Check out our latest Update! Linux! New player characters! And there's a new boss fight that you don't want to miss! The World is your Weapon. Use it wisely. Now releasing Q1 2015.
User reviews: Mostly Positive (26 reviews)
Release Date: Jul 24, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re happy to announce our first Major Update to Son of Nor! This latest Early Access version adds a ton of new features you’ve been waiting for: Three new levels, a HUGE new Boss fight and Linux, too! We are particularly looking for feedback on the existing puzzles, and combat mechanics.

One of the great things about being indie is that we can get close to our fans and talk to them directly. Going with Early Access on Steam allows us to get valuable, practical feedback that we can use to make improvements to provide a unique and truly innovative gaming experience.”

How long will this game be in Early Access?

“After two months of Early Access, we have decided to take your advice and add more features and gameplay. We’re now looking for full game release in Q1 2015”

How is the full version planned to differ from the Early Access version?

“This latest Early Access version expands your gameplay: along with terraforming and telekinesis, we’ve added essence power which gives you limited invulnerability, you can conjur ghosts and more. You’ll also get three new player characters, a new gameplay mode and a shiny new main menu. And it’s now available on all three PC Platforms: WIN, MAC and LINUX.

Some of the updates you can look forward to as we prepare for full release are:

  • Cross-platform online multiplayer
  • More levels and enemies
  • English and German voice overs
  • Cool intro and outro sequences
  • Full compatibility with Tobii Eyetracking , Oculus Virtual Reality and Emotiv EPOC
  • Steam achievements
  • Steam leaderboards
  • Steam controller support
  • Steam cloud
  • Linux support
  • Full German localization

What is the current state of the Early Access version?

“This update gives you access to the first 17 levels. As we add more features, we want your feedback on what works and what doesn’t!”

Will the game be priced differently during and after Early Access?

“The game is $19.99 during Early Access and will be $19.99 at launch.”

How are you planning on involving the Community in your development process?

“We appreciate all the feedback we’ve received so far in Early Access. We’ve made serious gameplay and launch decisions based on your feedback so please keep it coming! Beginning with our successful Kickstarter campaign and continuing through the Steam Greenlight process, our Community has been vocal and supportive of our efforts! We take your feedback seriously and your direction has provided valuable key ideas for the gameplay.

To make providing feedback easy, we have integrated a reporting tool within the game that makes it easy for players to give useful feedback directly to us. By pressing F4 during the game, players can add their feedback or bugs to our database. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).”
Read more

Buy Son of Nor


Recommended By Curators

"Initially kickstarted by an international team, currently in early access, to be released early next year."

Recent updates View all (20)

October 26

Son of Nor VIDEO Dev Diary #103 - stillalive studios HACK WEEK

Have an inside look at our real life hack week and see some code from the pro!

  • Our main dev Julian shows some code of how he implemented mass telekinesis. How do we manage to keep a clear line of sight? How does it work that rocks don't end up in front of each other?
  • CALLING FOR REVIEWS: If you are playing and enjoying Son of Nor, please write a review of our game in the Son of Nor Steam Store Page, we would appreciate it very much!

0 comments Read more

October 25

Version Update 0.5.58:7829 - 2014-10-24

We released a new update this weekend!

Most notable changes are a new puzzle in the fire temple, that completely replaces the assembly line puzzle. The path to the wind temple is now a totally revamped gameplay (no more following Noldric and the Shrouded Figure). There are new side quests in the edge and the world now feels much more alive with little animals appearing here and there. Finally you can also see who's talking in the subtitles. And of course maaany many bugfixes.

