A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Recent:
Very Positive (58 reviews) - 89% of the 58 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,786 reviews) - 96% of the 1,786 user reviews for this game are positive.
Release Date: Jul 13, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Add the housing system, where you can furnish your player home with fancy loot
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
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Recent updates View all (11)

July 1

Patch 0.660a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience

Summary

Well, this took longer than we had anticipated (something completely unheard of in game development)! The first part of Tai Ming is here, and the "dungeon" concept introduction and some of its enemies can now be experienced.

Details

Uploading this patch is a mixed bag of feelings, because I do feel it's quality content, but holy heck did it take a long time to deliver on. This was partly due to the roughly 2-3 weeks of personal disasters in May, but mostly it's just because this temple is so work intensive we would've been executed on the spot if we pitched it to a publisher.

I'd say there's roughly 30-40 minutes of content there, if you play the game like a normal person (dying once or twice, watching the cutscenes but not talking to everybody). If you enjoy the combat, you can probably get a lot more by replaying the area on Hard and fighting in the garden. The enemy compositions haven't been this brutal since Pumpkin Woods!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taimingreset will reset the entire zone except for the non-story related chests.

NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, stay on the Stable update branch!

Also note: There are several items that will be craftable with the items dropped by the enemies, however, the recipes aren't in the game yet! Stay tuned.

Here are the tiny, tiny patch notes:

Additions
  • The first part of Tai Ming is now available!
  • It should now be possible to use Turkish special chars in translations
Changes
  • Shadow clone's shadows no longer cuts through environment (boxes, bushes, etc)
Bug Fixes
  • Fixed a common out of bounds bug in Mount Bloom
  • Shadow Clone particles no longer appear if the player is invisible

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll keep working on the second area of the temple (it will be divided into three parts, each with its own boss battle), and update the game as soon as it's ready! I hope we'll be able to bring it to you quicker this time around, since many of the systems and enemies are in place, but in this business you never know what curve balls are waiting around the corner.

71 comments Read more

March 31

Patch 0.650 is out on Stable and Frontline



For Frontline players, there isn't much to see! You received this update yesterday.

For the Stable branch players (if you have no clue what I'm talking about you're on Stable), this update should add something like 45-60 minutes of main story, and about as much optional content. It takes you through Mt Bloom, and ends just before the next "temple"!

It should also add an improved translation support for all languages, but most notably glyph heavy ones (Chinese, Japanese, Korean).

If you're having severe issues with this new patch and just want to play, the previous Stable build has been archived and can be accessed under the beta tab in the game properties on Steam!

Patch Notes

For stable users, complete patch notes can be read by checking out these two threads:

http://secretsofgrindea.com/forum/index.php?threads/version-0-611alabama.6158/

http://secretsofgrindea.com/forum/index.php?threads/frontline-version-patch-0-612d.6361/

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll go back to Frontline, and work our way through the next temple: Tai Ming! We're not 100 % sure how we'll approach the Frontline updates during the temple, but Temple of Seasons was divided into three separate updates, and it's quite likely we'll do something similar for this one. Stay tuned!

38 comments Read more
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About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (58 reviews)
Overall:
Overwhelmingly Positive (1,786 reviews)
Review Type


Purchase Type


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Display As:
1,283 reviews match the filters above ( Overwhelmingly Positive)
Recently Posted
BouncyBread
10.7 hrs
Early Access Review
Posted: September 24
Great Co-op 2D Zelda-Esque game.
Helpful? Yes No Funny
xuanzhao2tt
16.0 hrs
Early Access Review
Posted: September 23
sep 23
Just reach the furtherest of story at this point.
following is my OPINION

pros:
  • baggy's sacasm
  • good skill tree
  • balance jobs: one handle swordsman, two handle swordsman, mage, summoner(not my type, didn't go deep for this)
  • good varity of armor(love how some monster drop specific armor)
  • open workshop on different language.
  • decent replayability(grinding)

neutural:
  • sound track
  • story line
  • treasure map(i am sorry, not my type)

cons:
  • story too short.(still in bata)
  • not too much recipe
  • not enough plot for those two friends

overall it is a good game.
8.5/10

Helpful? Yes No Funny
Amujala
25.6 hrs
Early Access Review
Posted: September 21
Amazing.

