A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
Recent Reviews:
Overwhelmingly Positive (128) - 97% of the 128 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,417) - 94% of the 2,417 user reviews for this game are positive.
Release Date:
Jul 13, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (26)

October 25

Patch 0.730a is out on Stable!



Patch Info

Recommended Level: everyone's invited - these improvements affect all stages of the game!

Summary

This patch brings all the new reworks, balancing and Utility skills to Stable! For Frontline players, there's nothing new to see - this is basically 0.729c

Details

The following patches have been brought to Stable:

(If you want to know more about something, click the patch name to see the relevant patch notes!)

Utility Skills - Support players can be a bit more supportey, and solo players can vary their builds more!

Rebalance Patch - Overhauled every single skill in the game, reworked some, and introduced magic weapon projectiles

Talent/Bow Patch - Introduced 21 new talents and added upgrades and charging for the bow

Potion Patch - A potion rework involving recharging flasks and a ton of new potions

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

The current list of non-story content:
  • Player Housing Done!
  • Skipping quests completed in multiplayer Done!
  • Support Skills Done!
  • Skill Balancing Done!
  • Potion Changes Done!
  • Arcade Mode Updates <-- Finally time for this one!

What's in store for Arcade Mode?

First off, we'll add Mt Bloom and Tai Ming, resulting in four new floors for people to die on!

Then we're going to rework Arcadia to be much larger and have more stuff to build. We're also going to let the player choose how to expand Arcadia instead of having it tied to total score! We'll be introducing a new currency, gold, which will exist alongside Essence. Players will use gold (which is more forgiving to obtain) for expanding the town, while essence is used as payment in some of the places built. We wanted to separate these two things to avoid players having to deal with the headache of choosing between expanding the town and, say, purchasing a new perk!

Arcadia will become roughly three times as large and feature both silly and useful things to build. Among the new buildings are:

Dojo - Train versus enemies and complete Perfect Guard challenges to earn rewards
Arena - Train against bosses you're having trouble with
Aquarium - Look at fishes you've caught!
Bank - Convert gold to essence and back
Cinema - Watch replays of your previous runs!
Player House - Your own house to decorate, like in Story Mode
Alchemist Shop - Equip potions for your run
Candy and Muffin's Shops - Make the next run harder or easier in exchange for getting more or less score
Clock Tower - Change the time of day in Arcadia (the best building)

Last but not least (well, it's probably the least to be honest) we'll add a bunch of new kinds of event rooms to the mode itself!

Cool, but what of the story??

When the Arcade Mode updates are done, we'll finally be able to go back to working on the continuation of the Story Mode adventure!
53 comments Read more

October 22

Patch 0.729b is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: Everyone's invited

Summary

Potion system rework, with a new quest and lots of new potions!

Patch Description

Potions: Old vs New System

Before, you would stack up on the potion of your choice, equip it on a quickslot, and then just spam it for what amounted to a permanent buff with close to zero effort from the player. It just wasn't a very interesting system!

With the new system, you can gain up to three magical flasks, and you can assign a potion type to each of them. When you drink one of the potions, the flask will begin to recharge, with a much increased rate as long as you're dealing damage. Only one of the flasks can recharge at the same time, so you'll have to consider that when drinking multiple potions in a row!

Which brings us to another big change: unlike before, you can now combo multiple potion buffs to create great spikes in power, but since only one potion can refill at the same time, such combos can not be used frequently!

We feel this new system gives the player a wider variety of interesting choices and trade-offs. Do you drink the always useful but fairly weak Health Potion, which takes a long time to regenerate, or do you favor aggressive potions, which refill quickly and can help you get rid of dangerous enemies?

Since these potions haven't been tested yet (except by us), we fully expect to need to fine tune some stats and durations, but even as they are we hope they will provide some interesting gameplay!

Old Potions become Pet Food

Most players didn't bother much with drinking the old potions (despite them actually being quite useful). A more popular use case was to just pour them all into your pets! Since this seems to have been an appreciated use case for the more grind-minded players, we've decided to let Oak (the guy who owns the farm in Evergrind Fields: West) follow his dream of opening up a Pet Food Shop!

So, all the existing potions in your inventories will turn into pet food, and if you've caught both the Slime and the Rabby, you'll be able to buy more pet food from Oak on his farm!

Patch Notes

Additions
  • The Potion system has been reworked - visit Remedi in Evergrind City to try it out!
  • A new NPC has come to town, and he has a potion related quest to give
  • Oak, the farmer, now has a pet food store where he sells pet food
Changes
  • Talent: Fine Taste now increases potion effect rather than potion duration
  • Quest: The story and reward surrounding Remedi's first quest has been altered - redo the quest for the new reward
  • Arcade: Upon entering a new room, players do not have collision against each other for one second
  • Pet Food: The feeding value of fish has been increased, and changed to better reflect fish rarity
  • Pet Food: A lot more of enemy drops can now be used as pet food
Bug Fixes
  • Gameplay: Dying in Arcade challenge rooms and waiting for the time to run out no longer fake-resurrects players
  • Quest: You can now turn in the Cooking Witch Candy-quest even if you found the last ingredient in the same zone as her
  • Housing: Adding and deleting new rooms should now work as intended for visitors in multiplayer

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll fix any issues that come up on Frontline, and if it seems stable enough we'll finally patch Stable, which will get months worth of game improvements at once! After that, we're onto our final stop before going back to working on the story full time: updating Arcade Mode.

The current list of non-story content:
  • Player Housing Done!
  • Skipping quests completed in multiplayer Done!
  • Support Skills Done!
  • Skill Balancing Done!
  • Potion Changes Done!
  • Arcade Mode Updates <-- Finally time for this one!

...and when that list is completed, it's back to focusing on the story!
16 comments Read more
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About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
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