Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.
User reviews: Very Positive (300 reviews)
Release Date: May 9, 2014

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"While we often shoot, stab or slam our problems away in video games, not all of them have to deal with combat in a violent way. Enter BitMonster's Lili."
Read the full review here.

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September 9

Lili is on Sale!!!!

Lili is on Sale!!!! Pick up a copy today and enjoy it later this week! :-)

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About This Game



Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

If you've enjoyed Zelda, Broken Age, or Psychonauts come on an adventure with Lili! And if you have never played any of those games, come with us on a journey which will make your sides ache with laughter, where you will get to know and love Lili, and maybe even shed a tear or two.

Feature Highlights



  • Open and flexible gameplay - Lili: Child of Geos sports a huge number of quests and adventures for the player to experience. The player is free to mix and match how they progress through the game by either fighting spirits or completing quests, or anything in between.

  • Lili as it was meant to be - Lili started its life as a game for iPhones and iPads. We've since taken that game as a starting point and run with it.

    Improvements include:
    -Vastly improved and updated visuals across the whole game
    -Completely redone UI
    -More than doubled the number of interactive NPCs in the world
    -4x the number of quests
    -Full Controller support
    -A long list of bug fixes and tweaks

    Check out the Comparison Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=260470840


  • Collectible Hats - Hidden throughout the game are a multitude of fun and exciting hats to collect and wear. Can you find them all?

  • 45 unique NPCs - Every area of Geos has unique NPCs to interact with and talk to! And believe us, they all have A LOT of problems for Lili to help solve.

  • Visually Stunning World - Lili takes place on the beautiful and whimsical island of Geos. It takes full advantage of the ample power available in the modern gaming PC. We lovingly call it the tour de force for UnrealEngine 3.

  • Steam Achievements - 47 achievements to acquire!

  • Steam Leaderboards - Every single Spirit in the game has its own leaderboard. Can you beat your friends' scores?

  • Choices Abound - Most of us have over 40 hours of playing Lili on Steam. That is 40 hours of just doing play throughs to test the game. And after those 40 hours, we still love playing. Our daily play through is one of the best parts of our day!

    About BitMonster



    BitMonster is comprised of five senior developers, previously with Epic Games, who headed out to explore the world of indie game development.

    We have spent the last 5ish months completely redoing our first game, morphing it into a phenomenal PC gaming experience. We can't wait for you all to experience Lili: Child of Geos!

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
72 of 75 people (96%) found this review helpful
4.1 hrs on record
Posted: November 4
Oooh boy, this is an odd one...

When I came along to see this game on sale, I thought what would await me was a cheesy, but pretty RPG with puzzles to solve and battles to win, much like the advertised likeness to Zelda and Psychonauts. What greeted me instead was an almost childish flower-picking simulator with the most gorgeous artstyle I ever saw.

And I didn't mind.

I bought this game, like some other people, because of the screenshots, and the promise of reliving some of the charm of the games of my childhood. I'm not normally a person who cares much for graphical fidelity in games so long as the gameplay is fun, however in this case? Quite the opposite. Something about the graphics style just makes me innately happy whenever I look at it. It puts my mind to rest for a while, which as a person with depression and anxiety attacks is a bloody godsend. The entire game is very colorful, vivid and nicely stylized, with very fluent animation, adorable little details and an overall just... happy feeling to it. It's easily one of the best-looking games I've played in my life, and it does so not through polygon count, but clever, passionate stylization. Don't get me wrong, though, the models are still pretty high quality.

With the graphics out of the way, though, let's address gameplay. This is where I initially felt cheated by the storepage claiming such close resemblance to the Zelda and Psychonauts games. I imagined adventuring, clever puzzles and dangerous trials. What I got was "Flower Picking - Collector's Edition", with the 'Collector' being quite literal. This is a game about collecting things and smashing pots. Collect flowers. Collect money. Collect conversation. Collect Collectibles. Every so often you'll fight a spirit, where the term 'fighting' is used much in the same way the term 'Discussion' is used for having a 12-year-old squeak into their microphone online in your FPS of choice. The spirits run away from you, because apparently a 16 year-old hipster florist apprentice is more dangerous than a mystical, 7 feet tall nature spirit with magic powers. Once you've caught up to the spirits, the fighting is technically a long, randomized QTE. They grow flowers from their backs. Sometimes they're good flowers, sometimes they're bad flowers, sometimes they're bombs. A button hovers over them and the game wants you to press the button that hovers over the thing which won't harm you like a parent presenting three hot stove plates and a plushie to their three-year-old and telling them to think fast.
Occasionally the gameplay is broken up through quests you get from talking carpentry accidents that more often than not involve walking to a specific place or talking to a specific person. Sometimes you need to defeat a certain spirit, which you would probably do anyway sooner or later.

