NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews:
Recent:
Mostly Positive (42 reviews) - 78% of the 42 user reviews in the last 30 days are positive.
Overall:
Very Positive (732 reviews) - 81% of the 732 user reviews for this game are positive.
Release Date: Feb 13, 2014

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Reviews

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About This Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (42 reviews)
Overall:
Very Positive (732 reviews)
Recently Posted
Exit Mundi
( 2.7 hrs on record )
Posted: July 22
If you just try to play this straight through, this is basically a series of irritating jumping puzzles with clunky controls in environments that are often claustrophobic and disorienting. It's a total "where the hell am I supposed to go now?" kind of experience that appears to have no real narrative payoff. As a campaign, this is absolutely frustrating dreck that reminds me of the worst parts of Xen in Half Life, with worse controls and no combat.

HOWEVER - the world itself is absolutely gorgeous and the ambient soundtrack is mesmerizing and great. The console commands are also enabled right out the gate. If you abandon the irritating campaign the moment you get to the open world and just throw on Fly, Ghost, Noclip, and the like, and just start treating the beautiful world as an explorable art project, the game actually has a ton of entertainment value. You can sequence break the game in interesting ways and discover a ton of unused areas around the map that I felt actually rewarded my sense of discovery. I have no idea why the developer decided to structure the game around one irritating jumping puzzle after another and didn't just treat it as a massive open world exploration game. I got this game for less than a dollar in a bundle and just having this awesome virtual environment to fly around in while I burn one is totally worth it.

Definitely don't buy at full price, but as a bundle game the entertainment value in breaking this beautiful environment with the console makes it legitimately worth the money. Thumbs up as an art project/sandbox, thumbs down as a video game played for enjoyment.
Helpful? Yes No Funny
Kreaxtle
( 4.5 hrs on record )
Posted: July 19
A brutalist beauty.
Helpful? Yes No Funny
Captain Penguin
( 0.6 hrs on record )
Posted: July 16
This game looks fantastic. The breathing sound effects while running are annoying. The platforming is bad and some areas are so dark you can't make out a thing around you. The game gets boring and the levels are very linear. I was expecting a randomly generated game like the ones made by Strange Think. Exploration makes you think that you can go anywhere you want and find multiple exits to different, unique areas. The three trailers don't even show much gameplay. I tried to enjoy it. In my opinion, this game is bad.
Helpful? Yes No Funny
War Radish
( 7.6 hrs on record )
Posted: July 16
Jaw-dropping vistas. Amazing atmosphere. Took me just over 7 hours to finish it, in 1 sitting. Got stuck in a couple of places, but not for too long. I really enjoyed it! I have slight vertigo irl and this thing got me afraid to go near the edges a few times. If it had have been VR, I'm not sure my trousers would have made it.
Helpful? Yes No Funny
Dclyde
( 3.7 hrs on record )
Posted: July 16
Blame! the game?
Helpful? Yes No Funny
Kahurangi Error
( 9.1 hrs on record )
Posted: July 15
CON: No story. That is the only gripe which can be had for this under hyper-critical pretenses. You wander from one puzzle dungeon to the next and then the end appears.

I absolutely love the artistic, aesthetic quality of this game. An interactive form of art, really. From the music, to the visual displays, to the level designs, everything about this game has placed me in a position to give this a positive review. On more than one occasion I've started up this game with absolutely no purpose in mind than to just chill out in some niche area that I find wonderfull. Wether I'm getting ready for bed and just want to sit around in a calm desert scene, or if I just want to feel an eerie dread and wander dark hallways, this game allows me to do that.

