99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
Análises de usuários: Neutras (407 análises) - 59% das 407 análises de usuários deste jogo são positivas.
Data de lançamento: 19/fev/2014

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Comprar 99 Levels To Hell

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

-80%
$4.99
$0.99
 

Análises

“This game is a perfect example of how much fun a game can and should, be, even when you completely suck at it.”
90/100 – IndiegameMagazine

“Having journeyed through hell several times in my life (once when working for a factory, another time visiting relatives and finally with the ex) this journey through hell turned out to be the most fun by far.”
4/5 – GameplayersReview

“99 Levels to Hell is a game that revels in its own difficulty. Bearing in mind that I described Demon’s Souls as “not that hard” when I reviewed it, this game is harder. Mostly because there isn’t anything you can stock up on to make the road ahead more bearable. No, until you get more characters (there are three to unlock, of which I acquired none), you’re stuck with The Magician’s shotgun and maybe some bombs.”
80/99 – Calm Down Tom

Sobre este jogo

99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.



99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play.

When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.

But best of all you get to kill the devil to a killer metal soundtrack!

Key Features

  • 10 different dungeons.
  • 10 bossfights.
  • 100 levels that spawn at random.
  • 25+ monsters.
  • 50+ powers ups and weapons.
  • Shops, portals, casinos and elevators.
  • Unlock the story of two brothers
  • And blood, a lot of blood.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP, Vista, 7 or 8
    • Processador: Intel Core i5 2410M 2.30Ghz
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel HD Graphics Family
    • DirectX: Versão 9.0c
    • Armazenamento: 1130 MB de espaço disponível
    • Outras observações: Mouse, Keyboard or Controller
    Mínimos:
    • SO: 10.8.2 or newer
    • Processador: 2.5 Ghz Intel Core i5Memory
    • Memória: 8 GB de RAM
    • Placa de vídeo: 64MB of video memory
    • Armazenamento: 1150 MB de espaço disponível
    • Outras observações: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
    Mínimos:
    • SO: Ubuntu 12.04 LTS
    • Processador: Intel Core i5 2410M 2.30Ghz
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel HD Graphics Family
    • Armazenamento: 1140 MB de espaço disponível
    • Outras observações: Mouse and Keyboard. For 64 bit architectures please install ia32libs.
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
11.1 hrs registradas
Publicada: 15 de janeiro
Não é melhor jogo que já joguei, mas tem suas qualidades.
Parece que o jogo nunca acaba, mas são 100 fases, depois de um certo tempo fica enjoativo.
É jogo legal para passar o tempo, se puder pegar em uma promoção ou em um bundle, vale a pena.
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1 de 2 pessoas (50%) acharam esta análise útil
1.3 hrs registradas
Publicada: 1 de janeiro
99 Levels to Hell é um jogo fraco, repetitivo e cansativo, um roguelike sem nenhuma aleatoriedade e uma arte simples demais. Peguei o jogo em um bundle e acho que mesmo pra jogadores pacientes é bom esperar um bom desconto antes de ariscar.
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99 Levels to Hell is a weak, repetitive and exhausting game, a roguelike with no randomness and too simple art. I get the game in a bundle and I think even for patients players is good to wait a good sale before risking.
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11 de 15 pessoas (73%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
20.9 hrs registradas
Publicada: 31 de outubro de 2015
When you play this game you feel like you in an endless loops that you will never get out. Not to mention the ridiculous achievements. Yes, Its hell indeed. And I 100% this game during Halloween.
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7 de 9 pessoas (78%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
9.3 hrs registradas
Publicada: 6 de setembro de 2015
Its spelunky with a metal and hellish theme......awesome!!

The game is really well done twinstick shooter with all the goodies of spelunky but with a awesome ost metel theme and creepy at time this is a indie game that you have to try if you have or plan on buying it's worth playing in my opinion and it will feel that rouge-like game style you are looking for so grab and play totally worth it!!!!
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2 de 2 pessoas (100%) acharam esta análise útil
1.8 hrs registradas
Publicada: 16 de janeiro
Now I bought this game not expecting much. It was on sale for like a dollar, and I saw the review to be Mixed, which boils down to the large majority of people disliking the game, but the random dickriders prop the rating up with their "reviews". Even with all the bad signs infront of me, I bought the game anyways because my Rougelike addiction is actually becoming a problem in my life, and it DID look alright for its low price, thinking I could get a couple of hours of enjoyment out of it. Unfortunately, the Steam majority were right for once, because this game does NOT work.