What makes the quests, and the game in general interesting are the conversations. Despite the childish flair of the game, the writing is actually enjoyable for the most part, offering some casual humor around every corner. The characters are all quirky enough, and while not exactly believable, are enjoyable to interact with and had me talking to them over and over again to see more conversational options. Whether that was because I actually enjoyed the quirkyness of it all or simply because there's not much else to do I'm not quite sure, but it's lead me to finishing the game and doing so with a smile, so whatever it was, it worked!
On account of the writing, however, and the general presentation, in this case of the main character, I'll have to give a bit of a cringe-warning:
The game likes its references. Which is all fine and dandy, many games do it, and to great effect, usually in the form of little trinkets hidden here or there, or a quest resembling the story of a classic. Lili has a slightly different approach to that in some points, "slightly different" meaning "IN YOUR FACE". The game enjoys repeating how much of a gamer the main protagonist is, and how much she knows about casual video game trivia to the point where it had me sit in my chair, squeeze my legs together and groan.
"Look at us!", the game keeps saying, "We're gamers just like you, haha! See? We played some video games!"
"Alright, that's cool!", I replied with a smile and went on with my business.
"Oh hey, did we mention how much we love gaming? Hey, we're just like you! Gamer bro fist, haha!"
Alright, game, I get it. You guys made a video game, I kind of figured you'd probably have played one or two before.
"Hey look at how much we know about games! Man, games, am I right? We love games so much. We should hang out now because you play games, too!"

One last thing to consider before a purchase is the length of the game. I've completed the game with all sidequests in about 4 hours. It's not a terribly long game by any stretch of the imagination. You can beat it in a single afternoon if you're so inclined, and there's little reason to go back to it afterwards unless you just need a breather from grey reality and want to delve into a colorful, gorgeous fantasy island again.

All in all, however, it's a minor itch and completely ignorable. The game, while about as casual as a stroll through the park on a sunny spring day, was still enjoyable and while I would not recommend it for the full price, it's certainly worth a look on sale. Whether you're feeling down or just long for something lax to play while listening to a podcast or letting the day fade out, it's sure to put a smile on your face if you don't mind an experience that's more focussed on presentation than gameplay. It's an immensely impressive starting project for BitMonster and I'm looking forward to their next games already.

PS: BitMonster, if you guys could make another game with the same art style but more engaging gameplay, I would love you forever.
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37 of 38 people (97%) found this review helpful
9.0 hrs on record
Posted: October 3
A very cute little, casual game with nice graphics.

Sometimes i still get surprised by games, Lili: Child of Goes was one of these rare occasions.
Didn't knew much about the game, but upon starting it, i was dragged into it's nice, colourful and delightful atmosphere.

You're going to play Lili (much surprise ^^), a girl, stranded on an island with strange creatures. You're going to explore the different locations of the island and try to free the creatures from the bad mayor.

The locations are divided into semi-large hubs, which you can explore, find collectibles, hidden chests and solve smaller quests. The locations have a broad variety and do look very different and have their own charme.

The graphics and artstyle are very beautiful in my opinion, which is a great strength of the game.

The overall gameplay is rather simple and casual though. There is not much "puzzle solving" involved, you rather run around the island, explore the locations and stumble upon secrets without a bigger challenge.

But even if the gameplay is quite simple, i had my fun with it and enjoyed playing it.
The main storyline is rather short, i guess, though you do have some collectibles and achievements which might keep you busy for a while.

I'd also recommend this game for a younger audience, as it's rather easy and casual and violent-free.

