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Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
Release Date: Feb 28, 2014
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8/29/2014 Ver. 1.75 Update

August 29th, 2014

The Version 1.75 update to One Way Heroics includes the following changes:

  • Fixed a bug where if multiple spear attacks occurred, two additional attacks would follow each one.

  • Increased the drop rate for Slender Spear by 1.5x.

  • Increased the chance that Slender Spear will appear in shops by 1.2x.

  • The “My First Vault” and “My First Perk” achievements will now automatically be obtained upon starting the game if you meet the prerequisites. This was done because if you copied save data from other DRM-free versions for instance, there was a chance that these two achievements would become unobtainable.

  • Added a little more content to Fairy Iris’ guide.

  • Added content to the Readme; now includes some of the FAQ.

8 comments Read more

OWH Update Live! Patch Notes Within!

March 13th, 2014

Hi everyone!

We're overjoyed to see that One Way Heroics is so popular, and everyone is enjoying the game. We've been getting amazing feedback from all of you, and we wanted to deliver an update that would address some pressing issues.

As of this announcement, the new update is now live.

Below you'll find a short patch notes list.

- The Berserk skill's duration has been extended from 12 turns to 15 turns.

Adventurer's Journal
- Victory text for heroes that have saved the world has been changed from red to green for readability.

- Various localization adjustments have been made based on player feedback.

31 comments Read more

About the Game

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse!

In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them. Born with the mysterious power to travel to other dimensions, you can choose which dimension you wish to travel to in order to get to the Demon Lord.

Dimensions vary based on their name. One might be full of lush forest landscapes full of adorable animals and cunning thieves, while another might be full of corrupted hellscapes infested with demons. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random dimension? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

System Requirements

    • OS: 2000, XP, Vista, 7, 8, 8.1
    • Processor: Pentium III 1.0 GHz or better
    • Memory: 256 MB RAM
    • Graphics: 800x600 resolution or higher
    • DirectX: Version 9.0
    • Hard Drive: 50 MB available space
Helpful customer reviews
35 of 38 people (92%) found this review helpful
790 products in account
3 reviews
25.7 hrs on record
Being a big fan of Anime, turn based RPG's and rogue-like games, I was very curious with One Way Heroics, having an accessible price, I decided to risk buying it and check it out, truth be told I'd never thought I'd love this game so much as I do, it completely caught me by surprise.

The mechanics are quite simple, you're forced to go eastwards in an 8 character string world (that is randomly generated each play-through) in order to avoid a mysterious mist that is covering the planet.

Each decision you take being a dialogue option, attacking, defending, healing, equipping and so on will be counted as a turn, each turn you do the mist will also do his in parallel so you'll have to make sure to not fall behind or your play-through will be over, so you'll have to have special attention to which decisions or paths you should take, sometimes you'll feel compelled to explore a dungeon and find new items but the mist can prove to be too risky since you'll always have that constant threat looming next to you.

You have different ways of ending one play-through depending of the difficulty and the game mode you're playing, you can achieve victory by killing the demon king, by reaching the end of the world, by killing a secret boss and so on, in order to spice it up the developers decided to make some random events, cities and quests to make the game more interesting and more unique in each play-through.

The game UI is quite simple and it does well its job, the game soundtracks are fun and memorable but they can get a bit repetitive after a while, the art style ain't phenomenal by any means but overall it has an interesting and unique presentation to it.

The game is very affordable and full of content, it has great replay value, so I'd like to recommend to all of you who is thinking about getting this underrated gem, you'll love it!
Posted: July 6th, 2014
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16 of 16 people (100%) found this review helpful
67 products in account
7 reviews
29.7 hrs on record
This game....oh God this game is so addictive.

The rule of a lot of RPGs is "The enjoyment curve doesn't get high enough on the graph until it's at around the middle part of the game's plot." A reason why a lot of RPGs are long and tedious. Most people who has a lot of stuff going on with their life doesn't have time to play RPGs straight in one sitting. Even though their playtime only consists of a few hours, it'll still take them days to weeks before they finish it. That's because they can't play in long durations.

