Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.
User reviews: Very Positive (242 reviews)
Release Date: May 9, 2014

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"While we often shoot, stab or slam our problems away in video games, not all of them have to deal with combat in a violent way. Enter BitMonster's Lili."
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Recent updates View all (7)

September 9

Lili is on Sale!!!!

Lili is on Sale!!!! Pick up a copy today and enjoy it later this week! :-)

4 comments Read more

June 19

Steam Summer Sale!

Lili is in the Steam Summer Sale! :-)

4 comments Read more

About This Game

Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

If you've enjoyed Zelda, Broken Age, or Psychonauts come on an adventure with Lili! And if you have never played any of those games, come with us on a journey which will make your sides ache with laughter, where you will get to know and love Lili, and maybe even shed a tear or two.

Feature Highlights

  • Open and flexible gameplay - Lili: Child of Geos sports a huge number of quests and adventures for the player to experience. The player is free to mix and match how they progress through the game by either fighting spirits or completing quests, or anything in between.

  • Lili as it was meant to be - Lili started its life as a game for iPhones and iPads. We've since taken that game as a starting point and run with it.

    Improvements include:
    -Vastly improved and updated visuals across the whole game
    -Completely redone UI
    -More than doubled the number of interactive NPCs in the world
    -4x the number of quests
    -Full Controller support
    -A long list of bug fixes and tweaks

    Check out the Comparison Guide:

  • Collectible Hats - Hidden throughout the game are a multitude of fun and exciting hats to collect and wear. Can you find them all?

  • 45 unique NPCs - Every area of Geos has unique NPCs to interact with and talk to! And believe us, they all have A LOT of problems for Lili to help solve.

  • Visually Stunning World - Lili takes place on the beautiful and whimsical island of Geos. It takes full advantage of the ample power available in the modern gaming PC. We lovingly call it the tour de force for UnrealEngine 3.

  • Steam Achievements - 47 achievements to acquire!

  • Steam Leaderboards - Every single Spirit in the game has its own leaderboard. Can you beat your friends' scores?

  • Choices Abound - Most of us have over 40 hours of playing Lili on Steam. That is 40 hours of just doing play throughs to test the game. And after those 40 hours, we still love playing. Our daily play through is one of the best parts of our day!

    About BitMonster

    BitMonster is comprised of five senior developers, previously with Epic Games, who headed out to explore the world of indie game development.

    We have spent the last 5ish months completely redoing our first game, morphing it into a phenomenal PC gaming experience. We can't wait for you all to experience Lili: Child of Geos!

System Requirements

    • OS: XP
    • Processor: Intel Core 2 Duo 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
13 of 13 people (100%) found this review helpful
4.1 hrs on record
Posted: November 4
Oooh boy, this is an odd one...

When I came along to see this game on sale, I thought what would await me was a cheesy, but pretty RPG with puzzles to solve and battles to win, much like the advertised likeness to Zelda and Psychonauts. What greeted me instead was an almost childish flower-picking simulator with the most gorgeous artstyle I ever saw.

And I didn't mind.

I bought this game, like some other people, because of the screenshots, and the promise of reliving some of the charm of the games of my childhood. I'm not normally a person who cares much for graphical fidelity in games so long as the gameplay is fun, however in this case? Quite the opposite. Something about the graphics style just makes me innately happy whenever I look at it. It puts my mind to rest for a while, which as a person with depression and anxiety attacks is a bloody godsend. The entire game is very colorful, vivid and nicely stylized, with very fluent animation, adorable little details and an overall just... happy feeling to it. It's easily one of the best-looking games I've played in my life, and it does so not through polygon count, but clever, passionate stylization. Don't get me wrong, though, the models are still pretty high quality.