Thumbs up!
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23 of 26 people (88%) found this review helpful
12.1 hrs on record
Posted: November 29
Ok I love this game. Sure all you do is pick flowers, kick open chests, talk to wierdos, smash vaces, and wrestle spirits; but it's really great fun. Good graphics. Easy smooth controls. It has an interesting mix of tiki and the island of misfit toys going on.

Yes there is a lack of most voice acting and that is a loss but that's the only draw back.

A good game for kids or any adult wanting a non violent fun time.
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16 of 17 people (94%) found this review helpful
2.4 hrs on record
Posted: October 29
I bought this game almost entirely because it looked really cute from the screenshots. After playing through the first two areas (so far), I must say I am very pleasantly surprised! The art is very nice, as I expected, but the detail is far greater than I expected. Such a lovely atmosphere! The world they've created is one that I am thoroughly enjoying exploring. You can tell a lot of love went into this game just from looking around.

But enough about the wonderful art. If I had to classify this game I'd say it's a point-and-click with some (very limited) RPG elements and quick time events.

The game's story is... well, it's silly, but it's interesting enough. The humor is where it really shines. From conversations to item descriptions, this game has a lot of laughs packed in.

Gameplay is a bit rough. I feel confident in saying that this game was made with touch screens in mind, so the controls are a little clunky and the "battles" can be tricky--after all, you only have one mouse instead of a handfull of fingers. Still, you'll get used to it pretty fast. I'm playing on the hardest difficulty and I can usually get 3 stars (the max number) on my first try, and I am by no means a hardcore gamer. I've only played the first two areas, though, as I said, so it will presumably get harder. Still, I'm sure this will be a turn-off to some, so I feel the need to mention it.

No major glitches so far, just some camera twitchiness when you talk to people as it switches from "world view" to "conversation view", and once where I could read a sign through a wall.

Music is adequate. Nothing to write home about, but works well with the atmosphere and isn't irritating.

Sound effects are good, but the random dialogue bits (the game isn't fully voice acted, but sometimes people will say a few words of their text) are sometimes odd. Such as Lili saying "Hello!" when she's actually saying goodbye in her text... or just randomly in the middle of a conversation. What up with that, Lili?

All in all, I am pleasantly surprised and really enjoying the game. Do recommend.
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16 of 18 people (89%) found this review helpful
5.6 hrs on record
Posted: July 23
This game inspires such mixed feelings in me.

It's rather attractive and at times really humorous. There's a conscious, snarky kind of wit to it at times that I think is one of the major strengths in this game. It's very much aware of the type of game it is trying to be and I've always had a fondness for games that break the fourth wall so there's definitely no complaints from me about that. I love it. Give me more of it.

Lili? I actually really liked her as a main character. One of the main reasons I kept playing was to see what kind of sarcastic, funny little thing would come out of her mouth. The rest of the characters as well (and there are a lot of them that you can talk to) were great fun and I loved going around and talking to all of them. This is definitely a game that made me want to explore.

That being said...the actual premise of the game was pretty grating and got boring way too fast. Almost the entirety of the plot is made up of what is best described as a mini-game where you pick flowers off of villain characters. It's something that I can see working well on an iPhone game but as a computer game it is a little obnoxious. Even the side quests really amount to nothing more than open up a chest that is easily found and return the item in it to the person who mentioned it offhand.

The in-game menu can use some work too. Your quests/side-quests are listed in the most basic manner without really giving you information about it. And honestly, it's just...clunky and awkward looking.

You can tell a lot of love went into this game and I can see it easily becoming something wonderful but at the moment it's just in an awkward place between iPhone game and computer game and it suffers greatly for it. I got it on sale and I'm glad I did. I wasn't really spend near $20 on it in the state it is now.
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10 of 12 people (83%) found this review helpful
5.0 hrs on record
Posted: August 6
If you like exploring games, simplistic controls and a great simple story this game is for you.

Controls are easy, just move around with arrow keys or wasd and use the mouse to click or interact with things.

Story is very well picked aswell the characters roles and their personality.

The main character is a girl, yes a good looking one tho.

