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Krautscape is an action-packed racing game with bird-like flying cars, focused on competitive multiplayer gameplay. The leading player actively builds the racetrack while the chasing players can take shortcuts by flying off the track to overcome obstacles.
Release Date: Mar 31, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Krautscape is an awesome new experience in racing games and to maximize that experience we felt Early Access would give us the flexibility in being able to get the game out and show it to players while we finalize our content and iron-out any problems in the process.

The core mechanics behind Krautscape are complete. You'll be able to race against your friends online, creating awesome new tracks every time you race with three modes for you to play. With Early Access we would like to expand on our multiplayer offerings by adding more players, but to do so we want to make sure online matches are 100% stable. Obviously adding more players creates more chances for hiccups, so we'll be rolling out updates to add more players to races in time. We'll also have some exciting new content for you to play by yourself and we'll have a big update that adds more variation to tracks and cars so you can win in style!

We hope to be in Early Access for a short period of time, 3-5 months at most. During that time you'll be able to purchase the game at a special Early Access discount priced at $7.99! This of course will include all future updates. After the game is complete and taken off Early Access it will be sold for its normal price of $9.99.

We would love the Steam Community to be involved in bringing out the full potential of Krautscape. To do so we want players to be active on the game forum pages so we can take all feedback and reported issues and put them into fixing the game and making it as much fun as possible. We're a small team but we will be absorbing everything the community has to say and we hope that you and your friends will enjoy Krautscape while we bring this exciting new racing experience to the world!”
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Buy Krautscape

$7.99

Recent updates View all (2)

Stability update & new european server location

June 5th, 2014

We released an update that improves server stability and adds an european server. We also improved our build process to make future updates easier to publish.

Changes:
- Added european server - lower latencies for all european players. The game prefers server with lower latencies (e.g. when starting new games) but still joins other games if there are no players from the same area are available
- Version checks for the game & master server, so you can't accidentally connect to a server with the wrong version
- The vehicle is now a bit more responsive, so less braking is needed to start drifting

Bugfixes:
- Scoring/track building should now always work from both sides.
- Updated to Unity 4.5 which solves some problems with the servers
- Linux server pinging is now more reliable

0 comments Read more

Update: Trigger controls, Linux version, improved physics

May 13th, 2014

It was an awesome first month of Krautscape Early Access! We received a great amount of valuable feedback, and we tried focusing our work on the points which were most often mentioned in the comments.

So here’s finally the update that introduces the much requested trigger controls as default configuration for gamepads. Also, the game is now available for Linux, and the update should solve most problems with previously unsupported gamepads. We also tweaked the vehicle physics to be more stable and precise to control, and the fixed network interpolation should improve the online experience, especially with bad connections. We also made some changes to the Ping Pong and Collector modes and opened up the games for up to 8 players.


Full Changelog:

Gameplay changes:

  • Physics: Improved stability and handling, less sensitive steering
  • Physics: Better collisions due to improved networking interpolation. Still not perfect, some big glitches are gone.
  • Physics: Increased loop radius to make it easier to drive.
  • Up to 8 players per game
  • Collector: All players can now collect a cube for each cube location, so every player has a chance to score. The first player who goes through the gate with the cube scores and destroys all the cubes of the other players.
  • Ping Pong: The timer is replaced by a counter of track elements to be built, to make it clearer what happens in this phase.
  • Ping Pong: Added a new winning condition: After 5 regular rounds, one or more showdown round(s) begin. At the beginning of the showdown round, the score to win is set to the score of the best player plus one. This means if the best player scores in this round, he wins. Other players can always catch up as long as the best player doesn’t score.

Other changes:
  • Added Linux version
  • Gamepad support (Mac/Linux): Less strict name testing, to allow non-official gamepads to be recognised properly
  • Gamepad support (Mac/Linux): If a controller is not recognized by name, XBox 360 configuration is used as default
  • Gamepad support (Windows): XInput .NET is now used for the gamepad inputs, so it should now work with all compatible XInput devices
  • Controls: Changed default mapping to use triggers for driving
  • Controls: Added WASD and D-Pad mapping for menu and driving controls
  • Controls: Added manual configuration option through config files (there is no ingame UI for it yet)
  • UI: Changed font rendering engine for sharper text display
  • UI: Added sounds
  • Networking: Improved network interpolation for smoother online play and better collision handling

Bugfixes:
  • Fixed hang on shutdown (Mac)
  • Fixed some problems with motor sounds
  • Fixed severe physics bugs on certain track types
  • Many other small bugfixes

Details about gamepad support and control configurations in the FAQ:
http://krautscape.net/faq/

3 comments Read more
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About the Game

Krautscape is an action-packed racing game with bird-like flying cars, focused on competitive multiplayer gameplay. The leading player actively builds the racetrack while the chasing players can take shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to get speed – the vehicles don't have any thrusters to accelerate while flying. The three multiplayer game modes are designed to support nonlinear gameplay and intelligent movement instead of forcing you to drive perfectly.

