Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews:
Mostly Positive (317 reviews) - 78% of the 317 user reviews for this game are positive.
Release Date: Mar 25, 2014

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“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
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Mostly Positive (317 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: October 2
For the most part, I really enjoyed this game. I found many of the puzzles to be challenging and unique, loved the style, and thought that the story was intriguing. Personally, You come across many clues & hints that you don't necessarilly need right away, so I recommend using pen & paper. Also, the way in which you store items is original!

I had one big issues with this game. I purchased the original & the redux versions. I assumed that the redux version would be best so I began my game with that. I got probably about 3/4 of the way through the game (in the redux) and came across a glitch w/ a coffee machine. Due to this glitch, I can't continue on without restarting because I don't have a save file that can help me, which sucks. I really wanted to finish this game, but for the time being I'm not restarting.

tl;dr: Use normal version and NOT the redux version. I have read numerous places that the normal version is less buggy/glitchy.
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Most Helpful Reviews  Overall
75 of 81 people (93%) found this review helpful
11.1 hrs on record
Posted: October 15, 2014

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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79 of 90 people (88%) found this review helpful
3.0 hrs on record
Posted: March 25, 2014
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
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69 of 76 people (91%) found this review helpful
56.1 hrs on record
Posted: July 3, 2014
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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143 of 194 people (74%) found this review helpful
10.7 hrs on record
Posted: March 21, 2014

I now write this review as I finished the game (main story). Gotta say: mind blowing. Without trying to spoil anything, let's just say the game puts you on somebody's shoes living a terrifying experience, one impossible to picture, unless it actually happens in your life at some point (hope not). It's an indie game delivering completely different experiences, the ones you don't find in most AAA games. Great adventure.
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43 of 49 people (88%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: January 27, 2015
It's not easy to properly comprehend the effect debilitating diseases have on people until you experience their effect yourself. It's easy to see them as terrible but improbable occurrences, something that clearly happens but is impossible to envision yourself suffering from. And yet, dementia scares the hell out of me. The idea that there's this invisible force that has no cure, no prevention, that will almost certainly affect you at some point in your life and only becomes more likely the longer you live somehow feels so much more real to me than cancer, or ebola, or any other life threatening disease that I could come in contact with.

Perhaps that's due partly to how much dementia affects not only yourself, but the people around you. Watching your grandparents forget you along with themselves is a cold shock to reality that puts things into startling focus the way statistics and symptom lists never could. And it's the inescapable nature of something you can't predict or counteract that makes it difficult to just push the thought out of your mind that one day you might wake up and have forgotten who you are.

Ether One isn't really about a hypothetical cure for dementia, or the life of someone finding slowly losing themselves to it. To me at least, it's about giving that human perspective to something in all likelihood we will all go through. Inhabiting the memories of someone undergoing experimental treatment, you travel through their life learning the events that shaped them and then watching them fall away as the disease takes hold and they struggle to hang onto even the moments most important to them.

It's depressing but not in a way that makes you sad, so much as it causes you to feel empathetic as you watch a character you've become emotionally invested with have everything taken away from them. Reading through personal letters, town events, job descriptions, and fidgeting with character belongings, you get to know these characters to even their most mundane and ordinary level. Life is often unfair, but Ether One captures the sense of uncontrollable tragedy and desperate attempts at resolution that's almost painful to see because it's so understandable.

Ether One has built a world so close to our own, but given it a purpose and a life that makes every scrap of paper and ordinary item feel meaningful. I wanted to know more about these characters, to pry into their emotions and personal thoughts to try and understand what they were going through, and Ether One allows you to do this in a way that doesn't feel intrusive or emotionally manipulative. You're trying to help your character remember who they are; trying to put things back together in a desperate hope to save their memories, and prove the procedure a success so nobody will have to go through something so destructive

Ether One's only real problem is that it tries harder than it probably needs to to be a more traditional game than first-person exploration games are often considered, and ends up making it incredibly hard to see most of its content that it hides behind obtuse puzzles and logic that's often difficult to understand. There are a lot of objects you can interact with, but just enough which you can't that it's often incredibly difficult to know which items are for solving puzzles and which have been included just as a means of world building. My solution to this was to attempt to scavenge everything I could pick up, but that makes for an extremely cluttered and impractical playstyle that still often left me clueless when it came to solving an actual puzzle.