Everything else beside beating spirits to pluck their red flowers, kick vases and plucking white flowers. There are hats,pets and outfits which are funny to wear. (note: you get a special outfit when you finished the game)

TIPS: Once you are able to buy things from the shop, buy the golden key and the treasure map and you are way to go.

Of course you have to upgrade your items you wear too so you can walk faster and such.

At least the game has one mini game which has a bug tho. If you are out of flowers and you get to the difficult select screen simply press escape and you play the game for free but you still get rewards if you won :P.


Just grab this game and have fun. Somehow this game keeps you hooked till you finished it.


The only downside of the game which isn't a real issue is the lack of voices of the characters. You might hear a giggle or someone saying hello or hi but thats it :(.

Last note: The game has replayability, because:
1: you need/want to get each spirit 3 stars (for achievements),
2: upgrading the stealth skill instead of grip and speed only (achievement again :D),
3: just for fun because the game has a nice story.


Rate: 8.5/10
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7 of 7 people (100%) found this review helpful
2.1 hrs on record
Posted: August 9
Lili: Child of Geos came to Steam directly from iOS. Actually the original platform is self-explanatory and in such a way you shouldn't expect from the game something different from simple meditative observation of an island, to which the main character comes with a purpose of picking some flowers for her "research".

What features does Lili: Child of Geos provide in order to entertain the player? Of course, flowers collecting goes first, then we have talking with inhabitants of a tiny world (which, by the way, looks just wonderful), then goes pots smashing, chests smashing, taking away flowers from local antagonists. At last we have upgrades purchasing, performed in order to speed up and ease all aforesaid procedures, making them even more convenient in such a convenient game. Actually, that's all.

On the one hand Lili: Child of Geos is rather simple, but on the other hand a player, familiar with its essence, doesn't require anything more as the game is very unobtrusive. You don't need to do anything else except pressing a couple of buttons. You should just launch it and admire the fabulous design and stunning graphics, greatly improved in comparison with the mobile version.

Consequently we have a beautiful exploration game, perfectly suitable for children and for those players who don't have enough free time. However, if you are a hardcore gamer, then consider your choice carefully, because it is quite possible that you will have to buy something different.

As for me: I played the game on my tablet and now I look forward to complete it in Steam and earn some achievements which, by the way, are rather easy, but will take some time.
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8 of 9 people (89%) found this review helpful
5.6 hrs on record
Posted: November 22
Truly a hidden gem. Beautiful, humourous and really fun. Once I started playing I couldn't stop.
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7 of 8 people (88%) found this review helpful
13.2 hrs on record
Posted: August 23
While I have to praise the graphic quality, which is gorgeous and cute, there are some very notable concerns over Lili game as a whole.

Taking its former form as mobile games, Lili is notably short, prolly six hours or so. Ten if you intend to complete everything. No no, it's not a problem and sometimes I appreciate a short game. Then again, because there's a template of mobile game, you can immediately notice it. The gameplay revolves around fighting enemies with tap and drag combination mechanic - a pretty much suitable one for mobile. Not to mention the simplicity of the puzzles for game progression. Well, after all, this is aimed for casual game, so if you want more challenge forget it.

Moreso, there is no voice acting and so it's kinda annoying to see 'Hi' 'Hello' 'Hmpphh' being used all over the maps. This is for me a major negative score for Lili.

Story is... err... very forgettable.

The Developer took care and added gamepad support. Most of the times I'd use controller whenever a game supports it, but for Lili I'd rather go with KB/M - much quicker and precise that way. The control schema I used was WASD/MMORPG-like, and it was smooth enough for the whole time I spent here.

Still, for a buck I spent on it, I wouldn't complain. I got my money's worth (after all I've beaten the game, that's an... achievement by itself), and I'm sure you would also if you can find a bargain elsewhere. Not worth full price, however, because of reasons I wrote above.

