The World is Your Weapon in Son of Nor, a third-person action-adventure! Alter the environment with your terraforming abilities, use telekinetic powers to bend the dynamic surroundings to your will and cast powerful elemental spells that can be combined to wreak havoc on your enemies!
User reviews: Mostly Positive (138 reviews)
Release Date: Apr 27, 2015

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Recommended By Curators

"Son of Nor is an amazing third person action adventure with a really intriguing story and gameplay. Telekinetic powers? YES!"
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Recent updates View all (44)

May 5

New Patch! - Improved performance, improved levels, tons of bug fixes!

Hello everyone!

We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more!

Here's part of the changelog for version version 1.0.78:10044:
- drastically reduced fall damage due to player feedback
- completely overworked tutorial according to player feedback
- creatures now die sooner when burried in sand
- fixed bug with fire pillars pushing you into the sky
- added tearaway sounds to the dry tree branches
- fixed fog plane issue at the beginning of the wind temple
- certain eggs are no longer enhanceable
- improved cutscenes in the edge
- overworked level 2 goals
- fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS
- Fixed controller support for the dialogues.
- fixed lagging intro movie
- fixed performance issue in TheEdge
- char creation is now opened right away when there are no player-profiles
- Updated the Oculus SDK to the newest version and updated the implementation.
- fixed wrong titles in spell book
- fixed wrong default page opening up in spell book
- changelog does not appear anymore on each new version, but you can still open it up by clicking on the button
- Ranged and Melee scouts cannot attack anymore while they are not grounded.
- Fixed certain mold piles in the fire temple not being smashable.
- Fixed some molds disappearing too late after being smashed.
- In the final cutscene, the player does not fall through the floor anymore.
- creatures cannot be picked up anymore when burried
- when holding an object that cannot be enhanced, a spell will be cast instead
- eyetracking will now not only favor physical objects, but magic sources too
- fixed small bug with shooting in mass TK and using EPOC
- in level 01 improved player guidance when going to canyon
- Video clips can now also be paused and/or skipped with the controller.
- added new intro and outro movies
- added german audio-clip to intro
- Intro audio language now follows the setting from the main menu
- added outro
- tutorial hint in lvl00 on creature is now shown above creature
- scroll hint in wind temple on orb is shown above orb now
- Fixed timing issues with the boss death effect in Level_02b
- Fixed timing issue with the death boss effect in Level_03-1
- Fixed timing issues with boss death effect in Level_05c
- added additional hints to the closed radir door in taro (how to find the key)
- improved deadly effect for no-gravity fields in taro
- added new quest-goal to taro (for finding the key to the door)
- made font darker on gravestones in taro
- no more invisible scarab packs!
- havoc sphere is not enhanceable anymore
- added shadow casting lights to crystals in temples for maximum quality settings
- Achievements are now shown with a steam overlay notification as soon as they are unlocked.
- Controller menu now starts by default at the keyboard and mouse tab.
- Enemies can now spot the player in the dark for a very short time after they are attacked.
- Fixed missing collision at the exit door of the second Yant'shaza level.
- Regrowing crystals should not get stuck anymore when torn away.
- overworked fire-temple door puzzle to have better player-feedback
- blocking hot molds slightly repositioned so you can see the door they block
- moved spell variation in lvl1-1 to be visible
- made big boulder of "heavy lifting" slower to move (so it feels heavier!)
- added additional light source to obelisk puzzle in wind-temple
- added scroll hint to first power-orb in wind-temple
- fixed way too strong camera shake for rising mirror puzzle platform
- fixed bug with tele-cutout shader having a huge checker pattern
- lasers in crushing windtemple can now destroy the guards
- improved player guidance in scarab cave after wind-temple
- added hint to destroyable rock after wind-temple
- Players don't get all powers anymore when entering the Proving Grounds
- made first jump in cinder valley easier
- added hint to first barricade in cinder valley
- Ingame cutscenes can now be skipped by pressing space or return (after a small delay).
- added fence to lvl01 after going to the canyon
- rotating lasers in fire temple are now synced
- Made multiplayer rotation sync of sliding rings in wind temple smoother.
- Lava now also reacts on wind combination spells.
- Fixed a bug where the game got locked up in the saving screen when a level was finished during a cutscene.


- Read More on the changelog.txt in the root folder of the game -

9 comments Read more

May 5

Opening Levels Receive Major Update!

