NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews: Very Positive (454 reviews)
Release Date: Feb 13, 2014

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Recommended By Curators

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
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February 13

Happy NaissanceE day!

One year ago was released my first game as an independent developer, NaissanceE.
To celebrate this day NaissanceE is now available at a lower price, enjoy!

Here the new price according to your currency:

USD $ 14.99
GB Pounds £ 9.99
Euros € 12.99
Rubles pуб 349
REAL R$ 27.99
Yen ¥ 1,480
Krone kr 100.00
Rupiah Rp 115,999
Ringgit RM 31.00
Philippine Peso P 419.95
Singapore Dollar S$ 15.00
Baht ฿ 315.00
Won ₩ 16,000
Lira TL 24.00
Hryvnia ₴ 79
Mexican Peso Mex$ 149.99
Canadian Dollar CDN$ 16.99
Australian Dollar A$ 16.99
New Zealand Dollar NZ$ 17.99

10 comments Read more


“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About This Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
12 of 13 people (92%) found this review helpful
4.5 hrs on record
Posted: April 20
Lasting about 3-5 hours, NaissanceE is a surreal exploration puzzle game that is appropriately atmospheric and moody, strange and surreal, sometimes puzzling and confusing, but most of the time something that feels like a trip into a strange, foreign, isolated world that runs by its own rules, rules that you have to figure out to progress and survive.

Only the most abstract of plots exists in the games; You start off the game running from some sort of shadow thing, and fall down to what can easily be compared to the rabbit hole. Your only given slight clues of a narrative, mostly coming from the chapters titles themselves, but the story is fairly simple... Lucy, our character, needs to go down deeper into this abyss and figure out what's down there. However, even without a strict narrative, the game manages to have a lot of personality and engagement. The loose narrative structure, surrealism, strange tripping moments, slight yet odd puzzle solving, and the strange world run by its own rules, remind me a lot of something like Yume Nikki or LSD: Dream Emulator, while it's a very different sort of game than either of those it in many instances can give off a similar otherworldly feel, and like those games, a strange inner-joy to try and explore and learn what you can about this strange, foreign, yet somewhat familiar place,

One super minor complaint is that I thought it'd be interesting if the game had developed more of its mechanics further, the game has the tendency to introduce an interesting concept and keep that concept to but a single section of the game, and never mixes and matches concepts like it could. However, the sheer number of ideas on display, how they're handled and presented, and how many of them strike the mark and work, more than make up for it, and also helps in the element of always guessing what may be coming next.

Besides that, the only complaint I have comes from a few moments. What you're supposed to do and where you're supposed to go is sometimes kind of obtuse, there's a few instances of trying to figure out what is the correct course of action to move forward that feels less puzzle solving and either trying to spot some obscure passage you missed or a guessing game with little hint, but again, minor in the grand scheme of things. There is one instance involving a wind tunnel and fans that I found to be a bit too trial and error, and sort of forced you to learn the breathing mechanic timing the character has while running to progress. There are some sequences the game turns more into a timed platformer, and these segments are notably weaker than the times the game moves at a slower pace, while I didn't find these segments bad, it is of note that they did strike less with me than most of the other sections of the game.

The game has several secrets to find, which were a joy to look for and uncover. Each of the chapters felt very different without breaking the flow of the game to what we learned before.

The flaws the game has are minor because the experience during its 3-5 hour run time is thoroughly gripping, strange, yet interesting, atmospheric, a sense of alone, sometimes dips into madness, and I'd even dare to say at times magical. It's a game that managed to capture a series of raw emotions of me whole playing with no dialogue or concrete story. It made me think deeply about things in the human psyche as I questioned my interpretations of things by mere suggestion, it can sometimes be mind-bending in the best possible way, and despite its short length, managed to be gripping from beginning to end. I'd say completely worth it for those who want to take a trip into a strange, interesting world.
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18 of 26 people (69%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: April 12
This game seems to have pretty good reviews. Honestly, I dont really know what game they played, because it was not the one I played.

Exploration is nil for most of the game, its majority is fairly linear paths.
The character movement itself is imprecise.
I cant even count how many times the jump button didnt work as I am trying to jump over a pit. It actually seems to like doing it more at specific instances than others.
A number of the "puzzles" are just waiting for light to shine on your path, otherwise everything is pitch black and you dont know where your going.
Its not a particularly grand looking game either. Definitely gonna cause some eye strain.
Story is nonexistant.
At certain points it requires you to do some very precise timed platforming sequences that the game really isnt suited for it which can be frustrating since you are waiting more on luck than refining your own movements.