With the graphics out of the way, though, let's address gameplay. This is where I initially felt cheated by the storepage claiming such close resemblance to the Zelda and Psychonauts games. I imagined adventuring, clever puzzles and dangerous trials. What I got was "Flower Picking - Collector's Edition", with the 'Collector' being quite literal. This is a game about collecting things and smashing pots. Collect flowers. Collect money. Collect conversation. Collect Collectibles. Every so often you'll fight a spirit, where the term 'fighting' is used much in the same way the term 'Discussion' is used for having a 12-year-old squeak into their microphone online in your FPS of choice. The spirits run away from you, because apparently a 16 year-old hipster florist apprentice is more dangerous than a mystical, 7 feet tall nature spirit with magic powers. Once you've caught up to the spirits, the fighting is technically a long, randomized QTE. They grow flowers from their backs. Sometimes they're good flowers, sometimes they're bad flowers, sometimes they're bombs. A button hovers over them and the game wants you to press the button that hovers over the thing which won't harm you like a parent presenting three hot stove plates and a plushie to their three-year-old and telling them to think fast.
Occasionally the gameplay is broken up through quests you get from talking carpentry accidents that more often than not involve walking to a specific place or talking to a specific person. Sometimes you need to defeat a certain spirit, which you would probably do anyway sooner or later.

What makes the quests, and the game in general interesting are the conversations. Despite the childish flair of the game, the writing is actually enjoyable for the most part, offering some casual humor around every corner. The characters are all quirky enough, and while not exactly believable, are enjoyable to interact with and had me talking to them over and over again to see more conversational options. Whether that was because I actually enjoyed the quirkyness of it all or simply because there's not much else to do I'm not quite sure, but it's lead me to finishing the game and doing so with a smile, so whatever it was, it worked!
On account of the writing, however, and the general presentation, in this case of the main character, I'll have to give a bit of a cringe-warning:
The game likes its references. Which is all fine and dandy, many games do it, and to great effect, usually in the form of little trinkets hidden here or there, or a quest resembling the story of a classic. Lili has a slightly different approach to that in some points, "slightly different" meaning "IN YOUR FACE". The game enjoys repeating how much of a gamer the main protagonist is, and how much she knows about casual video game trivia to the point where it had me sit in my chair, squeeze my legs together and groan.
"Look at us!", the game keeps saying, "We're gamers just like you, haha! See? We played some video games!"
"Alright, that's cool!", I replied with a smile and went on with my business.
"Oh hey, did we mention how much we love gaming? Hey, we're just like you! Gamer bro fist, haha!"
Alright, game, I get it. You guys made a video game, I kind of figured you'd probably have played one or two before.
"Hey look at how much we know about games! Man, games, am I right? We love games so much. We should hang out now because you play games, too!"

One last thing to consider before a purchase is the length of the game. I've completed the game with all sidequests in about 4 hours. It's not a terribly long game by any stretch of the imagination. You can beat it in a single afternoon if you're so inclined, and there's little reason to go back to it afterwards unless you just need a breather from grey reality and want to delve into a colorful, gorgeous fantasy island again.

All in all, however, it's a minor itch and completely ignorable. The game, while about as casual as a stroll through the park on a sunny spring day, was still enjoyable and while I would not recommend it for the full price, it's certainly worth a look on sale. Whether you're feeling down or just long for something lax to play while listening to a podcast or letting the day fade out, it's sure to put a smile on your face if you don't mind an experience that's more focussed on presentation than gameplay. It's an immensely impressive starting project for BitMonster and I'm looking forward to their next games already.

PS: BitMonster, if you guys could make another game with the same art style but more engaging gameplay, I would love you forever.
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11 of 11 people (100%) found this review helpful
2.4 hrs on record
Posted: October 29
I bought this game almost entirely because it looked really cute from the screenshots. After playing through the first two areas (so far), I must say I am very pleasantly surprised! The art is very nice, as I expected, but the detail is far greater than I expected. Such a lovely atmosphere! The world they've created is one that I am thoroughly enjoying exploring. You can tell a lot of love went into this game just from looking around.

