Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
User reviews: Overwhelmingly Positive (1,532 reviews)
Release Date: Feb 28, 2014

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"A unique Japanese roguelike with a twist. Unlock new perks and classes as you play."
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Recent updates View all (2)

August 29

8/29/2014 Ver. 1.75 Update

The Version 1.75 update to One Way Heroics includes the following changes:

  • Fixed a bug where if multiple spear attacks occurred, two additional attacks would follow each one.

  • Increased the drop rate for Slender Spear by 1.5x.

  • Increased the chance that Slender Spear will appear in shops by 1.2x.

  • The “My First Vault” and “My First Perk” achievements will now automatically be obtained upon starting the game if you meet the prerequisites. This was done because if you copied save data from other DRM-free versions for instance, there was a chance that these two achievements would become unobtainable.

  • Added a little more content to Fairy Iris’ guide.

  • Added content to the Readme; now includes some of the FAQ.

21 comments Read more

About This Game

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse!

In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them. Born with the mysterious power to travel to other dimensions, you can choose which dimension you wish to travel to in order to get to the Demon Lord.

Dimensions vary based on their name. One might be full of lush forest landscapes full of adorable animals and cunning thieves, while another might be full of corrupted hellscapes infested with demons. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random dimension? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

System Requirements

    • OS: 2000, XP, Vista, 7, 8, 8.1
    • Processor: Pentium III 1.0 GHz or better
    • Memory: 256 MB RAM
    • Graphics: 800x600 resolution or higher
    • DirectX: Version 9.0
    • Hard Drive: 50 MB available space
Helpful customer reviews
77 of 83 people (93%) found this review helpful
25.9 hrs on record
Posted: July 6
Being a big fan of Anime, turn based RPG's and rogue-like games, I was very curious with One Way Heroics, having an accessible price, I decided to risk buying it and check it out, truth be told I would never thought I'd love this game so much as I do, it completely caught me by surprise.

The mechanics are quite simple, you're forced to go eastwards in an 8 character string world (that is randomly generated each play-through) in order to avoid a mysterious mist that is covering the planet.

Each decision you take being a dialogue option, attacking, defending, healing, equipping and so on, will be counted as a turn, each turn you do the mist will also do his in parallel so you'll have to make sure to not fall behind or your play-through will be over, so you'll have to have special attention to which decisions or paths you should take, sometimes you'll feel compelled to explore a dungeon and find new items but the mist can prove to be too risky since you'll always have that constant threat looming next to you.

You have different ways of ending one play-through depending of the difficulty and the game mode you're playing, you can achieve victory by killing the demon king, by reaching the end of the world, by killing a secret boss and so on, in order to spice it up the developers decided to make some random events, cities and quests to make the game more interesting and more unique in each play-through.

The game UI is quite simple and it does well its job, the game soundtracks are fun and memorable but they can get a bit repetitive after a while, the art style ain't phenomenal by any means but overall it has an interesting and unique presentation to it.

The game is very affordable and full of content, it has great replay value, so I'd like to recommend to all of you who is thinking about getting this underrated gem, you'll love it!
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49 of 53 people (92%) found this review helpful
51.2 hrs on record
Posted: October 29
It is hard to sum up One Way Heroics into just a few words, so let me give you a couple paragraphs. (If you're the sort that likes to go "tl;dr" then just scroll to the bottom, but I mean, then why are you even reading reviews to begin with?)

I picked this game up for <$0.60 when it was sale during the summer. I have to say, those were the best $0.60 I have ever spent. One Way Heroics doesn't appeal to you with stunning graphics, rich storytelling, or intricate gameplay. Instead, it is more retro gaming, silly short tales, and an easy to pick-up set of controls. Now you might be wondering, why would I want something like that? Arguably everything but simplicity of the controls could be considered negative or at least niche. One Way Heroics doesn't offer high spec gaming while emptying your wallet - what you're buying is meaningless fun and entertainment.