Here's the full list of changes:
- In the lobby the level number will be displayed on the lower border of the level image.
- fixed scarab hole side quest issues
- fixed bug with wind-pushed fire burst not burning stuff
- Fixed bug that allowed camera to move below water surface.
- strongly improved rotation handling of sliding puzzle in wind-temple
- added "auto TK let go" on puzzle door in wind-temple when plates are locked in
- fixed bug with lasers going crazy in fire temple
- fixed unwanted deathfields in new terraforming puzzle in fire temple
- Featured Map has been updated to a different map and creates two new profiles.
- massTK now also uses levitating objects
- fixed several ghost behavior bugs
- ghosts now attach themselves at a certain distance (animation still missing)
- ghosts do not stun or make immovable anymore, they just slow you down
- improved the way mass TK arranges objects (no more vision occlusion!)
- fixed sand-dragonling reacting too strong to single tele push
- made players immune to single tele push
- fixed missing loca key issue in yant shaza
- increased steadfastness of players
- reduced terraforming impact of havoc explosion
- fixed issue with fire snake not triggering magic-listeners
- tree branches do not get stuck anymore (they are just too big for that)
- crushing walls now do also destroy smashable objects
- fixed light turn off issue in wind-temple at the obelisk puzzle
- fixed tanath looking position during last fight in level 01
- made aitharii egg in laangh not pickable by mass TK
- added energy lines to mirror puzzle in wind temple for a better hint on how to solve the puzzle
- added new dialog for people in the canyon of The Edge (at night) so they do not miss a side-quest
- showing "who is speaking" in front of every spoken line
- fixed bug where subtitle renderer background box was bigger than the text (more lines than there actually were)
- added additional quest state to lvl 0
- improved some small things in tutorial level
- The camera no longer penetrates the characters
- added "HOLD" to mass telekinesis tutorial action
- improved quality settings settings: maximum is now really the maximum possible
- water wave amplitude is now reduced
- added additional sub quests to wind temple
- overworked mirror puzzle to be better understandable
- adjusted difficulty setup
- Added sounds to the room puzzles in Taro
- fixed a bug where the ragdoll of a dead NPC was not visible sometimes
- improved experience in level00 according to user feedback
- List of available resolutions is now sorted in the options menu
- AI now reacts to rocks being torn out of a wall, branches being torn off of trees and similar events
- Added sound effects to a lot of visual effects and cutscene visual effects
- Added the correct sound events to the Sand Scorpion
- Added new environment sounds to "In too deep" level
- Fix for objects being pickable although they are behind the player
- added Kickstarter characters
- Fixed blocking bug in level 13 ("Raiders of the lost temple"), where the door at level
start was closed.
- fixed bug that in some cutscenes enemies could run to the player, resulting in a crowd
of enemies standing around the player after the cutscene
- finalized laser grid terraforming puzzle in fire temple
- fixed bug with "heavyObjects" bouncing around like crazy
- overworked TheEdge Night (level1-1)
- added new Sidequest to level
- overworked scarab hole quest and text in level
- fixed bug where you could look beneath the water surface in some instances
- fixed bug with goal point not being visible sometimes
- made fire tornado weaker
- overworked first Bossfight in Level 4
- fixed several missing physic material assignments
- fixed bug with creatures being thrown into the air when shot at
- made all spawnable dynamic objects collision aware (for collision events like
sound, shakes, etc)
- replaced closed doors in windtemple with real closed doors (not openable!)
- replaced prefabs of falling objects in first boss fight and made it less predictable
- massTK push will not ever affect any player
- made guards in level 5 destroyable by the wrecking balls
- small improvments of lightsetup in level 5
- several big stone prefabs are now behaving more like heavy objects
- fixed positioning bugs for shake and crawl attack in level 14 bossfight; shortened the
waiting time between some attacks
- replaced assembly line puzzle in level04 with new terraforming laser puzzle
- fixed cursor lock issues in splitscreen
- dialogs are now shown to everyone when another player is talking next to you (coop)
- fixed a bug where some stones in the Community Work sidequest in Level 1 could not be removed
- fixed bug when finding carrot collectibles (telling you you found it already, when you havn't)
- completely overworked level2a (wind-temple cave)
- fixed carrot issues in level06
- removed yellow screenflash effect in firespell
- repainted some dynamic terrain (sand missing) in level06
- sealed gate in level06 as long as you didnt talk to Tanath
- added a blocker guy with a new dialog to Level06 at the gate

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“I’ve had a lot of fun with Son of Nor and I will certainly continue playing it after this preview”

“Sand powers: lots of fun! The terraforming power is easily the most fun: it’s like using a map terrain editor while you’re physically standing in the map”
Rock Paper Shotgun

About This Game

We have launched the first Major Update to our Early Access build!

