Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.
User reviews: Very Positive (206 reviews)
Release Date: May 9, 2014

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September 9

Lili is on Sale!!!!

Lili is on Sale!!!! Pick up a copy today and enjoy it later this week! :-)

4 comments Read more

June 19

Steam Summer Sale!

Lili is in the Steam Summer Sale! :-)

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About This Game



Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

If you've enjoyed Zelda, Broken Age, or Psychonauts come on an adventure with Lili! And if you have never played any of those games, come with us on a journey which will make your sides ache with laughter, where you will get to know and love Lili, and maybe even shed a tear or two.

Feature Highlights



  • Open and flexible gameplay - Lili: Child of Geos sports a huge number of quests and adventures for the player to experience. The player is free to mix and match how they progress through the game by either fighting spirits or completing quests, or anything in between.

  • Lili as it was meant to be - Lili started its life as a game for iPhones and iPads. We've since taken that game as a starting point and run with it.

    Improvements include:
    -Vastly improved and updated visuals across the whole game
    -Completely redone UI
    -More than doubled the number of interactive NPCs in the world
    -4x the number of quests
    -Full Controller support
    -A long list of bug fixes and tweaks

    Check out the Comparison Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=260470840


  • Collectible Hats - Hidden throughout the game are a multitude of fun and exciting hats to collect and wear. Can you find them all?

  • 45 unique NPCs - Every area of Geos has unique NPCs to interact with and talk to! And believe us, they all have A LOT of problems for Lili to help solve.

  • Visually Stunning World - Lili takes place on the beautiful and whimsical island of Geos. It takes full advantage of the ample power available in the modern gaming PC. We lovingly call it the tour de force for UnrealEngine 3.

  • Steam Achievements - 47 achievements to acquire!

  • Steam Leaderboards - Every single Spirit in the game has its own leaderboard. Can you beat your friends' scores?

  • Choices Abound - Most of us have over 40 hours of playing Lili on Steam. That is 40 hours of just doing play throughs to test the game. And after those 40 hours, we still love playing. Our daily play through is one of the best parts of our day!

    About BitMonster



    BitMonster is comprised of five senior developers, previously with Epic Games, who headed out to explore the world of indie game development.

    We have spent the last 5ish months completely redoing our first game, morphing it into a phenomenal PC gaming experience. We can't wait for you all to experience Lili: Child of Geos!

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
361 of 374 people (97%) found this review helpful
5.7 hrs on record
Lili is a short, casual, visually exceptional 3D adventure game that's heavy on atmosphere and charm but light on story and variety.

Pros:
- Visuals are gorgeous. It does not look at all like a mobile port and has some of the best visuals I've come across in an indie game.
- Fully 3D world that you can wander around in at your own pace.
- Nice atmosphere. The island is populated with lots of whimsical characters and the game oozes charm.
- Non-violent, suitable for children old enough to have a fair degree of reading comprehension but also accessible for adults. (I realize this may be a con for some who are looking for a more meaty sort of game)
- Unique. It's a bit different than pretty much everything else out there.

Cons:
- Not the greatest value considering the price to length ratio. I like short games but $20 for a few hours play feels a bit steep to me.
- Game play is rather repetitive. You do the same few things for the entire game, namely collect items and play the same sort of quicktime mini game in lieu of actual battles. This is somewhat forgivable given the very short length of the game however.
- The 4 zones are small and there's not much interaction with the environment.
- Story is rather thin and there is no intro; you just get plopped in.
- Only partial controller support. The developer states full controller support is in the works. At present you can run around the world, collect items, check your map and talk to npcs with the controller but going into menus and playing the mini game battles requires keyboard and mouse.
- Full controller support has now been added. Sort of. They basically did a virtual mouse pointer that the left analog stick controls but it feels very shoehorned in as an afterthought rather than controls designed around a controller. Control directions in the UI still don't reference the controller when you are using it either.

