Check out our latest Update! Linux! New player characters! And there's a new boss fight that you don't want to miss! The World is your Weapon. Use it wisely.
User reviews: Mixed (14 reviews)
Release Date: Jul 24, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re happy to announce our first Major Update to Son of Nor! This latest Early Access version adds a ton of new features you’ve been waiting for: Three new levels, a HUGE new Boss fight and Linux, too! We are particularly looking for feedback on the existing puzzles, and combat mechanics.

One of the great things about being indie is that we can get close to our fans and talk to them directly. Going with Early Access on Steam allows us to get valuable, practical feedback that we can use to make improvements to provide a unique and truly innovative gaming experience.”

How long will this game be in Early Access?

“After two months of Early Access, we have decided to take your advice and add more features and gameplay. We’re now looking for full game release in Q1 2015”

How is the full version planned to differ from the Early Access version?

“This latest Early Access version expands your gameplay: along with terraforming and telekinesis, we’ve added essence power which gives you limited invulnerability, you can conjur ghosts and more. You’ll also get three new player characters, a new gameplay mode and a shiny new main menu. And it’s now available on all three PC Platforms: WIN, MAC and LINUX.

Some of the updates you can look forward to as we prepare for full release are:

  • Cross-platform online multiplayer
  • More levels and enemies
  • English and German voice overs
  • Cool intro and outro sequences
  • Full compatibility with Tobii Eyetracking , Oculus Virtual Reality and Emotiv EPOC
  • Steam achievements
  • Steam leaderboards
  • Steam controller support
  • Steam cloud
  • Linux support
  • Full German localization

What is the current state of the Early Access version?

“This update gives you access to the first 17 levels. As we add more features, we want your feedback on what works and what doesn’t!”

Will the game be priced differently during and after Early Access?

“The game is $19.99 during Early Access and will be $19.99 at launch.”

How are you planning on involving the Community in your development process?

“We appreciate all the feedback we’ve received so far in Early Access. We’ve made serious gameplay and launch decisions based on your feedback so please keep it coming! Beginning with our successful Kickstarter campaign and continuing through the Steam Greenlight process, our Community has been vocal and supportive of our efforts! We take your feedback seriously and your direction has provided valuable key ideas for the gameplay.

To make providing feedback easy, we have integrated a reporting tool within the game that makes it easy for players to give useful feedback directly to us. By pressing F4 during the game, players can add their feedback or bugs to our database. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).”
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Recommended By Curators

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Recent updates View all (13)

September 22

Son of Nor VIDEO Dev Diary #98 - Now With More OOMPH

A huuuuge update to Son of Nor's Early Access version has landed! See what's new in this video!

http://www.youtube.com/watch?v=LkwlITvUYY4

  • There are so many new things in this update that I don't know where to begin :) Completely overhauled tutorial and first level to give it a lot more OOMPH, improved graphics, improved quests, improved cutscenes, bury enemies, better close combat, pick up enemies' weapons to shoot them. We listened to feedback a lot and implemented as much as we could into this update. Try it out!
  • Our main question to you: What do you think of our improvements in this update so far?

0 comments Read more

September 19

Version 0.5.24:7221



The NEW update is here! It has many changes, fixes and lots of improvements to the earlier levels. Also check out the new late-game levels we have added!

Notable things in this update:
  • The Main Menu has been revamped! Check it out, tell us what you think!
  • New "Featured Level" option in the main menu. This allows you to jump right into the action of late-game levels. This will only be available during Early Access with the purpose to get more feedback of the latter levels in the story.
  • Three new levels are now available! these come after the finishing up the Yant'shaza chapters. You will find a BIG surprise in here.
  • We have improved and changed lots of things on the first few levels, including the tutorial. Can you see the difference? Do you think it is better?
  • We have improved the short-range combat by combining MASS TK with TK Shockwave, also now pressing the LMB will create a TK PUSH.
  • More things to pick up from the environment! Tear dry tree branches or use Sarahul swords and bows as throwable weapons!
  • And many many small fixes for quests that were not working under certain circumstances.

ATTENTION
Do not start a level with a saved file, so many changes have been made to the game that starting a saved file could cause problems during play. We recommend playing any of the levels from start.

Here's the complete changelog.