Key Features

  • Short and action packed multiplayer racing sessions
  • Build a racing track while racing – every race creates a new track
  • Flying cars!
  • Three multiplayer game modes with completely different goals & gameplay
  • Multiplayer game modes are playable online, on LAN or in splitscreen mode (up to 4 players)
  • Single player practice mode
  • Original adaptive soundtrack
  • Keyboard and gamepad

PC System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.0 GHz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 128 MB Graphics Card comparable to Radeon X1600
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Mac System Requirements

    Minimum:
    • OS: OSX 10.6+
    • Processor: 2.0 GHz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 128 MB Graphics Card comparable to Radeon X1600
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2.0 GHz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 128 MB Graphics Card comparable to Radeon X1600
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
31 of 36 people (86%) found this review helpful
386 products in account
53 reviews
0.9 hrs on record
Early Access Review
You could say that Krautscape is almost a finished product with how polished everything is, but i hope not, the game will come out of Steam Early Access and launch after a few months of developing, i love the art style/graphics of the game, and the gameplay and it's unique ideas like the track building while you race, this is a great game for the asking pricing, it has local and online support, and a split-screen too, one thing is missing though that i find would make make recommend this game without question, there is no AI/Bots, you could say "well it doesn't need it, just play with your friends or online in a match", i could do that but what if i couldn't? i can't have my friends come play with me whenever i please, the online component of the game can be is another solution but it may die off in time, that's why bots are needed in the game and i hope they do add it when the game releases.

More info at: http://www.ksalue.com/main/2014/04/game-shock-krautscape/

http://www.youtube.com/watch?v=MSZUd3mvcwA
Posted: April 1st, 2014
Was this review helpful? Yes No
22 of 27 people (81%) found this review helpful
278 products in account
56 reviews
1.2 hrs on record
Early Access Review
It's a fun and simple multiplayer game with a neat art style.

My favorite mode so far is "Ping Pong". The player in the lead creates the track as they drive. When the time limit is up, the finish line is created and first car there gets a point. Then you race the track you just built in reverse... first car to the previous start gets a point and you keep going to build more race track in that direction. This repeats a few times, so the track gets longer each round. The trick is trying to remember the layout so that you can fly between sections of the track and skip over huge chunks.
Posted: March 31st, 2014
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
25 products in account
1 review
0.9 hrs on record
Early Access Review
Played it at my friend's home. IT'S AWESOME! Unbelieveable how awesome this game is. As first I thought "ugh, what is this..." played it for 2 minutes and felt in love with it. The AWESOME point about it - YOU generate the track, your enemies don't know what's coming. I mean, as first you make a track that is straight, suddenly you make a sharp right turn& so does the track generates at the goal a sharp right turn. Your enemies can't react that fast so they fall off the track.. but hey, it's not over yet.. they decide to press SPACE and fly back on the road! It's AWESOME! We just need more players, so guys - buy it, add me & lets play! :)
Posted: April 14th, 2014
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
76 products in account
1 review
0.9 hrs on record
Early Access Review
Love this Game, especially the look & feel of it. Great idea to be able to make the track while you're in a race! 10/10 Would HIGHLY recommend for anyone who loves the idea of Mario Kart, but with fewer items thrown at your neck, and more "Oh Woops, I made you fall off the Track!". Oh, and don't forget: You can fly too!
Posted: April 1st, 2014
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6 of 6 people (100%) found this review helpful
95 products in account
36 reviews
2.8 hrs on record
Early Access Review
[INFORMATION REFLECTS BETA AS OF 4/2/2014]
The game is very good and lots of fun when you can find other people to play with, although that's tough at the moment. Still some glitches where your car will get stuck if you hit a blockade too fast.

BACKSPACE key will reset your vehicle.

Gliding isn't quite as accurate (in terms of physics) as you would want. I think they need to spend some time with a glider to understand what will happen when you turn hard left/right. Other than that, though, I like this title. Looking forward to keeping an eye on it.
Posted: April 2nd, 2014
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Awards



GDC Best in Play winner
Game Developers Conference, 2013




Swiss Games Selection & Development Grant
Swiss Arts Council Pro Helvetia, 2012


Nominated for Best Audio
indiePub's Independent Propeller Awards, 2012


Krautscape was part of various international videogame exhibitions at (selection):

- La Gaîté Lyrique, Paris
- ZKM, Karlsruhe
- NYU Deutsches Haus, New York
- Swissnex, San Francisco & Boston
- Fantoche Animation Festival, Baden