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NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Release Date: Feb 13, 2014
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$19.99

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NaissanceE week long discount start today!

May 5

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik


NaissanceE store page

2 comments Read more

An intense last run

March 14

The patch 1.11 has been released.

This new patch is only focused on improving the very last part of the game, making it more enjoyable. Indeed whereas it before seemed technically not doable, a way has been found to add more checkpoints.
More players should now feel and play this section as it was originally designed: as an intense last run.

The patch also contains minor improvements, listed below:

ADDED:
-Additional checkpoints in "Meet the host" level.
-Small improvements in the "host awakening" sequence readability, making more clear what the player should do.

FIXED:
-Fixed a bug killing the player if he lands on a specific place on one of the last platform. The player can now land everywhere safely on this platform.

NOTES:
This patch should not break saves, but just in case, it's recommended to backup the "UDKNE_Safeguard.ini" file before launching the updated game.
Then if saves are broken, please follow the procedure below:

-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.



NaissanceE store page

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6 comments Read more

Reviews

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About the Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
402 products in account
1 review
10.3 hrs on record
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
Posted: August 5
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4 of 4 people (100%) found this review helpful
174 products in account
3 reviews
4.8 hrs on record
If you ever wondered what some of the iconic places in Hayao Miyazaki films,Alien, and Star Wars bleneded together might look like, this is your game. As an exploration and platformer game they did a superb job. Many of times felt myself get that tense gut feeling, when you are up high and almost fall or slip. Have not completed the game, but definatley see myself coming back for more playthroughs once finished with my first.
Posted: April 11
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2 of 2 people (100%) found this review helpful
147 products in account
9 reviews
3.0 hrs on record
This game taught me how to do abdominal breathing. 10/10.
Posted: July 21
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3 of 4 people (75%) found this review helpful
146 products in account
11 reviews
0.6 hrs on record
Ouch,my consciousness exploded in 20 min of this wonderful game.
Posted: August 27
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1 of 1 people (100%) found this review helpful
74 products in account
11 reviews
8.0 hrs on record
NaissanceE is a.. Strange game. You follow the story of a girl named Lucy. Lucy is lost. That's about the whole story wrapped up with a little bow, so let's move on. As you play through the game, you just have to stop and admire the colors and visuals of this game. It's impossible not to. I would give this game an 8.5/10. Must buy.
Posted: March 29
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225 of 242 people (93%) found this review helpful
305 products in account
18 reviews
7.2 hrs on record
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
Posted: February 12
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