I did not have a nice time with this game, but played it all the way through trying to give it the benefit of the doubt because of how many positive reviews it has.
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7 of 7 people (100%) found this review helpful
5.1 hrs on record
Posted: December 13, 2014
I echo the views of those who say this is a game of two halves - one consists of pure exploration, and the other consists of time-sensitive first-person platforming.

The first game is magnificent. The sense of scale NaissanceE provides, the sheer immensity of its environments with seemingly endless verticality is unrivalled by any other game I've ever experienced. The world is utterly alien, and so completely sterile and lifeless, I actually began to hope I'd make human contact. The unique mechanic of manually forcing the player character to breathe during periods of strenuous activity, and the yelps and periods of recuperation required after a long fall, act to remind the player that they are controlling a human body, and that there is nothing else in the world which bears this sense of organic fragility. I began to make up my own story as to what I was doing in this world - I, who had been born, traversing a world without birth or death. Who made this world? How did I get so out of place as to arrive here? The game provides no story, no explanation, no end and no beginning, beyond that which you want to assign it. I thought it was superb.

Unfortunately, the second game comprises tedium and frustration as you jump from moving platform to moving platform, punctuated by regular trips, falls and checkpoint-reincarnation. Additionally you will regulaly fumble about in pitch black, only knowing when you've hit a wall because the game has stopped the head-bob animation, and watch in dismay as the aforementioned sense of scale is transformed into stifling claustrophobia.

Fortunately the first game is much, much longer than the second, which makes NaissanceE easy to recommend, but I never actually finished the second game - I had to watch the last minute of gameplay via YouTube as I simply could not pull off the ridiculous jumps required. Quite why they thought it would be a good idea to send off this otherwise pensive, almost zen-like game of exploration with a swift series of firecracker bangs is beyond me. It leaves a sour taste in the mouth after an otherwise sumptuous meal.
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6 of 6 people (100%) found this review helpful
5.4 hrs on record
Posted: April 7
"NaissanceE is a game, a philosophical trip and an artistic experience."

It's a simple game where you delve deeper and deeper into this beautiful grandious primitive structure and solve various puzzles to proceed.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

A testament to games as an artistic medium. Definitely worth playing.
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7 of 8 people (88%) found this review helpful
16.2 hrs on record
Posted: April 3
To call NaissanceE just a “game” would be a disservice to it. It’s an exploration of light and value, an abstracted treatise on loneliness and silence, and an experiment with architecture and puzzles.

My favorite aspect of this title is how well it maintains a “spacious claustrophobia”. The game shifts among moderately sized rooms, tiny spaces, vast expanses, and extreme heights that can elicit an acrophobic response (fear of heights). I would love to play this game on Oculus Rift for sure. The size relation according to the player’s movement and perspective/value shift effectively convey the monstrous spaces and architecture. But what creates the dichotomy of “spacious claustrophobia” is that, despite the looming heights and open spaces, there’s a ceiling – the player can only guess what this ceiling is part of. Later on this contrast is intensified in the desert chapter. The spaces and architecture create an enormous feeling contained within a very claustrophobic feeling.

On top of all that, there are all these buildings and objects and strange machines, but where are the inhabitants? The world is empty of any kind of sentient creature (except perhaps the host...perhaps). This compounds the odd feeling of "spacious claustrophobia” and lends to a constant sense of unease and creepiness.

Graphically the game is gorgeous. Fantastic value combos and muted color schemes add to the game’s atmosphere. There are too many opportunities for screenshots. Most of the textures in the game are smooth, but they blend perfectly with the other aspects.

There’s a lot of music in this game, but also plenty of silence. The selection of music is very appropriate, many eclectic tracks and many selections from Deep Listening by Pauline Oliveros, Stuart Dempster, and others. I actually picked up the Deep Listening CD as a result of the game, and also discovered some of Dempster’s other meditative work. The times of silence in the game are poignant and at times downright crushing. Play the game in a quiet place with no background noises and the silence in the game will definitely assault the ears.

