Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At it’s core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews: Very Positive (151 reviews)
Release Date: Mar 25, 2014

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Recommended By Curators

"It has a melancholy to it, and a wistfulness that I rarely find in games. They kept it grounded, focusing on the loneliness of memories slipping away."
Read the full review here.


“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
Helpful customer reviews
32 of 34 people (94%) found this review helpful
56.1 hrs on record
Posted: July 3
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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21 of 24 people (88%) found this review helpful
11.1 hrs on record
Posted: October 15

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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12 of 14 people (86%) found this review helpful
10.1 hrs on record
Posted: June 24
let me begin with the nutshell version of this review: Ether One will give back to you, threefold, whatever you put into it. if you take your time with this game and immerse yourself entirely in the story, the ending will likely bring you to tears. if not, you have missed out on a wonderful opportunity to have your heartstrings tugged at.

Ether One is gorgeous in a thousand different ways, and although it isn't exactly a next-gen game, White Paper Games has managed to bring some incredible ideas into play. some of these worked and some of these did not, but the overall impact of the game is a positive one, bittersweet-ness included.

i'll begin with what worked: the graphics had an almost Walking Dead kind of feel to them, and when coupled with the MASTERFUL ambience and audio of the game, the effect was honestly enchanting. i was concerned at first when I saw the "horror" tag but, although the game both deals with and alludes to very serious tragedies, it could hardly be called a horror game. when putting enough effort in, your input is rewarded in a way that truly feels satisfying, as more pieces of the story come together whenever you complete a specific task.

another aspect of this game i enjoyed (albeit reluctantly, at first) was the kind of real-world puzzle-solving i've only ever experienced in Amnesia (i can't attest to the rarity of it; i only mean to say that i'm newer to exploration games). recreating the life and times of Pinwheel -- even something as simple as putting coffee on someone's desk -- is something i'll have a hard time forgetting, because nearly every puzzle was so meaningful in and of itself.

the "inventory" system was also one that was a pleasantly odd choice: instead of having a "bag" or "backpack", the player will be able to physically store items on shelves in a small room you can instantly transport yourself to and from. this, although seeming to be inconvenient at first, really serves as a 'centering' place, and allows the objects you pick up to really and truly seem like objects of interest and not just flat tools you equip and never see again. you have the ability to misplace things (if you're stupid, like me), which really does add to the immersion, as odd as that sounds.

now, onto the more negative aspects:

i may just be inexperienced with these kinds of games, but the puzzles ended up being relatively difficult at times. keep in mind that the core of the game doesn't necessarily involve puzzles as much as the "projector side quest" does, but i was dead set on trying to get as many as i could and, therefore, did a number on myself trying to solve a thousand puzzles.

my favourite area, the harbor, was followed by my LEAST FAVOURITE EVER area, the industrial area.

hear me out when i say i LOVED this game, but i HATED the industrial area. this is probably a highly personal issue, but i got lost ALL THE ♥♥♥♥IN TIME and i ended up getting frustrated to the point where i had to go have a snack to calm down.

granted, this frustration made it slightly more worth it in the end, but i think the layout of the area was confusing with no real signs pointing anywhere or telling anyone what to do. although this contributes heavily to the realism -- you must solve puzzles as you would in real life, which is one of this game's shining points -- it ended up being very difficult, at least for me. it was something that held such promise and followed through with a lot of it, but ended up causing a lot of frustration that pulled away from the depth of the immersion -- and the deeper you are, the more annoying it is to have to come up for air.

another issue i found was actually a result of this realism: the game does not always react so realistically. moving through water has no effect (no ripples), you cannot just place things down on the floor or on a table -- in fact, if you pick something up and decide to hold onto it, you can only put it down in PLACE of another item you pick up, or on one of the surfaces in your "home base", or scattered sparsely across the maps. some items -- we'll say a bottle of beer, for example -- can be picked up, and others are just textures in the background. this is also quite frustrating, because when you feel like everything in the world is so real, it's jarring to be unable to touch something or move somewhere.

in spite of these issues, however, Ether One is a gem of an indie game. the story is rich and compelling, unfolding itself deliciously slowly as you learn to love the characters within, the environment feels real, even without next-gen graphics -- i wanted to walk through the forests of Pinwheel more times than i could count, and if i had been able to open the fridges and see some fresh food in there, i would've wanted to live in this world forever. this game took the hours i invested into it and rewarded me with a subtle, sweet, and heart-wrenching conclusion -- it made me cry, and i'm glad it did.

an easy 8-8.5/10.