When I first opened this game and started an adventure, I found myself with my silly little 2D character talking to a "Naughty King Victor" about the darkness at the left of my screen that would attempt to eat me until I killed the Demon Lord. Yes, clearly the storyline could use some work, but as I struggled to kill weak mobs and then stronger demons I found myself falling for this game. Everything was fairly straightforward and the desire to complete achievements, "save the world," and become a true hero compels you to play over and over again. It doesn't take several hours to do a run through like a quest in some RPG, just 30 minutes or so if you're short on time. Yet, you can play longer sessions that go for tens of hours depending completely on what you want to do and how much time you have - and those hours? They were some fun hours.

I won't try to tell you that you'll be so entranced with One Way Heroics that you'll spend thousands of hours playing it - you probably won't. But it's easy to lose 10, 20, maybe even 100 hours of your life having fun by sending your hero towards the right of your screen. Was that worth my 60 cents while it was on sale? Definitely. Is it worth the full $3.49? Absolutely. Most of us play games to have fun - and One Way Heroics delivers.


If you're a hardcore gamer looking for a game with brilliant graphics and intricate/competitive gameplay to drop thousands of hours on, I think you're better off somewhere else.
If you're someone looking to spend 10-100 hours having fun in your spare time? Buy One Way Heroics.
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29 of 30 people (97%) found this review helpful
3.9 hrs on record
Posted: June 24
Alright listen closely. This game is really, REALLY good. Especially for it's price! It's literally a steal! You may be thinking from the screenshots "Oh no. Another RPG Maker game." It isn't! This guy used his own engine that was sorta inspired off of RPG maker I believe. So lets get down to what the game actually is.

You are the hero. Or at least lets hope so! You can choose your class and perks and your gender. There are over 5 classes with their own set of weapons and skills and passive ability and you will be playing the game differently with each one. The game has an online element per sey. You can see in your top left corner who has died in the world you are in. As in players. So if you tell a friend the world you generated, the name of then they can play in the same world and you can see when they die or stuff.

You cannot see them in your game. Just see their status and their stats at the top left appearing every now and then.

In the game you will be running to the right a lot of the time from darkness. If it gets too close to you then you get swallowed by it and killed! Game over! You need to keep running in this randomly generated world to meet and defeat the demon lord! Get as good equipment as possible! Befriend everyone you can!

I personally think this game is 100% worth it's money. It's a great rogue-lite and if you are fond of those then you will love this.
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24 of 25 people (96%) found this review helpful
3.3 hrs on record
Posted: June 26
I picked this up on sale for like 87 cents, but this is one of those games where I wish I'd paid more. It's a great game, the devs deserved more money. BUY IT. PLAY IT.
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11 of 11 people (100%) found this review helpful
48.1 hrs on record
Posted: November 21
One Way Heroics is like potato chips: you eat one, and you can't help but go for another.

For those moments where a player wants to pop open an RPG, but doesn't quite want to start a 40 hour time investment, OWH is perfect; simple combat, roguelike gameplay, and varied challenge levels depending on one's mood. Whether for a 20 minute stroll or an epic 2-hour odyssey with perma-death waiting around every corner, this game aims to suit itself to multiple tastes.

Finishing a game, whether winning or losing, awards points used to boost one's future playthroughs (with wins awarding more). Whether it be unlocking new perks or opening new slots in the Dimensional Vault to transfer items from one playthrough to the next, every run feels like it progresses the player. That being said, while there are technically save areas, losing concludes the run and records the player's performance right there - no going back to try and get more points, but it will allow you to conclude a run 'just for funsies'. Maniac Mode, the game's 'hardcore' setting also prevents players from importing items from previous games, though depositing new items is still possible. Save points and dimensional vaults make the game friendly for casual runs, but the true hero wins on Maniac Mode with no takesies backsies (the greatest scores are only counted upon no deaths).