But enough about the wonderful art. If I had to classify this game I'd say it's a point-and-click with some (very limited) RPG elements and quick time events.

The game's story is... well, it's silly, but it's interesting enough. The humor is where it really shines. From conversations to item descriptions, this game has a lot of laughs packed in.

Gameplay is a bit rough. I feel confident in saying that this game was made with touch screens in mind, so the controls are a little clunky and the "battles" can be tricky--after all, you only have one mouse instead of a handfull of fingers. Still, you'll get used to it pretty fast. I'm playing on the hardest difficulty and I can usually get 3 stars (the max number) on my first try, and I am by no means a hardcore gamer. I've only played the first two areas, though, as I said, so it will presumably get harder. Still, I'm sure this will be a turn-off to some, so I feel the need to mention it.

No major glitches so far, just some camera twitchiness when you talk to people as it switches from "world view" to "conversation view", and once where I could read a sign through a wall.

Music is adequate. Nothing to write home about, but works well with the atmosphere and isn't irritating.

Sound effects are good, but the random dialogue bits (the game isn't fully voice acted, but sometimes people will say a few words of their text) are sometimes odd. Such as Lili saying "Hello!" when she's actually saying goodbye in her text... or just randomly in the middle of a conversation. What up with that, Lili?

All in all, I am pleasantly surprised and really enjoying the game. Do recommend.
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5 of 5 people (100%) found this review helpful
5.6 hrs on record
Posted: November 22
Truly a hidden gem. Beautiful, humourous and really fun. Once I started playing I couldn't stop.
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8 of 11 people (73%) found this review helpful
0.6 hrs on record
Posted: November 8
In Lili: Child of Geos; you play an invasive, Lara Croft reject, hippie, feminist lesbian human that trolls the ruins of living wood to deflower teenage spirits for her own personal pleasure.

Euphemisms aside (that is honest to God what the game is like), it has really great graphics and simple gameplay with absolutely no violence. It is a friendly atmosphere with some ominous overtones in some of the characters that are described as jerks (hence her inclination to want to deflower them). There are some cracks at "men" in the game with her pretentious misandrist comments which makes her look even more lesbian.

Oh, she can wear hats you find.

This game is excellent for anyone looking for some not so stressful gameplay, or a young child that is still getting the hang of gaming, but still understands the basic mechanics of controller function and objective navigation.

If you see it in a bundle or on sale, get it! Twenty bucks is a little steep, but you would definitely be giving back to the developers that seem to know how to make an applause-worthy game with beautiful visuals.
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6 of 9 people (67%) found this review helpful
4.9 hrs on record
Posted: November 7
Deflowered a bunch of spirits.

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2 of 2 people (100%) found this review helpful
14.1 hrs on record
Posted: October 28
A very unique Adventure RPG hybrid game!
The storyline is quite short but the game has a very own fresh style, a funny way to deal with enemies, offers you enough to explore, is quite challenging and many more!
When this game is on sale, it's definitely not a waste of your money when buying it and is a must have for someone who likes RPG and Adventure games!
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: October 31
For fans of games that like beautiful scenery, this is the game for you. It has a very relaxing atmosphere. The game is relatively short so it's not worth 20 EUR, but on sale (3.99 EUR) it's worth it. It gives a warm feeling when you explore the game and progress the story. The variaty isn't that great and there are little minigames that would make this game into something amazing. It's a simple straightforward game and you shold play for the atmosphere and let the story and gameplay slide.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: October 31
Been playing for a few hours now, but I've got a new recommendation.
Lili: Child of Geos will probably appeal to fans of Chibi Robo, Banjo Kazooie, and other collectathon games.

It's very gorgeous, pretty decent core gameplay and interesting writing.

The controls feel a bit wonky at first but, other than the "boss fights" you aren't expected to be very precise.

You just wander around, collect items, and help people.