Graphically the natural areas feel genuine, there is good depth to all the environments (have a loot for the various NPCs building and repairing ♥♥♥♥ in town. Good attention to detail) and each enemy does appear to have a unique style. There are character portraits (which is awesome) and they are actually quite good with a variety of helpful emotions. All of the animations are 10/10; really satisfying to watch which really helps to promote the depth of their combat mechanics and enemy actions.

The combat system is gold. There is a variety of incredibly rewarding abilities to choose from and the devs chose a fully open point buy system with the option of point buyback at a reasonably steep cost. IT'S SO GOOD. I feel liike my decisions matter, but also that i am free to try different abilities off the list to see if i like them without being locked in forever. There are also a surprising number of ways to coordinate different abilities together so you can get fairly creative with how you build your character.

Overall good music choices; they reinforce the tongue-in-cheek comedy with which the game explores classic RPG tropes but nevertheless they in themselves well composed and very appropriately selected. No complaints regarding sound effects.

As you might expect the story is rather weak...then again, it's only real weakness is being predictable. Since we're following even the tropic story arcs of this games predecessors, you might expect them to seem rather generic. Again I was surprised at the amount of depth that was given each plotline within the main questline. In fact even the side-quests have a truly authentic feel to them, though mostly this is due to the lively personality of the quest-givers.

Man, the puzzles are just super, super good.

Yeah just buy this game and play it with a friend. It's really good now, and they are still adding stuff.
Helpful? Yes No Funny
Only the Head [And Luck]
8.8 hrs
Early Access Review
Posted: September 20
>Open Game
>Makes Character
>Gets Weapon
>Slays first slime
>10 hours later completes game
>10000000000000000000 years later developers finish
>play for another 10 hours


Do not buy unless you are patient as ♥♥♥♥.

However I liked it.
Helpful? Yes No Funny
jester.
47.1 hrs
Early Access Review
Posted: September 19
9/10
Secrets of Grindea is a completely fun experience wether playing it solo or playing it with a group of friends. The combat is extremely fun and so far the story has been entertaining. The game's replayability is definantly high, especially when you go on to a harder difficulty. The developers keep fueling up my love for this game with every update that comes every few months.
Helpful? Yes No Funny
BigDaddyDelish
18.8 hrs
Early Access Review
Posted: September 18
The game shows promise. It's a love letter to games like Zelda: A Link to the Past. The animation of the sprites is awesome, and the environments are varied. The dungeons are absolutely fantastic and are definitely the highlight of the game.

But it's been incomplete for an absurdly long time at this point. I understand that they want to ensure that it is polished and as good as they can make it for when it gets a full release, but there is really no excuse at this point for why this game is taking so long to make. I can't recommend a game that may only get released a year from now. What we have now is solid and polished, but short and leaves you hanging. I'm worried that when this DOES finally get released (if it ever does), that the hype train will have already left.
Helpful? Yes No Funny
asdec
4.2 hrs
Early Access Review
Posted: September 18
This game is very good. Good content.
Helpful? Yes No Funny
Alboos
60.6 hrs
Early Access Review
Posted: September 18
Now, I have been severly dissapointed with the games that have come out recently. All these new games all look good, with their super realistic graphics and their "super advanced" combat, but for some reason I could never get invested. Now I'm not sure what it is about this game, could be the beautiful pixel graphics, or the simple but diverse skillset. But I absolutely love it, I have finished this game multiple times, Many of those times with friends. I definitely recommend playing with a few friends and just ♥♥♥♥ing around for a few hours.
Helpful? Yes No Funny
KEEPLOS!NG
25.2 hrs
Early Access Review
Posted: September 18
10/10 please finish this game!!!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 14 people (100%) found this review helpful
Recommended
20.5 hrs on record
Early Access Review
Posted: September 5
Absolutely fantastic. I mean that, Best $15 I've spent in a good while.