Final verdict 6.5/10 - sweet game to take a break from your serious gaming session.
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6 of 7 people (86%) found this review helpful
9.3 hrs on record
Posted: November 27
1. great background graphic
2. slow, relax
3. costumes

when u r tired about life, it's a good game to you
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7 of 9 people (78%) found this review helpful
20.7 hrs on record
Posted: July 6
2nd edit I played this through again for a couple of the achievements. I enjoyed it much more the 2nd time, even though I thought it would be a chore to play through again. The characters were still amusing, the art and model work were still beautiful, even the 'fights' were more enjoyable than they were on the first playthrough. I have no idea why this would be, perhaps it's because I knew what not to expect from it 2nd time round. (I didn't really want to make my review any longer, but since my first impressions kind of sat on the fence, I thought it only fair to update it.)

*edited as I feel my 'not so good things' list was worded a bit more harshly than intended, also added to the good things list*

Good Things:
+It's beautiful, no doubt about that.
+The character models are really well done.
+You can collect stuff. (Hats and pets and masks are usable.) (Lore items are useless they just go in to a collection page, but the descriptions can be fun to read.)
+Some of the dialogue is very humorous, and I have genuinely laughed out loud a few times, which I think is quite rare in most games. The humor feels very natural and not at all forced.
+some of the quests are well thought out and very enjoyable to do.
+most of the characters are quite memorable. I quite like the information fish.
+Haven't come across any bugs at all, it's as well polished as it looks. (UPDATE: achievement bugged for the locked doors)
+ Rematched 'fights' will spawn the opponent in the zone you're currently in.

Not so good things:

-My number one in this list has to be the motion sickness.
There's currently 2 choices of camera movement ...
fps style is bad if you suffer from motion sickness.
mmo style is better but the camera still swings enough and there's a motion blur to the sides when you turn that may make you feel ill if you have this problem. Sometimes Lili runs into things you weren't expecting and the camera can stop in a nausea and dizziness inducing way, so if you're one of those people affected by this I'd keep in mind that this may be a problem for you before buying it. For me this is ok to play in short bursts.

-you can buy 'new' outfits, but they're not new, they're just recolors of the original one, which given the attention to detail in the landscape and models made this a bit disappointing when I first came across the shop, although I do find it hard to imagine Lili wearing anything else.
Perhaps if there was another area of body customization like accessories (bangles, necklaces, leggings, face paint, belts, hair accessories etc) even the same outfit but a patterned shirt, logo on the shirt, butterfly on the shorts....anything, instead of just being recolored, and ideally, for me, these items would drop with a fairly low drop rate (instead of being bought) to make vase kicking and the associated achievement more fun.
There wouldn't be that much work involved in altering the mesh to turn the shorts in to a mini dress either, which I think would quite suit Lili. (edit: I see at the very end you unlock an outfit that is exactly this, which is a shame since it probably means we'll never see this mesh recolored or retextured since it's a "special" item.)
I'm a fan of loot and stuff to equip, what can I say :P

-"Fights" are unique, but I don't enjoy them as much as I enjoy the quests, and since my play-time is limited due to the motion sickness, I've taken to ignoring them at this point (which isn't as game breaking as it sounds) and just doing the quests instead. I'll get them done eventually just for the achievements and the masks they drop (which are wearable) if you beat them with 3 stars.
I'd love to have the lore items be usuable as some kind of limited use tool in fights which would also make the collecting of those items and the fights themselves more entertaining.

Conclusion
I think the developers are still adding things to the game, so I'm going to go with recommend as there's still a chance of new things being added, and hopefully a 3rd camera option that's motion sickness friendly =D

For me, to be worth it's full asking price, it really needs more usable items and, given the lack of a real talent tree, some more variation in ways you can play to win the fights, like I said previously, I'd use the lore items to achieve this, giving them a purpose in the process.
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: August 7
There is much to love here, and only a few things holding it back from complete greatness.
Lili: Child of Geos is an adventure game where you go around a gorgeous island collecting flowers for a school report.
The island is populated by Spirits and the wooden Constructs they've created to be their servants, you'll likely be doing something about that balance along the way since Spirits have the rarest flowers growing on their backs...

Yep, not a normal game this. There's no real combat, in lieu of that there's a minigame where you run after spirits (or take them by surprise using enviromental cover / invisibility potions), climb on their back and try to grab their flowers.
In defense the Spirit grows thorns and bombs. You have to press the buttons that are attached the flowers (more flowers) and to the bombs (less explosions in the face) whilst avoiding the buttons attached to thorns (because they're thorns).