I say puzzle, but the projectors you need to reassemble in Ether One were often more comprehension barriers than logical conundrums. I was at such a loss as to know even where to start that even with the answer typically staring me in the face it was near impossible for me to solve anything without the help of a guide. In a lot of ways it feels very much like the sort of obtuse puzzles found in a lot of old adventure games, an I imagine people missing those games will feel right at home, but in my case I was more frustrated at trying to parse an endless stream of relevant and irrelevant information than I was satisfied by actually managing to solve one.

And it's a shame because it makes it extremely easy to miss huge swaths of content for those less inclined to sit and ponder solutions or look them up online, content which gave a larger context to the story that I feel is important anyone playing the game experience. Were it any other game I'd have likely given up and just skipped to the end, but Ether One deserves more than that. I felt like I owed it to the game to see all it had to show me, no matter how trivial it might be because even meaningless documents and items could eventually serve some significance.

Ether One certainly hasn't dissolved my fears of dementia, but it definitely helped show me that I could be doing more for those affected by it instead of turning away because I'd rather not deal with the emotional trauma of someone you have to reintroduce yourself to every meeting. What that might be I'm not entirely sure of yet, but I feel Ether One is important for even daring bring these ideas up, and I hope they won't be lost on others who play it.

You can read more of my writing on Kritiqal.
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71 of 94 people (76%) found this review helpful
7 people found this review funny
Not Recommended
10.1 hrs on record
Posted: September 4, 2015
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
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186 of 279 people (67%) found this review helpful
9 people found this review funny
Not Recommended
3.8 hrs on record
Posted: April 3, 2015
While I appreciate the originality of the idea and theme, the execution of the gameplay falls flat. Simply put, it's boring. And when it's not boring, it's just frustrating, two qualities that will ruin a game every time. Why do I play games? For fun. This game misses that mark by a longshot. The voice acting is good. There is not much else I can say that is positive.

Despite the use of Unreal Engine, the rendering is cartoonish, stylized and outlined as if it were hand drawn. I understand if this was a creative decision, but it's a shameful waste of Unreal Engine's potential. Texture resolution is extremely low, even on max settings. Regardless of this, performance is not great, indicating shoddy construction and poor use of the engine's resources.

It is never clear what can be interacted with and what can't be, and the interact mechanic often doesn't work, so you end up clicking on something multiple times before discovering if it's static or not. Solutions to puzzles are arbitrary, counter-intuitive and make no contextual sense, so that it becomes a random guessing game with a lot of back and forth expirementing. It has that old-school Hidden Object Game feel to it, where you end up trying every possible combination with everything in your inventory. Except you don't have an inventory. You can only carry one item at a time, while other items you have collected are stored in a seperate location that requires a loading screen upon entry and exit. Why they thought it was a good idea to exchange an inventory for a stash room that requires a double loading screen for the retrieval of each individual item, I do not know. But tedious is an understatement.

If the point of the game was to get you to feel the frustration of memory loss and dementia, then it succeeds. It could have more appropriately expressed itself with logic and memory puzzles. The mind is a use-it-or-lose-it faculty, so a game designed to exercise it, while addressing the issue in the story, may have been the admirable goal of the developers. They over-reached, and fell miserably short.

Worst of all, achievements that I earned did not unlock for me. That was the final straw that prompted me to write my first ever Not Recommended review. For the price, there are many more far superior games to choose from.
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40 of 48 people (83%) found this review helpful
6.3 hrs on record
Posted: March 27, 2014
Ether One is a first person adventure where you play as a restorer and it's your job to restore the memories of a patient suffering from dementia. There are two paths you can choose, one where you casually experience the story and another where you test your own mind by solving the many optional puzzles sprinkled throughout the game.