Neutral:
- RPG elements are quite lite. That's not a con. The game is what it is, but calling the game an "RPG hybrid" while not technically incorrect, may give an inaccurate impression. There's some very minor leveling and skill progression but don't expect hitpoints, skill trees and such.
- No voice acting. The game is fine without it but I feel it would have added that extra bit to draw you in even more. Also it would allow for younger children to play. As non-violent games are somewhat rare, it seems especially suited for young children but the amount of reading creates a bit of an age barrier.
- Feels like a missed opportunity in some ways. The visuals and atmosphere are excellent and the game well done as is, but part of me feels like it could have been so much more with more variety and length.
- A couple of aspects still feel like a game created around touch input, namely the mini game where you pull flowers which is a major part of the game. Also the level up menus with the big wide buttons to hit and just the general sort of largeness of the UI. These do work just fine with a mouse though.
- The battle / mini games on the keyboard and mouse have a totally different feel than on the controller. The former has a more tactile almost Angry Birds type of feel with pulling while the latter feels more like DDR. I'm not sure which I like better. They're very different.

I enjoyed Lili for what it was, a unique, short, charming and visually stunning adventure game but part of me wished it to be more than it was, that it were much longer, the quests more complex, that Lili had companions, there were more choices etc. The game does end leaving future adventures for Lili a possibility so perhaps a sequel could be based around the PC platform from the beginning this time and more complex. It's a fun possibility to contemplate.

This isn't to say that Lili is incomplete. It's not, it's just a short and casual game. Sometimes it's nice to have those as a break or when you don't want to get into huge commitment with a new game.

The $20 price point I feel is a bit high for the short length of the game but if this sort of game appeals to you I'd recommend it when it goes on a sale.
Posted: May 11
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125 of 146 people (86%) found this review helpful
7.0 hrs on record
Lili: Child of Geos is a collect-a-thon that just exudes charm. I've never had such a fun time collecting flowers and strange garbage from chests in a long time. Just don't go into this expecting Zelda-like combat or something similar to Banjo-Kazooie. You're simply plopped onto a charming little island that can simply be described as something out of a dream.

Here's a Quick Look video to see what the game is like, since it's hard to describe with words. But if that's not your thing, then just read my quick and concise review below.

http://youtu.be/E2t3cuWZZs8

I'll begin by describing the basic mechanics of this game. You play as girl named Lili who is an explorer, and she comes to the island to collect flowers for a report she's doing. You get these special flowers by finding spirits--basically human logs with masks--straddling onto their backs, and plucking white flowers that pop up on their backs until you reach the red one that you need. A fun little mini-game that's somewhat challenging if you're going for the best rank. The other things you'll be doing to progress the story are exploring the village, talking to the inhabitants, and generally exploring for neat things to collect.

But what makes this game so charming? The game's art style is truly breathtaking. It makes the game's main feature of exploring even more enjoyable when there's so many interesting things to see. I even enjoy scaring away birds and laughing at the rainbow turds they leave behind occasionally. Even talking to the local inhabitants is a joy. They have no qualms making fun of themselves and enjoy pointing it out to you. I found it very refreshing to actually WANT to talk to every NPC and find out what their story was. Not many games can pull something like that off.

Other neat features the game has is the ability to chose how you want to upgrade yourself. You can choose to upgrade your speed, grip, or stealth however you wish to suit the playstyle you enjoy. You can also purchase upgrades in a wide range without much restriction. Personally I chose to get a map and key early rather than items to help me fight spirits since I just like exploring more. But if none of that is your thing, you can also just unlock different color swaps for Lili to make her look even more adorable. The choice is yours.

However, this game does come with a few negative.
*I found a game-breaking bug early on. I had collected all of the flowers on the map before hitting up the trainer, who wanted me to collect 5 FRESH flowers. And since none were left, I couldn't progress the game. (I've found out another work-around for this is just quiting and loading your save again. However, I still think it's an issue if you have to do such a strange thing just to continue the game, so I'll leave this as a negative.)
*Because of the above, I also found out that there isn't multiple save slots. I had to delete my old game if I wanted to start fresh.
*There isn't an voice acting besides the occasional "Hi" and what not. While it's not really a big deal for me, I'm sure some people might not like the fact a game with such interesting characters in it aren't voiced. It could've added a lot more to the experience if they found voice actors to bring more life into this already vivid and imaginative game.
*While you can use a controller to play this game, it hides the fact that you can use it. And unfortunately, you can't even use the controller to play certain parts of the game. Sometimes you have to use the mouse to click off the screen when you collect a new relic. Or when you mount a spirit, you have to switch to the mouse real fast to play the mini-game.
*Some people may take issue with the price of the game since it's cheaper on the iOS. However, you're not getting the same experience as you will here, and you can always wait for a sale. But still, I'll list this as a negative just so people know.