if you have some time on your hands, some patience, and a penchant for the enchanting and bittersweet, this is absolutely a game to pick up.
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15 of 20 people (75%) found this review helpful
4.4 hrs on record
Posted: October 7
I also fall into the "really wanted to love this game" camp. The overarching concept is facsinating, the presentation is very slick, and the voice acting is superb. Unfortunately, some of the puzzles are mind-bogglingly counter-intuitive, and remind me a lot of some of the worst puzzles in old point-and-click games which would have you tearing your hear out randomly clicking on every item in sight and mixing every item in your inventory with every other item. Progression through Ether One occasionally feels very much like this, which is enough to make it a truly maddening experience at times. Furthermore, and possibly most importantly, the story becomes frighteningly dull towards the latter half of the game. Whilst - again - the overaching story remains interesting, teasing apart the tiny little mundane fragments of the lives of Jean and her friends and family in Pinwheel and the surrounding areas is just painfuilly boring. This is a game that could have been brilliant, but just ends up being a frustrating and dull waste of a great idea.
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6 of 7 people (86%) found this review helpful
55.3 hrs on record
Posted: November 2
This game has all the elements that I, personally would have asked for in a game.
It is a great story! I loved the whole idea of exploring memories and the human mind, it actually got me thinking of my own memories and how they are connected to people I've meet and things I own, just amazing storytelling!
The art and voice acting are also great and work very well with the story.

I would say that this game is great for those who like story driven puzzle games, and that have the patient and interest to really go through the story and do all of the "quests".
Yes, you could "just" do what you need in order to progress, but in doing so you miss out on the whole experience.
With that I hope that more people take the chance to play this game, because it will stay with you for a long time!
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6 of 7 people (86%) found this review helpful
12.9 hrs on record
Posted: July 11
I don't really know where to start with this review, other than saying this game was an incredibly touching experience. That may not be what you want from a video game, and if you're in the latter category it's probably not going to be your thing. However, if you're open to it, there's a very unique experience here that has the ability to tug at the heart strings of even the most cynical, hardened gamer. Ether One shares a lot aspects with games such as Gone Home and The Stanley Parable - that is those games which present a narrative primarily through exploration. Although similar, it has a much stronger puzzle element than most of it's peers which is refreshing and really brings it into its own. So word of warning - If you're one of those people who doesn't get the exploratory narrative genre (sometimes referred to as walking simulators) you're probably not going to find much to like here.

Ether One revolves around an experimental treatment for dementia in which a volunteer (dubbed a Restorer) enters the mind of the patient. You play as one such volunteer, who apart from being a Restorer is a somewhat non-descript character. The restoration process is presented through a combination of exploration and puzzle solving inside the patients memories alongside a hub known as "The Case", which is accessible instantly at any time with a single button press. Most puzzles involve a form of "filling in the blanks", which entails restoring the missing parts of memories into a comprehensible whole. Everything needed to solve the puzzles is strewn somewhere in the patients memories, usually in the form of a collectible item. These items are sometimes hidden, sometimes in plain sight, and they don't always have an immediate use. To make things slightly more complicated a Restorer can only hold 1 item at any time. The game provides a mechanism for this by allowing you to store items at "The Case" for retrieval when required, and you'll be wanting to stash anything that seems unusual right from from the very beginning.

The memories explored are meticulously crafted, although usually jumbled and sometimes nonsensical due to the patients dementia, and they weave a thought-provoking story that will keep you guessing until the credits roll. Graphically speaking, Ether One has a hand painted feel similar to Dishonored, although it is a more simplistic art style that fits the dream-like qualities of the patients memories. The music is excellent (particularly the main theme) and the voice acting presented throughout is extremely well done.

For fans of narrative exploration this is a must play. Anyone who enjoys puzzle solving should get a kick out of it too.

Highly recommended.
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5 of 6 people (83%) found this review helpful
3.3 hrs on record
Posted: October 23
This game is one of the most aesthetically pleasing and mind blowing games that I've played.

I feel like I should be using the word "experience" rather than "game", because it's just so immersive. I often found that I got lost in levels, as there is so much content to explore. It was never frustrating having to retrace my steps to find what I had missed, because the environment and narration never get boring. This is one of the rare cases when having no idea what to do next does not bother me at all. If that isn't enough to convince you that the game is worth buying, the story line itself is so unique and mysterious - although you're told bits of information here and there, I'm only half way through the game and can tell that there's more to the storyline that I'm yet to figure out, but that's just adding to why I'm so addicted!