Mechanics involve mostly running and jumping. There’s no “interaction button”, but walking into lights and cubes sometimes triggers environmental reactions. Running includes a breathing button-press mechanic, which must be timed properly to be able to run without trouble. This is important in later parts of the game where the player must continue to run without interruption or die. Speaking of dying and reloading, there's a lot of that at times, which occasionally becomes a mild irritation.

As to the meaning of the game…the developer states on the game’s website that it’s open-ended and intended to be looked at through different perspectives. For me, the game is about the cyclical nature of life: run, run, look where to go, look how to go, look when to go, run some more, get pushed and pulled by various forces, experience all the different values of emotions, run some more, and then rinse and repeat.

Overall, an oddball gem that will hammer a stake into your mind if you let it. An easy 10/10 for those who want a surreal experience.
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4 of 4 people (100%) found this review helpful
7.1 hrs on record
Posted: March 21
This game gets a thumbs-up, but just barely. There's a lot of annoying first-person platforming, a lot of getting stuck in dark corners, and a migraine-inducing flashy section, but there's enough beautiful architecture and wonderful ambiance to makes up for it.

Just be sure to listen to the game when it tells you you're going the wrong way. :)
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5 of 6 people (83%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: January 6
This is a great game if you like to get mindf@cked, I had a blast exploring that weird structure!
Atmosphere and sound are superb, you really get this feel of loneliness.
Play it alone in a dark room with a headset to get the most of the experience!
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12 of 20 people (60%) found this review helpful
1.9 hrs on record
Posted: May 26
Got this game for free
However, that doesn't affect the tone of this review

The good
  • The architecture. Although incredibly minimal, there is just something overwhelming and nostalgic about this surreal underground haven. Complemented with the intense lighting, NaissanceE brings an unforgettable cinematic experience.
  • The soundtrack. I have never heard anything like it, but I can promise there's nothing more mesmerizing than hearing the music echo down the abandoned corridors.
  • Starts out brilliant. When I started playing, I could not have been more excited. It begins, with wandering around in a dark barren cave, unearthing new passageways by exploring moving light, which initially had covered entrances with shadows.

But then...
  • It turns into a rage puzzle timing platformer. Gargh! As soon as they introduce the majestic scenery, they throw in a really annoying timing mechanic. You have to pace yourself through countless pitch black obstacle courses, whilst worrying about not falling to your death when the light orb overtakes you. I had to constantly change the gamma options in settings, to complete each task. Otherwise it's impossible to see what's going on.
  • The breath mechanic gets annoying fast. When they first introduced it, I assumed it was going to play a part when running from the creature (shown in the opening cutscene). But instead it's used to make running and jumping a burden, which I consider to be artificial difficulty.
  • I was misled by the trailer. I'll admit, I'm not very good at reading descriptions when it comes to games. I just wanna dive straight in and play. From the trailer, I gathered that NaissanceE was an exploratory game, where you were also running from something, and there'd be some kind of story related to that. You can imagine my disappointment when it was a puzzle platformer.
  • Seemingly not much variety. Some of the architecture is breathtaking. But a lot really feels it was rushed, and created purely to suit a puzzle, not to be admired.
  • Lazy puzzle aspects. One puzzle mechanic they introduce, is a material which changes states between solid and invisible, based on light. However it's always slightly different how much light is required to trigger these blocks, hence taking away from the puzzle side, and more towards the "Trial and error".
  • 100% Linear I always got excited when I saw a potential split in a path. But one always turned out to be a dead end. There is only one journey through this game, which I was disappointed to discover.
  • Eventually I got bored. After around an hour of running and jumping, I gave up. Half the time, the "puzzles" aren't immediately obvious, and when you finally figure them out, there's no satisfaction. Nothing happens, there is no storyline, in what I'm guessing was the first chapter. I really would have loved to stay and explore the rest of the design, because from what I can see in the screenshots, there is some amazing stuff. I just really can't be bothered to wade through the repetitive puzzle crap that accompanies it.

    If you like cinematic games, then this will be a fantastic addition to your library. However the gameplay is lacking, as is the narrative. I feel a lot more could have been done, but instead it's just a missed opportunity. There is an incredibly unique vibe with NaissanceE, but the half-finished and rushed puzzle aspects seem to cancel it out, at least for me anyway. I probably won't pick this game up again, but it was fun while it lasted!

