NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews: Very Positive (250 reviews)
Release Date: Feb 13, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy NaissanceE


Recommended By Curators

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."

Recent updates View all (4)

September 24

NaissanceE now Oculus compatible!

Many people where asking for an Oculus Rift compatibility, it's now possible to experience the world of NaissanceE in virtual reality mode on Steam!

Warning! It's highly recommended to play the game in normal mode for the first time for a best experience. Oculus Rift is still in development and the compatible Unreal Engine 3 UDK build is quite old so expect some bugs and display artefacts.

DK2 is not supported, only DK1 is.

Warning! NaissanceE is not recommended for people with epilepsy, NaissanceE with Oculus Rift is highly not recommended for people with epilepsy!

How to play:
  • In Steam, right click on NaissanceE>properties>beta then choose the "ne-vr" build.
  • Set up the Oculus as secondary screen in Windows, in extended mode, not mirroring.
  • Launch the game and switch on fullscreen (in graphic menu or by pressing F11) to activate the HMD display.
  • Console commands can be found in the NaissanceE root folder if you need to make some adjustments (...\Steam\SteamApps\common\NaissanceE\UE3-Oculus.txt).
  • If you have any troubles, issues or just want to share your experience, please use the Steam forum.
  • Enjoy!

7 comments Read more

May 5

NaissanceE week long discount start today!

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik

NaissanceE store page

2 comments Read more


“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About This Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
10.2 hrs on record
Posted: October 13
I have a mixed opinion with this game, the first half was great, spectacular visuals and atmosphere that spurred on the imagination making me want more. I found it hard to stop playing and wanted to continue on with anticipation as to what was next but about three quarters the way through it changed and I felt I was playing a completely different game, and a poorly written one at that. The puzzles went from challenging and satisfying to complete to just floundering around in the dark or ridiculous headache inducing light and visuals eventually being able to move onto more disappointment to the point I almost stopped playing all together.
I completed the game and was left scratching my head wondering what had happened and because of the disapointment factor I wouldn't recommend this game.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
8.5 hrs on record
Posted: October 8

In a nutshell: a great minimalistic experience, set in a mysterious greyish-white monumental dream-like maze, some features of which resemble the real world, some rather like strange monolithic constructs.

Making most of the limited color scheme and basic geometric shapes, the game pulls of a pleasantly mysterious atmosphere, epecially in the many open parts which are free for the player to be explored. It is intriguing, sometimes scary, sometimes awe-inspring. Even though there is literally no story, the vague, allegoric mood present makes its own sort of narrative, with blocky ghosts flying around your head while a giant musical instrument submerged in sand plays some music for you or platform chases by giant floating worms.

Gameplay here is certainly secondary to the atmosphere, but nevertheless it was pleasant enough UDK-platformer-faire, with some puzzles and a sprint-breathing mechanic built in. However, I didn't like some middle parts where you are disoriented by pitch-black darkness constantly and have to randomly find some glowing cubes for reference. Pretty frustrating. Still, it was decent enough.

Music was as expected, minimalistic, but very well used for atmospheric effect, be it during exploration or during chase scenes. No complaints here.

In short, if you like experimental minimalist games with great atmosphere get it. Just don't expect any clearly explained story or AAA-class gameplay and you will be greatly pleased.

Have fun!

Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: October 25
Probably the greatest atmosphere i've seen in a game ever. Great graphics, Great sound assets. Great Soundtrack. Ewokes haunting feelings of awe, loneliness, madness, anxiety, absolution, existensialism, confusion, disorientation, mystery and joy. It's a beautiful abstract piece that says so much and so little at the same time. It really shows how to merge art with gaming.

Now some of you might worry that this is just another linear walking simulator, in my opinion it is not. There's a lot of walking and exploring, granted. But there are puzzles, platforming and failure states too. Which makes NaissanceE qualify as a game.
These puzzle-platforming segments are seamlessly blended into the narrative, so seamless in fact it is sort of hard to notice when the game transitions from puzzle to exploration. Although the game never tells you where to go or what to do, i never found myself lost, As i imagined what i would do if i was in the protagonists shoes, and acted accordingly. I "role-played" if you will.

Over all NaissanceE is probably the most immersive game i've played in a good while. And i especially recommend it if you like the atmosphere of Cube, Eden log, Brazil, Enter the Void, Pi or The Matrix. Those are movies, i know, but that is not to imply NaissanceE is more of a movie than a game, it's very much the opposite as it doesn't even have any cutscenes at all. It just has a similar atmosphere to said movies.

I will totally replay this game once oculus rift is released.
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
7.4 hrs on record
Posted: October 7
Still a game heavily under construction.