10/10 will replay again and again..
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12 of 20 people (60%) found this review helpful
2.2 hrs on record
Posted: October 28
If you are a fan of puzzle games you probably won't like this very much. The gameplay seems to consist of inspecting every little nook and cranny of the world, hoping that you've picked up or looked at the right things so you'll be able to solve future puzzles. The "puzzles" seem to consist of remembering stuff you've picked up and figuring out that you need to use it on something or put it somewhere. Having to remember things doesn't make for very fun gameplay or puzzle solving. Having to explore every stupid item and look in every stupid, boring drawer in an office or mining facility isn't very fun. Compare this to something like the Zero Escape series where you aren't having to manually wander around and just have to look at still scenes and it's clear what you can and can't interact with. I don't feel that the freedom of moving about in first person contributes much to the fun of this game; if anything it detracts from it.

The gameplay is definitely "exploration oriented" but I don't personally find that very fun. Wandering around and sometimes getting lost in a bleak, boring mining facility while the occassional weird ambient sound plays is just annoying and I can think of many things I could be doing that are more entertaining. There were times where I was just wandering around trying to figure out how to get back to a place I wanted to go to and not being able to do it because there are so many branching paths in the levels. I'm fine if puzzles are self-contained, where all the elements for solving a particular problem are in the same, clearly delineated area, but this game doesn't do that so something on one far end of a level might need to be used with something on the other side of the map.

And finally, the worst part for me, is that this game gave me motion sickness. I've played other first person games without this problem, but I had a problem with this game. I'm sure I'm not alone.

If you want a fun puzzle game, this isn't that. I'm not sure what's fun about it other than a compulsive desire to advance the story (I'd rather read a book if I wanted that, considering the gameplay isn't fun for me).
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3 of 4 people (75%) found this review helpful
31.1 hrs on record
Posted: June 27
This one really flew under the radar for me but I am glad I stummbled upon it. Its a first person adventure game where you begin in a research facility whos main purpose is to study dementia/phsychological issues in various patients. You are conscripted and given access to these patients most distressing memories in hopes of curing their psychoses. An omnicient female voice interjects various background info as you work your way through the memories. This aspect, along with the research facilty reminded me of portal 2, but dont think the entire game is spent within the research facility, to the contrary, most is spent exploring rich environments within the memories of the above mentioned patients.

In terms of game play, movement is tradional with the ability to jump, sprint and crouch. You use a "crosshair" dot to interact with various items in the game i.e open doors pick up items etc. Now concerning inventory, this is where its a bit different than most adventure games i have played. Typically you have an inventory bar right. In Ether One you are only able to pick up and hold 1 item at a time. So how does this work? Their is a central room within the facility which allows you access to the patients memories. This is the launching point for every "memory" walk. The room is ringed with shelving which acts as your inventory store. When in a memory and you pick up something of interest you press "T" and it teleports you back to this room where you drop of the item. At first I was like wtf but it works surprisingly well and really immerses you in the background story as well as keeping your screen free and clear of clutter. Also of note - only when 1 memory walk is completed can you move to the next. You have no choice in this regards everyone starts with the same one.

The environment is beautiful and up to now void of any life expect yourself and the female voice in the sky. Think Myst in terms of serenity and overall feel. Welcoming but earie at the same time. The art style within the memories immediately reminded me of orcs must die. Its more cartoony than realsitc and gritty. This is neither a positive nor a negative just an observation.

I have yet come across a "true" puzzle i.e. circuit puzzles, contraptions etc. They seem to be more interactive enviroment type challenges. If you have ever played the pnumbera series, kind of like that. They are logical but hard enough to be fun and challenging. The memories are also fairly linear so you are not running back and forth between memories and the facility to hunt for missing clues.

All and all I highly recommend this game to any fan of the genre. Enjoy!
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3 of 4 people (75%) found this review helpful
12.0 hrs on record
Posted: July 28
This game is a borderline one, but ultimately I have to come down on the side of not recommending it.

Tackling something sensitive and complex like Alzheimer's is ambitious, but sadly I find that the gameplay itself is confused, disjointed and frustrating and the plot doesn't make a lot of sense. Perhaps the developer was trying to elicit those feelings to make the player experience something akin to an Alzheimer's sufferer (NB: I'm not trying to be sarcastic; I genuinely can't tell if that was their intention or not).


You are a "restorer", working to restore the memories of a patient suffering from Alzheimers by reliving important events from their life in a deserted representation of a small mining town called Pinwheel.

