Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews: Mostly Positive (291 reviews) - 79% of the 291 user reviews for this game are positive.
Release Date: Mar 25, 2014

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October 29, 2015

Ether One Redux Edition available now for FREE to existing owners!

Ether One Redux is out now - to celebrate, we're giving you 40% off whilst also giving it away for free to the people that already own the game!

Both Ether One and Ether One Redux are very similar games and we've not changed any of the narrative or gameplay. We rebuilt Ether One from the ground up using the new Unreal Engine 4 so you may notice a few graphical improvements however we have tried to keep it as close to the original as possible! 'Redux' just refers to the updated version of the game so you know what you're looking for in your game library!

When you buy, you will get both version of the game (basically giving you one for free!). We thought it was important to give our fans the opportunity to play both versions instead of only the latest Redux edition.

We wanted to make sure we gave this away for free to the people that already own Ether One as a thank you for playing and sharing your experiences with us. You've helped us develop our studio and allowed us to make another game so thank you for everything. Hopefully you will enjoy the next game we have lined up for you just as much!

From all the team, thank you again & enjoy!

15 comments Read more


“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Helpful customer reviews
52 of 67 people (78%) found this review helpful
5 people found this review funny
10.1 hrs on record
Posted: September 4, 2015
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: September 7, 2015
Ether One is an exploration puzzle game about the tragic story of a dementia patient. Ether One delivers an interesting narrative, but ultimately I am not recommending the game due to poor gameplay elements.

Ether One suffers from a lot of negative possibility space. You will spend a lot of time exploring rooms that ultimately have nothing in them. The two core gameplay objectives are solving puzzles (to learn more about the story) and collecting ribbons (to progress through the game). There are hundreds of objects scattered across the levels. Similar to L.A. Noire (but even more poorly implemented), a lot of the difficulty comes from determining which items are needed to solve puzzles. The inventory system is atrocious: only one item can be held at a time. and picking up an item will put your currently held item in its place. Items can be deposited at vault-like location that is easy to access at any time, but the player will often not know if an item is actually part of a puzzle or not. So, if you were to pick up a puzzle item, travel a bit, swap it for another item, and then continue, you will no longer have any way of knowing where the puzzle item is located. In addition, movement is very slow and the maps are pretty big. You may know exactly what it is you need to complete a puzzle but end up spending a long time slowly trying to find a building or item. Solving the puzzles is not required to progress, but the puzzles are the only engaging part of the game.

Some of the puzzles are fun and engaging, but other puzzles are extremely lacking. The most frustration came from combing the levels for items and trying to determine which items are puzzle items. Many puzzles make you search for a needle in a haystack. Some involve leaps of logic that are difficult to make.

Ether One has some positive aspects. The narrative and writing are good. The environments are well crafted. You will find notes that do a good job of describing the residents and events of the village. The sound, music, and voice acting are all very good.

Overall, Ether One is too slow paced and frustrating to enjoy. The great narrative is hampered by poor design.
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4 of 4 people (100%) found this review helpful
14.3 hrs on record
Posted: September 15, 2015
I really liked this game.

I liked its visual presentation, I noticed that all the human "actors" were left out, I think perhaps to keep the "cartoonish" style out of the uncanny valley. I don't think the game suffered at all from this decision. I think the game's visuals consistently managed to achieve what was necessary for the game, and then keep going (I'm thinking of the scenes after each core memory). I read another review complaining about the underwhelming use of the unreal engine, but how this game looked never distracted me, but rather fascinated me, except for when I had to brefly change resolutions to read handwritten things (my computer isn't great, so I don't use max settings).

The story is the money maker here. I'm the kind of guy that is surprised by a movie's "twists" when everyone else in the theatre saw it coming a half hour ago, so I'm not hard to captivate. That being said, I feel this game puts the player in a very unique position, one that generates a lot of empathy for the characters and also leaves you hunting for every last hidden bit of the story - to try to make sense of it all as your character does. The voice acting definitely makes up for the lack of character models in the game, I thought.

The puzzling is alright. The puzzles don't make sense in an exactly rational way, which is why you have to remember that you're exploring a person's mind and you aren't in the real world. Each puzzle is essentially about laying an anxious thought to rest, which is very interesting when combined with the story, but if you lose sight of that you'll probably find the puzzles boring, or at least run-of-the-mill.

Overall the game kind of plays out like you're living in the audio diaries that you find in a game like Bioshock, say, though they are less of a distraction, and more the driving aspect of the game. Some people love that stuff. And those people will not be dissappointed by the attention to detail and careful exposition of this game. I wouldn't play it just for the puzzles.
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1 of 1 people (100%) found this review helpful
11.0 hrs on record
Posted: December 29, 2015
Ether One is a narrative and explorative puzzle experience. Immerse yourself into the mind of another person and find out about their long-lost past, solve their history and help them overcome a chronic dementia.

Design & Art
While using the Unreal Engine 3 (Redux Version uses 4), the art style is kept fairly simplistic, while still looking unique and refreshing. Ether One's visual style is comparable to "The Long Dark", since both games' textures essentially seem very similar with their cell-shading look. Ether One mostly shines, when you do not take a closer look into its art detail. Nothing really looks odd or bad yet visuals are noteworthy and interesting, because of their unique appearance. Overall, for a game in this genre, which mostly focuses on its storytelling (next to "MIND: Path to Thalamus"), graphics are okay.

You can choose to control the game by standard keyboard & mouse or fully fledged controller support. Ether One delivers tooltips on how to play itself but most of the time, you will use standard first person shooter controls. I cannot rate controller support and key bindings, since I do not own one.