It's not the deepest minigame ever, and you'll be playing it a lot, but there's a charm to it too, as there is to the entirety of the game.
There are 4 gorgeous areas in the game, a beachside town, a night-time town, a forest and... another town. They are decently sized, and filled with a variety of constructs to befriend and help out with little quests (~3-4 per area).
Among the way you'll be collecting flowers that grow around the area, smash pots to find gold and items useful for the mini-game, use keys (also found in jars or traded for flowers) to explore sealed off areas and find treasure chests containing a sizeable amount of gold and a Lore Item (collectible with a bit of backstory / reference).
That all sounds great, so what's the catch? The game is short, and you'll be doing just the things written above. An area can be cleared in ~20-40 minutes, clocking in the total game length at roughly 2 hours.
Other than that there are some technical hiccups, mostly related to achievements not triggering but I also got stuck a few times where the objective didn't tell me the correct next thing to do. Some of the older reviews actually mentioned problems so severe they had to restart to continue, this has since been patched out but it's still not the most flawless piece of code.
It was done by a team of five people though.

So, to summarize:
Pro:
  • Gorgeous world and presentation
  • Great protagonist
  • Great secondary characters, both 'good' and 'evil'
  • A plot that keeps you entertained

Cons:
  • Short, like really short
  • Technical hiccups
  • Somewhat monotonous

All in all I'm super happy I picked up this game, and I look forward to what the developers will come out with next.

Mara.
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4 of 4 people (100%) found this review helpful
4.1 hrs on record
Posted: August 4
PREFACE: I picked this game up for $3.00 (included with 4 other games) from a Groupees game bundle.

I cleared the game in 4 hours while unlocking everything, finding all items and beating every spirit with 3 stars. I can say that the game is very simple but the visuals are incredible and fit perfectly with the game. I would say this game is strongly suited for casual gamers and children. All in all it was a pleasant experience and I hope more games get developed with this game's engine.
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6 of 8 people (75%) found this review helpful
4.5 hrs on record
Posted: June 30
The characters are very nice and cute and the gameplay is very fluid.

I didn't expect this game to be so damn cozy and fun to play.

10/10 would explore Geos with Lili
And maybe explore a little bit of Lili *Wink Wink*
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: September 26
I wanted a pretty game where I could walk around in a three dimensional green shrubbed space, in that regard I was given more than I asked for with such a cute protagonist smiling and aww'ing at the local people's varying situations. It was short, I liked that, it also had a lot of flower picking which was another bonus.
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: August 7
Ok all i can say about Lili:Child of Geos CE is i really like it .Its a bit diffrent then a nomal RPG.You use your Mouse and Keyboard or controller to pick flowers that are used as currency in the game.The controls can use a bit of tweaking or a added Keybinder would make this game feel more complete,so i hope the DEVs can tweak this more down the line.Its got alot of charm and cuteness in this game.I also read this was a iOS game and i think its made a ok conversion to PC .So if you want a diffrent type of RPGish to play try Lili:Child of Geos !!
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3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: September 14
They made a game about a girl picking flowers great.

No, seriously, it is really good. The graphics are gorgeous, the gameplay is simple, yet very absorbing. The only issue I have with this release - some of the achievements are bugged.

Other than that - get it.
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3 of 3 people (100%) found this review helpful
10.3 hrs on record
Posted: September 10
This game is absolutely stunning with it's visual art. The story is a bit lacklustre but easy to follow and quick to finish. I often found myself wandering around aimlessly just looking at all there was to see, as I previously said the visual art is without compare.
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3 of 3 people (100%) found this review helpful
5.1 hrs on record
Posted: December 26
It's a very casual, very charming, very pleasant 3rd person adventure through the most endearing, beautifully rendered world I've seen in a game. Featuring a cast of quirky, funny characters, the game is fun for all the family!
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4 of 5 people (80%) found this review helpful
2.5 hrs on record
Posted: July 10
Lili: Child of Geos is a gorgeous game with a great sense of humor. It's a game that's actually relaxing to play, and is worth checking out just to experience the detailed, colorful world that the developers have created here.
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