Check out our latest Update! Linux! New player characters! And there's a new boss fight that you don't want to miss! The World is your Weapon. Use it wisely. Now releasing Q1 2015.
User reviews: Mostly Positive (24 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re happy to announce our first Major Update to Son of Nor! This latest Early Access version adds a ton of new features you’ve been waiting for: Three new levels, a HUGE new Boss fight and Linux, too! We are particularly looking for feedback on the existing puzzles, and combat mechanics.

One of the great things about being indie is that we can get close to our fans and talk to them directly. Going with Early Access on Steam allows us to get valuable, practical feedback that we can use to make improvements to provide a unique and truly innovative gaming experience.”

How long will this game be in Early Access?

“After two months of Early Access, we have decided to take your advice and add more features and gameplay. We’re now looking for full game release in Q1 2015”

How is the full version planned to differ from the Early Access version?

“This latest Early Access version expands your gameplay: along with terraforming and telekinesis, we’ve added essence power which gives you limited invulnerability, you can conjur ghosts and more. You’ll also get three new player characters, a new gameplay mode and a shiny new main menu. And it’s now available on all three PC Platforms: WIN, MAC and LINUX.

Some of the updates you can look forward to as we prepare for full release are:

  • Cross-platform online multiplayer
  • More levels and enemies
  • English and German voice overs
  • Cool intro and outro sequences
  • Full compatibility with Tobii Eyetracking , Oculus Virtual Reality and Emotiv EPOC
  • Steam achievements
  • Steam leaderboards
  • Steam controller support
  • Steam cloud
  • Linux support
  • Full German localization

What is the current state of the Early Access version?

“This update gives you access to the first 17 levels. As we add more features, we want your feedback on what works and what doesn’t!”

Will the game be priced differently during and after Early Access?

“The game is $19.99 during Early Access and will be $19.99 at launch.”

How are you planning on involving the Community in your development process?

“We appreciate all the feedback we’ve received so far in Early Access. We’ve made serious gameplay and launch decisions based on your feedback so please keep it coming! Beginning with our successful Kickstarter campaign and continuing through the Steam Greenlight process, our Community has been vocal and supportive of our efforts! We take your feedback seriously and your direction has provided valuable key ideas for the gameplay.

To make providing feedback easy, we have integrated a reporting tool within the game that makes it easy for players to give useful feedback directly to us. By pressing F4 during the game, players can add their feedback or bugs to our database. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).”
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Recommended By Curators

"Initially kickstarted by an international team, currently in early access, to be released early next year."

Recent updates View all (18)

October 19

SASDiary - Son of Nor #102 - Mouse Kangaroo & IndieCorner TRI

In this dev diary we show you how we are giving more life to the world of Noshrac. We also take a look at Tri through our Indie Corner section!

  • We are starting to implement the animal system which will spawn random animals in the environment to give more life to the world and create more immersion.
  • As always we are polishing our work. This time we show you how we are fixing animations that cause overlapping of clothing with the bodies of the playable characters.
  • CALLING FOR REVIEWS: If you are playing and enjoying Son of Nor, please write a review of our game on the Son of Nor Steam Store Page, we would deeply appreciate it!
  • Indie Corner: We take a look at Tri of Friendship and Madness. Pretty awesome game! If you like spacial puzzle games, you have to check this out

0 comments Read more

October 12

Son of Nor VIDEO Diary #101 - Behind the Scenes

Take one of the closest looks into the development of Son of Nor!

  • On popular demand, we're showing our development process, daily routine and the tools we use to collaborate despite living on different continents. THIS is how we develop Son of Nor.
  • You'll see in this video that we're working on Oculus and emotic EPOC integration. Briefly. To all people waiting for that: We're on it :) Yeah!

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“I’ve had a lot of fun with Son of Nor and I will certainly continue playing it after this preview”

“Sand powers: lots of fun! The terraforming power is easily the most fun: it’s like using a map terrain editor while you’re physically standing in the map”
Rock Paper Shotgun

About This Game

We have launched the first Major Update to our Early Access build!

We’ve been adding features and fixing bugs all along, but this is the update you’ve been waiting for: three new levels in the Essence Temple where you can gain another power, one HUGE boss fight, Linux support and more! Now releasing Q1 2015.

For this version of the game, we are especially interested in feedback on the puzzles and combat mechanics. You can leave feedback on the discussion board or just by pressing F4 during the game. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).

As a Son of Nor, consecrated by the Goddess of the Night, it is up to you to protect the human race against total extinction. While the few remaining humans are cornered in The Edge of a vast desert world, you fight the Sarahul, an enemy from the past. On your journey you discover a labyrinth of ancient tunnels and magical, long forgotten powers that are well guarded by puzzles and traps. These mysterious structures were left behind by an unknown race thousands of years ago.