The main character's cute and there's also costumes for completing substories and talking to characters in game.
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: November 2
First, let's talk about game length... I heard this was pretty short so I held out for a good sale and finally picked it up for about $4. After almost 3 hours I'm maybe halfway through the game. I figure it should give me at least 5-6 hours of gameplay which is decent for that price but at full price you may want to hold off.

Anyway, about the game itself... The characters and the world are totes adorable. You'll find humorous writing, both light and even a little dark, video game references and great art direction. It's a good looking game with it's own style.

It's not without flaws, though. The biggest one which may even make it difficult for some people to play this is the barfy mouse-look. I can't even call it mouse acceleration. It's way worse than that. The mouse-look lags way behind and then suddenly snaps into position. It's very awkward and even though I never get motion sickness playing games, this had my stomache rolling sometimes.

Also, this game does not allow you set your game up via launcher or main menu. It dumps you into the game right away and you can fiddle with some minor graphics options once you get into it. The game did an adequate job of detecting my hardware and the game ran fine for me but for some others this may end up being a problem. Every game should allow you to configure your settings before rendering more than a menu just for safety's sake.

Another minor thing is the lack of voice acting. There are some voice clips, from Lili saying "hi" in 3 or 4 different ways to the other characters having their own little intros/outros to some grunts/barks during combat but aside from that none of the dialog is voiced which is weird since the voice acting that is there isn't bad. It would have been nice for a game this short to be fully voiced, at least the main characters.

Overall, though, it's a fun, cute little game involving smashing vases, stealing people's belongings out of thier homes, picking flowers and completing quests in good ol' RPG fashion. Pick it up on sale!
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: November 2
For a light-heared adventure game with some RPG elements for equipment choices, it's quite charming & with the world looking quite bright and some spots of clever writing, it's worth the time to dive into this game. A great little game for taking a break from more stressful/tense games to just explore the world & see all the interesting characters.
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: November 5
Lili: Child of Geos tells the story of a young botanist, Lili, set on a quest to the supposedly uninhabited island of Geos as part of a school research project, but as the stories never tell the whole truth until you live them, you will soon find out that the island is actually inhabited by creatures called the Spirits and their creations meant to serve them, the Constructs. It won't be long before your arrival will alert the Spirits as your presence starts to influence the lives of the Constructs and make them question their existence as servants, so you will soon be caught up in the affairs of Geos’ locals. As much of a premise for a serious plot there is, the game chooses tell its story in a satirical way, adding jokes and references to other games every now and then, some which fail to deliver, making the entire story feel irrelevant after you realize most quests are there to fill in the space without an actual outcome in the storyline. As a game that focuses on exploration and the landscape it creates with it, it was disappointing to see how limited that exploration really is; it was exciting to find new items, meet new Constructs and see where else their quests will take me, but after a few minutes you will soon realize that there are only around eight additional sidequests, most which take no longer than ten minutes to complete and as for everything you see in the distance, you will never actually get there.
Rating: 6

As for how the game plays, well it certainly is different from anything you have experience before, as your main objective is to defeat Spirits by jumping onto their back and picking the flowers that spurt from their heads. This is where the game shows its true nature, as it was originally made for tablets and picking flowers by dragging them with your finger across the screen feels natural and easy, but doing the same thing with a mouse can be a little bit tricky. Using a controller makes the whole thing a little bit easier as you can select the flower you want to pull using the action button, but at the same time it creates another problem, as you can only select from a range of four flowers, mapped to their respective action button, so later on in the game when you'll have to deal with up to eight different flowers, weeds and bombs at the same time, the controller will prove to be more of a burden than a helpful tool. Outside the battle the game works much better, using the keyboard and mouse or the controller to move around, collect flowers, look around for treasures and meet Geos' finest, but then again for an open world experience, there is a really small number of things that you can do outside the main story, which isn't that long either and the first glance at Geos will soon be shattered by exploration limits and the lack of new things to keep you going for longer or distract you from your main objective.
Rating: 5