More than that, the game is also surprisingly colorful. Dialogue and narrative is sparse, but sweet and entertaining. Furthermore, there are hidden secrets everywhere: the various characters you meet may have hidden dialogue, items may have unexpected purposes, and the non-restrictive nature of weapons gives a lot of freedom in designing 'builds'. There are even secret ways to win - it is recommended you do not go in with a guide, and simple explore yourself, as reading the wiki ruins a lot of the surprises this game has to offer (don't even look up those secret ways to win).

This reviewer's only criticism is that, after clocking a couple dozen hours, I'm ready for more! The weapons do resemble each other a bit too much, there's a hard limit on the available spells/abilities, dungeons resemble each other, and the charming character dialogues do eventually run dry.

For $3.50, this game was absolutely and totally worth it. It's creative, it's original, it's got high replayability, it suits people looking for various challenge levels, and it deserves to be recognized for what it is: a small but great roguelike RPG.
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14 of 18 people (78%) found this review helpful
52.2 hrs on record
Posted: August 7
An excellent game indeed. It was definitely that what i expected for a rpg game, but it is still very good. Every time you move, the shadow behind you moves, if you touch the shadow you die. Seems simple nuff. well while you are trying to run away from a shadow, you must also kills enemies, find loot bags and dungeons/villages. Overall i would give the game 9/10 for its simplicity, easy controls and fun game. Altho i do not recomend this game for people who cant beat a challenge.

Enjoy ^-^
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9 of 9 people (100%) found this review helpful
3.0 hrs on record
Posted: November 20
Great little game. I have no idea what I am doing, and I suck at it, but I keep playing. Really nice.

It's a fast paced RPG type game. You have to keep traveling to the right because "Darkness" is moving in that direction. If the darkness catches up to you, the game is over. You have to keep building up your character by leveling up and gaining better equipment. This is complicated by having to face enemies and fighting. All the while the "Darkness" keeps approaching. This is all leading up to the battle with the final boss. You gain points that you can use to unlock more classes and perks. The game is quick and you can play several times within an hour. Great little time killer and really well done.
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8 of 8 people (100%) found this review helpful
8.9 hrs on record
Posted: October 18
This game. This game has a lot of fun things to do. It's a simplistic but still very hard game.
YOU WILL DIE! But it won't be that bad since you can keep the stuff you like and then go on and use it on the next character...or not. You could keep leveling that piece of equipment to the best there is so that you can beat the big bad dude.

This game also has an interesting plot that isn't shoehorned in your face. You have to find it, and to do some you must* Goes on to ramble about how long it might take one to find and also why* But after that it's smooth sailing.

The classes are very varied. I mean yeah you could change them to your will sure but their core mechanics is one thing you can't remove thus it (The game) reccomends you to play with that class strengths.

It's a simplistic yet very fun game.
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7 of 7 people (100%) found this review helpful
2.7 hrs on record
Posted: June 25
Anyone who fails to recommend this game is a traitor and a nihilist, a servant of the evil that must not be named. One Way Heroics is a bloom of rare purity, and you should take it with you.
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7 of 7 people (100%) found this review helpful
4.5 hrs on record
Posted: August 30
One Way Heroics is a decidedly different and refreshing take on the rogue genre. Simply put, every decision you make causes the world to end just a little bit more. An existence-destroying void is following you, and the only solution is to constantly push to the right. You'll have to make detours, whether it's shopping for supplies, exploring for dungeons, or going after some great treasure.

As with most other Rogue titles, death is permanent...and expected. Your first game might last several minutes, your second might last a few seconds. Dying tends to result in rewards such as new perks, classes, and the ability to store useful items in a vault for future games. This is all dependent on your hero points, a score received at the end of the game. Surviving as long as possible is just one of many ways to accrue points. The character classes and perks offer a good bit of variety in how you approach the game. There are other awards depending on your in-game actions, so it's always worth trying new things and exploring as much as that rapidly expanding void will allow.

Adding to the replay value is the infinite number of randomly-generated worlds. One Way Heroics has numerous online functions, so it's possible for multiple players to explore the same world. While playing, you'll see the status of other heroes and get a sense of their trials and tribulations. When they die, their cause of death will be displayed. You might even happen upon their remains, and score a nice item for yourself. Despite the game's cheap price, it's still receiving great support by the developer. In fact as of this writing there was an update issued just yesterday. Multiple difficulty settings further add to the replay value.