Based on feedback from the fans, we’ve made major changes to the opening minutes of Son of Nor, designed to get you into the action faster. The first two levels have been completely reworked: the tutorial section is faster and formerly mandatory side quests are now optional. As a result, you’ll get into the core of the game much more quickly! We’ve also added many visual improvement to the opening level continued to make performance optimizations, polish and balance improvements and bug fixes. We hope you enjoy the new and improved version!

0 comments Read more


“Son of Nor is clever in a way that we don't see very often in gaming, and combines innovation and polish better than most of the industry's big-name developers. It's different, and I mean that in the most complimentary way possible.”

“There’s no arguing about it, Son of Nor is an innovative game.”

“Son of Nor looks and feels absolutely stunning... I recommend it to anyone who wants to feel like they’re a member of the Avatar cast, or who simply enjoys terraforming and throwing rocks at people.”
Gamers Haven

About This Game

As a Son of Nor, consecrated by the Goddess of the Night, you are all that stands between the human race and total extinction. Only one human enclave remains in the vast desert world of Noshrac, a hidden refuge called The Edge. After 400 years of peace, humanity’s ancient enemy the Sarahul appears once more, forcing you into an adventure to save your people.

Armed with telekinesis and terraforming, the gifts granted by the goddess Nor, you will explore the world of Noshrac, fighting through enemy territory and uncovering long-forgotten secrets. On your journey you will discover mysterious structures created by an ancient race that are filled with puzzles and traps – and the key to mystical powers unlike any you’ve ever seen.

As a Son of Nor, the World is your Weapon. Use it wisely.


  • Telekinesis: Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve intriguing puzzles. Move and throw objects to prepare traps and use the environment to your advantage!
  • Terraforming: Raise and lower sand to bury enemies, excavate secret passages, block entrances, create barricades or reach elevated places to gain a tactical advantage. Or go haywire and bury entire buildings!
  • Elemental Magic: Unlock Wind, Fire and Essence magic to enhance your arsenal. Cast powerful spells, or enchant telekinetically controlled objects for extra deadly attacks! Combine multiple magic spells to unlock even more powerful techniques!
  • Co-op Multiplayer: Son of Nor supports four-player online co-op play as well as two-player local splitscreen co-op.
  • PvP Multiplayer: Prove who is the most powerful Son of Nor in chaotic four-player competitive multiplayer action!
  • Intriguing Storyline: Experience the full 12+ hour storyline of Son of Nor, set in a deep original universe featuring dozens of characters brought to life by professional voice actors.
  • Character Customization: Create your own male or female character and choose from a wide variety of costume pieces and decorative gear.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Proving Ground: Test your combat abilities in this playground of destructive delights!
  • Includes an original atmospheric sound track composed specifically for Son of Nor

Cutting Edge Peripheral Support: Become immersed in the world of Noshrac with the Oculus Rift VR headset (Alpha), aim telekinetic objects with your eyes with the SteelSeries Sentry eye tracker or tobii EyeX (Windows Only), or command the game with your mind with the Emotiv EPOC brain computer interface (Windows Only)!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Hard Drive: 5 GB available space
    • Sound Card: Ubuntu compatible sound card or chipset
Helpful customer reviews
67 of 81 people (83%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: April 8
Son of Nor is third person sci-fi action adventure game. The story/lore in Son of Nor is very unique/intriguing and is the main thing that pulled me to play it. The story is very great, but there are so issues I have with this game. Two of the big things is the fact that the multiplayer is so dead, and the voice acting is very bland at times. With this being said the intriguing story, platforming, puzzles and cool telekinetic powers (Pick up stuff to throw and terraform sandy areas) really pulled me in to play and keep playing. I really just wish multiplayer had a place, but unfortunately its dead as of now.

  • Cool mechanics
  • Interesting story
  • Interactive environments
  • Awesome Co-op
  • Sandbox/Proving Ground mode
  • Plenty of graphics options
  • Great controller and Keyboard/mouse support


  • Dead multiplayer
  • Voice acting is bland at times
  • A few performance issue (I had none, but I’ve seen a lot of people complaining about it)
  • Combat is a bit clunky


Son of Nor is really fun and a great experience, but does have a few problems. (Nothing game breaking or completely annoying) The multiplayer seems completely dead, but the single player and co-op is really where this game shines. If you are looking for a really cool story with great puzzles, platforming, and powers, this is the game for you. I thoroughly enjoyed myself nearly every second while playing Son of Nor


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Was this review helpful? Yes No Funny
44 of 49 people (90%) found this review helpful
1 person found this review funny
18.3 hrs on record
Posted: March 31
Pre-Release Review
Ripping boulders out of walls and smashing your foes with them is soo much fun.