Starting with the abilities granted by your goddess Nor, telekinesis and terraforming, you will explore the world of Noshrac, gain access to new and mysterious powers, fight through enemy territory, and solve intricate puzzles.

As a Son of Nor, the World is your Weapon. Use it wisely.

Features in this latest Early Access version:

  • 3 New Levels - explore the Essence Temple and achieve essence power
  • New Boss Fight - beat the boss to be the boss! Or you can just bring him a coffee.
  • Linux support - we’re looking forward to feedback on this newly supported OS!
  • 3 New male and female player characters - play as a Son or now a Daughter of Nor
  • New Gameplay Mode - "proving grounds" where you can test your combat abilities in a playground of destructive delights.
  • Shiny New Main Menu - brand new and much improved thanks to your suggestions!
  • A New Spell Element - Essence magic is all about life and death
  • Early Access Exclusive Mode: "Featured Level" on the main menu. Right in the beginning you can just click on the "Featured Level Play" button and it will bring you directly into the featured map (which will be a level more towards the end of the game), giving you all powers required, so you can test it right away.

Plus, everything from the prior versions:
Progress through a large portion of the story with more to come.

  • Multiplayer with up to 4 players via Steam Matchmaking, or 2 players in local split screen co-op, or simply play alone.
  • Move and shape the desert using terraforming: raise or lower sand to gain tactical advantage, create barriers, trigger traps, or escape to higher ground.
  • Play your style - use telekinesis to pick up objects around you and use them as weapons or create levitating bridges.
  • Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve rewarding puzzles.
  • Enhance your abilities by gaining elemental powers like fire and wind to further enhance your powers. You can combine these elemental abilities to create even more powerful spells.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Includes a subtle atmospheric sound track composed specifically for Son of Nor

Supported Gadgets – Coming Soon:

  • Supports SteelSeries Sentry Eye tracking and tobii Eye tracker: Control your powers intuitively by using your eyes
  • Supports Oculus Virtual Reality headsets: Get ready for a truly immersive 3D experience
  • Supports Emotiv Brain Computer Interface: Unleash the power of your mind by casting magic with your thoughts for a truly immersive experience!

*Implementation of Oculus and Emotiv Brain Computer are currently being implemented.

System Requirements

    • OS: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 512 MB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 512 MB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 512 MB VRAM (not compatible with all mobile/laptop video chipsets)
    • Hard Drive: 3 GB available space
    • Sound Card: Ubuntu compatible sound card or chipset
Helpful customer reviews
48 of 54 people (89%) found this review helpful
3.1 hrs on record
Early Access Review
Every once in while a game comes along that reminds us of something we played before, but still stands on its own as a separate entity. When you enter the world of Nor you are assailed with nostalgic feelings of Magic Carpet, Gothic 2, Myst, Alladin and other Shaherezad tales. The game gave me that googly eyed feeling of listening to a campfire story from the village elder.

Onwards to features... You get to throw rocks, no wait. You get to bury a lizard in a pit of sand, charge up a rock with awesome wind power and ram it in its snout at supersonic speeds. Or toss some lava rocks at em and watch em burn. You make the rules. Aaaaaand once you pile all the corpses in a neat pile in the corner you can grab a cup of tea and wrack your brain on the intricately designed puzzle that lets you get to the next room.

Obviously this game needs polish and work, but the framework is solid. Devs seems to be dedicated to making a good game. And once they get the cash, feedback and time the final product is sure to impress.
PS: You get to throw rocks... Any SWTOR Shadow needs to get this game like NOW!!!
Posted: July 24
Was this review helpful? Yes No
35 of 43 people (81%) found this review helpful
2.3 hrs on record
Early Access Review
Son of Nor First Impressions

I’ve never been very fond of third person adventure games. The last one I enjoyed being the Tomb Raider reboot, yet Son of Nor pleasantly surprised me.

The back story is actually rather interesting, and it’s rare a game these days has a decent back story. One of the developers narrates and explains what the game story and setting is during an intro cutscene.
Right from the start the gameplay mechanics and movement system worked brilliantly. It's actually one of the smoothest controlling games I’ve played in a while, There is no latency between issuing a command and it executing. Jumping platforms and picking up items worked brilliantly, and it certainly helps that the game’s performance is also great.

Motion is smooth, and responsive, the game runs well and plays even better. The graphics might look a decade out of date, but the gameplay easily makes up for that.

Did I mention the beautiful water effects/physics? No? Well it’s amazing! The game is certainly an oddball, with visuals that look very dated, but gameplay, and mechanics that could easily surpass many games that have come out lately.

In fact it handled better than Tomb Raider for me, and even allows you to use the Emotiv Brain Computer interface, for really getting into character as a mighty telekinetic.