Looking back at the iOS version of the game, it's clear that the visual upgrade worked out for the best and Lili: Child of Geos looks amazing on PC, but the real beauty when playing the game comes from the art style itself, taking you somewhere between what a gnome village would look like and combining it with a good Pixar movie. The landscapes are simply amazing and as for the characters, even if the Spirits look the same except for their masks, the Constructs each have a unique touch to help you recognize them whenever you see them around Geos. The bad part in all this is that you never get to explore everything that you actually see ahead of you and the five different locations of the island can be completed within minutes as there is nothing else to do besides the main objective and a few chests scattered around.
Rating: 8

The soundtrack complements the visual art style, probably not in the best way possible but its better with it there playing the background as you move on than without it. The worst part on the audio side is the absence of voice acting, which is understandable since most mobile titles lack such things, but as a PC port it's hard not to complain about how great the dialogue could've been voiced by the right actors, and on the same note it could've made some of those lame jokes funny just by using the right voice. The sound effects are okay, but since there is a limited number of items and objects that interact with the environment and your character, it will soon feel like a repetitive and monotone experience.
Rating: 6

It takes around four hours to finish Lili: Child of Geos, which isn't nearly enough to justify a 20€ price tag, and aside from that and a few achievements that you'll miss on your first playthrough there really is nothing else to keep you around, no matter how beautiful the island of Geos is.
Rating: 4.5

Judging by the first look, Lili: Child of Geos is beautiful and unique, but in this case the first look is deceiving, as the game won't last more than a few hours and as for the time in which it actually is entertaining, that's probably less than 30 minutes, but if that time is enough for you and you're just looking for a great view, Lili: Child of Geos delivers flawlessly on that side.
Rating Overall: 5.9

Check out the full review and a lot more about Lili: Child of Geos at
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2 of 3 people (67%) found this review helpful
4.3 hrs on record
Posted: November 24
proof that not all video games have to be Violent.

lili is an extrodinary and enjoyable game.
Maybe a little simple here and there and quite short. but the style and adorable story is just wonderful to play.

20euro for it is rather hard to justify for its short lenght, therefore i suggest buying this during a sale.

mind you, that some of the achievements are kind of broken (as in they dont work properly)
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1 of 3 people (33%) found this review helpful
4.2 hrs on record
Posted: October 31
just bought the game and it is enjoyable. pick it up while its still on sale :)
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0 of 2 people (0%) found this review helpful
3.2 hrs on record
Posted: November 4
You pick some flowers, you kick some vases. That's about it.
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2.7 hrs on record
Posted: November 4
A beautiful, sweet little game. Does exactly what it says on the tin. Brilliantly sly sense of humour. Would recommend for ages ~7 and up. And the young at heart, too.
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5.5 hrs on record
Posted: November 2
As usual with my reviews, let me start with the TL;DR version for those who don't have time to read a wall of text,

"Lilli: Child of Geos" is an astoundingly charming indie game full of colour and character. The gameplay is addictive but can get a bit samey, but, thankfully doesn't overstay it's welcome. While the $20 price tag is a bit high for a 5 hour long game, it's well worth a shot when on sale if you are into casual, colourful experiences.

Now for the meat:

