you'll meet in the next area.

A while ago we toyed with the idea of having the community vote for what features we should focus on before continuing on with the story. However, when we listed all the things we wanted to do, we realized we had such a large web of feature dependency that there wasn't as much room for change as we had hoped. The plan as of now is to implement these things before moving on with more story again:

Player Housing, Support Skills, Major Rebalancing of Combat Skills, Potion Rework, Arcade Mode Revamp, Quest Skipping After Multiplayer Completion, and Some Quests, Secrets and Treasure Maps

For more information on each of these, please have a look at this post from the DevBlog!

These things combined will likely take so long that when they are in the game, both we and you probably want us to get on with the story!

Oh, and we'll also poke a bit at the process of potentially porting the game to OSX and Linux with FNA, both for the obvious cross platform benefits, and also to combat a certain set of bugs within XNA and .NET that's causing trouble for some players.

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

51 comments Read more

April 25

Patch 0.682a is out on Frontline!

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 21-23 for the intended experience

Summary

Praise be, the sounds have arrived! This update is mostly to find any new bugs before the Stable update hits this weekend, but also adds a couple of crafting items and some new items for the shops!

Details

Fark, our sound guy, has finally slogged through the last Tai Ming batch and thus the zone is basically complete! This Frontline update is just an extra net to catch stray bugs that might've slipped through. Also, one quite rare crash bug in particular has gotten some extra diagnostics.

Apart from the sounds, two new weapons can be crafted, and a new shield will be added as the update comes to Stable this weekend! Also, the Tai Ming shops have gotten a few new items.

If you want to replay the patch, you can reset the entire zones or parts of it by using the following commands (contains spoilers, so don't read until you've finished the patch):

/taiming3reset - Resets the entire last area and puts you back in zone2
/zhamlareset - Resets the battle against Zhamla
/mimicreset - Resets the battle against the Mimics


Patch Notes

Additions
  • The whole of Tai Ming now has its sound effects!
  • Added a couple of craftable weapons made of Tai Ming ingredients
  • Added some new items to shops in Tai Ming
Changes
  • Thrown Thorn-Worms now land with a bang instead of just meekly going into their digging action
Bug Fixes
  • Fixed a bug that could soft-lock clients in the first zone of Tai Ming if teleporting away before completing it
  • Fixed a bug that could make clients jump too far into the future and disappear during the mimic battle
  • If getting a card with the Angel's Thirst equipped, the new card's ATK bonus is now added properly
  • Other players now move correctly on clients when bouncing around during Phase Shifting
  • Not-yet-living enemies should no longer display their HP-bar even with the setting Always On
  • Enemy HP Bars appear and disappear with a bit more grace with the Always On setting now

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

This weekend, the Stable branch should get the entire Tai Ming arc in one big, fat blob. Until then we'll squash any new bugs that get reported, and continue the preparations for the non-story content that lies up ahead!

Examples of non-story content:
  • Player Housing
  • Arcade Mode Updates
  • Support Skills
  • Skill Balancing
  • ...and other stuff!

We'll provide more info on what's going to come after Tai Ming when the Stable has been updated!

24 comments Read more
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About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews Learn More
Recent:
Very Positive (61 reviews)
Overall:
Very Positive (1,951 reviews)
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