Puzzles became challenging (at least for me) which I loved. The pacing of the story is perfect and I never felt rushed through the experience. I was able to go at my own pace and fully enjoy the Bioshock meets Half Life art style and the triple A quality voice acting. I defiantly recommend checking Ether One out for yourself, especially if you love a good puzzle and a look inside the human mind.

Here is my video review of Ether One:
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41 of 50 people (82%) found this review helpful
15 people found this review funny
19.3 hrs on record
Posted: July 12, 2015
In this game, you play as a professional puzzle solver, who has travelled to a curious village to help a bunch of helpless villagers who have all conveniently lost the fourth slider wheel from their combination safes, broken all of their projectors, and rearranged their homes and workplaces into Myst-like puzzles. The game does a good job of capturing that classic Myst feeling of wandering around an expansive puzzle-filled area for 20 minutes, flipping a lever to test it out, flipping it back after wondering whether or not you were actually supposed to flip it yet or not, and then exploring for 20 more minutes until everything finally starts to come together.

The only problem is the strange inventory system, in which instead of having a typical inventory system, you can only carry one item at a time, and have to warp back to your "Case" (which acts as a hub between the different maps) and place items on the various shelves in the main room to store them. It's not as inconvenient as it sounds since the transition between the map and the case is mostly seamless and the shelves are right beside where you arrive in the Case, but it's also somewhat glitchy - at one point early on, one of the safe wheels found in the Case itself vanished after I put it on a shelf and went back to the map, and it never came back. It was presumably a spare wheel since I was able to fully complete the game without it, but if it were to happen to someone else to a more important item it could be game-breaking. But the inventory system also lends towards the "fun confusion" factor of the game, because since a somewhat large amount of items can be picked up and stored in the game you're never as sure whether you need to use a particular item as you would be in a game where you only had three items in your inventory. This was particularly relevant in my case, since on two separate occasions the instructor gave me a friendly reminder that I could store items after picking up an item, and in both cases, that item was a bottle of alchohol. This led me to believe that the bottles might end up somehow being important, and it wasn't until the credits began to roll that I realized that there was no great alcohol puzzle, and I didn't actually need a shelf full of 30 bottles of the village's finest cider for anything other than a good time.

Overall, if you like puzzle games, especially exploration-based ones, this is a pretty easy recommendation. The story is great, and the puzzles are challenging. It's worth noting that while almost all of the real puzzles are optional and completing them only fleshes out the backstory, you won't really get a good experience if you just wander around collecting the ribbons that are the only thing completely necessary to finish the game, but if you're looking for a reasonably challenging puzzle game then this is a great choice.
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Recently Posted
1.5 hrs
Posted: October 22
I've had this game for awhile, but wasn't ever able to play the original version on my old PC. However, having played the redux and finishing the main story; I am left utterly confused, and rather heart broken.

An inexpressible experience.
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11.4 hrs
Posted: October 22
Well, it's good. The atmosphere, story, gameplay, puzzles, that's all is good. I would say it's perfect. That was one of the best 11 hours in my life. I still cry btw.
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3.5 hrs
Posted: September 26
Hello, I downloaded Ether One a few days ago. Great fun! I am running Windows 10 Professional, works flawlessly.
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16.3 hrs
Posted: September 18
I don't think I'd be going above my station to call this a mature game, both in its story and the themes it deals with, but also in the very hands-off approach in expecting the player to deal with the puzzles without a litany of hints and signposting. Though I kinda wish it wasn't quite so mature in that part, as a lot of the puzzles pretty much kicked my *ss.

Playing as a "Restorer", you'll enter the mind of a patient suffering from dementia and attempt to retrieve their memories of the town they grew up in and the people and events that shaped them into the person they are now. Exploring a manifestation of the small town of Pinwheel during the '60s (minus the townsfolk), you'll learn a sweet and tragic tale of how its people tried to live their lives as normal whilst coping with huge losses and trying to stay productive and relevant in a bigger world that's starting to leave them behind. Gameplay comes in two distinct flavours, as there's an exploration side, and a largely optional puzzle side, designed with the intention of providing a balance for players of all skill levels allowing everyone to complete the game as hastily or as thoroughly as they prefer.