First off, let's start off with the couple of positives. For one, I kinda dig this art style. Sure its been done to death billions of times over, and it had definetly been done a billion times better, But the cartoonish graphics I feel work for a game like this. Some of the enemies look like they were made in MS Paint using the circle tool, but it's fine enough.

The music isn't bad either. I mean it's nothing I would return to, and after 20 minutes I just turned it off and continued to listen to my Panic! at the Disco, but it didnt wreck my ears either. This eerie, dark slow sludge works for a game set in the location it is (Dark purple land = slow dark music. That's just commen sense)

Gameplay is where this game falls off the edge. First off, the obvious; this is so Spelunky inspired it's pretty blatant. It's like if some 11th grader had to make a Gamemaker game based off Spelunky for some IT project. Same collecting gold for score objective, somewhat same floor layout, and same "throw bombs sometimes when needed or when enemies are too hard for a filthy casual like yourself" elements. I myself wasn't a huge fan of Spelunky, it was generic and had some few minor problems that added up to something I cant stomache for long periods of time, but I atleast respected it. This monstrosity on the other hand, fails on all levels. At first I thought the game was hard, because I would constantly die in less then 10 minutes. But then I realised that it isn't hard, and I was just being garbage. Started pubstomping the first couple of floors, then continued to die again in rapid sucession. What happend you may ask? Well I wasn't dieing from being bad (although I'm nowhere near good, let me stress), but it's because I couldnt see the little ♥♥♥♥ers. There were so many tiny enemies that were either too small to see unless looked straight at, blended in with the ground texture too much, or in rare cases, both. This is a massive design flaw that I might be able to get past if I play this game for long enough. The other ones are things I will NEVER get over, and that's the controls. Now I love twin stick shooters. Loved Nuclear Throne, pretty much live and breath The Binding of Isaac, played alot of Smash TV as a kid, so I would think I know what I'm talking about atleast a little. All this being said, what in the ♥♥♥♥ is this mouse lag when trying to shoot? For a game like this, it needs supreme tightness, which this game is the complete opposite of. These hitboxes? Absolutely abissmal. The most Rougelike part of this game ARE your hitboxes, considering they seem to be different every time. And the thing that would seem like a nitpick but is one of my majour gripes in video games; the jump arc. Whoever programmed this ♥♥♥♥; fire that man IMMEDIATLEY. What in the absolute ♥♥♥♥ is this? It's both too floaty, too stiff, too short, too long, and too loose to be any shades of proper for a game like this.
But the the worst, the absolute WORST, are the bosses. Now I have only fought 1 boss, and if you think im about to play up to level who the ♥♥♥♥ knows to fight another one, you're ♥♥♥♥ing mental. But all the reviews say all the bosses are exactly the same, so I'll take their word for it. The one boss I fought was embarrasingly bad. It was barely even a boss. All it did was go from left to right and sit there for 10 seconds, then repeat until either you or they die. They dont even attack you, the boss will just spawn ♥♥♥♥ enemies that distract you enough for them to go and do their back and fourth ♥♥♥♥♥♥♥t again, and the fun never ends. The ♥♥♥♥ icing on the ♥♥♥♥ cake however, was when I beat the boss, the game crashed and I didn't get the achievement. ♥♥♥♥ing. Genius.

Now it may control like ♥♥♥♥, but what about the story? Alot of games are voidless of anything but have an excellent story to make it decent. To The Moon is an obvious example. But since it's a rougelike, I knew the story wouldnt be anything spectacular. But I expected something! There isn't even a little story! Every game, no matter the size, should have some story. Catacomb Kids; you're a child, and you gotta escape the Catacombs. Spelunky; You're finding treasure, get treasure so you can be a cool dood. The Binding of Isaac: Mom is a ♥♥♥♥, kill her. But 99 Levels of Pain & Misery doesnt have anything. ANYTHING. Main point of the game as I know it is to try to get to the 99th level, but that's just from looking at the title. Speaking of these 99 levels, their might aswell be 15. So many of these rooms are the same ♥♥♥♥ every time.

So wrapping this up; 99 Levels of Generic level Design and $0.99 Sound Effects offers exactly what it says on the tin; complete and utter hell.
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