I have played the early access for a few hours now. The game has an original fantasy story and Zelda-like puzzle dungeons which I enjoy. But the game’s core experience is its physics based combat. You raise and lower the ground, you throw stuff at enemies, you throw enemies at enemies… you get the point. It’s a lot of fun and very rewarding. Combat can get out of hand in larger battles. But it hasn’t frustrated me yet. Simply reload and retry - I usually manage well the second time around.

It was a wonderful experience to see how the game (bumpy at first) got more and more polished and complete with each patch. The indy developers published funny behind the scenes videos almost every week since before the Kickstarter. Now that the game is released, including recorded voice, intros and so on I cannot wait to play it in full glory from start to finish. Because, once again, smashing your opponents with large chunks of rock is such soul pleasing fun :)

Appendix: After playing through single player
What a wonderful game. Learning new skills and progressing to more complex fighting mechanics is very well done. After about a third of the game, I started to control my abilities with a lot of precision and so I could start to control encounters. It became so much fun to get the hang of a new enemy type and then wreak havoc amongst foes. Phisics based combat is something larger titles usually refrain from. Mostly because so much can go wrong (glitches, exploits...). It's remarkable how well it works in Son of Nor.

A good change of pace and also my personal favourite in Son of Nor are the puzzle dungeons. If you like Zelda, you'll like these dungeons. Level design and puzzles are pretty clever. Though most of the puzzles are rather easy to solve, there is a tricky one or two

It's nice to see that in some parts of the game, sneaking past enemies would have been a viable option. But then again... I control earth, wind and fire. Come get some.
Was this review helpful? Yes No Funny
46 of 55 people (84%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: March 31
Finally the game gone out of EA and it made huge progress. Excellent gameplay with a fantastic co-op mode. Finally a Kickstarter project who kept their promises and did all the time communicating to the backers and community. Worth playing and buying.

Hope we will see a sequel. Enjoyed all hours so far

Was this review helpful? Yes No Funny
31 of 35 people (89%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: January 12
Early Access Review
After having had mouse issues, this morning the game worked as compared to not working the night before. I have no idea, but I could speculate that whatever API is used for controller support was messing up the mouse controls. (all Unity 4 games seem to have this bug, the first time you start the game the mouse is broken)

Ok, so it seems to work now. Here goes a quicky review:

I haven't played through all of the single player yet, but the game offers very nice and colorful graphics with very interresting effects. Yay for sand waves! Audio sounds fantastic. I'm very excited to play through this game now! Gameplay is a 3rd person view and a magic system that is easy to use. It's quite hard to describe, but very easy to learn the basics.

Impressive for early access and since I got the mouse working I'm changing this to big thumbs up.
The only thing I'm missing is more than four players for online games, but hey, four is better than zero, which is what many indie games offer. (network code is hard, really hard)

Looking forward to a full release and seeing how Stillalive studios will continue to develop this really interresting game idea. ^_^

EDIT: got more gametime in and the single player mode is EXACTLY how you introduce players to new games and hook them. BRILLIANT!
Was this review helpful? Yes No Funny
37 of 47 people (79%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: April 1
Pre-Release Review
I mean, you can use telekinesis to play with rocks, terraforming to shape sand and bend other elements like fire. Nice story, cool world, fun multiplayer. Sounds great? It is great. What do you want more? Instant buy!
Was this review helpful? Yes No Funny
26 of 30 people (87%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: March 31
Pre-Release Review
You are the son of a Nor and you will be tasked of putting 10 melons to 3 other melons into a big basket for a very lazy dude. Unfortunately, the idyllic valley is haunted and so all the melons are catapulted out of the valley by a mysterious force! When you investigate these puzzling events, you will find out that invisible giant sand moles seem to kill all the NPCs in your village or at least drive them to flee into savety onto the rooftops of their houses.
Sad and lonely you will find some comfort in collectiong lifelike looking statutes, which you can pile up in front of a giant guy who chills out and spends some much needed shadow,

Unable to find any booze around, you will eventually venture out to find the escaped melons.
Make sure to chat up the friendly bald girls who are alway happy and grinning, they are real good company!