NaissanceE is very atmospheric, yes, but I cannot really call the rampant cubism beautiful as some have done.

Most of the music is okay, but some parts are particularly annoying, the "Chase" sequence in particular got on my nerves.

My only other real complaint is that some of the platforming, particularly the segments involving wind are ridiculously luck based, this especially goes for "Chase" which, in its current incarnation of patches and fixes, is completely unbeatable. Between the losing breaths just by falling the distance from one segment to the next, the poorly designed boosted jumps (the older style I see in videos of it was much better) and the fact that many platforms are designed to fly away literally before you can possibly get to the far edge of them (I'm looking at you particularly, last jump before the enclosed arches) it's literally either completely impossible to beat or reliant on such massive amounts of luck as to be completely irrational. Either way, I haven't been able to get to the end, through literally a few hundred tries, and.... well... from what I've seen, there really isn't an end anyways.
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
4.3 hrs on record
Posted: October 26
Are you bored and using drugs? This is the game for you. No story, nice graphics and environments, gaming system to save / load. Locations where there is only darkness / light (you have black / white monitor), or infinite staircase. . . Wasted money.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: October 30
I didn't get into it. The puzzles are not that interesting, the music not that immersive and it's just so grey, black and white, just looks so boring.
Was this review helpful? Yes No
10.2 hrs on record
Posted: October 19
The positives: I love the atmospherics - it starts as a corridor type exploration game but then the player is rewarded by vast mechanized vistas which are simply beautiful in their art deco, machine-minimalist style. The expansive area you are exploring is evocative of the vast complex hinted at in the film Forbidden Planet - mechanized perfection but no people - perhaps a society which had been destroyed by its own quest for whatever the complex was designed for. There were times I simply stood and admired the vistas which were presented to me starting at Level 8 (Big Well). The sense of scale and my own insignificance in this world were amazing - excellent use of lighting, perspective and industrial haziness - a fantastic technical achievement and a terrific use of the procedurally rendered immersive world concept.

The negatives: be prepared for frustrations - there is a lot of precision/timed jumping skill required - the fascination with this began to seriously wear off in several levels where it required repeating the level dozens of times to get the timing down, and finally wore off completely on Level 28 (Magnetic Pain) where you have to walk along a spinning turbine shaft to gain access to a tunnel. I know intellectually that I would be able to eventually master the level through repetition to get the timing down but I started to simply wonder why I was spending my time in this way and lost interest at this point. I much preferred the puzzles in the game which required logic to proceed versus the obstacles requiring dexterity and timing. I couldn't help thinking that it would have been brilliant for the authors to have provided two ways to advance - one by jumping and the other by solving a puzzle. In the case of Level 28, for instance, it would be nice to provide me the choice of either walking along the spinning turbine shaft or solving a puzzle that would stop the spin - this would make for a more satisfying experience and widen the potential audience. Fortunately I am blessed with enough dexterity to play this game but I couldn't help thinking of those who might not - I submit that this game should be more about exploration and solving puzzles rather than being nimble and quick enough to jump here or there at precisely the right time. If I ever find myself confined for a long period of time with nothing else to do, I'll return to the game.

Overall - I recommend this game just for the ability to view some of the vistas rendered in the game, but realize you will likely need to repeat levels many times in order to advance. You may even decide to give up on it as I did but don't stop before Level 8 - Big Well. This is a world worth visiting just to see it - a Cubist Grand Canyon if you will - well worth the cost of the game. Note however that I cannot speak to whether there is a satisfying conclusion to the game.
Was this review helpful? Yes No
3.7 hrs on record
Posted: October 20
Just breathtaking with beauty, poetry and atmosphere. Short, but very powerful. I recommend this game to all the video games enthusiasts out there.
Was this review helpful? Yes No
8.5 hrs on record
Posted: October 18
Its fun.

This platformer is the resulting love child from that time when Portal and BladeRunner got drunk and hooked up at some party at Stanly Kubrick’s house.
Was this review helpful? Yes No
5.4 hrs on record
Posted: October 30
Naissance is a first person exploration/platforming game that really tests your dexterity, patience and above all else, it tests your mind.

As a game, naissance will throw a myriad of light shows and spectacular vistas at the player, the scenery here
is some of the most atmospheric you're likely to come across in any game to date. These vistas are seriously grand in scale, traveling through massive industrial emptiness to an abstract and claustraphobic dome that seems to defy the very laws of physics, the game will test your perception and direction as light flickers through shapes and obtuse angles resulting in, at times a very disorientating and uncomfortable experience. Atmosphere is the strongest element in Naissance, it reminds me of the cold confines of H.R.Gigers biomechanical art, it also reminds me of Blade runners dystopian cityscape and Halo's towering architecure. I can certainly see the influence on Naissance.