Puzzles are also solved using your telekinesis, and I’ve never been good at puzzles in games. Easily getting stuck on the most simple of them. Yet here, well; I rather like them. The designers really knew what they were doing and puzzles are introduced very early on in simple quests.

There’s someone stuck in some sand, quick! Lower it with your powers to let them out. This man needs help carrying melons, here, use your powers to lift and move them to a set area/pen.

These might seem like boring quests, and that they are; but they give you the underlying skills you need to solve some rather complex and amazing quests later on. Such as breaking a pillar, and using it on a massive pressure plate, which in turns activates some sort of later that kills if you’re too close. It shows you how to increase and decrease the distance of the object you’re controlling and more. A rather great game design.

There’s even a little tidbit some people might even miss entirely, and I loved it! During the intro cutscene it’s shown that both primary races were created from sand. If you kill an enemy, their body reverts to compacted sand. The same for your character as you take damage; the more damage you take the more of your body reverts the material of its creation.
From dust to dust, a rather brilliant little thing to add to the game and play on its very lore.

Now the music? Well, it along with the rest of the game so far is phenomenal. I really, like the music. They really put in some effort here, and I could easily just stay in an area and listen to it.

All in all Son of Nor is a great indie action-adventure game. They seamlessly blended their mechanics into the gameplay and it just works. Plus it’s damn good fun!

I could easily recommend this as an early access game, and you should certainly keep an eye on it. Yes the game still needs quite a bit of work, but it’s got a very good base already, and I’m eager to see how the game develops.
Posted: July 25
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22 of 25 people (88%) found this review helpful
4.1 hrs on record
Early Access Review
As of v0.5.2:

Pretty awesome adventure with some nice mechanics, amazing world, challenging puzzles and pretty tough enemies (except for when the AI is acting brain dead).
If you are looking for exploration and puzzle-solving gameplay with occasional combat (or stealth if that's your way to play) - this game is probably for you.
It's still a bit rough on the edges - there are some minor glitches, AI sometimes does no acts properly, arranging levitating pieces can be infuriating.. But overall the experience is pretty cool.
More content and polish can make this game pretty much perfect adventure.
Oh, yeah, it also supports things like Emotiv, Oculus and eye tracking devices which is pretty damn crazy.

More details in video:

Posted: July 26
Was this review helpful? Yes No
16 of 20 people (80%) found this review helpful
3.0 hrs on record
Early Access Review
So far gameplay wise it's quite fun, sand is great tool you can drag it with you almost anywhere.
Bury buildings in the starting town.
Storywise it is too early to tell.
Posted: July 26
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14 of 17 people (82%) found this review helpful
8.5 hrs on record
Early Access Review
Even though I've only played just over a couple of hours of this game, I enjoyed it and decided to make it the first game I actually do a series on for my YouTube channel.

Son of Nor has some interesting elements to it that you just don't find in other games, and I was even more surprised to see an option for local split screen gaming; which is a rarity to find on modern day PC games.

I also enjoyed the fact that there is terraforming in this game and it works surprisingly well for the current build. I wish more games had a terraforming element to them and not be based around the 'God' genre.

Here are my first impressions and overall commentary of the first few stages of Son of Nor:

Even though this is only an early access game, the amount of content and game that is actually playable still warrants a solid playthrough and will most likely fill up most of your day if you're just a casual gamer looking for something new and out of your normal genre.

There are a few areas that need to be worked and these are as followed: (IMO)

Textures: Some aren't too bad but they could use with some blending in some areas, such as rock faces and areas where the textures are tiled could use some blending or realigning.

Character/s: Character models could use some work with their motion/s and the main character needs eyelids to blink. Them eyes are popping out of his head at the moment.

Memory: I'm not sure why a game of this calibre needs to use much memory! I have 16Gb of 2400Mhz RAM and this game uses 1.5-2.0Gb on idle doing nothing at all but inside the in game menu. Memory optimization needs to occur.

Support/Fixes Needed:
- Starting the game for the first time does run it in fullscreen, however the Fullscreen option in the menu is not ticked/activated.
- Support for greater resolutions higher than 1920x1080 (Full HD). With the current immersion of 4K and Ultrawide displays hitting the market, resolutions need to be bumbped up or supported if possible. I myself have an Ultrawide monitor with a resolution of 2560x1080 and aspect ration of 21:9.
- Selecting the preset graphic quality from the current drop down menu is somewhat of pot luck. If you select the 'Fantastic' quality option and then accidently select 'Beautiful', some fiddling needs to be done in order have the 'Fantastic' graphic option appear again
- Some Dialogue needs to fixed to make it easier to understand who is talking
- Some collectibles cannot be collected
Posted: July 28
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