You'll have a blast with all the things you can do, when you always do the exact opposite of what your quest givers tell you to :)
But from what I have played by the rules so far, I can say it is a mighty fine and very atmospheric game with a very unique game world and of course, the star of the show: these extremely innovative gameplay mechanics!
Besides all that, you will experience wonderful oldschool moments, fans of games like Gothic will be pleased by that!

If you are still not certain if you should get the game, just take another look on th eprice tag!
These guys have worked their asses off for years now and as a KS backer I can only say that their communication with the community has been a shining example for how it's done!

I'm looking forward to when I can finally manage to allocate a little more time than now to dive into the game and hopefully find out more about this secret easter egg / game mode that lets you play as sandworn and prey on both friend and foe!!
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28 of 34 people (82%) found this review helpful
3 people found this review funny
3.7 hrs on record
Posted: March 31
Pre-Release Review
Love this game so far. You can use telekinesis and terraform sand and sh*t. Feels like being a little kid playing in the sand box again. Also cool story, cool world. Voice acting is great, graphics are very good for a small indie game. Coop is a blast with friendly fire on. Pure chaos - exactly how I like video game stuff. And there is not too much water: 10/10 would buy again!
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25 of 29 people (86%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: April 1
Pre-Release Review
A great Indie title which I have owned for a while now. From a fairly small team comes this title which allows you to terraform, use telekinesis and manipulate your environment to swing things in your favour! Multi-platform, extensive co-op/multiplayer modes as well as co-op story mode with lots of challenging levels and puzzles. Combine magical powers with your friends and make fire tornados! Who wouldn't want to be able to use their mind to throw boulders at your enemies' head?


The gameplay reminds me a lot like Jedi Academy while the visuals and the feel of the game makes me think of Stargate, Indiana Jones and Prince of Persia. Not a bad combination! It forces you to think about your surroundings and the abilities you have to hand in order to defend yourself. Unlike a lot of action-adventure games, you don't wield weapons but have to use elements and take advantage of your surroundings. You can kind of use weapons, but not physically hold a spear, but take it from a Sarahul's hand (the bad guys in this game, like big lizard men) and throw it right back at them. There is also freedom to choose different paths as to how you're going to proceed to your goal. Are you going to go stealth? Go in blazing and take on an army of lizard guys? Flank strategically with your friends? Up to you. For an Indie game title, it's not as linear as you would expect. I believe there is roughly 12+ hours of gameplay available single player and/or co-op, plus PvP arenas and a few other multiplayer game modes.

Cool stuff, GADGETS!

Another thing which really caught my eye was the amount of gadgets you can use in this game. It's compatible with Oculus Rift (although I believe there are some tweeks needed), Tobii EyeX which is an eye sensor bar and finally, EPOC Emotive which enables you to almost literally control the game with your mind! Other than being awesome features, it really broadens the market to other avid gamers who may not be so physically able to enjoy games. Having eyetracker software, and being able to train your hardware to the thought patterns of your brain is truly astonishing. Again, I don't know of many Indie games that enable you to do this. So kudos to Stillalive Studios!


Well, I can't be the judge of this game only you can. With anything I would always advise to check out some gameplay of something first and this would be no exception. I personally think it's a really cool little game and a bit of a diamond in the rough. The team at Stillalive have been awesome to everyone by listening to feedback, developer diaries to keep you up to date with changes and to give you a chance to express your views whether they're positive or negative. You can tell a lot of hard work and love went into this title and even if the game isn't your cup of tea, you'd still want to support the developers.
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
1 person found this review funny
20.5 hrs on record
Posted: April 1
First it's important to note, that this title is the result of a Kickstarter project with a rather small budget. The developers put a lot of effort to make the most out of it, so it can be easy to forget that it's just a very small indie game and should be considered as such.

"Son of Nor" is a combination of adventure, action and puzzle game built around an unique combat mechanic: Instead of using normal (or abnormal) weapons, you command the world and the elements around you using your extraordinary telekinetic and elemental-magical powers.
These powers remind of "The Force Unleashed", the puzzles and archeological adventures of "Tomb Raider".

But the "Son of Nor" is not only a mere explorer: the destiny of his race, that fled into a hidden refuge from the threat of total extinction 400 years ago, depends on him, his special powers and his wits. If you are smart, you can even decipher an ancient alphabet to reveal the secrets of a past long-gone and the frightening future soon to come.

No worries though, the gameplay itself is rather streamlined and its puzzles where reduced in complexity so that even less patient players should not have much problems to move on. The more challenging riddles are only optional and give access to collectibles, more powerful spells and insight into the surprisingly elaborated plot.