Really though, the main reason I recommend this game is because staying from the void is such a valuable design-decision. Typical rogue games, with their insistence on dark dungeons, tend to bore me. One Way Heroics is very focused, it's linear, but it retains all of the depth that is consistent with the genre. Every decision in the game carries weight, since the void is never far behind. I never get the sense that I'm just meandering around a dungeon looking for a key or a sword or a set of stairs. Every step is essentially proof of life, and it feels like very real progress(though death remains a very real setback).

All in all, One Way Heroics is an unexpected surprise. I look forward to putting more time into it.
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8 of 9 people (89%) found this review helpful
21.5 hrs on record
Posted: November 25
Roguelikes are my favorite type of game. Since the old days of Rogue and Hack, indie developers from all over have taken the basic ideas of roguelike games (procedurally developed worlds, blistering difficulty and permadeath, for example) and ran with it.

One Way Heroics literally "runs with it" by providing a game that forces you to keep running forward until you reach your destination: your final battle with the Demon Lord threatening the world. The parts of the world you leave behind are gradually consumed by a darkness that will devour you, too, if you wait too long or try to backtrack. So, in order to survive your encounter with the Demon Lord, you have to prepare yourself by gathering items and equipment and gaining levels on the way.

Replayability is high due to the fact you can use Hero Points gained from a previous playthrough to help your next incarnation succeed better or faster than before. There's the Dimensional Vault, where you can leave your best items behind for the next play-through. You can also unlock new advantages or even new classes, for greater variety and strategy. You may also choose to run through the same world next time, rather than generating a new one, meaning that you can remember where towns, dungeons, merchants and particularly dangerous enemies are on the map, and approach or flee from them accordingly.

The game itself is a short one, which is good for those of us busy folks who want gaming in small bites. You can sit and finish a play-through in less than an hour. But there are multiple worlds (including multiplayer ones hosted online) and modes if you get bored of the standard game. I suspect there is more depth and content in this game than I have begun to scratch the surface of, because it requires many playthroughs to get to.

Would definitely play again (and again)!
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10 of 13 people (77%) found this review helpful
14.1 hrs on record
Posted: June 24
Really addictive and fun game with a neat idea and I didn't even pay a full euro for it and that's why I bought 10 copies which I'm going to give away on my live stream of this game to get it more attention.
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6 of 6 people (100%) found this review helpful
21.6 hrs on record
Posted: June 20
This is no doubt one of the hidden gems of steam store.
Original concept with fast and fluid combat.
Singe player game with multiplayer element consisting same kind of ghost thing as Dark Souls does and difficulty range from easy to maximum balls hard.
Not to mention the game's so cheap it should be illegal for something this good.
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6 of 6 people (100%) found this review helpful
1.5 hrs on record
Posted: September 23
Bought this game on a whim when it costed less than a euro during a steam sale. Had I known it was this good, I'd have bought the game at full price on release. One Way Heroics is a roguelike in a more traditional sense of the phrase, while taking massive hints from FTL's style of one-way travel and resource managment.

What's especially surprising is how addictive and fun the online elements of this game are, as there is an option to join a world with multiple people already in it. The special seeded levels that rotate on a daily basis add some serious life to the game as well.
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6 of 6 people (100%) found this review helpful
25.0 hrs on record
Posted: June 25
Do I recommend this game? Yes. Do I want more people to buy it both before and after the sale, which by the way is a ridiculously small price to pay for such a deep and interesting game? Absolutely 100% yes. I first saw this game on Greenlight a few months back, and I honestly thought it looked like crap. Seeing that it went on sale for eighty-seven cents, I figured I'd sell a few cards off and buy it, which turned out to be probably the best idea I've had throughout the whole summer sale.