But even with those few minor negatives--and I say minor because it was only the beginning of the game where I had to start over--I highly recommend anyone to pick up this game if they want a laid-back adventure with good humor. This game makes me feel like a little boy again. I was just curious about everything, and it's been a long time since any game has done this for me.
Posted: May 9
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63 of 75 people (84%) found this review helpful
9.2 hrs on record
At first I was a bit sceptical due to this originally being an iOS game. As ports go, many developers do not do a high quality end result. But I have been surprised as it has clearly been reworked with higher texture packs, a new UI and more content.

There are 2 things that could do with some work. The mouse control feels laggy and takes some getting used to. The other thing is how often achievement popups occur. It feels far too frequent.

Over all I am enjoying Lili. It reminds me of Legend of Zelda and Banjo Kazooie.

Unsure if it is worth $20 but that is up to you to decide.
Posted: May 9
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35 of 43 people (81%) found this review helpful
6.5 hrs on record
Wow, the graphics for this game are just adorable. Colorful, cute, plenty of detail in the environments and (mostly) sharp textures.

But gameplay wise you can tell it was designed with mobiles in mind, because there's a mini-game where you have to use the mouse to pluck flowers and the gameplay and story are rather shallow.
The player has to find red flowers by chasing spirits and solve mini-quests ('quests' would be too big of a word, since they usually take a couple of minutes to complete), among other things (like plucking white flowers and opening treasure chests). That's all there is to it really. There isn't much to do, except for a couple of small sidequests.

You can also level up the character in several ways, but these character upgrades are mostly useless because I didn't seem to experience much of an improvement. Experienced gamers in general won't find the gameplay difficult anyway. There's no health bar, you can't die. The only thing that can happen is that you get thrown off the back of a spirit and even then you can try again without any problems. And there are also potions that you can use to speed up your character, make her invisible or that allow you to throw a bomb in order to stun enemies.

Lili Child Of Geos also isn't a long game. I was able to complete it in 2-3 hours. Which was more than enough because the gameplay becomes very repetitive after these couple of hours.

I still think the game is worth the money, if only for the beautiful graphics and for the first few areas. And who knows, maybe they can flesh things out for a possible sequel, make things a bit more interesting ? I'd like to see one, in any case.

[Rating: 76/100]
Posted: May 15
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21 of 21 people (100%) found this review helpful
9.0 hrs on record
A very cute little, casual game with nice graphics.

Sometimes i still get surprised by games, Lili: Child of Goes was one of these rare occasions.
Didn't knew much about the game, but upon starting it, i was dragged into it's nice, colourful and delightful atmosphere.

You're going to play Lili (much surprise ^^), a girl, stranded on an island with strange creatures. You're going to explore the different locations of the island and try to free the creatures from the bad mayor.

The locations are divided into semi-large hubs, which you can explore, find collectibles, hidden chests and solve smaller quests. The locations have a broad variety and do look very different and have their own charme.

The graphics and artstyle are very beautiful in my opinion, which is a great strength of the game.

The overall gameplay is rather simple and casual though. There is not much "puzzle solving" involved, you rather run around the island, explore the locations and stumble upon secrets without a bigger challenge.

But even if the gameplay is quite simple, i had my fun with it and enjoyed playing it.
The main storyline is rather short, i guess, though you do have some collectibles and achievements which might keep you busy for a while.

I'd also recommend this game for a younger audience, as it's rather easy and casual and violent-free.

Thumbs up!
Posted: October 3
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