So even if some aspects seem unpolished and far from state-of-the-art, the conception of the game flow is certainly not one of them, and this is an outstanding achievement. There are multiple facets working together hand in hand to make it very dynamic, fluid, complex and offering lots of options, while still being very intuitive:

- The controls are very intuitive and responsive and help to materialize your intentions effortlessly (with some exceptions like rotating objects, jumping and switching specific elemental spells).
- The saving system builds on smart use of checkpoints.
- There is a surprising variety to combine spells and "tricks" with each other. Even after beating the final level of the game you will not have seen them all!
- There is no ammo management.

On your quest you will be able to snatch three energy crystals that each can be filled with three elemental charges of wind, fire and spirit essence obtained from obvious sources in each level.
These sources will regenerate after a small time. This results in a very dynamic gameplay as the powers at your disposal will constantly change. You will run out of elemental power or objects to shoot, but at the same time defeated enemies, dropped weapons or destroyed environment will offer new opportunities. Or you can decide to take the fight close to a source of elemental. It's up to you.

This is definitely a refreshing and unique gameplay and makes "Son of Nor" special and worth of a recommendation!

The presentation is quite good for an indie game, but of course you can't expect a triple A production value.

- The music is very well done and fits perfectly. Especially the combat music is doing it right, it doesn't annoy me like in most other games, and the gentle drum roll that signals the end of each fight is very welcome.
- The voice overs are from top-notch actors and are well done.
- The art concepts and graphics offer a lot of nice sceneries.
- The models are ok for the most parts, but the Sarahuls don't cut it. On the other hand though I am glad that the lizards look a bit goofy and more comical than realistic. This makes sadistically experimenting with them a lot less sick and cynical.
- The animations are acceptable, but lacking in some areas: There are no face animations, and no proper animations of turning characters during cutscenes.
- The graphics engine has nice effects, but in some areas severe performance issues.

Generally the game shows a lot of dedication, but at the same time evolves the certain kind of charm of indie type amateurishness through occasional deficiencies in story telling, presentation and discrepancy between aspiration and delivering.
So even if you are in for nitpicking, you will have a lot of fun dissecting every single flaw of this game.

And most others will enjoy the game in any case.

(There follows the former short version.)

The gameplay of this Kickstarter title is similar to the Jedi Knight series (or sequels), especially "The Force Unleashed", just without any lightsabers or weapons of the normal kind.
Well, except if you are able to telegrab a sword from an enemy, then it can be turned against the former owner – or his boss. I just was able to fatally headshot a boss with the sword of his servant... What can I say, I had no elemental powers left, you gotta take things as opportunities arise! Needless to say that it was very fulfilling to see the blade stick out of his body after it turned to sandstone (as every inhabitant of this world does after death).

This is typical for the very fluent and dynamic gameplay of "Son of Nor", you make your plans up on the fly and intuitively improvise your attack strategy. The very intuitive and responsive controls almost always do what you want to do (except for the lack of ability to rotate things). This is done much better than in "The Force Unleashed".
The checkpoint saving system is subtle and smart; a big improvement over the quicksave failure in games like "Jedi Knight / Outcast / Academy" which ruined the gameflow for me.

The production value is good – for being an indie title. Nonetheless some people might have to get used to some "cheesiness factor". But once you figured out how to build bridges out of sometimes very strangely twisted bodies of the lizards, you will even begin to nourish a secret love for the Sarahuls.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: April 2
Pre-Release Review
finally a game that is different from all the triple aaa stuff. it’s kind of a 3rd person action adventure game mixed with an interesting backstory and a desert world that invites the player to be explored. I think the graphics are really good for an indie 3d game. the sound, music and voice recording is top notch though! I have just played a couple of hours so far, so I haven’t finished the single player campaign yet, but I already love the implementation of how you can use different powers. you can terraform your surroundings to your advantage (for example by lowering or elevating sand) or in order to solve a puzzle and use telekinesis to throw things around and fight against enemies. there are also some magical spells you learn later on. it is the balance between action, puzzles, and exploring that makes son of nor so good.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: March 31
Pre-Release Review
Great Game. I'm a backer since day one and I already played the early access version. The combat system and the puzzles are totally unique and I really enjoyed the experience. Also the story is very cool. The game is most fun if you play with a group of friends. Be sure to activate friendly fire to ensure maximum chaos and fun =).
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14 of 17 people (82%) found this review helpful
33.0 hrs on record
Posted: April 4
I tried the game with the Tobii eye tracker. It was AMAZING! Normally in a fight you look around, see a rock, turn the mouse to center the rock in the screen, pick it up, center the enemy by a mouse turn and shoot. Now with eye tracking it is just: Pick, shoot, KILL! All the mouse movements fall away. With the mouse you just steer the viewing direction.