I remember one time, I got lost on one of the levels. I was looking for a way around some long, windy corridors, and I found a set of stairs which seemed to be heading in a promising direction in relation to a mental map I had projected for myself based on reasonable conjectures from studying the architecture so far. After about fifty flight of stairs, and without seeing a single exit thus so far, I decided that that wasn't the way to my destination-to any destination, it seemed-and so I booked it back up the fifty flight of stairs. But after seventy flights up, I realized that I was trapped in some kind of schrodinger stairwell... forever. After frantically scouring the near walls for a crack or crevice that would reveal an escape, I soon conceded to my fate and crawled up into a ball in the corner of one of the levels to this infinite stairwell and gave up. I turned off the game and went to bed, somewhat satisfied with the entire, surreal experience of it all.

There are many experiences like this in this game, however most aren't as disheartening as that previous recount, but they are, all of them, enjoyable and refreshing experiences, nonetheless. I full-heartedly endorse this product. This medium of surreal escapism from our reality. And this game.

9.8/10
Helpful? Yes No Funny
French Roast
( 3.1 hrs on record )
Posted: July 13
This is one of the coolest 3D platform/puzzle games I've ever played. The atmosphere is absolutely stunning despite its minimal use of colors and textures - in fact, this contributes to the unique, bleak yet stunning and haunting style. I so badly want to talk about the genius of the environments but to do so would give away the element of discovery of the game. It is impossible to talk about any one part of the game without giving away some of the mystery. I do have to say that if you have any serious fear of heights or the dark/claustrophobia- this game is probably not a game you should play. Otherwise, this is absolutely worth the $15.
Helpful? Yes No Funny
forbes72
( 1.0 hrs on record )
Posted: July 11
The aesthetic of the game looked cool to me, but unfortunately there's not much "game" here. It's basically a giant set piece. There's a few token puzzles, but it mostly plays like a giant walk-through without very clear direction. I found myself wishing there were checkpoints, collectibles, some sort of progression, narrative, anything. It just feels aimless. And moving from place to place can take a long time; there was one point I think i went down about 5 stories of stairs that seemed like carbon copies copy-pasted on top of each other.

The controls are very basic and not very precise, which is fine if the rest of the at-your-own-pace exploration game is excellent, but it ends up being a front-of-mind inconvenience when mechanics are what I naturally focus on without objectives or story.

I ended up motion-sick playing the game, which I've played through for other games I really enjoy, but this was not really worth it. I thought this game might be Antichamber-like, but I've found the interesting art direction has nothing nearly so worthwhile to back it up.
Helpful? Yes No Funny
Ganso
( 3.1 hrs on record )
Posted: July 10
Be advised, this is not a game, this is an artistic adventure.

Hint: Lock your FPS to 60 to finish the last part.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Posted: June 24
House of Leaves the game meets Blame! the game
would be perfect without last two chapters but still absolutely worth the money!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
12.6 hrs on record
Posted: June 26
For a moment, I thought it was a terror game. It's simply awesome! I loved the dark ambient and deep sounds that took me even more on the game, the mystery places and a lot of different puzzles. One of the best games I ever played for sure.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 25
NaissanceE is visually awesome. It drops you without explanation in an environment that is strange yet coherent enough to convey the feeling of being stranded inside the megastructure of an alien civilization - or at least that is what happens during the first half of the game. There are wide gaps in the narrative, which players may (unintentionally) fill however they can. In my head, I made two associations: (a) First, with the movie 'The Signal' (2014), and I'll not develop the point as to avoid spoilers; and (b) I thought this setting would work well to represent the Combine Homeworld in a Half Life 3 game, if it were ever to be developed (a man can dream, can't he?). So the sheer scope and size of the structures you navigate through is intimidating, oppressive, and eerie in a 'Lovecraftian' way - as you're left to wonder: What race of ancient god-beings built this? And are they still around? (distant alien noises indicate they might well be).

The second half of the game gets much more abstract and feels sort of disconnected from everything you've experienced previously: it's like the developers created a series of visual experiments in order to test the limits of 'Unreal Engine 3', and then stitched all of them together because - why the hell not? Still visually amazing, but less compelling as an experience because you just get teleported from one 'room' to another, so that 'coherence' which made the first part of the game so interesting is lost.