The gameplay consists of wandering around, looking for red ribbons to collect and store in "The Case". The Case is a safe-haven that you retreat to when you're not delving into the patient's memories and it contains various items of importance to you. It should therefore come as no surprise whatsoever that the patient is actually you, since these items crop up in the patient's memories almost immediately. Despite having guessed that this was the case very early on, it didn't help me to make much sense of the plot.

Once you have collected 10 of these ribbons, you return to The Case to play a music-box, which makes a door appear. You walk through the door, slow to a crawl and point a camera at anything that is slightly colourful and take a photo of it. This causes the scene to change subtly, then once you've photographed enough things, you're catapulted back to The Case (or something random happens) and then you move to a new area and repeat the process. At some point you pick up a lantern that has two purposes - one; to restore/rewind some broken elements of scenery (the number of times that you are required to do this can be counted on the fingers of one hand) and two; to make things brighter. It's also possible to miss large sections of the game entirely before you get to the "end".

If this sounds like a mess of disjointed ideas, it is. There is a real problem here; the game doesn't explain itself particularly well at all, so your objective really is to just wander around and click on things. In addition to the red ribbons, there are countless random objects of (presumably) some importance. You can only carry one at a time, so you teleport back to The Case and put them on a shelf for later use. Once you realise how frequently this is needed, the veneer peels away and The Case is revealed to be little more than one of the worst-implemented inventories I've ever seen in a game.

Combine the "first-person inventory" with the completely bizarre puzzles and frustration and tedium abound. In addition to the red ribbons, you can restore broken projectors by completing arbitrary, completely unrelated puzzles nearby. Sometimes this means placing an item in a particular place, or using an item in some way to make something else happen. Then presto - the projector is restored piece-by-piece. The total lack of any indication of which puzzles do what (and the lack of a map to navigate by), make this process excrutiatingly tedious. If you want to try to use a different item to interact with the world, you have to teleport back to The Case, swap your current item for the new one (you can only drop items in pre-determined places, presumably so it's harder to lose them), teleport back to the memory and try again. Just in case that wasn't frustrating enough, when you teleport back to The Case, you always return to the same spot, so you have to walk over to the shelf that you want, or downstairs to look at a note that you'd only half-remembered. Fortunately the game remembers where you were in the memory, though that does little to reduce the ridiculous amount of wandering around. I nearly quit the game entirely after spending a small eternity traipsing around the Industrial area looking for the tenth ribbon needed to proceed.

The game has some interesting ideas and there are some moving moments, but there are just too many ideas here and not enough gameplay or refinement to make it worth recommending.

The ending does little to explain the plot. Is Thomas really undergoing an advanced medical treatment to restore his memories, or is the doctor just visiting him in his care home and showing him objects from his past that trigger memories? Does the Ether One facility really exist? His wife Jean is presumably dead, but how and when? Did she suffer from Alzheimer's too? Where are all the people in his memories? When did this all take place (Alexander Graham Bell seems to have been a resident, but the telephone was invented in the late 19th century)? Why does picking up small troll figures cause a narrator to start recounting a children's tale? I'm a big fan of ambiguity, but when you feel that even the developers can't fully explain things, it kills a lot of the interest.

Maybe this all makes more sense if you complete all the puzzles, but the pathway to achieving that is so daunting and tedious that I just can't face attempting it - and that is ultimately the game's biggest failing.
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4 of 6 people (67%) found this review helpful
10.8 hrs on record
Posted: November 18
I was excited to play this game, but it turned out not to be particularly fun or satisfying. The solutions to the puzzles are too arbitrary, requiring various items distributed randomly around the environment. A tricky puzzle will have you searching and re-searching the same areas until you decide to just play a different game. The dev needed to design the puzzles with more logic and flow, or at least put everything needed to solve the puzzle in smaller areas so the player doesn't spend so much time uselessly rifling through drawers. Really a shame since I like the game's style.

Also, the story is about dementia, so it's a bit of a downer, but you don't need to solve the puzzles to get to the end.

Recommendation: play Gone Home instead.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: November 28
all adventure fans! buy this game! It truly is top notch, great story, fantastic voice work, beautiful visuals, controls like a dream. I bought it on a whim cuz it looked cool and it's one time where that really really paid off. Myst meets Gone Home is what Games tm said and while that's kinda a good way to put it, it really is its own unique thing. A true gem!
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3 of 5 people (60%) found this review helpful
11.0 hrs on record
Posted: September 30
Ether One tasks the player with diving into the mind of a patient with Alzheimer's Disease, and using the power of the recently discovered science of telepathic medicine to seek out and destroy the amyloid plaques causing the dementia. What follows is puzzle-exploration game where you explore locations from the patient's past and seek out their memories in the form of ribbons and optional projectors all while the patient's past is slowly unveiled.

