NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews: Very Positive (259 reviews)
Release Date: Feb 13, 2014

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Recommended By Curators

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
Read the full review here.

Recent updates View all (4)

September 24

NaissanceE now Oculus compatible!

Many people where asking for an Oculus Rift compatibility, it's now possible to experience the world of NaissanceE in virtual reality mode on Steam!

Warning! It's highly recommended to play the game in normal mode for the first time for a best experience. Oculus Rift is still in development and the compatible Unreal Engine 3 UDK build is quite old so expect some bugs and display artefacts.

DK2 is not supported, only DK1 is.

Warning! NaissanceE is not recommended for people with epilepsy, NaissanceE with Oculus Rift is highly not recommended for people with epilepsy!

How to play:
  • In Steam, right click on NaissanceE>properties>beta then choose the "ne-vr" build.
  • Set up the Oculus as secondary screen in Windows, in extended mode, not mirroring.
  • Launch the game and switch on fullscreen (in graphic menu or by pressing F11) to activate the HMD display.
  • Console commands can be found in the NaissanceE root folder if you need to make some adjustments (...\Steam\SteamApps\common\NaissanceE\UE3-Oculus.txt).
  • If you have any troubles, issues or just want to share your experience, please use the Steam forum.
  • Enjoy!

8 comments Read more


“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About This Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
13 of 15 people (87%) found this review helpful
29.8 hrs on record
Posted: November 7
Copy-and-pasted from my article I wrote on my google+ because f#%k you

NaissanceE was one of those undiscovered gems on steam. Hidden in the loud and ever-changing steam library, this beauty rests. Unlike most games that I play, NaissanceE was one of the first that moved me. It truly shows how digital experiences like NaissanceE are becoming an art.
First things first, NiassanceE is absolutely beautiful. French game developer Mavros Sedeno has a great eye for design, style and lighting. The numerous worlds you explore in NaissanceE are absolutely amazing, and it is obvious that the developer put a lot of time into creating them. The music choices and sound design in NaissanceE are two of the main components of the game’s dark atmosphere, making the experience much more immersive. The strange machine universe of NaissanceE feels so...alien. I always wonder why things were built and the absence of life. But for some reason, this feeling of loneliness is almost comforting. The long sterile hallways or the enormous underground cities can create a calming atmosphere when pared with the subtle instrumental soundtrack. The experience still sticks in my mind even when finishing the game a long time ago. The story isn’t very direct. Everything that takes place in NaissanceE is really up to your imagination, The experience could be different for everyone. I personally think that the world of NaissanceE is a version of hell, and that the fragments of human civilization could relate to memories of the protagonist. I mean, the name of the game means “birth” in french, so the game’s ending could mean the escape of hell into life once again. I just feel like the story is very phycological. I am not religious at all, so I don’t know many of the stories, but it could be a re-creation of one too.
NaissanceE isn’t a game for everyone. The type of storytelling in NaissanceE is very subtle and ambiguous, containing no dialogue or characters to lead the way (Very much like LIMBO). Personally, I really enjoy this way to tell a story since the experience can be much more interesting when your imagination tells the story. There isn’t really anything in NaissanceE that is mature, only that when you get hurt blood lines circle your vision for a period of time. The game does simulate intense themes, such as insanity, but nothing really direct. NaissanceE also has a haunting feeling at times, but only to create a better atmosphere. Although, you need a very powerful PC to play it, so just a heads-up to the people who have one. I really want the developer to get the support he deserves for creating such an amazing game.

Game Developer Interview:
Mavros Sedeño (Creator of NaissanceE and founder of Limasse Five)

1. What was your overall plan for NaissanceE to be?

NaissanceE was supposed to be a first try to make an Indie Game. It was a way to see if I was able to create a game by myself, mainly because I didn't know anybody already to work with me for free several years. The game was a kind of spin-off from a bigger and way more complex project clearly impossible to make without a good team. This project started with the Jeux d'ombres mod released in early 2007. Eventually, it became too complex to be handled alone as a first indie game, so NaissanceE arrived. It was an experiment focusing only on some gameplay mechanisms from the original concept and only a part of the universe.