These lost memories appear as large, red ribbons dotted around various places, eight in each of the four main locations you'll visit. Finding these ribbons is all that seems to be required for actually seeing an ending and finishing the story, but there are also several broken projectors in each area that can be fixed to add further layers to the story. This is done by completing a series of tasks located roughly nearby each projector, which is where the optional puzzle elements come into it, and where the game is either at its most fun or its most nightmarish.

The puzzles can range from relatively simple, like finding an item and placing it somewhere, to more fiendish like assembling the digits for a code, the clues for which could be scattered throughout the environment rather than in the immediate area of the puzzle it's needed for. Puzzles wouldn't be so hard were you just looking for a single piece of information among a small pool of only necessary pieces of information that were imparted to you, but what makes this game so tough going is there's SO much information tucked away everywhere and you never know which will be vital and which is merely world-building, as both are presented as one and the same. So, for example, you may wander around an area reading lots of notes and letters that seem like everyday communiques between people about their home lives or their jobs, then later on find a wall chart that needs to be filled in and realise the answer lies in one of these earlier communiques. Now the hunt is on to retrace your steps and try to find the original letter somewhere among the labyrinthine layout of the world.

I like the idea of puzzles that are interwoven like this and taking place across whole levels as opposed to the more regular, self-contained types we usually see, but if you're not paying attention or have a bad memory as I do then this will be a huge uphill struggle for you at times. In fact, sometimes it's pretty easy to walk by something repeatedly and not even be aware that it part of a puzzle. I don't know whether this was to try conveying the sense of confusion and bewilderment of dementia sufferers, or if it was just the style and approach they were aiming for, and I feel like one of those definitely informed the other, but either way the result is the same, an incredibly trying array of puzzles that will most likely have you eventually conceding defeat and resorting to a guide to finish the final steps for quite a few of the projectors.

The inventory system is kind of odd as well. You have a sort of base of operations called The Case where all your gathered mission information is stored (though sadly not every letter you find, as it would have made it a lot easier as a puzzle reference), this is also the location of four large shelves which can hold 30 items each. You can only carry one item at a time, so if you think you may need an item for later but have to carry something else now, you have to press the T button to teleport to The Case, drop the item on one of the shelves, press T again to return to the same location, then pick up your new item. Thing is, you're never entirely sure what you will or won't need (just as with the information), so you end up being something of a magpie as you pick up every shiny, new object you find to hold onto for later... just in case. And, of course, more often than not the item will serve no useful function and will only be taking up space. I guess it's to add to the overall mystery just as with everything else, but I can see it not being a big hit with some players.

I don't think I'd be exaggerating to say this is probably the most demanding game I have ever played, in terms of just how much the player is expected to retain, both as raw data and as physical items, and putting all the pieces together was way beyond me for many instances. But even as much as the game made me feel like a potato-hugging simpleton on more occasions than I'd care to admit, I still really, really enjoyed my time with it. Its pace is entirely at your own discretion, the story - though fragmented and at times confusing - is, by the end, incredibly touching and had me wondering what was going on and what would happen next. This is helped hugely by the outstanding writing and voice acting which honestly embarrasses the efforts of many bigger, more experienced studios. Play time seems to vary wildly among players, some report 10 hours, but depending on how much or how little you want to see and do, and the kind of player you are, it could easily be half or even double that number, such is the nature of the game. But if you're prepared to put in the time and effort, and want a rich story and some challenging puzzles among some beautiful locations, then this one just might be for you.
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Old Man 678
15.5 hrs
Posted: September 17
A pretty decent and pretty challenging game. First thing I want to mention is that I seen some reviews of this game where people were saying this game was easier than MYST. Absolutely not true. I played MYST when it first came out and played REALMYST last year, and this game is alot harder. When looking at the achievement rate of completion, none of them are over 20%. They also state that if you can't solve a puzzle, you are missing something right in front of you. Again, not true. So if you are getting this game because of those types of reviews, nix that real quick.
Now as for the game, you arrive at the Ether One Institute and you are what are to be what is called a Restorer. You are brought in to go inside of a patient's memories and find their core memories and help them escape their dementia. You are guided by a doctor (whom has a very soothing voice) as she tries to help you figure things out. As you get deeper in the story, you find out many news truths that reveal more truths. You are going through 5 different areas solving puzzles so you can move on. Trying to solve the projector puzzles are very difficult and you sometimes to have to go all over the level to find your clues.
Graphically sound with some nice sound effects add to the ambience of the game.

