Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
User reviews:
Recent:
Very Positive (30 reviews) - 90% of the 30 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,913 reviews) - 94% of the 4,913 user reviews for this game are positive.
Release Date: Apr 10, 2009

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Includes 5 items: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

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Reviews

"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

About This Game

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

System Requirements

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
Customer reviews
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Recent:
Very Positive (30 reviews)
Overall:
Very Positive (4,913 reviews)
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3,165 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: August 31
One word for each aspect of this game.

Story - Symbolic.
Characters - Basic.
Gameplay - Fascinating.
Immersion - Good.
Environment - Artistic.
Graphics - Simple.
Sound - Fair.
Music - Exquisite.

Overall - Riveting.
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4 of 4 people (100%) found this review helpful
4 people found this review funny
Recommended
8.8 hrs on record
Posted: September 12
Be careful playing this game. It creates a localized time dialation that makes time flow faster outside your room. I started playing this game at 5 pm, but just a little while later I checked my watch and realized it was now 9 pm. I find it hard to believe that I lost track of time for four entire hours. I'm pretty sure the way this game screws with time is really to blame.

I should probably play some more now. You know, for the sake of scientific curiosity.
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6 of 9 people (67%) found this review helpful
Not Recommended
6.9 hrs on record
Posted: September 5
I see that a lot of people got "scared of" by the dificulty, and I don't blame them. On the other hand, I see people overhyping this game, those people I don't understand.
The reason people like it, is the story, complemented by great soundtrack, graphics, and a very inovative time mechanic. The reason people don't like it, is the difficulty of the gameplay.
My opinion here, is that the gameplay goes too far with being hard, sometimes just being idiotic, and that ruins the experince of the game. Specially if you consider how difficult it is to actually get the ending.
Maybe Braid could be considered art and therefore it needs patience.But I feel it wasn't fine tuned, it needs more patience than it is prepared to "pay for".
I'm gonna vote negative, because I feel for the time you need to actually get through this game on your own, and get all the endings, you could have enjoyed yourself with something else and get more mental stimulation (if you wish to see it as art), or more enjoyment (if you just want a fun game), either way saving yourself from some rage.
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1 of 2 people (50%) found this review helpful
Recommended
4.4 hrs on record
Posted: September 22
Johnathan Blow is a creative genius.
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5 of 10 people (50%) found this review helpful
Not Recommended
10.9 hrs on record
Posted: September 5
Product received for free
Braid is a curious game for a lot of reasons, despite it's impressive art style and legacy it actually isn't as enjoyable as it appears.

As the trailer suggests you are capable of turning back time, thus you never officially die. Despite this the leaning curve is quite steep and not always fair.

If anyone has heard of the Infamous Goat puzzle in Broken Sword this may make a bit more sense. But basically in the point and click adventure game Broken Sword there is a puzzle that requires quick timing. But you the player have never used it before, so what makes it so difficult is your lack of understanding and knowledge of a gaming mechanic. You are unaware that you are even capable of doing what the game expects you to do.

This is how Braid often feels. Although it is a very clever game many of puzzles require you to use your powers in unconventional ways to meet your goal. Although I never cared for tutorials or hand holding, the way it expects you to use your new abilities can often seem ridiculous and are incredibly specific.

As an example there's a part in the game that requires you to let an enemy kill you, by doing this you see that when the enemy kills you it jumps back upward as it falls on top of you. Similarly to how Mario would when killing a goomba.

But lets say you rewind too fast to realize this is something that can happen or you've never had an enemy kill you from above.

Because there's not really an oppuninity in the game dedicated to this very specific mechanic you might not know you're able to do this.

Since you don't know all the mechanics the game can feel as if it's cheating you. It's not that you didn't understand the puzzle but rather you didn't understand a mechanic that was never revealed properly in the first place.

Braid does this multiple times, which is where I find the most difficulty in the game.

As for the story? It's interesting but for lack of better words leaves you feeling empty of confused. Even when you do research into theories or see the ending of the game you just never feel as if you knew the whole experience. And that's not always bad but a lot of games can hold a sense of mystery while satisfying the player. This game just didn't satisfy me with it's conclusion.

Furthermore to complete the game in it's entirety you are required to collect stars. Many of which you as the player would never have even known were in the game. The first star in world 2 takes about an hour and a half to collect by standing on top of a cloud.

Let that sink in, how is the player expected to wait that long at the beginning of the game?

Perhaps later in the game a challenge like that is realistic after the player is aware that there are actual collectables. But for the completing the game it felt unfair. There is a star map at the intro but I was unaware that I could actually collect items for it as well.

Furthermore despite how interesting the story is the creator Johnathan Brow is rather pretentious in his attitude towards those theorizing or reviewing his game.

If you'd like to play it I'd suggest to avoid reading his lengthy interviews as they just leave a sour taste in your mouth and ruin the experience of a decent game.

It's normal for an artist to be protective of his work and to have a specific outlook or belief. Brow often justifies parts of critiques and mistakes as being intentional or experimental. Yet as an artist regardless of if an element is intentional or not that does not make the game improve in quality if it wont translate to the player. A game element needs to make sense not just in the eyes of the creator but the audience.


Furthermore the soundtrack is pretty but incredibly repetitive and many levels don't suit the soundtrack. Plus, a world in the game requires you to listen to the majority of it in slow motion or backwards and trust me when I say it gets irritating quickly.

The enemies feel uncreative, but I'm sure they serve some purpose in terms of appearance besides being a reference to Mario. Although the sound effects for the rabbits and goomba looking enemies are annoying.