We’ve been adding features and fixing bugs all along, but this is the update you’ve been waiting for: three new levels in the Essence Temple where you can gain another power, one HUGE boss fight, Linux support and more! Now releasing Q1 2015.

For this version of the game, we are especially interested in feedback on the puzzles and combat mechanics. You can leave feedback on the discussion board or just by pressing F4 during the game. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).

As a Son of Nor, consecrated by the Goddess of the Night, it is up to you to protect the human race against total extinction. While the few remaining humans are cornered in The Edge of a vast desert world, you fight the Sarahul, an enemy from the past. On your journey you discover a labyrinth of ancient tunnels and magical, long forgotten powers that are well guarded by puzzles and traps. These mysterious structures were left behind by an unknown race thousands of years ago.

Starting with the abilities granted by your goddess Nor, telekinesis and terraforming, you will explore the world of Noshrac, gain access to new and mysterious powers, fight through enemy territory, and solve intricate puzzles.

As a Son of Nor, the World is your Weapon. Use it wisely.

Features in this latest Early Access version:

  • 3 New Levels - explore the Essence Temple and achieve essence power
  • New Boss Fight - beat the boss to be the boss! Or you can just bring him a coffee.
  • Linux support - we’re looking forward to feedback on this newly supported OS!
  • 3 New male and female player characters - play as a Son or now a Daughter of Nor
  • New Gameplay Mode - "proving grounds" where you can test your combat abilities in a playground of destructive delights.
  • Shiny New Main Menu - brand new and much improved thanks to your suggestions!
  • A New Spell Element - Essence magic is all about life and death
  • Early Access Exclusive Mode: "Featured Level" on the main menu. Right in the beginning you can just click on the "Featured Level Play" button and it will bring you directly into the featured map (which will be a level more towards the end of the game), giving you all powers required, so you can test it right away.

Plus, everything from the prior versions:
Progress through a large portion of the story with more to come.

  • Multiplayer with up to 4 players via Steam Matchmaking, or 2 players in local split screen co-op, or simply play alone.
  • Move and shape the desert using terraforming: raise or lower sand to gain tactical advantage, create barriers, trigger traps, or escape to higher ground.
  • Play your style - use telekinesis to pick up objects around you and use them as weapons or create levitating bridges.
  • Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve rewarding puzzles.
  • Enhance your abilities by gaining elemental powers like fire and wind to further enhance your powers. You can combine these elemental abilities to create even more powerful spells.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Includes a subtle atmospheric sound track composed specifically for Son of Nor

Supported Gadgets – Coming Soon:

  • Supports SteelSeries Sentry Eye tracking and tobii Eye tracker: Control your powers intuitively by using your eyes
  • Supports Oculus Virtual Reality headsets: Get ready for a truly immersive 3D experience
  • Supports Emotiv Brain Computer Interface: Unleash the power of your mind by casting magic with your thoughts for a truly immersive experience!

*Implementation of Oculus and Emotiv Brain Computer are currently being implemented.

System Requirements

    • OS: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 512 MB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 512 MB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 2 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 512 MB VRAM (not compatible with all mobile/laptop video chipsets)
    • Hard Drive: 3 GB available space
    • Sound Card: Ubuntu compatible sound card or chipset
Helpful customer reviews
9 of 10 people (90%) found this review helpful
6.4 hrs on record
Posted: October 15
Early Access Review
Really fun game, I am loving it, can't wait for the full version to come out. Great work!
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
2.5 hrs on record
Posted: October 18
Early Access Review
You can't say "no" to game that lets you play with rock, sand, and other elements. The story its quite appealing and have enough elements to make a deep plot.

We need more games like this one...
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: October 28
Early Access Review
Long before the Kickstarter this game picked my attention. It looked fun thought the graphics needed a lot of work (around 2012 I think) and mainly because it is a small indie team. But now playing the beta version in 2014 I see so much improvements in the graphics department, it's literally a new game and looks great! Character animations need a lot more polishing but I suppose that will be fixed for the final version.