Sound and Music
Soundtrack of the game reeled me in: Very emotional and fitting for its genre. My favorite piece played near the start and is called "Total Relapse". Although the musical backdrop sounds mostly shallow and eerie, I can hear that it was created with utmost love and care, being a musical creator and lover myself. Absolutely magnificent and gorgeous soundtrack created by Nathaniel-Jorden Apostol! Give this man a medal!

That goes for sounds and voiceacting as well. At no time did the game disappoint me by its auditory design and I can remember a great trailer score to be most of my conviction to buy this game. Voiceacting is done nicely, the actors took care in displaying realistic emotions. Some text passages sound odd in their choice of words, yet everything is within the smaller bounds of a well done voicecasting. Awesome!

Ether One features a relatively well done level design with multiple areas. You are a "Restorer", a person sent into another persons mind to restore specific memories within their mind, that have been lost due to dementia.

You can restore said memories by collecting objects within a level. Next to that, there are certain side objectives you can complete (like restoring film projectors, who offer a deeper look into the whole operation and therapy process of the person in whose mind you are currently in). You complete a level by accessing core memories and hereby accessing mysteries of the past. Various and well hidden clues and sometimes baffling puzzles need to be solved to complete these side missions. In reward, you will uncover more about the backstory. You can always come back to areas you already visited, in case you want to try figuring out that last clue you never got.

During your travel through the mind, you will encounter multiple objects of interest, which you can store within your "case", a secluded area within the mind of the person, that you can always resort to, to go over crucial hints or review interesting plot details. Everything is tied to one location, so no objects from other locations are needed to solve a puzzle in another area, especially if you use your storage often. Choose wisely!

The story is well written, cohesive and emotionally engaging; never did I lose interest or intentionally skipped parts because I knew what was going to happen. But I felt a little disappointed at the ending, maybe that is not because the writing disappointed me, guess I was just sad that the game was over. Feels were felt and need to be felt.

Now here is the crux of the matter. As much as I admire the gameplay of Ether One, I also hate it for some of its parts. Solving some puzzles involves running and walking around. A LOT of tedious walking back and forth, since the levels tend to get bigger. Finding crucial objects you left behind on particular locations can be a thorn in your side, even more if only one instance of said object exists. You need to go back the entire way to pick up the object. I do not know if I am too stupid to figure this out, but I thought you can teleport yourself from the "case" to any area within the mind, but that does not seem to be the case; It only teleports you to your last location you teleported to the case from. This is enervating and should have been done differently and easier.

Gamebreaking bugs still seem to exist after a batch of patches. At some point, I needed to consult a walkthrough, because I couldn't figure out what to do. I did EXACTLY what the walkthrough told me to do and STILL nothing happened, which led to desperation quickly. This happened MULTIPLE times and was really irritating for me.

The achievements for the Redux Version of the game do not work for me at this time. And speaking of the Redux Version: It is a complete port of Ether One into the Unreal
Engine 4 (UE4) and nothing more. You get it for free, which is a nice feature I guess, but I cannot see the value of this port.
I actually hate the UE4, because most of the games I play which get imported from the UE3 look worse and run worse on my machine than before (the same happening for MIND: Path to Thalamus in my case).

In my opinion, most of the puzzles were really tricky and challenging, some really felt absolutely unsolvable for my tastes. Maybe I get frustrated too soon and give up easily, but the some of the bugs I mentioned above really gave me a hard time. Overall, the difficulty of the puzzles is above average and needs some serious wits. A fair warning for everyone.

Concluding Thoughts
Ether One is a narrative puzzle experience with several explorative aspects.

For what its worth, the game takes itself extremely serious to plunge you into an interesting plot and engages your gray matter. A game that revolves entirely around dementia, the changes, daily challenges and emotions that come with it all seem really well executed and realistic, even if some of the puzzles seemed way too hard for me. The game feels mature in its theme and actually seems to be directed to mature audiences. Dealing with loss, in any shape or form, is something we all have to deal with at least one time in our life. And Ether One delivers a beautifully, above-average experience of everything that comes with it.
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2 of 3 people (67%) found this review helpful
7.6 hrs on record
Posted: January 3
Its been compared to Myst - suppose thats not far off. You wander around solving puzzles based on either environmental patterns and clues or basic written hints.

The twist is that theres no inventory (you can only hold one item) and "key" items arent as easily recognizable. This mug saying "Worlds biggest Dumbass" might just be junk - or a hint for a puzzle or directly usable for something. So you might decide to keep it for later and teleport to your hub and store it on a shelf. Then later when you find a paper saying "Worlds biggest ???" you teleport back to your hub, look at the mug and solve the puzzle.

If youre worried about aimlessly wandering around not knowing what the eff to do, the basic story path is very easy and amounts to finding things. Actual puzzlesolving is all optional and id say only 1/4 of it falls into the outlandish "snort two lines then it makes sense" category these games are always kinda endagered by.

Whats it all for? Lets say to remember...

BEWARE : You might ask why this review is not for the Redux version. Thats because while Redux is very pretty and a clear graphical update it also was very broken and glitchy for me. Stuff like activated levers with their related effects and such resetting on a map transfer. Environmental effects like moving machinery and even audio missing when compared to "old" ether one or working once then breaking. Interactable stuff plain breaking and locking me out of progression (optional maybe but still). 5 hours in my hub teleport stopped working, couldnt retrieve/store items anymore nor access story progression stuff. Wasnt scripted, wasnt fixable so that was game over, fun fun.

After i was done being ♥♥♥♥♥♥ i tried the old version on a hunch and it had none of these problems. Obviously several scripts didnt survive the engine conversion.

TL;DR : Ether One Vanilla : Polished, fun, recommended. Ether One Redux : Pretty, might ♥♥♥♥ the bed in varying degrees of severity so play at your own risk.
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