So please before purchasing this game for 15 dollars just know that although it isn't a bad game it is overhyped. It might be a enjoyable use of your time but I don't believe it's worth the 15 dollar price tag.
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1 of 3 people (33%) found this review helpful
1 person found this review funny
Recommended
5.8 hrs on record
Posted: September 8
would melt my brain, then i would unmelt it, then i would melt it again.

✮✮✮✮½
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1 of 12 people (8%) found this review helpful
Not Recommended
1.8 hrs on record
Pre-Release Review
Posted: September 3
Is this sh*t real?

All this buzz for such a turd?
Guys, seriously.

The maid idea is really funny, but it gets old real fast. Instead of building up a new gameplay from it, they end up running in circle about dubious video-game philosophy.

Bad ending from a smart idea. It ends up as a poor game with unlimited arty-indy ego.

Do yourself a favor: rinse your eyeballs with acid but don't pay for this ♥♥♥♥.

F*ck you.
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Most Helpful Reviews  Overall
200 of 230 people (87%) found this review helpful
Recommended
12.2 hrs on record
Posted: November 25, 2013
Braid is... Not For Everyone

The time twisting, puzzle platformer is brilliantly made, fantastically designed but a killer on the brain. The introduction to the game drip feeds you the information you are required to complete it, and its all down to you to apply the knowledge you have been given.

Now this is where opinions will divide; I enjoyed the challenge and that inspired me to push on. You could argue this game is actually really boring, I would disagree, but essentially it is advanced jumping with time elements. The story is strong, the character is great, albeit eccentrically odd, and the mechanics are near flawless. If you are a naysayer, play this in chunks and it'll win you round.

I think compared to other indie titles this game is perfectly priced at £5 - £10. If you don't enjoy the art style, then anything below that and you have got a steal and its worth a shot.

Notes
Steam Achievements, No Trading Cards, Full Controller Support.
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117 of 134 people (87%) found this review helpful
8 people found this review funny
Recommended
0.1 hrs on record
Posted: December 20, 2014
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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68 of 75 people (91%) found this review helpful
Recommended
4.8 hrs on record
Posted: June 12
AT A GLANCE
(Full review follows below)

  • Game Name: Braid
  • Original Release: 2009
  • Genre Tags: Puzzle-Platformer; 2D; Time-Warp
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 4-6 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Puzzle game aficionados

REVIEW
Braid is a short and sweet puzzle/platformer with an quasi-innovative time-manipulation aspect. The ability to rewind time not only allows for intriguing gameplay, but also provides a good way for there to be challenging puzzles without the game becoming unnecessarily frustrating. If you like puzzle/platformers, this should be high on your list of games to try.

The game mixes elements of puzzlers and platforming to form its identity. And there is a comfortable familiarity to the game which should feel inviting to most gamers. It starts off mostly focused on thinking-based puzzles and then a little while into the game there does start to be some platforming aspects sprinkled in, where your reaction time and precision abilities will be tested. But for the most part it's pretty mild and not that hard. Again, the time-manipulation also helps alleviate some of the difficulty of the platforming sections. It works out so a large majority of people should have an easy time enjoying Braid.

And as you progress through the game you will unlock different time-manipulation abilities which will need to be used properly to complete your quest. So the gameplay evolves throughout the campaign, keeping things fresh and keeping your mind active.

There isn't much of a story to be mentioned, but the game doesn't really need one. There is a strong influence of old school platformers (i.e.: the early Mario Bros. games). In that vein, there is a basic purpose to your actions, but no need for a sprawling narrative. Your quest in Braid is to traverse hostile lands to rescue a kidnapped princess, what else do you really need to know. Also, there isn’t that much of an immersive atmosphere either. The ambiance feels very nondescript and purely functional. However, none of this is a bad thing; Braid is simply a game that is focused on gameplay, purposefully minimizing the other distractive aspects.

And so I definitely recommend you check out Braid if you’re a fan of the puzzle/platformer genre and are looking for a new game that focuses on gameplay. Also if you are someone who loves a real challenge, the speed-run achievement can give you a nice "run for your money.”

Follow my curation page to see more of my recommendations!
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Recently Posted
Demonsockz
1.2 hrs
Posted: September 25
Wow.......

I'm really bad at this game.....
Helpful? Yes No Funny
[MAZA]Beren
6.0 hrs
Posted: September 23
Really clever game, good puzzles and absolutely ♥♥♥♥ing epic music.

Also, the meaning of the story... uugh! (obviously I had to google it to understand it)

No seriously tho, great soundtrack.
Helpful? Yes No Funny
DoctaJohn
10.2 hrs
Posted: September 19
Everything in this game is spot-on in contributing to the game and its themes of time, reversibility, consequence, and manipulation. Music is wonderful, visuals are painterly and unique with cool little Mario callbacks. Avoid spoilers and walthroughs. Gameplay is really fun and has a lot of depth with great pacing.
Helpful? Yes No Funny
Crorens
7.4 hrs
Posted: September 18
Very innovative. Genius storytelling.
Helpful? Yes No Funny
birdingerman
2.5 hrs
Posted: September 8
Braid shows its age a bit.

Nevertheless, it's the forefather of indie games for a reason.
Play it, solve puzzles, enjoy the ending.

Don't do the speed run...

Don't. You. Do. It.
Helpful? Yes No Funny
Bumpy Chungus
1.2 hrs
Posted: September 7
Cool puzzle platformer based around time manipulations, the various worlds each have their own unique time mechanics to help keep things fresh. The puzzles provide a good challenge without being overly difficult, and the art style and story blend together with the gameplay for a very nice experience.
Helpful? Yes No Funny
Too_Old_For_This
1.9 hrs
Posted: September 6
another overhyped indie game.
Helpful? Yes No Funny