This developer earned my appreciation in a lot of ways in just 30 minutes. First, There is a free demo of the game. You can actually see, first hand, whether the game is going to run properly on your machine without spending a dime. Second, The game warns you of an error that makes some pcs run fullscreen mode badly in the demo. I do not experience this error, I find that it runs perfectly in fullscreen on my (rather old) pc. But the fact that they make that apparent in the demo shows an amount of respect for your time and money that, as a games consumer, I'm well accustomed to not getting. Third, The actual content of the game:

Take the 2D Zelda titles, Update the pixel art quality, Add in Diablo-inspired skill trees, but hold the class restrictions. Then add active blocking with a timing mechanic that makes a perfectly timed block benefit you in some way, Differently depending on the attack being blocked. Then vary the weapons, One handed weapons for a swift attacking mobile build, Two handed for a slower hard-hitter, passive buffs on weapons for builds with other sources of damage. Then add spells; Simple fireballs, ice spikes, and chain lightning for damage. Utility spells like haste and damage buffs, Summons to support you, Debuffs to slow or continually damage enemies, and (Being a game in beta) More to come.

Then there are the little things:

*Pressing a key on your keyboard will change the control prompts to keyboard keys, Pressing a button on your controller will turn them into controller versions. No need to fiddle around with the options, It's automatic.

*Downloading the demo before buying the game completes some of the full download, Reducing the time the download takes and minimizing redundant data use.

*Your save files from the demo will be carried over to the full game should you (And you should) Purchase it.

*And a tongue-in-cheek sense of humor present throughout that amuses me while not taking me out of the experience.


I look very much forward to this game's future development and eventual completion, and to whatever Pixel Ferrets decides to do after. With the clear high standard of quality and respect for their customers they display I have no doubt in my mind that it will satisfy.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
19.4 hrs on record
Early Access Review
Posted: August 29
Many reviews note that this game is a ripoff and has slow development. And frankly, yeah, it's been in development forever. There is a dev blog and it is updated fairly often but there is still a lack of justification for the length of time it's taken to complete the game.

That aside, this is not like other early access games. This is a really, really well-made game with a lot of content already in it. There is clearly a lot of love that went into this game down to the sprite animations, the little cutscenes, puzzles, and gameplay itself. I went through the main portion of the content in 15 hours and beyond that there's achievements and arcade mode which is insidious and takes forever. Co-op is really fun and unique especially considering most games don't offer it, ever.

This was without a doubt worth the $15 even unfinished. I loved playing this game and I was instantly addicted. It's extremely refreshing to see quality of this magnitude with indie development. And yet, what's disappointing is the lack of additions in such a length of time. This game has a colossal amount of potential to be even more than it is right now.

If you're okay with 50% of a game and 10-15 hours of gameplay, you won't regret purchasing it.
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7 of 10 people (70%) found this review helpful
Not Recommended
23.4 hrs on record
Early Access Review
Posted: September 18
The game is great but it's just too slow to update. What starts as an exciting coop experience eventually turns into disappointment and a never-ending cycle of "Anything new we can do in Grindea? Let me check.. Nope" with your coop partner.

When the game gets finished I'll happily change this to recommended, but right now I cannot in good conscience recommend to anyone else to get into this game at this time.
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3 of 3 people (100%) found this review helpful
Recommended
15.6 hrs on record
Early Access Review
Posted: August 31
This game its amazing the fighting mechanics are simple yet effective the deversity between the styles of play helps alot and being able to craft/ buy new items that are visable for the most part are really cool, i like the story and the characters, the music is good.
even though this game is still in beta im enjoying it tonns and i hope theres more added soon because me and my friends can't wait to adventure some more
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2 of 2 people (100%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: September 11
Early Access Done Right

There's just those few times where an early access game comes out, and it's brilliant. This is one of them. I first saw Secrets of Grindea debut on Desura, way back when. I've had my eye on the game for years as I've been skeptical of unfinished indie titles. Now a friend and I own Secrets of Grindea and it's fantastic. It's everything a good RPG needs and it's not even finished yet. Here are some points.