Not my kind of game
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3 of 3 people (100%) found this review helpful
7.0 hrs on record
Posted: March 23
NaissanceE is a game that doesn't know what it wants to be -- as many have noted, it begins as an exploration game, with truly amazing use of light, sound, and architectural design to give the sense of an vast, chill, abandoned underground landscape. In the early parts of the game, you find yourself wanting to hide from nothing more than light and shadows moving about in an indescribably sinister way. In the midgame, there's an astonishing underground city, which brings to mind Blade Runner, Brazil, with a bit of 2001 thrown in.

And then it suddenly turns into a frustrating "hurry up before you die" platformer, where there's no exploration, and you have to struggle even to reach the next checkpoint. If you get past that section of the game, it wanders even further afield, losing all sense of the atmosphere and enjoyment with which it started. Which is REALLY, REALLY disappointing -- I very much wanted to play the endgame that the first half of this game was hinting at, a steady progression into Antichamber-like distortions of reality. But it lost sight of that goal, and lost me in the process. So as brilliant as the beginning is, I can't recommend this game because it just doesn't follow through on its initial promise.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: March 28
♥♥♥♥♥♥*t, physics are affected by the framerate. Making endgame jetstream jumps undoable on worse PCs. Oh, the rage final stage build up in me was unimaginable. Couldn't do it, and watched the ending on youtube.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: April 17
I don't know what the developers were high on when they designed this game, but I want some.

This game hates you. It hates your guts and wants you to know it.
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5 of 7 people (71%) found this review helpful
3.1 hrs on record
Posted: December 5, 2014
Not the 2014's best game, but by far the 2014's best gaming experience.

Don't forget to breathe !
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9 of 15 people (60%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 1
10/10 brutalist architecture simulator
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: December 20, 2014
The most scary not-scary game ever. Simply an amazing experience.

But you gotta like it.

I loved it.

tl;dr: Got scared by shapes and sounds and light 420/10
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
Posted: March 13
NaissanceE is a nice attempt at a surreal landscape, from vast cavernous spaces, to looping tunnels.

The main gameplay is focused on exploration, with challenges taking the form of jumping, sprinting and a variety of visual imparements.

The combination of platforming puzzles and the first-person camera leads to the game's main point of frustration (constantly overshooting, undershooting, miss-timing, etc). Occasionally this is also combined with not being able to see where you're trying to reach. Any death adds to the frustration, often you're left to fall some distance before the game declares you dead, and the poorly placed checkpoints mean you will often have to redo some minor puzzles just to reach the main one that killed you.

The atmosphere, mostly constructed through the impossible architecture and audio do redeem the game somewhat.
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3 of 4 people (75%) found this review helpful
5.3 hrs on record
Posted: March 9
I have never been so dissappointed with a game I knew nothing about before playing it. This game starts so SOOOO well. It has a BEAUTIFUL world and aesthetic. The design in the first third of the game is so great. It just asks you to explore its world and get immersed. And then suddenly the second thid of the game starts. It starts trying to shoehorn in "gameplay". It asks you to do platforming. None of this works at all. Not to mention the design goes to ♥♥♥♥. While everything at the start of the game was magnificently designed and it seemed really clear where to go while not feeling like I was being pulled by the hand, the latter half of the game is so obscure and NEVER clear where you need to go or what you have to do. It is so frustrating and there is absolutely no pay off. There's not even an ending. When you beat the final segment (which is the absolute worst segment in the game. I couldn't even beat it because of how rediculous it is) it just ♥♥♥♥♥ you back onto the title screen. The game looks pretty but has NOTHING else going for it. Look at some screenshots or maybe a video of the beginning of the game, but don't waste your time playing it
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6 of 10 people (60%) found this review helpful
3.2 hrs on record
Posted: January 4
This is not a very good Game, which is a shame because I was very much looking forward to playing it.

The actual gaming part of the game is not worth anything, it's actuallly downright bad in a lot of places. (The riding cubes down the wall part, the wind tunnels part, the final "bossfight". All awful stuff from a gamedesign perspective.) The breath mechanic ultimately doesn't add anything except annoyance. There is for the most part no direction or hints of where you're supposed to go, but for a game of this type that's perfectly fine, though it does leave you wondering if surviving a long fall means you broke the game and you're not supposed to be where you are, or if you actually found the right path.