SPOILER ALERT: You do not have to solve the projector puzzles to beat the game which I thought was wierd. Just find the 8 items you must find on all levels and you can get to the last level. Also, 1 level you don't even have to go through. So easy game to beat, unless you want to do the projector puzzles. Challenge is about a 2 out of 10 w/o puzzles, 9/10 with the puzzles.

Also, not sure if it still does, but when the game was made for consoles, they also included the updated version (Ether One Redeux) with your purchase. I started by playing this version, but the next day it changed from the English version to one of the other languages. And even though the settings say English, it wouldn't go back, so bummer there.

Solid game if you do everything.
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3.0 hrs
Posted: September 8
As a gameplayer I like to think that games are a more constructive occupation than watching videos but this is an example where it's not true. The game is all about dementia, a worthy subject to learn about. We may be super clever today but the time will come when our cognitive faculties go the same way as our ability to play football and rugby. Unfortunately the game doesn't offer any insight into memory loss. I recently watched the film Still Alice and was struck by how much more interesting its treatment of the subject was. If you are interested google "join dementia research", sign up and contribute your stats to this worthy crowd-sourced research project.

As for the game itself, I found the gameplay simplistic and it feels like an adventure game from the 1990s. Havnig been persuaded by all the positive reviews, I felt more than a bit disappointed.
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1.9 hrs
Posted: August 23
Cover seems interesting but thats it, game gives very little advice on what to do or how to do it. So why should I even bother with it? Its obvious the devs didn't care enough to give you some hint on who you are or what your purpose is, or how to open a ♥♥♥♥ing door in all actuallity
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12.9 hrs
Posted: August 21
Ether One seems to be the kind of game you love or you hate, and personally I loved it. Ether One's environment is a very slow-paced and nostalgic one (the game's about memories after all), and the puzzles are really esoteric. Honestly I think you have to be okay with looking up some answers and not determined to figure it all out yourself to fully enjoy it, and for people who would argue that defeats the point of a game, y'know, yeah. But Ether One's environment and story was worth it to me without necessarily being able to pro through the whole thing myself. It's absolutely gorgeous, the music really makes the isolation and nostalgia stick, and there's so much to explore. The difficulty of the puzzles encourages you to examine the whole environment very carefully and methodically, and having a physical space to stop and think things through and examine everything you've collected is really nice.

However, I can't really recommend the Deluxe version. I ran into a pretty well known game-breaking bug on that, which was addressed in the original version. So they may eventually fix both of them, but I'd really only pick up the Deluxe version if you're already in love with the game and want to support it.

A side note too, if first person games really unsettle you (like they do me), then there are some frightening and unnerving points here and there. Especially the beginning of the game was kind of overwhelming to me the first time, but other than those few points I found it to be a very peaceful game. You're alone in the environment, but you don't get stalked or terrorized, and there's a safe space you can return to at any point with a single keypress; on top of it, from there you can travel to a different location immediately. So unless that's a serious problem for you I wouldn't let the opening sequence deter you.

Finally, the story is a sad one. There's a silver lining, but seriously it's a clearly dementia-related downer, go in prepared.
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Flustered Aristocrat
0.7 hrs
Posted: August 15
This game looks like a lot of fun, and to the right group it might be. However this game is less exploration and more point and click style. And you move sooo slow. I kept trying to stick with it. But back tracking is back breaking when you move at a snails pace. I would rather play a great 4 hour game like Q.U.B.E then a 10 ok game. More gameplay hours is not what makes a good game.
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