PROS
  • Fantastic, and I mean absolutely extraordinary pixel graphics. Some areas completely blew my mind because of how wonderful the scenery looked.
  • Expertly crafted levels give a smooth feel to the game. The plains in the beginning felt chaotic. Felt like it had a sense of wildlife. The town had a clever building layout, the flying fortress felt symmetric and not too maze like. The Halloween map had a wonderful border effect, winding and narrow paths and perfect but not too difficult maze-like structure.
  • Upbeat and catchy soundtrack deserving of it's own DLC.
  • Excellent, sometimes halarious sidequests keep the player engaged every time a main story plot was advanced through.
  • Mindboggling puzzles and secrets that make you think in order to get the reward rather than have you kill a generic miniboss (While minibosses are a thing in the game, they are rare and require some skills to take out.)
  • Up to 4 player supported co-op that really shines. The main story has subtle changes to accomodate to a party with the host being considered the 'main character' while the others were his equally as powerful and important friends.
  • Competetive or Uncompetitive loot share allows for a race-to-the-loot type of co-op gameplay or a relaxed type of co-op gameplay where everyone gets the same items from chests but generic enemy loot drops are split randomly throughout the group so that everyone get's a slice of the bloodied pie.
  • Extensive skill system and trees allowed for all types of gameplay with no class restrictions. Be a Claymore weilding mage, or a Duelist that uses both a Sword and Shield and Two-Handed. Become a jack-of-all-trades with the 4 magic types (Fire, Air, Water, Earth) and a master of none.
  • Ingenious inventory system allows for both and equipment and vanity slots and also allows you the ability to 'transmog' your equipment such as wands, swords, and shields to look like previously collected weapons without the sacrifice in stats. Same goes for armor.
  • You can have a smiling cloud that craps lightning on your foes.

CONS
  • With up to 4 player co-op, the screen can end up having a lot going on in one small space. This is especially true in some small boss arenas like the GUN-DAM fight where you have to really pay attention to where you're going. While also making sure you and your friends stay out of harms way.
  • In some areas like the Halloween Forest, a lot of enemies can be in the same areas at once. This can make solo-play challenging especially as enemies respawn on a seemingly short respawn timer that can make battles turn hairy at a moments notice.
  • The mix of magic, skills, basic attacks, and enviornmental awareness can sometimes really disorient people. It's difficult to fight multiple small enemies at once while also keeping an eye on your remaining energy, switching between normal and special attacks, blocking with your shield, AND keeping an eye on your shield-block meter. This sort of combat inspires a rushed and adrenaline-fueld high octane battle enviornment giving people a rush to smash their keys as quickly as possible. At least that's what happens with me. And this usually ends up with me not noticing my health dropping or my friend ending up dead right next to me.
  • The crafting system is intuitive and mysterious, with some recipies not being able to be unlocked until you find a certain item from a dropped creature. For example, the icon for Honey was greyed out until I managed to kill a bee and get myself one unit of Honey. Along with this, the item your crafting tells you the stats OF the item BEFORE you make it, just so you don't accidentally make something you can't use. Why is this a flaw? Well this isn't a flaw in itself, the flaw comes from the process of MAKING the item. For example, to make an Apple Hat I had to take a Straw Hat and gather 60, count 'em, SIXTY APPLES. This can make the game feel grindy, no pun intended. I'm not exactly sure if that's an intended feature or not, but it's not a huge problem since crafting isn't the main focus of the game, and more likely a menu you will look through every-so-often just to check if you gathered enough items to fill a certain criteria.

CONCLUSION
That's pretty much it. I think this may be the longest review I've ever written, but I think SoG deserves it. At the time of writing this, I'm only 2 hours into the game and I can't wait to see what I can uncover next. This is truly an amazing RPG/Adventure game.