Version 0.5.24:7221 - 2014-9-19
--------------------------------------------------------------------------------
- swords will not get stuck in player characters anymore!
- fixed bug with weapons floating in the air when enemies died beneath the sand
- Fix for PressurePlate puzzle. The inner circle is not movable by the character anymore.
- only living players are now required in the level-end area to continue
- set default audio volume for music to 0.5
- fixed bug where some windsources could not be picked up as client
- fixed huge multiplayer bug connected to mass TK
- fixed multiplayer sync bug regarding object enhancements
- fixed several scenarios where creature get flung into the air
- made bosses imune to tele-push
- fixed bug with allies being able to harm allies also without friendly fire
- reduced the size of the tele blast
- updated to new EyeX version 0.10 (eye tracking)
- many enemies can now be digged in (terraforming)
- added new loading screen tips
- implemented mass TK push (automatically triggered when going into mass TK)
- dry trees can now be picked and their pointy branches get stuck in enemies and
environment when thrown
- dropped sarahul weapons are now pickable and get stuck in things after throwing!
- Sand Dragonling now has a complete set of sounds
- changed terraforming cone shape while terraforming
- improved melon quest (replaced pen and text)
- improved burning stuff quest (put fire place and fall down sequence)
- disabled TK shockwave
- added heavy sliding door to theEdge
- fixed bug which caused collectibles sometimes not working
- added carrot collectibles
- fall damage is now chaos-damage
- made some dynamic rocks lighter
- further overworked and improved level01
- added camera collider to spiky plants
- removed automatic stun as soon as player gets damage
- tele blast also available while in mass TK when there is no more ammunition
- terraforming also available while in mass TK when there is no more ammunition
- reduced max-weight of mass TKable objects to 400
- while in mass TK player have now same level of control (scroll wheel, LMB, RMB)
for each single object as in normal TK pick mode
- tele blast may now hit several targets at once
- improved tutorial battle a lot
- Son of Nor Battle AI will now use the telekinesis shockwave lass frequent
- fixed bug with tele-throw effect staying after object was destroyed
- improved tele-throw effect
- When enemies petrify they now make a sound
- New sound for when petrified enemy breaks apart
- overworked sliding puzzle in wind temple
- Altar Obelisk puzzle now makes sound when solved.
- Added a difficulty setting for the EPOC device
- improved first section of tutorial (small improvements)
- added additional overlay hints for the 3-button-door in the tutorial
- added client side prediction for TK pickup and TK release in multiplayer
- reenabled quick-saves and quickload
- showing message while dead and waiting for revive in multiplayer
- wind push spell is now stronger on objects
- added loading screen tips
- added new telekinesis ability: left click on enemies or objects to push them back
- new animations
- Added boss fight music trigger for Essence Temple
- Tweaked sounds for broken Essence Temple
- improved burning stuff quest in level01, as you now need to bring the scroll back!
- added saturation and brightness customization for the character creation
- Music update for Essence Temple
- Scout on watchtower doesn't sound like Scarab Bugs anymore
- Marble in Essence Temple now makes a sound when moving
- Essence Temple Marble Puzzle now features sounds for all puzzle events
- Essence Temple Bridge now has sounds for individual tiles
- Tutorial message for Spellbook now added.
- Now there's a tutorial message about the Crystals once you get the wind crystal
- fixed error with creditsscene not loading (and game being stuck!)
- FOV is not changed anymore for other players when one player throws an object
- shielded warrior can now be picked up indefinetely
- wind enhancements can now be shared and everyone can shoot the bullet not only
the caster
- gameplay improvements in tutorial
- added tearable rocks to tutorial level
- added lightshafts to level 0 and level 1
- burning stuff side quest improved and beautified
- reduced running speed of sarahul scouts
- increased acceleration of character on ground and in air (better control!)
- Fixed issues about uncompleted levels not showing in the accessible level list.
- Singleplayer and Multiplayer will now have the last played level selected by default.
- NPCs can now be clicked with LEFT or RIGHT button to talk
- overworked canyon section in level 01
- overworked and fixed some dialogs in level 01
- improved telekinesis shot so it will less likely miss
- creatures can now be thrown faster with TK
- creatures can now be moved faster with TK
- clickable dialogs do not go on automatically anymore (just by clicking!)
- regrowing crystals do now always orient themselves in a way so you can jump on them
- music now is delayed when transitioning back to idle (from battle e.g.)
- added additional checkpoint to canyon section in level 01
- fixed some issues in Level01 and finished overwork
- overworked mass TK mechanic

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Reviews

“Son of Nor is an Early Access title with high ambitions”
Hardcore Gamer

“Sand powers: lots of fun! The terraforming power is easily the most fun: it’s like using a map terrain editor while you’re physically standing in the map”
Rock Paper Shotgun

About This Game

We have launched the first Major Update to our Early Access build!