The cool thing is: You focus the things you want to do automatically with your eyes. You don't need to care about that part. Just click, and you get the thing you want. It works!
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10 of 12 people (83%) found this review helpful
17.5 hrs on record
Posted: April 2
Pre-Release Review
This game is amazing, Its an incredibly awesome game, you play as a human , or not exactly human with special magic and telekinesis forces,female or male which you can more or less customize in your own style.

You strive trough the sand , shape the world by your hand , burst through fire and kill enemies with flames, there are many levels pvp and alot to explore a magical world.
You come across an intresting story an advanture while expoloring this magical orld , learing spells , unlocking items finding secret items on the map and dicovering a whole new fighting system and gameplay.

I would reccomand , and Ive been a fan for a year now , watching the development , but there is still alot of work to get done.
BUT !!!!
Its still full of bugs ! and some lags ! that m ust be fixed ! these bugs absolutely ruins the game !
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9 of 11 people (82%) found this review helpful
1.7 hrs on record
Posted: April 7
Thanks to developers for Linux and Russian!
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12 of 17 people (71%) found this review helpful
4.3 hrs on record
Posted: April 1
Pre-Release Review
Spend now some time with Son of Nor and I must admit that I got addicted to it. Its not comparable to other games which I have played before. You need to solve various puzzles, transform the world arround you and after all you need to survive. Im very excited by the teraforming and the telekinesis tools, they open a new dimension in the game. Therefore I can only recommend this game!!
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15 of 23 people (65%) found this review helpful
12.8 hrs on record
Posted: April 10
Pre-Release Review
As a local co-op game, this is definitely worth the money. There are too few games that have local co-op in campaign mode to be picky. I played 2 hours with a friend, and it was good fun.

But, as a single player game, Son of Nor just isn't worth the time when there are so many better single player games out there.

The gameplay is dull. There's only one tactic effective against each type of enemy, and only a few different types of enemies. Telekinesis, which doesn't require mana and is available from the start, is the easiest way to kill most enemies, so there's very little reason to use the spells that cost mana.

The story is not very interesting. I feel like a lot of it was lost in translation, because there just isn't much there. It alludes to there being a lot more lore that wasn't explained. Also, I have no idea what happened in the ending - did my character save his people, or cause the destruction of the world, or was it a cliffhanger? I have no idea. It just cut to credits.

As a better alternative to Son of Nor, I recommend the game "Tiny and Big: Grandpa's Leftovers". It has similar telekinesis-style mechanics, but is MUCH more fun and it has a coherent story.
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15 of 23 people (65%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: April 1
Pre-Release Review
Had a nightmare.
Woke up in a strange room with lots of furniture.
Remembered I had Telekenesis.
Used psychic powers to throw my bedset and furniture against the wall.
Everything broke.
10/10 would have a nightmare in Son of Nor again.
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6 of 6 people (100%) found this review helpful
1.4 hrs on record
Posted: April 3
Pre-Release Review
I like how the game makes you feel powerful right off the bat - move huge objects with telekinesis, smash boulders into your foes (or your foes into boulders), and even command the terrain itself, shaping sand into little hills and valleys through the powers of your mind. If you're into action adventures with juicy puzzles, this one's well worth checking out. If you have one of the exotic input devices that the game supports - like an eye-tracker or brainwave interface - it's a clear insta-buy!
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8 of 10 people (80%) found this review helpful
2.1 hrs on record
Posted: April 4
Pre-Release Review
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8 of 10 people (80%) found this review helpful
1.8 hrs on record
Posted: March 31
Pre-Release Review
As a Kickstarter backer I am following this game for quite a while. It was very interesting to see the development and the developers did a very good job. And now that it's done: This game is great!

I think the control of the various magical powers is solved very well. The mix between action and puzzles ensures that the game remains interesting and varied. It feels good and makes a lot of fun.

Now I'm looking forward to my eye tracker. I had the opportunity to test it briefly: impressive! The eye tracker allows a fast and precise control without moving the mouse to the individual items, thus makes the game even more fun.
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