One Way Heroics ignores this rule. It's a straightforward RPG with rouge-like elements. You don't need to explore hours in a dungeon. Here it'll only take you seconds. You don't need to grind. As levels are really not much of an importance later on. You don't need to get money, as you won't be spending a lot anyways. You don't need to look for secrets, as with each step you take the every growing darkness will engulf you if you don't keep moving forward(right).

The game is not real-time, not fast-paced, it is turn-based. Which means you have time to pause and think the actions you will make. And that is not noticeable until you play it. With each step you take at every turn, the whole world will move after you do. Enemies, allies, npcs, everything moves as you move. It uses a World Generator. Which means you can have different maps in every game you start. It generates random seeds at every reload of your save, with still keeping the same world and same map, but with different outcomes of enemies, treasures and such.

It is not repetitive as one might think. As with each new game, there will always be new stuff to unlock, and these stuff will make the game more enjoyable with each run.

The game is made from Wolf RPG Editor. The same game engine used on games like Mad Father and Densha. Which would explain the graphics. Not much of a complaint there since I am rather retro, I don't know about modern gamers though.

Update: The developer(s) of this game was also the creator(s) of the game engine. No wonder he/she/they used it instead of other ones like RPG Maker or etc. Quite fascinating.

Very recommended to people who likes old-school RPGs and/or doesn't have a lot of time to play lengthy RPGs.

A very simple RPG that will only take you minutes to finish. And with each new game, it gets more exciting and enjoyable.
Posted: March 5th, 2014
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18 of 20 people (90%) found this review helpful
133 products in account
36 reviews
59.9 hrs on record
Let us enter this dungeon.
Let us open this chest with my lockpicking skill.
Lockpick, failed.
Lockpick, failed.
Lockpick, failed.
Lockpick, SUCCESS!
You found a healing herb.
Hmm, I sure am close to the darkness so I guess I had better leave.
This way looks like it leads to the exit.
A brick wall?

5 STARS, A+, 4 STARS, IGN 87/100

The game is very simple but very fun. You play an adventurer because excuse plot and you need to save the world, just like in Half-Life 3!
Darkness is coming from the left and so the only thing you can do is go to the right.
Okay so it's a 2D Final Fantasy 13 in that sense but the graphics and plot development here is waaay better.
Square Enix really needs to take lessons from Sony and make more Final Fantasy X Sonic games.

Pick up loot, kill wild monsters, avoid getting trapped against walls or else it will be game over.
If you don't play rogue games often however expect to die, a lot! Hunger will cripple you, monsters will one shot kill you, walls and other obsticales will always seem to get in the way at the worst possible time, and theives will spawn while you are already holding on for dear life.

Despite the above however the game is not about cheap deaths! This is refreshing because Rogue like games usually go the 'uber hard' route by killing you for trivial stuff. You know the kind, you didn't drink enough water so now you are dead. You didn't see the hidden pit of instant death so you fell in it and died. This game has none of those, if you died, it was your fault and you can learn something from every death. This means the game is more about learning than it is about gruelling difficulty which is what makes it so much fun.

Enjoy the game and watch out for those treasure chests in dungeons, they'll get you killed.
Posted: March 11th, 2014
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11 of 11 people (100%) found this review helpful
386 products in account
4 reviews
3.9 hrs on record
Alright listen closely. This game is really, REALLY good. Especially for it's price! It's literally a steal! You may be thinking from the screenshots "Oh no. Another RPG Maker game." It isn't! This guy used his own engine that was sorta inspired off of RPG maker I believe. So lets get down to what the game actually is.

You are the hero. Or at least lets hope so! You can choose your class and perks and your gender. There are over 5 classes with their own set of weapons and skills and passive ability and you will be playing the game differently with each one. The game has an online element per sey. You can see in your top left corner who has died in the world you are in. As in players. So if you tell a friend the world you generated, the name of then they can play in the same world and you can see when they die or stuff.