We’ve been adding features and fixing bugs all along, but this is the update you’ve been waiting for: three new levels in the Essence Temple where you can gain another power, one HUGE boss fight, Linux support and more! See the updated “Features” below for full details.

For this version of the game, we are especially interested in feedback on the puzzles and combat mechanics. You can leave feedback on the discussion board or just by pressing F4 during the game. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).



As a Son of Nor, consecrated by the Goddess of the Night, it is up to you to protect the human race against total extinction. While the few remaining humans are cornered in The Edge of a vast desert world, you fight the Sarahul, an enemy from the past. On your journey you discover a labyrinth of ancient tunnels and magical, long forgotten powers that are well guarded by puzzles and traps. These mysterious structures were left behind by an unknown race thousands of years ago.

Starting with the abilities granted by your goddess Nor, telekinesis and terraforming, you will explore the world of Noshrac, gain access to new and mysterious powers, fight through enemy territory, and solve intricate puzzles.

As a Son of Nor, the World is your Weapon. Use it wisely.

Features in this latest Early Access version:


  • 3 New Levels - explore the Essence Temple and achieve essence power
  • New Boss Fight - beat the boss to be the boss! Or you can just bring him a coffee.
  • Linux support - we’re looking forward to feedback on this newly supported OS!
  • 3 New male and female player characters - play as a Son or now a Daughter of Nor
  • New Gameplay Mode - "proving grounds" where you can test your combat abilities in a playground of destructive delights.
  • Shiny New Main Menu - brand new and much improved thanks to your suggestions!
  • A New Spell Element - Essence magic is all about life and death
  • Early Access Exclusive Mode: "Featured Level" on the main menu. Right in the beginning you can just click on the "Featured Level Play" button and it will bring you directly into the featured map (which will be a level more towards the end of the game), giving you all powers required, so you can test it right away.

Plus, everything from the prior versions:
Progress through a large portion of the story with more to come.

  • Multiplayer with up to 4 players via Steam Matchmaking, or 2 players in local split screen co-op, or simply play alone.
  • Move and shape the desert using terraforming: raise or lower sand to gain tactical advantage, create barriers, trigger traps, or escape to higher ground.
  • Play your style - use telekinesis to pick up objects around you and use them as weapons or create levitating bridges.
  • Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve rewarding puzzles.
  • Enhance your abilities by gaining elemental powers like fire and wind to further enhance your powers. You can combine these elemental abilities to create even more powerful spells.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Includes a subtle atmospheric sound track composed specifically for Son of Nor

Supported Gadgets – Coming Soon:

  • Supports SteelSeries Sentry Eye tracking and tobii Eye tracker: Control your powers intuitively by using your eyes
  • Supports Oculus Virtual Reality headsets: Get ready for a truly immersive 3D experience
  • Supports Emotiv Brain Computer Interface: Unleash the power of your mind by casting magic with your thoughts for a truly immersive experience!

*Implementation of Oculus and Emotiv Brain Computer are currently being implemented.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 512 MB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    Minimum:
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 512 MB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
37 of 43 people (86%) found this review helpful
3.1 hrs on record
Early Access Review
Every once in while a game comes along that reminds us of something we played before, but still stands on its own as a separate entity. When you enter the world of Nor you are assailed with nostalgic feelings of Magic Carpet, Gothic 2, Myst, Alladin and other Shaherezad tales. The game gave me that googly eyed feeling of listening to a campfire story from the village elder.

Onwards to features... You get to throw rocks, no wait. You get to bury a lizard in a pit of sand, charge up a rock with awesome wind power and ram it in its snout at supersonic speeds. Or toss some lava rocks at em and watch em burn. You make the rules. Aaaaaand once you pile all the corpses in a neat pile in the corner you can grab a cup of tea and wrack your brain on the intricately designed puzzle that lets you get to the next room.

Obviously this game needs polish and work, but the framework is solid. Devs seems to be dedicated to making a good game. And once they get the cash, feedback and time the final product is sure to impress.
PS: You get to throw rocks... Any SWTOR Shadow needs to get this game like NOW!!!
Posted: July 24
Was this review helpful? Yes No
27 of 33 people (82%) found this review helpful
2.3 hrs on record
Early Access Review
Son of Nor First Impressions

http://youtu.be/T7l4pkCgeRA

I’ve never been very fond of third person adventure games. The last one I enjoyed being the Tomb Raider reboot, yet Son of Nor pleasantly surprised me.

