A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
User reviews:
Recent:
Overwhelmingly Positive (150 reviews) - 96% of the 150 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,998 reviews) - 96% of the 1,998 user reviews for this game are positive.
Release Date: Jul 13, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Add the housing system, where you can furnish your player home with fancy loot
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
Read more
 

Recent updates View all (12)

October 29

Patch 0.670a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience

Summary

What's slower than a tortoise climbing a mountain? Three ferrets making a video game! *badum-tish*

Anyway, the second zone of Tai Ming is here, giving ~60-90 minutes of added playtime, depending on play style!

Details

Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!

Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.

Anyways, here it is, the second zone of the Tai Ming "temple", a.k.a the Inner City! I think most people will get something like 60-80 minutes of playtime, and those who enjoy looking around and talking to people will probably get 90+ minutes.

The zone is pretty complex compared to what we've usually put out there, so let's hope there aren't too many sequence breaking bugs!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taiming2reset will reset the second zone and Puzzle World only, except for non-story chests
/taimingreset will reset the entire temple (both zones as of now)

Here are the tiny, tiny patch notes:

Additions
  • The second part of Tai Ming is now playable!
Changes
  • The cherry trees in Tai Ming now drop petals according to trope law!
  • The knockback of some of the Cursed Priestess' attacks has been adjusted, to help prevent chained damage
  • You can now undo the /shutup command with /speak to allow Naniva to talk again
  • Statues now glow in the eyes and mouth when awake, and flicker out when they become unconscious
  • The Lumber Axe is now Toy Axe and give slightly different stats
Bug Fixes
  • The Cursed Priestess boss can no longer be stunned
  • Summons created right before fighting the Cursed Priestess should no longer bug out for clients
  • The game should no longer crash when creating and then immediately leaving a multiplayer lobby
  • Pet bonuses on multiplayer clients no longer gets applied twice
  • Fixed an obscure crash bug when catching a Rabby after already having acquired a pet
  • Fixed a bug where the Meteor's additional effects would sometimes not be applied
  • Fixed a crafting bug where one could craft infinite amounts of an item, and also drop items when stack was at 0
  • Marino no longer bugs out in multiplayer if he kills a player with a dash attack
  • Dying during the festival no longer resets the teleport disable

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

After we've got feedback on the update and fixed stuff for the second zone, we'll continue working on the last part of the temple (Vilya is already creating the environment art for that place). The third part is much smaller, but will have two bosses (or four, depending on how you count), so as usual we've managed to give ourselves a handful!

As soon as we've got that place playable, we'll give it for the Frontliners for testing and then... it's Stable Update Time!

46 comments Read more

July 1

Patch 0.660a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience

Summary

Well, this took longer than we had anticipated (something completely unheard of in game development)! The first part of Tai Ming is here, and the "dungeon" concept introduction and some of its enemies can now be experienced.

Details

Uploading this patch is a mixed bag of feelings, because I do feel it's quality content, but holy heck did it take a long time to deliver on. This was partly due to the roughly 2-3 weeks of personal disasters in May, but mostly it's just because this temple is so work intensive we would've been executed on the spot if we pitched it to a publisher.

I'd say there's roughly 30-40 minutes of content there, if you play the game like a normal person (dying once or twice, watching the cutscenes but not talking to everybody). If you enjoy the combat, you can probably get a lot more by replaying the area on Hard and fighting in the garden. The enemy compositions haven't been this brutal since Pumpkin Woods!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taimingreset will reset the entire zone except for the non-story related chests.

NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, stay on the Stable update branch!

Also note: There are several items that will be craftable with the items dropped by the enemies, however, the recipes aren't in the game yet! Stay tuned.

Here are the tiny, tiny patch notes:

Additions
  • The first part of Tai Ming is now available!
  • It should now be possible to use Turkish special chars in translations
Changes
  • Shadow clone's shadows no longer cuts through environment (boxes, bushes, etc)
Bug Fixes
  • Fixed a common out of bounds bug in Mount Bloom
  • Shadow Clone particles no longer appear if the player is invisible

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll keep working on the second area of the temple (it will be divided into three parts, each with its own boss battle), and update the game as soon as it's ready! I hope we'll be able to bring it to you quicker this time around, since many of the systems and enemies are in place, but in this business you never know what curve balls are waiting around the corner.

75 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features


  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Overwhelmingly Positive (150 reviews)
Overall:
Overwhelmingly Positive (1,998 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
1,411 reviews match the filters above ( Overwhelmingly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews