Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.
User reviews: Very Positive (664 reviews) - 88% of the 664 user reviews for this game are positive.
Release Date: May 9, 2014

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Recommended By Curators

"While we often shoot, stab or slam our problems away in video games, not all of them have to deal with combat in a violent way. Enter BitMonster's Lili."
Read the full review here.

About This Game

Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

If you've enjoyed Zelda, Broken Age, or Psychonauts come on an adventure with Lili! And if you have never played any of those games, come with us on a journey which will make your sides ache with laughter, where you will get to know and love Lili, and maybe even shed a tear or two.

Feature Highlights

  • Open and flexible gameplay - Lili: Child of Geos sports a huge number of quests and adventures for the player to experience. The player is free to mix and match how they progress through the game by either fighting spirits or completing quests, or anything in between.

  • Lili as it was meant to be - Lili started its life as a game for iPhones and iPads. We've since taken that game as a starting point and run with it.

    Improvements include:
    -Vastly improved and updated visuals across the whole game
    -Completely redone UI
    -More than doubled the number of interactive NPCs in the world
    -4x the number of quests
    -Full Controller support
    -A long list of bug fixes and tweaks

    Check out the Comparison Guide:

  • Collectible Hats - Hidden throughout the game are a multitude of fun and exciting hats to collect and wear. Can you find them all?

  • 45 unique NPCs - Every area of Geos has unique NPCs to interact with and talk to! And believe us, they all have A LOT of problems for Lili to help solve.

  • Visually Stunning World - Lili takes place on the beautiful and whimsical island of Geos. It takes full advantage of the ample power available in the modern gaming PC. We lovingly call it the tour de force for UnrealEngine 3.

  • Steam Achievements - 47 achievements to acquire!

  • Steam Leaderboards - Every single Spirit in the game has its own leaderboard. Can you beat your friends' scores?

  • Choices Abound - Most of us have over 40 hours of playing Lili on Steam. That is 40 hours of just doing play throughs to test the game. And after those 40 hours, we still love playing. Our daily play through is one of the best parts of our day!

    About BitMonster

    BitMonster is comprised of five senior developers, previously with Epic Games, who headed out to explore the world of indie game development.

    We have spent the last 5ish months completely redoing our first game, morphing it into a phenomenal PC gaming experience. We can't wait for you all to experience Lili: Child of Geos!

System Requirements

    • OS: XP
    • Processor: Intel Core 2 Duo 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: 7
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Helpful customer reviews
39 of 46 people (85%) found this review helpful
2 people found this review funny
8.5 hrs on record
Posted: June 20
Lili: Child of Geos was originally a mobile game featuring cinematic graphics, a female protagonist, and light rpg elements. It was successfully ported to steam and is developed and published by BitMonster, inc.

You play as Lili, a young protégé of her father (who is a professor), who is sent to a mysterious island thought to be abandoned long ago in order to collect rare flowers for a project. It turns out, the island isn't abandoned as she had thought. Throughout the island are tree spirits, who have taken over the ruins and installed themselves as the leading caste of the place. Beneath them are the wooden constructs they have built to live in servitude.

You are... in a way, thrown into the wooden constructs rebellion, as their champion, undermining those dirty wooden spirits every chance you get by ripping the flower blooms right off their backs and creating mass hysteria among the elite of the island.

+ Graphics are very beautiful, and although childlike, are exceptionally polished. Being that it was originally a mobile game, it is not surprising that most of the funds went towards the graphics.
+ While the world of Geos is relatively small, the game boasts a few areas, all of which are beautiful, and blend seemlessly together into the larger picture.
+ The game has "easter eggs" in the form of collectable hats which pay homage to some of the most popular and iconic games in the video game industry.
+ You get to vandalize things. Yup, you get to break into locked houses, break vases, steal flowers off other beings backs. And it's done in a way that makes the entire thing look innocent.
+ The game allows for small character customizations in the forms of different styles of glasses and outfits.
+ Most of the achievements are easy to beat. In my first play through of the game I had 83% of achievements unlocked.
+ The game has no excessive language, which makes this game perfect for children, while still mantaining an enjoyable atmosphere for adults.
+ The game is optimized for full gamepad/controller support, and is easier to play with said controller.

- The game can get pretty repetive very quickly, especially when aiming for the 1000 vases and flowers achievements. Be prepared to kick vases over and pick flowers for quite a long time.
- Limited voice acting. When I mean limited, I mean limited; most of the time all you hear are random sounds the characters are making instead of actual words.
- Little replayability other than to attempt to unlock 100% achievements. While there are different modes to the game, the story is so linear and there are no choice and consequence type of scenarios within the game.

Final Thoughts

This game is one of the best ported games that I have played on Steam. Most ports are make it or break it, and the transition to PC was done smoothly. The addition of the full controller support is nice, as it made it easier for me to enjoy. The graphics are stellar, and one can easilly tell that the developer spend most of the money on the 3d models.

The storyline, although rather linear, is solid for the most part, and stands out as one of the few games with RPG elements that does not have a gorey combat system to it. Instead of actual fighting, you climb on the back of the tree spirits and pluck flower blooms while wrestling them to stay on them until all flowers are picked. The non violence of this game is refreshing.

The faults I had with the game are not complete dealbreakers to me, and I can easilly recommend this game to those who enjoy light RPG games... HOWEVER... I strongly advise any interested in this game to get it on a sale.
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15 of 18 people (83%) found this review helpful
5 people found this review funny
7.0 hrs on record
Posted: July 5
What I expected
A children-friendly "Tomb Raider"

What I got
+A 80% children-friendly "Tomb Raider"
+"Collecting Flowers"-Simulator

Game Content
+A beautiful Flora city-Island to explore
+A game for Hunters: Achievement-Hunters
*Not 100% XBOX360-Controller Support (keyboard informations in Menu)

A very Colorfull-fest for your eyes (not only because of the female protagonist)
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3 of 3 people (100%) found this review helpful
11.3 hrs on record
Posted: July 3
Pick flowers from their heads to beat enemies. Ha, nice idea.

Short and simple, but sweet and family friendly (but not childish) action-adventure with colorful, lovingly art design and nice The Legend of Zelda references - I mean, just look at the game profile pic on the shop page. The zeldalike music in the first of the 4 short areas made me smile all the time. Still enough own ideas, e.g. you don't have weapons in this game, see first line.

Visually improved port of a good looking mobile game (Unreal Engine 3) - see Community Hub for pretty impressive comparison shots.

First playthrough will take you about 5 hours, but I stayed longer on the island as I use to take my time if I like a game.

44 of 46 achievements can be unlocked during the first playthrough (and only 2 of them are collectibles achievements and need some extra time), the last 2 achievements need a 2nd and 3rd start - not playthrough - of the game and can be unlocked within ~25 min each.
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
Posted: June 20
I wouldn't say this game is "like Zelda", I'd say it "*feels* like Zelda". It has a really cool world with different races of creatures, you help them out in sidequests, etc. But beyond that, there's no action, or even any real enemies. And having 3 skills that just do the thing a little better (Speed = faster walking) does not an RPG make. At least IMO.

After I stopped trying to compare this game to what I thought it was going to be, I really enjoyed it. You have to accept that most of this game is running. Go back and watch the trailers and see what happens: running & talking to NPCs. Which is indeed what you do but it's fun because of exactly those things. The world is really amazing; it looks beautiful and unique. The dialog with the NPCs has great humor and various video game (and other media) references and the music is just plain amazing, mostly because it sounded inspired by the music of Zelda games. I found myself reading the text of everything in the game (Treasures, baddies, etc) because they were often very funny and often had great references to video games and things of other media. And Lili is a pretty awesome protagonist.

I feel like this game gets a lot of flack because it's not what people expected, which is true. The way it is marketed is rather misleading so as a result, a lot of people buy it who would not have if they had seen footage of it represented properly, which means they won't enjoy it. No, it's not going to appeal to everyone, but I would argue that there is a large number of people who would find it very enjoyable. It's a very original, simple adventure game with video game references, amazing atmosphere, and great writing. And it's got hats. How can you go wrong with hats?

[And I would like to point out that -by the credits- this game was made by 5 people, which makes me respect it all the more. I hope to see more Lili in the future, maybe on a grander scale.]
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: July 18
Lili: Child of Geos is an adventure game that reminds me of the newer Zelda games. You go on quests, break pots to get loot, challenge enemies, unlock doors and the character talk in text not voice. Lili is a less violent version of Zelda because you can't die and the enemies are defeated and not killed. Instead of swinging a sword you pick flowers off their head. It sounds like a cheezy game but I had fun playing it and it takes some effort to get through the game. The graphics are really good and the gameplay is easy. This game is no match for Zelda but it's a fun adventure none the less. Great for all ages. I would like to note that considering this game was originally a mobile app game I'm impressed how well it's made.

Simple gameplay
Clean language
Not very long (complete around 5-7 hrs). If this was a Zelda game that would be bad but for this game it's good.

Achievements - most are easy to get but there's one you can't get with one playthrough which I find annoying. To get all 3 training achievements you have to play through a second time. You can get 2 out of 3 in a single playthrough. Also, the game wants you to collect 1,000 flowers and breaking pots. The flowers one takes time but not hard if you constantly collect them. The breaking pots one seems to take forever because there's fewer of them and never marked on your map. By the time I finished the game I only broke around 500/1,000...ugh! If you're serious about achievements that will take up more than 5-7 hrs to complete the game. The achievement issue doesn't make the game bad, just annoying.
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