But the real meat of the game is not the graphics itself but the powers that you have: telekinesis, fire, wind, and the most awesome of all terraforming! So imagine that an enemy is chasing you with shooting arrows, you can easily terraform the sand and create a barrier. This could be used to climb to another places! And mixing all this stuff in multiplayer is insane and fun, sometimes just messing around with telekinesis is pure fun.

Just messing with stuff is so much fun, you can grab materials like rocks and trhrow them using the power of telekinesis. I was really surprised the moment that I and even the enemies to throw to other enemies.

Can't wait to play the final version and to see how all the story folds. Right now the game it's in early access stage so don't expect to be a finished release and you can also help with feedback (they have a tool inside the game I think for that).

Note for the record: I have played this game a lot more than the hours here in steam, since I have played the very early alpha builds and some beta builds too.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: October 15
Early Access Review
For me, Son of Nor has been for a long time a collection of impressive and sometimes hilarious video dev logs.
Then came the alpha/beta/early access.
Yes it still needs some polish. That's taken care of.
A strong example: The first version was simply unplayable on my machine (<10fps hiccuping). Then a few updates later, on the same machine, it was running smoothly at 60fps and much better graphic quality.
Yes it is not the *most* beautiful 3D rendered world. But what is not there in terms of gloss allows your mind to take far better hold of the world and free your imagination. Some effects however are worth notice, like the water & its physics.

Son of Nor is a beautiful 3rd person action adventure game, with a nice story and strong lore. You will care for the protagonist(s). I won't spoil it here.
Some nice touches and attention to details will reveal more about the world than is written.

It semi sand-box play with ESP powers (telekinesis, pyrokinesis...) is pure fun, and very intuitive. The gameplay keeps improving and is now almost perfect in some areas. And above all it is smooth and feel very dynamic.
Puzzles are mostly physic/power based, and can be quite inventive, growing in complexity without becoming too difficult or feel repetitive.

The music is nice, and some of it excellent. At some points you will just want to take in the vistas with the music... until an ugly lizard takes note of you.
Was this review helpful? Yes No
48 of 55 people (87%) found this review helpful
3.1 hrs on record
Posted: July 24
Early Access Review
Every once in while a game comes along that reminds us of something we played before, but still stands on its own as a separate entity. When you enter the world of Nor you are assailed with nostalgic feelings of Magic Carpet, Gothic 2, Myst, Alladin and other Shaherezad tales. The game gave me that googly eyed feeling of listening to a campfire story from the village elder.

Onwards to features... You get to throw rocks, no wait. You get to bury a lizard in a pit of sand, charge up a rock with awesome wind power and ram it in its snout at supersonic speeds. Or toss some lava rocks at em and watch em burn. You make the rules. Aaaaaand once you pile all the corpses in a neat pile in the corner you can grab a cup of tea and wrack your brain on the intricately designed puzzle that lets you get to the next room.

Obviously this game needs polish and work, but the framework is solid. Devs seems to be dedicated to making a good game. And once they get the cash, feedback and time the final product is sure to impress.
PS: You get to throw rocks... Any SWTOR Shadow needs to get this game like NOW!!!
Was this review helpful? Yes No
36 of 45 people (80%) found this review helpful
2.3 hrs on record
Posted: July 25
Early Access Review
Son of Nor First Impressions

I’ve never been very fond of third person adventure games. The last one I enjoyed being the Tomb Raider reboot, yet Son of Nor pleasantly surprised me.

The back story is actually rather interesting, and it’s rare a game these days has a decent back story. One of the developers narrates and explains what the game story and setting is during an intro cutscene.
Right from the start the gameplay mechanics and movement system worked brilliantly. It's actually one of the smoothest controlling games I’ve played in a while, There is no latency between issuing a command and it executing. Jumping platforms and picking up items worked brilliantly, and it certainly helps that the game’s performance is also great.

Motion is smooth, and responsive, the game runs well and plays even better. The graphics might look a decade out of date, but the gameplay easily makes up for that.

Did I mention the beautiful water effects/physics? No? Well it’s amazing! The game is certainly an oddball, with visuals that look very dated, but gameplay, and mechanics that could easily surpass many games that have come out lately.