Lilli is one charming title. There is so much colour in this game to help make the island of Geos feel alive, making each of the characters you meet another interesting addition to the game. Just starting off this review, if I have to say what this game's strong suit is, it is definitely the art direction it took with aesthetics, I couldn't ask for it any other way.
The gameplay, while somewhat reminiscent of "Zelda" games, lacks any sort of true combat mechanic. Even the game remarks at one point, acknowledging the fact that you will not "kill" anything on this island, even the bad guys. The idea predmoninantly is based around the idea of exploring the town (divided into 4 seperate sections) on the island of Geos. While in each section of the town there are various tasks to be completed: from independant exploration to find treasures, flowers, and pots to smash; to completing quests the various towns people have - most of these ranging in a form of a fetch quest, disappointingly.
The game also features RPG-esque stat building. These stat points are there to help aid you in the core mechanic of the game, which is finding, capturing, and defeating "spirits". This involves using the mouse to click on flowers and plants to pluck from the head of the spirit while trying to maintain your grip on said spirit by not plucking thorny plants or getting hit by...-bomb flowers-....
This mechanic works well enough to do the job, but is certainly not the highlight in quality for this game. The mechanic itself tends to get a bit monotonous after a lengthy playthrough with this game, as well as the 3-star rating system that seems to be unclear as to how to obtain a rank. Often times I found a well executed "plucking" of a Spirit would only reward 2 stars, while other times I was fumbling over thorny plants and mis-clicking, I still got 3 stars.
When it comes to the controls of this game, this is probably the worst part, sadly. There are NO REBINDABLE KEYS. while the game doesn't use a lot of keys to begin with, I had many frustration that the "Interact" and the "mount Spirit" function were mapped to the same key, leading often to me talking to an NPC, rather than mounting the spirit I was chasing. Additionally there is some of the ABSOLUTE WORST mouse acceleration in this game. Even set to the "highest" mouse sensitivity, the game seems to have "camera smoothing" which results in the games camera and character feeling very, very floaty. I figured perhaps a controller would feel more comfortable for this type of thing, but surprisingly it was even more uncomfortable for me to play with a controller than a mouse. This is something that I hope the Developer will fix in later patches. Unfortunately, if you gathered with the 3-star rating system, addictive game play, colourful graphics, and wonky controls: Yes, this game seems to be intended for mobile platforms, and I think is quite a blemish on this game to have to comprimise competent, and proper PC graphics and control settings to aid with the underpowered mobile devices.
Before concluding I would like to mention a HUD bug this game seems to have, which is most apparent on 4:3 panels. This game does not feature proper word wrapping or font-size adjustments. Often text will bleed off of the on-screen button or prompt - this looks unattractive and very amatuerish.
Additionally I want to make 1 side note: While I am not a professor of law, I think this game borders dangerously close to infringing some copyright, with blatant use of Nintendo IP titles and names, additionally a music track in Mill Hill is dangerously close to a track in the Sims 3.

Lilli, with it's blemishes aside, is still a fun and addicting game to play. While the price tag is hard to justify for it's 5 hour campaign, if you find it on sale, I can't recommend it enough that you play this game. Give it a go if you want a happy, and very casual experience!
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3.5 hrs on record
Posted: November 2
Fun to play game especially if you want to pass the time.
Finished the game within 3 housrs so i think it's pretty worth it when I bought it for 80% off.

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5.4 hrs on record
Posted: November 4
This is a really cute game. Nothing for hardcore gamers, but if you enjoy cute games this should be something for you. I was surprised how much fun I had with it. The only downside was that it was over so soon... I would have loved to play a little bit longer. But it surly is a game I'm going to play again.
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8.8 hrs on record
Posted: November 6
Lili is a short but sweet game by Bitmonster, inc. It's a wonderful first impression for the studio and I honestly cannot wait for them to release more games. The game reminds me a lot of Zelda and Kingdom Hearts in its design which I enjoyed and I thought the goofy story line was cute as well. The cast will steal your heart by the end of the game and you won't really have a problem with that. There a few different areas on the island to explore which is surprising for such a small game. It's quite fun to unlock all the doors and see what's hiding inside. The combat system is interesting. Instead of hitting them or shooting at them you jump on their backs and steal their flowers. I thought this was a very unique take on fighting systems. Lili is beautifully designed and lots of fun to play though it is only about 8 hours long so I would suggest waiting for it to go on sale. If you're looking to blow off some steam this is certainly your game. One of the best games I've played in a long time! 8/10
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4.7 hrs on record
Posted: November 11
Cute, fun, but a really simple story and gameplay. Could have been a lot more developed
4 hours to finish the story and most of the achievements (well not braking 1000 vases).

Best on sales
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