2. How long did it take you to make NaissanceE?

I spent three years and an half creating the game. It was, of course, longer than expected at the beginning of the project. I had to learn various things, mainly on the coding side. Even the graphic part of NaissanceE took much more time than I thought it will.
At some point during the development I decided to cut a big part of the game and gameplay systems, already done in proto version, in order to keep a reasonable development time.
Also I removed almost all the narrative mechanisms, it was not good enough with the tools I used and without the cut game parts, it was more interesting to let the player use its imagination to create his own story. According to the world and the atmosphere I created and the visual style, it was more pertinent to do thing this way.

3. I noticed that your idea for NaissanceE came of of a video game mod you made in 2007, did you make any other mods before that?

Nothing before except some maps, I was discovering the mapping/modding universe at this time, from which I learned a lot. It's at this time I decided to become a game developer.
After Jeux d'ombres I worked on the small Roomette mod with my wife, both mods allowed me to get a job at Darkworks, this was the beginning of my professional career.
The Inferences mod project, which at the end never went further than the graphic prototype (even if I'm still thinking about the game concept and will work again on it one day...) helped me to be hired by Crytek. At this time, mapping and modding was the best key to go into the industries.

4. What was your biggest problem when working on NaissanceE?

Limited resources and time, working alone is not always easy too. It can be difficult to stay focused on a project for a long period of time and staying motivated when you don't have external feedbacks. I also had some difficulties to make the game correctly playtested, so at the release many people complained about the game being too hard on some sections. It was supposed to be hard, but not frustrating. The balancing was not perfect at first, but after I made some adjustments the community noted, it became more like I wanted.

5. What are you planning to do next?

I'm working on a new project, well... actually an old project I imagined before Jeux d'ombres that evolved and became a new thing.
Because NaissanceE didn't sell a lot, I wasn't able to gather a development team as I hoped I could do so, and I will work alone again. My next game should be a smaller, so I'll be able to spend less time than I did on the previous one.
If I make a good game and if it's a better success than my first one, on the commercial aspect I mean, as I'm proud enough of the good critics NaissanceE got, then I might be able to create a game studio and finally will work on more ambitious games like the original Naissance project
For now I'm a bit frustrated to have so many ideas and concepts I can't bring to life, but still I'm very happy to work on this project after all these years thinking about it. It could potentially be a great game.

My google +:

Limasse :

This article was written by Oliver Shore. All rights to NaissanceE go to Limasse Five.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
3.6 hrs on record
Posted: November 22
9 megastructures out of 10.
Would replay with Oculus Rift.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: October 30
Naissance is a first person exploration/platforming game that really tests your dexterity, patience and above all else, it tests your mind.

As a game, naissance will throw a myriad of light shows and spectacular vistas at the player, the scenery here
is some of the most atmospheric you're likely to come across in any game to date. These vistas are seriously grand in scale, traveling through massive industrial emptiness to an abstract and claustraphobic dome that seems to defy the very laws of physics, the game will test your perception and direction as light flickers through shapes and obtuse angles resulting in, at times a very disorientating and uncomfortable experience. Atmosphere is the strongest element in Naissance, it reminds me of the cold confines of H.R.Gigers biomechanical art, it also reminds me of Blade runners dystopian cityscape and Halo's towering architecure. I can certainly see the influence on Naissance.

Platforming and exploring, plus a few puzzles here and there is really all this game is about. Its the world you inhabit that, to me personally, is one of the most interesting and original ive had the pleasure of witnessing. The gameplay revolves around moving through what can only be described as some sort of machine, from pont A to B there will be some tricky platfoming and the odd mind bendingly strange puzzles to contend with, this is the pattern each chapter takes, you are clueless as to why you inhabit this world and the story never explains itself beyond what you interpret yourself. The first half of the game is a lot more open than the second half, which places you in smaller confines with considerably harder platforming sections. These section will frustrate the player and the checkpoint system is far too spread apart resulting in some annoying repetition. All in all though, Naissance is certainly unique and definitely warrants a journey into its hautingly vast abyss.

+ Amazing and atmospheric world
+ Simple and responsive gameplay
+ Interesting platforming and puzzles

- Checkpoint system is poor
- Non existent story
- Navigating world can be frustrating.

Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: November 11
NaissanceE is a beautiful creation. Void of words, it creates experience through emotion and visual splendor. I saw things I could not understand the meaning or purpose of, but I enjoyed every minute of my playthrough. It's a hidden gem!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: November 14
Short, wonderful game. Takes place in a beautiful and threatening brutalist city of indeterminate size and age built out of ambient occlusion. Reminiscent of the art of Piranesi and Tsutomu Nihei.
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0 of 1 people (0%) found this review helpful
7.8 hrs on record
Posted: November 14
Very fun
Was this review helpful? Yes No
3 of 9 people (33%) found this review helpful
4.3 hrs on record
Posted: October 26
Are you bored and using drugs? This is the game for you. No story, nice graphics and environments, gaming system to save / load. Locations where there is only darkness / light (you have black / white monitor), or infinite staircase. . . Wasted money.
Was this review helpful? Yes No
1 of 5 people (20%) found this review helpful
1.3 hrs on record
Posted: October 30
I didn't get into it. The puzzles are not that interesting, the music not that immersive and it's just so grey, black and white, just looks so boring.
Was this review helpful? Yes No
3.4 hrs on record
Posted: November 2
This is a nice little exploration/platformer indie game. It's got a really cool atmosphere that I instantly click with and an amazing drone soundtrack to boot. It's like architecture lifted straight out of my dreams. More of an interactive experience than a game, but once you reach the first big room, you will be hooked.

There are a lot of complaints about the platforming elements, which are admittedly unnecessary but not particularly challenging. Only the 'epilepsy' segment stands out as terrible in design but even then, taking a minute or two to get your bearings before mindlessly jumping around goes a long way. I couldn't imagine playing a game like this with oculus rift though, unless the platforming segments were removed.
Was this review helpful? Yes No
1.3 hrs on record
Posted: November 23
If you like the works of Tsutomu Nihei (BLAME!, Biomega, Knights of Sidonia), this is a must play. The base is an exploring game with some puzzle elements based on light, and some platform jumping etc. Beautiful, unsettling environments very much like the ones in BLAME!. It's untextured, black & white and built with simple geometry, but the span of the environments and the chaotic architechture makes it a memorable trip. The ambient music is beautiful and atmospheric as well.

I experience quite a lot of screen tearing, though, which is a bit annoying, and the slight noise filter makes jpg screenshots look a bit messier than the game really is.
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19 of 23 people (83%) found this review helpful
3.1 hrs on record
Posted: July 29
An experience that reminded me of the 'Mountains of Madness' by Hp Lovecraft. Also it has a Ridley-Scott feel to it. I felt chased or watched at times. Haven't experienced such a good and immersive atmosphere in a long, long time.
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17 of 22 people (77%) found this review helpful
10.3 hrs on record
Posted: August 5
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
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10 of 10 people (100%) found this review helpful
10.2 hrs on record
Posted: October 13
I have a mixed opinion with this game, the first half was great, spectacular visuals and atmosphere that spurred on the imagination making me want more. I found it hard to stop playing and wanted to continue on with anticipation as to what was next but about three quarters the way through it changed and I felt I was playing a completely different game, and a poorly written one at that. The puzzles went from challenging and satisfying to complete to just floundering around in the dark or ridiculous headache inducing light and visuals eventually being able to move onto more disappointment to the point I almost stopped playing all together.
I completed the game and was left scratching my head wondering what had happened and because of the disapointment factor I wouldn't recommend this game.
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6 of 7 people (86%) found this review helpful
2.3 hrs on record
Posted: August 14
I've... seen things you people wouldn't believe..
I have looked into the Abyss, and the Abyss has looked back into me.
I have walked through the very whole of existence.
I have seen worlds beyond your wildest dreams.
I have glimpsed through space and time and seen the glorious harmony that is the Universe.

And it is all thanks to NaissancE.

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4 of 4 people (100%) found this review helpful
7.4 hrs on record
Posted: August 29
Imagine having a fever dream, in which you are submerged in a universe where space and time is made out of an unknown grey solid material. Matter is space, light is time and you are the only sentient being in existence. As you slowly unravel the dream, you pass through phases of ease and unease, and in your psychedelia and hallucinations spawned by a broken brain, you dream up senseless rules, quests and objectives, in order to turn the tides of terror and bliss and slowly progress through your illness.