The game's puzzles range from the somewhat obvious to the incredibly obscure, to the point of its detriment (you may well go through entire areas being unable to solve any of the optional puzzles), especially when considering the projectors ultimately lead to a longer ending (I'd advise anyone who wasn't able to 100% the game to at least view the bonus ending on youtube).

Trying to complete the projectors, which really are the meat of the game regardless of how optional they are, leads to long segments of backtracking and trying to work out red-herrings. This is a shame as they also carry a large chunk of the narrative along side all of the puzzles.

There is also a segment of the game, the Mines, which can be entirely missed if you do not spot the entrance along the path of the river. Missing 1/4th of the game by accident was a rather terrible design choice.

The graphics are also not stellar, being the clear product of trying to leverage a small art budget as well as possible and muddy textures are omnipresent. Although it does its best to mask the low fidelity through a painterly art style.

Music, voice acting, and sound design are very well produced however. Although until you've completed an area's projectors you will not see the sound design in its entirety. When you've fully completed an area it gains back the sounds of life. Children laugh, miners work their machines, and pubs announce closing time.

The game ends fittingly for its chosen subject matter, straying away from tasteless fantastical elements which could have been present. It did not surprise me in any strong way, but it was emotionally effective.

8.5/10 - A game with great narrative strengths, but weak and occasionally obscure gameplay design. Play it, but have some walkthroughs on hand.
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3 of 5 people (60%) found this review helpful
3.1 hrs on record
Posted: October 8
This could have been one of my top favorite games. I found it extremely beautiful and creative...I wanted to play the whole thing in one night. Alas, technical difficulties. I had several bugs throughout the game which just meant I couldn't do all the puzzles...I was okay with that. Unfortunately, I'm now glitched at a spot I can't get past and won't be able to finish the game. My computer has been able to run every other game I've bought on Steam, so I didn't think it was particularly terrible. I am incredibly disappointed, and I hope these issues will be addressed.
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4 of 7 people (57%) found this review helpful
11.4 hrs on record
Posted: August 30
Probably my favorite walking simulator to date.
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1 of 2 people (50%) found this review helpful
22.9 hrs on record
Posted: July 3
Recommended? Yes. Oh yes.

Have you been feeling that games are way to easy lately? Here is one that you probably will not steamroller over. One that allows you to play pen-and-paper style, if you like. The devs have hidden something to find everywhere you don't expect it, so it really rewards your exploration :).

Best game I have played in a long time.
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1 of 2 people (50%) found this review helpful
11.7 hrs on record
Posted: July 25
The story of this game is excellent. The puzzles not so much. I had to look for hints more than I'd care to because some were just so vague. Feel the game could overall explained itself better, that would have helped clear up some confusion. So in the end it depends on if you like this type of point-and-click game. I feel the merits outweight the flaws, but regretfully only by a small margin.
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1 of 2 people (50%) found this review helpful
20.6 hrs on record
Posted: July 31
As a lover of riddles and puzzles this game amazed me in so many ways!
Beautiful visuals, many and i mean MANY puzzles to solve (Sometimes a bit hard i must say) and a truly deep yet beautiful plot!!
It also has a strong Myst vibe to it!

If you like solving puzzles, beautiful visuals and a really good story then this is a game for you!

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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: August 3
This game left me speechless. The ambience, the music and narration all fit perfectly in this game. The story however, is the best one i have seen in a game. you always felt that you needed to continue and push on, because the action and tension kept growing. And the massive twist at the end, it cannot be described. Although a "short" game, (if you make it so, like i did) it felt incredibly rewarding.

This is a definition of a 10/10
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1 of 2 people (50%) found this review helpful
17.8 hrs on record
Posted: August 24
I bought this game as part of a Humble Bundle, and for the record I bought the bundle nearly exclusively becasue of this game! I have now played through (a bit slap-dash as I've missed some bits) and finished with *an* ending and I must say this is a WONDERFUL, insightful, challenging, and creative game - to say the least! It is possible to play through without silving the puzzles, but I think FAR more rewarding to complete them! I must say, this is one of the BEST 1st person adventure games I have played in a looong time. I grew up on this genre and it tends to be my favorite. Once I go back and complete the bits I missed I don't know what I'll do. I already want more of this game, of this story and its characters before I've even completed all of it. Really high praise to the devs, you all have made a really fabulous game here, I'd love to see what else you come out with!

Highly recommend the game!!
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