If I had to complain about ONE aspect of the gameplay, I'd aim straight for what can only be described as 'Half-Life-1-worthy first-person platform-jumping puzzles'. They were annoying back in the late 90s, and they are annoying today. Valve certainly learned that lesson early and refrained from using plaftorm jumping puzzles in Half-Life 2 and its expansions. In NaissanceE, thankfully, they don't occur all that often - but when they do, the location of checkpoints could definitely be improved: You cannot quick save (which I guess is in keeping with the game's minimalist style), so it only adds to the annoyance when you have to retrace your steps through the same corridors for the 10th time before you can have another go at the bloody platforms.

All in all, despite all the platform jumping and the game's loss of structure in its second half, I found NaissanceE to be more than worth the time it took me to complete it, which was about 4 hours. It's just aesthetically impressive, deeply atmospheric and bewilderingly bizarre. Me likes.
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3 of 3 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: July 5
The closest we'll ever get to a BLAME! game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: June 25
It reminds me of those very intense fever dreams, quite literally. But I mean that in a good way, because it's very hard to make any sense of, but these developers made it possible to experience it while being fully awake.
However, I would not get this at full price. Get it on sale.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.6 hrs on record
Posted: June 25
A strange and unique experience for the senses, but less so a game for the fingers.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: July 3
A beautiful exploration game set in a sprawling, dark megastructure. Immersive and atmospheric. Truly a unique experience. It was alot of fun to try and imagine what this world was and how it came to be. If minimalist puzzles and isolated urban spelunking are you hobbies then I would really recommend it. Even if you don't enjoy those things but like unique and artistic environments with a great ambient score to spend some hours getting lost in then get this.

I really enjoyed this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: July 16
Jaw-dropping vistas. Amazing atmosphere. Took me just over 7 hours to finish it, in 1 sitting. Got stuck in a couple of places, but not for too long. I really enjoyed it! I have slight vertigo irl and this thing got me afraid to go near the edges a few times. If it had have been VR, I'm not sure my trousers would have made it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: July 9
I've played 24 minutes of NaissanceE, so I think that I can say with some authority whether my consumer habits should be a model for your own. NaissanceE is the wretched scream that will end your sanity. As you stumble blindly through the pulsing darkness of only confusion, the throb of your own tired breath and the blood in your head negotiate with the shrieking violins of shattered nerves. Unaware and unguided, the fractoid abyss beckons not because it knows you but because you have no other choice. Make no mistake: NaissanceE is the only horror game that's ever been made.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 22
If you just try to play this straight through, this is basically a series of irritating jumping puzzles with clunky controls in environments that are often claustrophobic and disorienting. It's a total "where the hell am I supposed to go now?" kind of experience that appears to have no real narrative payoff. As a campaign, this is absolutely frustrating dreck that reminds me of the worst parts of Xen in Half Life, with worse controls and no combat.

HOWEVER - the world itself is absolutely gorgeous and the ambient soundtrack is mesmerizing and great. The console commands are also enabled right out the gate. If you abandon the irritating campaign the moment you get to the open world and just throw on Fly, Ghost, Noclip, and the like, and just start treating the beautiful world as an explorable art project, the game actually has a ton of entertainment value. You can sequence break the game in interesting ways and discover a ton of unused areas around the map that I felt actually rewarded my sense of discovery. I have no idea why the developer decided to structure the game around one irritating jumping puzzle after another and didn't just treat it as a massive open world exploration game. I got this game for less than a dollar in a bundle and just having this awesome virtual environment to fly around in while I burn one is totally worth it.

Definitely don't buy at full price, but as a bundle game the entertainment value in breaking this beautiful environment with the console makes it legitimately worth the money. Thumbs up as an art project/sandbox, thumbs down as a video game played for enjoyment.
Was this review helpful? Yes No Funny