If you like psychelic experiences, this game is for you. The above contains no spoilers, but is simply the best way I could describe the game. I played through Naissancee in more or less one sitting (about 5 hours), and I'd argue this is the way the game is meant to be played, as it gives that feeling of going ever and ever deeper into the rabbit hole.

tl;dr: totes worth €15
Note that while the game is generally easy on the eyes, it has a couple of sequences (5-10 minutes in total at most) that will break any person with epilepsy. This is no joke, I had to cover my eyes because I was getting dizzy.
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3 of 3 people (100%) found this review helpful
8.5 hrs on record
Posted: October 8

In a nutshell: a great minimalistic experience, set in a mysterious greyish-white monumental dream-like maze, some features of which resemble the real world, some rather like strange monolithic constructs.

Making most of the limited color scheme and basic geometric shapes, the game pulls of a pleasantly mysterious atmosphere, epecially in the many open parts which are free for the player to be explored. It is intriguing, sometimes scary, sometimes awe-inspring. Even though there is literally no story, the vague, allegoric mood present makes its own sort of narrative, with blocky ghosts flying around your head while a giant musical instrument submerged in sand plays some music for you or platform chases by giant floating worms.

Gameplay here is certainly secondary to the atmosphere, but nevertheless it was pleasant enough UDK-platformer-faire, with some puzzles and a sprint-breathing mechanic built in. However, I didn't like some middle parts where you are disoriented by pitch-black darkness constantly and have to randomly find some glowing cubes for reference. Pretty frustrating. Still, it was decent enough.

Music was as expected, minimalistic, but very well used for atmospheric effect, be it during exploration or during chase scenes. No complaints here.

In short, if you like experimental minimalist games with great atmosphere get it. Just don't expect any clearly explained story or AAA-class gameplay and you will be greatly pleased.

Have fun!

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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: September 20
It's a really strange game with a prety cool ambiance. There is no color and HUD, no tutorial or guide but it's easy to play. 8/10
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14 of 26 people (54%) found this review helpful
3.9 hrs on record
Posted: September 19
This is a very stylish, beautiful and athmospheric piece of ♥♥♥♥ that nobody should play.

It's fine as long as it just lets you walk around and explore the moody environments but whenever any kind of gameplay shows up you immediately wish it wasn't there. Unless you're really aching for hours of super floaty first person jumping puzzles with buggy collision while staring into a strobe light.

Imagine if Journey suddenly had Battletoad speeder segments with bad controls, terrible checkpoints and long load times - it's a frustratingly awful idea and the creator must have either gotten no feedback at all or ignored it.

Also there's a couple of godawful areas that look like completely out of context UE tutorial examples that should've been cut. The game is only ~3 hours long, but really i wish he had removed half of it to allow the actual unique and impressive rest to be much more memorable.

I've taken a few screenshots, just look at those or a youtube recording instead of buying this.
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: May 31
One of best introspective experiences you can find!
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: September 25
It really is an exploration game - because its environment is so unusual. Mostly monochrome, with subtle shades and mostly abstract, cubic architecture, the game surely stands out. The shapes are ranging from entirely abstract to vaguely familiar, the spaces are ranging from uncomfortably tight to uncomfortably vast - and the result is a unique environment that's not tailored to you rather than outright hostile. The impression is enhanced by the eerily atmospheric soundscape.

Gameplay-wise, it's a mix of exploration, puzzles and first-person platforming. Who doesn't like first-person platforming? :) But it's well-done, properly checkpointed, and frequently intermitted with exploration and puzzles. There's an interesting gameplay mechanic: you need to regularly press the button to breathe when you're running - otherwise you run out of breath.

The puzzles never become a routine. You might get stuck on some of them - but I never had to watch a walkthrough. As usual, you just go back to the game the next day.

All in all, it's a very good exploration game. I can easily recommend it, especially if you liked Kairo. Can be played with a controller - only the menu doesn't support it.
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