Platforming and exploring, plus a few puzzles here and there is really all this game is about. Its the world you inhabit that, to me personally, is one of the most interesting and original ive had the pleasure of witnessing. The gameplay revolves around moving through what can only be described as some sort of machine, from pont A to B there will be some tricky platfoming and the odd mind bendingly strange puzzles to contend with, this is the pattern each chapter takes, you are clueless as to why you inhabit this world and the story never explains itself beyond what you interpret yourself. The first half of the game is a lot more open than the second half, which places you in smaller confines with considerably harder platforming sections. These section will frustrate the player and the checkpoint system is far too spread apart resulting in some annoying repetition. All in all though, Naissance is certainly unique and definitely warrants a journey into its hautingly vast abyss.

+ Amazing and atmospheric world
+ Simple and responsive gameplay
+ Interesting platforming and puzzles

- Checkpoint system is poor
- Non existent story
- Navigating world can be frustrating.

Was this review helpful? Yes No
17 of 21 people (81%) found this review helpful
3.1 hrs on record
Posted: July 29
An experience that reminded me of the 'Mountains of Madness' by Hp Lovecraft. Also it has a Ridley-Scott feel to it. I felt chased or watched at times. Haven't experienced such a good and immersive atmosphere in a long, long time.
Was this review helpful? Yes No
16 of 21 people (76%) found this review helpful
10.3 hrs on record
Posted: August 5
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
Was this review helpful? Yes No
13 of 16 people (81%) found this review helpful
5.5 hrs on record
Posted: May 19
Highly recommended (for a certain kind of player)!

(Slipped off a ledge, then fell for 10 minutes. 10/10)

It's hard to review this game without making pretentious comparisons to other games, but bare with me! In a nutshell, I would put this game somewhere in the space between the later part of the Myst series (or perhaps even Obsidian, if you are more traversed in the puzzle-adventure genre), Antichamber and Half Life (1).

The atmosphere, scale and foreboding sci-fi loneliness is fantastic. No doubt, the designers made a smart move by holding back on fancy textures in order to concentrate on what makes the particular graphics of this game so spectacular. The soundtrack is to die for, think Blade runner meets Prometheus with a hint of Akira. In four words: synthesizer sci-fi film noir.

The story is minimalistic, at best. But for me, this was in no way a bad thing. Simply put: you are lost, deal with it. The game play in itself is quite straight forward, first person platforming with occasional environmental puzzles. Although when you happen upon a an “actual” puzzle you will know it, the traversal of the world itself can in many cases present like a form of puzzle solving. Some of these specific platforming puzzles can be straining (read: frustrating) due to the inherent problems with the “first person platforming” medium, but these moments are (according to me) few and far between.

If you like the sense of scale and loneliness from Myst, the type of first person platforming made famous by Half Life, and mind f-ing absurdity in the stylings of Antichamber, then this game is for you.
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
2.3 hrs on record
Posted: August 14
I've... seen things you people wouldn't believe..
I have looked into the Abyss, and the Abyss has looked back into me.
I have walked through the very whole of existence.
I have seen worlds beyond your wildest dreams.
I have glimpsed through space and time and seen the glorious harmony that is the Universe.

And it is all thanks to NaissancE.

Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
7.4 hrs on record
Posted: August 29
Imagine having a fever dream, in which you are submerged in a universe where space and time is made out of an unknown grey solid material. Matter is space, light is time and you are the only sentient being in existence. As you slowly unravel the dream, you pass through phases of ease and unease, and in your psychedelia and hallucinations spawned by a broken brain, you dream up senseless rules, quests and objectives, in order to turn the tides of terror and bliss and slowly progress through your illness.

If you like psychelic experiences, this game is for you. The above contains no spoilers, but is simply the best way I could describe the game. I played through Naissancee in more or less one sitting (about 5 hours), and I'd argue this is the way the game is meant to be played, as it gives that feeling of going ever and ever deeper into the rabbit hole.

tl;dr: totes worth €15
Note that while the game is generally easy on the eyes, it has a couple of sequences (5-10 minutes in total at most) that will break any person with epilepsy. This is no joke, I had to cover my eyes because I was getting dizzy.
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
2.8 hrs on record
Posted: May 8
Despite only having played this game for 2 hours, writing a review of it that is less than 10 pages will be difficult. I usually dont like to do this, but there are so many thing going write and wrong for this game, Ive got to break it all up.

Graphics/Art Direction: The game looks fine, its graphics options are solid, and its use of light is phenominal. I understand and appreciate why it lacks color, and Ive got no problems with the game in terms of how it looks.