I really honestly love roguelikes, and this is about as good as it gets for me. Tough enemies? Check. General time constraints? You bet. Omnipresent instant-death wall that constantly follows you and kills the NPCs you pass by? Oh, yes. There's so much to love about this game, and that's just with the gameplay. The story is honestly one of the best I've seen in a game so seemingly small and shallow (though, that was only on the surface). What starts as a quest to kill a Demon Lord over and over turns into so much more, but I won't spoil anything here. There's so much rich backstory to get around to, and close to (or I think exactly?) a dozen endings to unlock. The endings may be short, but they're very, very sweet. The wordplay is a bit awkward, at times, but most of the endings managed to evoke the emotions I feel they were meant to.

This game caught me so far off-guard, that I ended up 100%ing it, getting every epilogue, and every achievement, in just twenty-two hours of gameplay. That may not seem like much, but I went super hard and no-life'd it. Not because I wanted to get it done as quickly as possible, but because I wanted to challenge myself to completely finishing it in as little time as I could. Would I do it all again, casually? Yes, and I plan to play it now and then when I get bored, trying new character builds and strategies, and getting the highest heroics scores I can manage.

I'd absolutely recommend this game, again. Buy it. It's cheap (as of writing this review) AND it's cheap in general, at only $3.50. Buy it. You (probably) won't regret it. If you like roguelikes, that is. If you don't care for dying lots and in lots of sometimes funny or dumb ways, then don't buy it. I love this game.
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6 of 6 people (100%) found this review helpful
17.9 hrs on record
Posted: July 16
Rating 9/10

What is it?

This is a turn based rogue game that has an isometric perspective. You have to constantly keep moving to the right because a darkness keeps creeping in from the left.

The Good

+ 8 Classes to fit your play style. Knight, sword master, hunter etc. Obviously each one has their own unique strengths and weakness along with their own stat growth rate.

+ Different modes offer players interesting new dynamics to the world. I.e Better weapons but harder enemies

+Different levels of difficulty. The easiest difficulty level stops at a certain distance, however the later difficulties can be much longer.

+ Lots of secrets to find out, giving the game a lot more depth than it appears to

+ Randomized Levels

The Bad

- The game can be frustrating, especially if you get a bad world generated.


This game is surprisingly addicting. At first it doesn't look like much but the more you play it the more it grows on you. You quickly realize that strategy is involved depending on the class your playing. The fact that you are forced to keep moving means you are going to have to make some tough decisions. Given the price point, this is probably one of the better deals you will find.
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7 of 8 people (88%) found this review helpful
26.3 hrs on record
Posted: November 14
This game is worth the price. It has a good application of turn-based combat that can still go by fast enough to feel like an action game. The plot is simple but engaging enough to keep you interested in it.

The game can challenging in the beginning but wanes in difficulty once you get the hang of it, unlock perks, and make use of the dimensional vault.
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7 of 8 people (88%) found this review helpful
14.7 hrs on record
Posted: November 1
Charming little cofee-break roguelike with a lot of depth and replayability.

Game sets nice atmosphere with music and visuals (if you don't mind the style) and pays homage to older jrpgs. No grinding though as darkness always lurks on the left side. Prepare for lots of suprises and interesting characters on the way.

Can only reccomend, you get A LOT for the price.
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17 of 27 people (63%) found this review helpful
18.8 hrs on record
Posted: November 29
I've thrown my clothes at the Demon Lord and killed him with that as a Swordmaster maid.

10/10, this is a masterpiece
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5 of 5 people (100%) found this review helpful
18.7 hrs on record
Posted: June 23
I paid 86 cents for this on sale, and it's one of the best damn games I've played all year. The concept is clever, and the execution is basically flawless. OWH has more polish and apparent effort put in than a lot of games from big studios. You can pick it up and play without too much investment, but there's more depth than is initially obvious. Repeat plays are encouraged with daily worlds, higher unlockable difficulties, new classes/perks, and lots of secrets and extra endgame content. The graphics, music and translation/humor are also spot on. UUUUUUGH JUST BUY IT
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