The back story is actually rather interesting, and it’s rare a game these days has a decent back story. One of the developers narrates and explains what the game story and setting is during an intro cutscene.
Right from the start the gameplay mechanics and movement system worked brilliantly. It's actually one of the smoothest controlling games I’ve played in a while, There is no latency between issuing a command and it executing. Jumping platforms and picking up items worked brilliantly, and it certainly helps that the game’s performance is also great.

Motion is smooth, and responsive, the game runs well and plays even better. The graphics might look a decade out of date, but the gameplay easily makes up for that.

Did I mention the beautiful water effects/physics? No? Well it’s amazing! The game is certainly an oddball, with visuals that look very dated, but gameplay, and mechanics that could easily surpass many games that have come out lately.

In fact it handled better than Tomb Raider for me, and even allows you to use the Emotiv Brain Computer interface, for really getting into character as a mighty telekinetic.

Puzzles are also solved using your telekinesis, and I’ve never been good at puzzles in games. Easily getting stuck on the most simple of them. Yet here, well; I rather like them. The designers really knew what they were doing and puzzles are introduced very early on in simple quests.

There’s someone stuck in some sand, quick! Lower it with your powers to let them out. This man needs help carrying melons, here, use your powers to lift and move them to a set area/pen.

These might seem like boring quests, and that they are; but they give you the underlying skills you need to solve some rather complex and amazing quests later on. Such as breaking a pillar, and using it on a massive pressure plate, which in turns activates some sort of later that kills if you’re too close. It shows you how to increase and decrease the distance of the object you’re controlling and more. A rather great game design.

There’s even a little tidbit some people might even miss entirely, and I loved it! During the intro cutscene it’s shown that both primary races were created from sand. If you kill an enemy, their body reverts to compacted sand. The same for your character as you take damage; the more damage you take the more of your body reverts the material of its creation.
From dust to dust, a rather brilliant little thing to add to the game and play on its very lore.

Now the music? Well, it along with the rest of the game so far is phenomenal. I really, like the music. They really put in some effort here, and I could easily just stay in an area and listen to it.

All in all Son of Nor is a great indie action-adventure game. They seamlessly blended their mechanics into the gameplay and it just works. Plus it’s damn good fun!

I could easily recommend this as an early access game, and you should certainly keep an eye on it. Yes the game still needs quite a bit of work, but it’s got a very good base already, and I’m eager to see how the game develops.
Posted: July 25
Was this review helpful? Yes No
16 of 19 people (84%) found this review helpful
4.1 hrs on record
Early Access Review
As of v0.5.2:

Pretty awesome adventure with some nice mechanics, amazing world, challenging puzzles and pretty tough enemies (except for when the AI is acting brain dead).
If you are looking for exploration and puzzle-solving gameplay with occasional combat (or stealth if that's your way to play) - this game is probably for you.
It's still a bit rough on the edges - there are some minor glitches, AI sometimes does no acts properly, arranging levitating pieces can be infuriating.. But overall the experience is pretty cool.
More content and polish can make this game pretty much perfect adventure.
Oh, yeah, it also supports things like Emotiv, Oculus and eye tracking devices which is pretty damn crazy.

More details in video:
https://www.youtube.com/watch?v=-u73qSotjis

Posted: July 26
Was this review helpful? Yes No
39 of 66 people (59%) found this review helpful
14.1 hrs on record
Early Access Review
I started out on the BETA doing a Let's Play and instantly liked this game. One of the best parts is that there isnt just one way to do something whether it be in battle, an objective, or changing terrain. It is all up to the player how you want to achieve your goal! Son of Nor also has a great blend of Puzzles, Story , and Fighting it hit the right mark on these. I'm really excited about playing the Multiplayer mode so I can co-op with my friends and continue adventuring in the world of Noshrac!

If you want to journey with me you can check it out here:
http://www.twitch.tv/meisserawesomo/profile
Posted: July 24
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
3.0 hrs on record
Early Access Review
So far gameplay wise it's quite fun, sand is great tool you can drag it with you almost anywhere.
Bury buildings in the starting town.
Storywise it is too early to tell.
Posted: July 26
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