You cannot see them in your game. Just see their status and their stats at the top left appearing every now and then.

In the game you will be running to the right a lot of the time from darkness. If it gets too close to you then you get swallowed by it and killed! Game over! You need to keep running in this randomly generated world to meet and defeat the demon lord! Get as good equipment as possible! Befriend everyone you can!

I personally think this game is 100% worth it's money. It's a great rogue-lite and if you are fond of those then you will love this.
Posted: June 24th, 2014
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12 of 13 people (92%) found this review helpful
322 products in account
7 reviews
29.3 hrs on record
Even though One Way Heroics is kind of cheaply made in a sense -- being coded in Wolf RPG and somewhat unfortunately prone to crashing now and then -- I find it hard not to recommend. The best description I could give it is that it's a JRPG roguelike that's evocative of "The Neverending Story", a brilliant but bizarre fantasy movie from the 80's. Namely that One Way Heroics is about a hero trying outrun something like the Nothing from said movie -- a darkness slowly creeping and devouring the world -- and confronting evil while also deconstructing certain narrative tropes. I'm not going to spoil anything but while One Way Heroics has a simple story, it's not as simple as it may look and it hints at some deeper and admittedly stirring themes. Again, given all that, it's almost required for Generation Y gamers to occasionally put on the Neverending Story soundtrack esp. if they're playing a Hunter.

I consider it pretty much a must-play for anyone genuinely interested in eventually "getting into" roguelikes, as well for anyone who is interested in designing them. Like any other roguelike, you will die many times and rarely get to keep anything of substance from one run to another. Unlike most of them, One Way Heroics offers detailed feedback about how to improve your future runs and the game over screen NPCs are kind, sympathetic and encouraging. It also strikes a very tight balance between what choices a player has at any given time (especially in character creation) without compromising the unforgiving nature of the roguelike genre. It's also really neat to be playing one that takes place primarily in the great outdoors. On top of all that, the way seeds work lets you share worlds with other players and the game even tracks who is playing what world and when. Defeated players who were playing at the same time as you will even show up in your game to give you random items from their inventory. As I said, it's very novel.

Yeah, this isn't a $3.50 you need to second guess for even a moment if you're in the mood for something different or enjoy (or wish you could enjoy) roguelikes. I salute you, Smoking Wolf!

By the way, while the game does a great job of pretty much giving you all the advice you'll need to optimally play it (which I've never seen a roguelike EVER successfully do before now) I strongly recommend using the numpad to move instead of the arrow keys. Holding shift to change direction without moving is very useful too. Also it's not required, but if you see Queen Frieda please give her a hug for me.
Posted: March 8th, 2014
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267 of 294 people (91%) found this review helpful
110 products in account
2 reviews
15.2 hrs on record
I had already logged in about 70 hours before the Steam release, so let me say that, for a price this small, this is definitely a game worth checking out.

The game's big gimmick is that the world's slowly getting gobbled up from the left side, which means you gotta keep on going to the right, which adds an element of urgency since you gotta plan your moves ahead of time or you're getting screwed over. And with eight different classes to choose from, each actually requiring you to play differently (like, you wouldn't head in solo with a bard or keep your backside exposed with a hero) and a whole bunch of perks to apply and combine in whoknowshowmany ways, in addition with too many possible worlds to traverse and daily campaigns AND a bit of writing here and there that, while often rather generic, still has a couple bits that might make you go "oh, I didn't expect that" the first time you encounter them, you'll more likely than not spend a lot of time on this, provided you're into games experimenting with the roguelike concept.

Presentation wise, it's a bit eh, though that's more of a personal issue. The music got annoying very quickly, so I turned it off. And the character portraits look rather amateurish and sketchy, but you don't see them too much, so they're easy to skim over.

Still, if you got the cash to spare, give it a shot.
Posted: February 28th, 2014
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