It has some very nice visuals in places when it doesn't lose itself in abstract gobbeldygook and goes to the more realistic BLAME!-like environments. Unfortunately the amazing infinite city vibe only reveals itself in about half of the gametime, leaving the other half clambering around in tubes or cubespew corridors. The desert was really cool, but I'm not sure if I got to see all of it really.
In most games light is there to help the player, but in this game is there to actively annoy you and make things irritating.

My advice: Play until you see the text "Breath Compression" appear on the screen, then exit and uninstall the game. You'll miss out on "Interlude" (which really is just 5 minutes of holding forward, but the leadup to the next chapter is great) and "Endless Dive", but you won't have to slog through the insipid bullcrap of the chapters surrounding them.
Unfortunately the first part of the game is also awful, but it's worth slogging through if you've already got the game.

I can't really recommend this game, even if this is exactly the kind of game I enjoy. :-( This makes me sad!
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1 of 1 people (100%) found this review helpful
4.0 hrs on record
Posted: December 7, 2014
NaissanceE and Kairo share many stylistic and gameplay similarities. Both prominently feature first-person exploration of vast, compelling brutalist architecture, monochromatic visuals (frequently, but not always greyscale), a profound sense of isolation, a deliberately ambiguous plot and practically-undefined protagonist, as well as an overarching dreamlike quality to the entire experience.
Where Kairo is primarily exploration and puzzle-solving with some occasional light platforming, NaissanceE is primarily exploration and platforming with some occasional light puzzle-solving.
Some of the setpieces in NaissanceE are truly impressive and encourage stopping to just look around and take in the sights. While you're occasionally dropped into somewhat vast and seemingly open-ended locations, it's a fairly linear experience with defined periodic auto-saves. (One minor annoyance - you'll re-trigger the auto-save right after you re-load a checkpoint which caused a second or two of hitching on my system.)
Steam says I've gout about 4 hours in, and I've played through to the ending and gone back to explore a couple of alternate paths and areas that I missed, so it's not a long game. Frankly, it feels like I spent a lot more than 4 hours, and at $8 on sale I have no regrets about spending $2 per hour considering the crafstmanship on display.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: May 6
An hour in. Was enthralled from the first little bit. Just came across the first truly surreal area.
Was going to wait 'til I had a little more play-time 'fore writing the inevitable glowing review; I can wait no longer.

Very impressed; buy it.

If those abstract first-person puzzlers seem a little too archaic or otherwise just "too much" (Kairo, FRACT OSC, Ilamentia, etc.), NaissanceE is the perfect game for you (if you do wish to play such games but are, er, intimidated).
Thus far, the puzzles have consisted solely of manipulating light and shadow, in a much more simplistic way than in Closure, even.

The walls are predominantly made of cubes, but the graphical style is far from "voxel." Most of those first-person exploration (sans crafting) games have collectibles; NaissanceE needs no such thing - you are going to want to explore every nook and cranny, JUST to see more of the architecture.

Sprinting is sometimes necessary. Alice gets out of breath in seconds; map the "Breathe" function to RMB, wait for the circle to appear in the middle of the screen/for her to gasp, hit it and run endlessly... As far as I know, we had to wait until 2014 for sprinting to be done right.

As for what prompted me to write this:
I seem to have stumbled upon the Red Light District, as it were. Convoluted passageways and abundant staircases yielded discovery of several shops (most of which had the gates drawn), a strip club, an apartment complex... and what seemed to be an elevator lobby. Reaching this final room through a long and cramped corridor; there were three open doors: one took me back the way I came, one circled around on itself, one... One incredibly vast room (I lack the words)('s'minimalistic, though, so). The light from on high only reaches so far. I ran into the darkness...

[Redacted for your benefit]

I recommend this game and regret that I got it so cheap.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: January 3
A beautiful peice of art. Simple shapes and monochrome colors have never been so unsettling. This is one of the trippiest games I have ever played and I mean that in the best way. There's some really annoying platforming segments that involve waiting for dynamic lights to reveal where you can walk, but it is worth suffering through.

When you get to the level "Going Down", I would recommend not playing it until its about 2 or 3 AM and you're exhausted. You should probably go through the whole game in that state of mind, but Going Down is when it gets intimidating. I didn't think I had a fear of heights until that level.

Of all the short and simple puzzle/exploration games I've played this year, NaissanceE is easily the most memorable. I can't recommend it enough.
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