In fact it handled better than Tomb Raider for me, and even allows you to use the Emotiv Brain Computer interface, for really getting into character as a mighty telekinetic.

Puzzles are also solved using your telekinesis, and I’ve never been good at puzzles in games. Easily getting stuck on the most simple of them. Yet here, well; I rather like them. The designers really knew what they were doing and puzzles are introduced very early on in simple quests.

There’s someone stuck in some sand, quick! Lower it with your powers to let them out. This man needs help carrying melons, here, use your powers to lift and move them to a set area/pen.

These might seem like boring quests, and that they are; but they give you the underlying skills you need to solve some rather complex and amazing quests later on. Such as breaking a pillar, and using it on a massive pressure plate, which in turns activates some sort of later that kills if you’re too close. It shows you how to increase and decrease the distance of the object you’re controlling and more. A rather great game design.

There’s even a little tidbit some people might even miss entirely, and I loved it! During the intro cutscene it’s shown that both primary races were created from sand. If you kill an enemy, their body reverts to compacted sand. The same for your character as you take damage; the more damage you take the more of your body reverts the material of its creation.
From dust to dust, a rather brilliant little thing to add to the game and play on its very lore.

Now the music? Well, it along with the rest of the game so far is phenomenal. I really, like the music. They really put in some effort here, and I could easily just stay in an area and listen to it.

All in all Son of Nor is a great indie action-adventure game. They seamlessly blended their mechanics into the gameplay and it just works. Plus it’s damn good fun!

I could easily recommend this as an early access game, and you should certainly keep an eye on it. Yes the game still needs quite a bit of work, but it’s got a very good base already, and I’m eager to see how the game develops.
Was this review helpful? Yes No
23 of 27 people (85%) found this review helpful
4.1 hrs on record
Posted: July 26
Early Access Review
As of v0.5.2:

Pretty awesome adventure with some nice mechanics, amazing world, challenging puzzles and pretty tough enemies (except for when the AI is acting brain dead).
If you are looking for exploration and puzzle-solving gameplay with occasional combat (or stealth if that's your way to play) - this game is probably for you.
It's still a bit rough on the edges - there are some minor glitches, AI sometimes does no acts properly, arranging levitating pieces can be infuriating.. But overall the experience is pretty cool.
More content and polish can make this game pretty much perfect adventure.
Oh, yeah, it also supports things like Emotiv, Oculus and eye tracking devices which is pretty damn crazy.

More details in video:

Was this review helpful? Yes No
17 of 22 people (77%) found this review helpful
3.0 hrs on record
Posted: July 26
Early Access Review
So far gameplay wise it's quite fun, sand is great tool you can drag it with you almost anywhere.
Bury buildings in the starting town.
Storywise it is too early to tell.
Was this review helpful? Yes No
15 of 19 people (79%) found this review helpful
8.5 hrs on record
Posted: July 28
Early Access Review
Even though I've only played just over a couple of hours of this game, I enjoyed it and decided to make it the first game I actually do a series on for my YouTube channel.

Son of Nor has some interesting elements to it that you just don't find in other games, and I was even more surprised to see an option for local split screen gaming; which is a rarity to find on modern day PC games.

I also enjoyed the fact that there is terraforming in this game and it works surprisingly well for the current build. I wish more games had a terraforming element to them and not be based around the 'God' genre.

Here are my first impressions and overall commentary of the first few stages of Son of Nor:

Even though this is only an early access game, the amount of content and game that is actually playable still warrants a solid playthrough and will most likely fill up most of your day if you're just a casual gamer looking for something new and out of your normal genre.

There are a few areas that need to be worked and these are as followed: (IMO)

Textures: Some aren't too bad but they could use with some blending in some areas, such as rock faces and areas where the textures are tiled could use some blending or realigning.

Character/s: Character models could use some work with their motion/s and the main character needs eyelids to blink. Them eyes are popping out of his head at the moment.

Memory: I'm not sure why a game of this calibre needs to use much memory! I have 16Gb of 2400Mhz RAM and this game uses 1.5-2.0Gb on idle doing nothing at all but inside the in game menu. Memory optimization needs to occur.