Level Design: This is where the problems begin. While the game does a great job of letting you scamper around HUGE structures, there are plenty of places in the game where what you have to do to advance is either unclear, poorly placed, or nonsensical. Also, while I appreciate the desolate look they're going for, the entire game could use a little more to make the environment look just the tiniest bit lived in. For people who say that would ♥♥♥♥ with the designer's vision; there are several rooms that are fully furnished and clearly designed to be lived in. Why cant we get a tiny bit more of that? Worse yet, the envionrment alternates between structures CLEARLY designed for human usage and traversal, and structures that are clearly not, with paths leading though both, with no real common sense defining the layout of the "city" (which appears to be what we're looking at). It goes several steps beyond abstract architecture. Also, for any who were wondering, there is no "story" or "plot" or background. Nothing is ever explained as far as I can tell, which is fine, but its just another thing to note. There are also multiple instances where they pull the old "all these rooms look alike and are chained together" gag, which gets old really fast, as well as some really poorly implemented non-euclidean elements that honestly come out of nowhere. This extends to easter eggs, many of which will force you to restart from your last save. I once got caught in a looping staircase that I couldnt get out of by going either direction, it took me a solid 10 minutes to realize that this was both not the way I was supposed to be going (there ARE several repetitive staircases in this game) and that I couldnt escape. WHY WOULD YOU HAVE SOMETHING LIKE THAT IN A GAME LIKE THIS?

Long story short; the level design is nausiating at times, but pretty to look at, and you will need to look up a walkthrough at least once.

Sound: This is probably the biggest failure of the game. Its sound design is like bad prog-rock; it almost seems designed to offend the sensibilities of those playing it. While sometimes it harmonizes with the game's atmosphere with long synth-horn sounds, a'la Bladerunner, most of the time its composed of random little background trills, clicks, whines, and other mechanical noise, which is a bit unnerving, but for the most part its just distracting.

Gameplay: NaissanceE is a first person platformer, so it has all the problems that come with that, especially since you cant see your feet. If you've played this kind of game before you know what Im talking about. On top of that, the distance you can fall and how much damage you take seems to change with the weather, with some 5ft drops putting you near death, and some 10ft drops getting landed with no problems at all. There is a sprint and sprint-jump mechanic which requires you to breathe with the bumpers (I played with a controller, sue me), but it doesnt really add anything to the game. For the most part you just look for new places to jump to, then move on. There are some fairly solid puzzles (I think I found 3 over the course of 2 hours), but they're not really anything to write home about. The game's biggest problem is that there appear to be rules that its not telling the player. For instance, there are a series of wind-tunnel areas in the game where you have to walk along the shaft of what seems to be some kind of windpower generator or something. Fine. At random, the game will just decide "♥♥♥♥ you" and push you back and kill you with a gust of wind. There is no text explaining WHY this happens, and no way of knowing WHEN it will happen, but it happens none the less. I suspect it has something to do with taking too long, but I cant be sure. Overall, unremarkable in the gameplay department.

Ive got so much more Id love to say about this game, because I sorta enjoy it, but I still feel the price is a ripoff. To boil everything down; its got nice environments that are sometimes intentionally annoying to navigate, the occasional puzzle, and horrible sound design, but for the most part its an unremarkable walking/jumping simulator. Just go play Mirror's Edge with your monitor's color settings turned down or something. I wouldnt recommend this game in a million years, or unless its price drops below $10.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: May 31
One of best introspective experiences you can find!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: June 21
I'm too old for this :P
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: September 25
It really is an exploration game - because its environment is so unusual. Mostly monochrome, with subtle shades and mostly abstract, cubic architecture, the game surely stands out. The shapes are ranging from entirely abstract to vaguely familiar, the spaces are ranging from uncomfortably tight to uncomfortably vast - and the result is a unique environment that's not tailored to you rather than outright hostile. The impression is enhanced by the eerily atmospheric soundscape.

Gameplay-wise, it's a mix of exploration, puzzles and first-person platforming. Who doesn't like first-person platforming? :) But it's well-done, properly checkpointed, and frequently intermitted with exploration and puzzles. There's an interesting gameplay mechanic: you need to regularly press the button to breathe when you're running - otherwise you run out of breath.

The puzzles never become a routine. You might get stuck on some of them - but I never had to watch a walkthrough. As usual, you just go back to the game the next day.

All in all, it's a very good exploration game. I can easily recommend it, especially if you liked Kairo. Can be played with a controller - only the menu doesn't support it.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: September 20
It's a really strange game with a prety cool ambiance. There is no color and HUD, no tutorial or guide but it's easy to play. 8/10
Was this review helpful? Yes No