I will update the review throughout the early access process and with my advancement of the game. Thank you for giving the time to read this review, and I'll see you in Grindea.
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2 of 2 people (100%) found this review helpful
Recommended
17.2 hrs on record
Early Access Review
Posted: August 27
8/10
A solid game, considering as of August 2016 it's in Early Access. What do you get for 10.99? You get a modern retro looking rpg clearly inspired by the SNES era, with the option to play solo or with up to 3 friends with either keyboard or controller (I recommend you use controller). The gameplay is captivating: the boss battles especially are well crafted and not to mention very challenging. These battles do a good job of incorporating the co-op aspect although the battles are almost as fun solo, albeit slightly easier.
The world has a variety of locations and each is unique both in visuals and inhabitants. The music and sound effects are excellent. The story is funny in parts but not the main attraction. Where the game really shines is with its weapon and class systems. There are lots of attacks to use whilst in combat using a range of melee weapons, magic and specials. The game constantly allows you to level up skills and gain new ones. Like in most games from this genre, you have the choice on which skills you'd like to focus on more, for example making your character's health high so you can act more as a tank, rushing into swarms of enemies whilst a friend attacks from afar with magic or a bow. Improving your attacks is rewarding and, in my opinion, is one of the most enjoyable aspects about Secrets of Grindea.
Quests involve puzzles, exploration and quite a bit of reading (obviously, although cutscenes can be skipped). Overall it is a great game that is easily woth its price.
The only negatives would be: it has a mediocre story and missed the oportunity to make pets aid your character in battle (instead they just follow you around and that's it).
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2 of 2 people (100%) found this review helpful
Recommended
24.5 hrs on record
Early Access Review
Posted: August 30
I played the demo through, sat on it for a day, and decided I absolutely should buy the game. It seems inspired by games like Link to the Past (one of my favourites) and has a similar feel to it. I like that there is a lot of depth to characters, though if you go for a plain 1h or 2h fighter you'll probably end up with a sort of samey character as you level up all of the 1h or 2h skills. That said, there are tons of options for combinations with various kinds of magic and skills, though I would like if leveling up skills had more of an effect than 1-2% at a time for most of them, to further increase character diversity.

The depth is very good in that there is a lot to do with your character, but not in a confusing way. I was surprised when I found out you can also level up pet skills to further increase stats, and collecting monster cards also gives solid bonuses. Looking back, it doesn't seem very complicated now that I've played through the current game a couple times, because it's easy to understand. If you want to play through the game just mashing the attack button, that's fine (it will be really hard though), but you also have the option to level your skills in such a way that you can set up crazy combos and blow everything up. The combat later on gets exciting enough that it's fun even to grind mobs looking for the card drop, both against the easy mobs and hard ones.

If you like the demo, and are willing to pay for a promising early access game, I recommend it. The game feels very polished, it's just a tad short at the moment (~8-10h to get through the story mode)
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2 of 2 people (100%) found this review helpful
Recommended
47.4 hrs on record
Early Access Review
Posted: September 2
It's good, I would say wait until full release but it's enjoyable even right now.
*Personal opinion

Multiplayer works fine, I feel like there should be more skills and paths to choose from,
crafting system is grindy (Which I like).

I feel like the combat is a little too easy once you get the hang of it.

The story is mostly packed with humor until you reach a certain point and since it's early access it kind of cuts off there. (For now!)

Overall I give it a 7/10 which I know is an arbitrary bullsh*t number which means nothing, but some people like numbers.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
152.7 hrs on record
Early Access Review
Posted: September 7
Amazing game!

It's the hidden love child of Secret of Mana and Zelda: Link to the Past.

I highly recommend this game to anyone who is a fan of them, or other games like them.

My only complaint is that it's not finished yet, so we have to wait a bit longer to enjoy the full glory of the masterpiece-in-the-making that is Secrets of Grindea.

Keep up the great work ferrets, I look forward to what this game will turn into.
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2 of 2 people (100%) found this review helpful
Recommended
20.9 hrs on record
Early Access Review
Posted: September 3
Product received for free
This game is not just a blast to play but its also really pretty to look at i would defiently reccomend getting if you want to do something with your buddies
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