Support/Fixes Needed:
- Starting the game for the first time does run it in fullscreen, however the Fullscreen option in the menu is not ticked/activated.
- Support for greater resolutions higher than 1920x1080 (Full HD). With the current immersion of 4K and Ultrawide displays hitting the market, resolutions need to be bumbped up or supported if possible. I myself have an Ultrawide monitor with a resolution of 2560x1080 and aspect ration of 21:9.
- Selecting the preset graphic quality from the current drop down menu is somewhat of pot luck. If you select the 'Fantastic' quality option and then accidently select 'Beautiful', some fiddling needs to be done in order have the 'Fantastic' graphic option appear again
- Some Dialogue needs to fixed to make it easier to understand who is talking
- Some collectibles cannot be collected
Was this review helpful? Yes No
10 of 11 people (91%) found this review helpful
9.1 hrs on record
Posted: September 29
Early Access Review
I haven't gotten very far into the game yet-- i'm still in level 1-- but so far, i've been loving it. It's not the easiest game, and sometimes i get frustrated with my inability to beat the baddies, but it's the kind of brilliant idea that just stays in your head for days. I sometimes dream about having the earthbending abilities i do in the game. It's fun! and the developers are awesome people who need your feedback! i recommend getting it if you have $20 to spare :)
Was this review helpful? Yes No
43 of 73 people (59%) found this review helpful
15.5 hrs on record
Posted: July 24
Early Access Review
I started out on the BETA doing a Let's Play and instantly liked this game. One of the best parts is that there isnt just one way to do something whether it be in battle, an objective, or changing terrain. It is all up to the player how you want to achieve your goal! Son of Nor also has a great blend of Puzzles, Story , and Fighting it hit the right mark on these. I'm really excited about playing the Multiplayer mode so I can co-op with my friends and continue adventuring in the world of Noshrac!

If you want to journey with me you can check it out here:
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
4.7 hrs on record
Posted: September 25
Early Access Review
Great game the music is very sootheing you can levitate rocks make sand rise or go down use the environment to cause damage useing other elements like fire or wind to crush your foes the gameplay on the occulus rift is amazeing it feels like im in a dream filled with a beautiful atmosphere multiplayer is allso fun but needs a little work this game is worth giveing a try it has that very unique charm that other adventure games today dont have the puzzles are a little challangeing at first but simple once you know how they work the best part of this game i could say is the proveing grounds a great mode to improve your skill the storyline is so so its pretty good but could use some more work in the plot if your a huge fan of adventure/action games give this one a go you wont be disappointed 8/10
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
3.9 hrs on record
Posted: August 30
Early Access Review
This is a good game and all, but the lag I experience is so much I can't play so I suggest in the,"video" section of the options,add a particle amount option so that some with slow computer would be able to decrease the lag
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
14.2 hrs on record
Posted: September 26
Early Access Review
every time i open the game the screen goes black but the sound is on can some one help me

i have not played new update but it was great before
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: September 28
Early Access Review
Its a interesting game with a interesting concept although as Kotaku said you are pretty much the Avatar although instead of a natural instinct to control the elements you are using "magic" instead and you are struggling thru the game to protect other people. Although it is early access the game right now is quite promising and I am looking forward to a finished product. Gamers-Haven
Was this review helpful? Yes No
2 of 19 people (11%) found this review helpful
0.6 hrs on record
Posted: September 26
Early Access Review
so far so good. i'd like to say more but the game just seems unfinished. after the tutorial mission it's difficult to figure out what the quest objectives are and one quest i accidentally killed an NPC trying to complete it...i'd give it a cpl months. it's got promise but at the moment i wouldn't recomend throwing your money at it
Was this review helpful? Yes No
4 of 36 people (11%) found this review helpful
2.9 hrs on record
Posted: August 11
Early Access Review
Game needs significant improvements before I can recommend anyone else buying this game. I would love to get a refund for it myself, but steams refund policy is abysmal..
Was this review helpful? Yes No
8 of 68 people (12%) found this review helpful
2.0 hrs on record
Posted: July 30
Early Access Review
This game realy needs more work as of now it sucks big time
Was this review helpful? Yes No