Major Update! We are almost there. This will be the last major update before the final launch. The World is your Weapon. Use it wisely. Now releasing Q1 2015.
User reviews: Positive (41 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re happy to announce our second Major Update to Son of Nor! This latest Early Access version adds a ton of new features you’ve been waiting for: improved close combat fights, more sidequests, three new levels and much more!

One of the great things about being indie is that we can get close to our fans and talk to them directly. Going with Early Access on Steam allows us to get valuable, practical feedback that we can use to make improvements to provide a unique and truly innovative gaming experience.”

Approximately how long will this game be in Early Access?

“We’ve been using our Early Access to modify and polish the game based on Community feedback. This will be our last major update and we’re looking forward to the full game release in Q1 2015.”

How is the full version planned to differ from the Early Access version?

“Largely taking community feedback into consideration, the newest update brings several level overworks, including close combat improvements, more sidequests, three new levels, customization option for vanity items, Proving Grounds mode update and EPOC Emotiv support.

Some of the updates you can look forward to as we prepare for full release are:

  • More levels and enemies
  • English and German voice overs
  • Cool intro and outro sequences
  • Full compatibility with Tobii Eyetracking and Oculus Virtual Reality
  • Steam achievements
  • Steam controller support
  • Full German localization
  • Fun PvP mode and maps
  • More collectibles and secrets to explore
  • Complete Story Arc
  • Huge final boss battle
  • More revelations and back lore

What is the current state of the Early Access version?

“This update gives you access to the first 20 levels. As we add more features, we want your feedback on what works and what doesn’t.”

Will the game be priced differently during and after Early Access?

“The game is $19.99 during Early Access and will be $19.99 at launch.”

How are you planning on involving the Community in your development process?

“We appreciate all the feedback we’ve received so far in Early Access. We’ve made serious gameplay and launch decisions based on your feedback so please keep it coming! Beginning with our successful Kickstarter campaign and continuing through the Steam Greenlight process, our Community has been vocal and supportive of our efforts! We take your feedback seriously and your direction has provided valuable key ideas for the gameplay.

To make providing feedback easy, we have integrated a reporting tool within the game that makes it easy for you to give useful feedback directly to us. By pressing F4 during the game, you can submit your feedback or bugs to our database. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).”
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"Initially kickstarted by an international team, currently in early access, to be released early next year."

Recent updates View all (35)

March 26

Son of Nor Focus Trailer 1 - Terraforming & Telekinesis

Our FIRST release trailer in a series of FOUR. Here, we focus on terraforming & telekinesis. Enjoy and share! ^^

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March 22

Son of Nor VIDEO Dev Diary #114 - Community Support

This is the LAST dev diary before the release on March 31st!

  • 9 days from today, Sunday 22nd! YEEEAH!
  • The release will be THE most important event in the game's 3 years of development! Please spread the word on Twitter, Facebook, download one of our Facebook banners. We got really cool ones with 2 more to come:
  • Our focus has shifted towards promotion. Julian had some interviews and flew to San Francisco last week for a promotional tour. Chris is working on the 4 release trailers that will start appearing this coming week.
  • Because it's fun, Chris will appear on Hot Pepper Gaming, where he'll talk about Son of Nor but first has to eat a super hot pepper. Join in, we'll link to the video once it's out!
  • Curse's gamepedia will be the official place to go if you're looking for tips, secrets, tactics, or where you'll gradually find the location of all the collectibles. Curse hosts our official Son of Nor Wiki!
  • What's our next project? We're already working on a new game at stillalive studios. Follow us on Twitter (, Facebook ( or subscribe to our YouTube channel ( to see what's next!

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Report bugs and leave feedback for this game on the discussion boards


“The game is already displaying tons of promise and their end goal is pretty ambitious – incorporating everything from cooperative play to native support of next-gen hardware, such as the Oculus Rift, Emotiv EPOC and Tobii Eyetracking – but, having played it in its current form, I’m confident Stillalive Studios has what it takes to deliver.”
Push Start Play

“Sand powers: lots of fun! The terraforming power is easily the most fun: it’s like using a map terrain editor while you’re physically standing in the map”
Rock Paper Shotgun

“The strength of Son of Nor is definitely the gameplay.”

About This Game

We have launched the second Major Update to our Early Access build!

We’re getting close to launch and have been able to implement many of our community requests in this build: the close combat fights are tight, the new sidequests expand your gameplay, and new levels introduce an important new character. We’ve added many new character customization tools, collectibles, and EPOC Emotiv support.

For this version of the game, we are especially interested in feedback on the puzzles and combat mechanics. You can leave feedback on the discussion board or just by pressing F4 during the game. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).

As a Son of Nor, consecrated by the Goddess of the Night, it is up to you to protect the human race against total extinction. While the few remaining humans are cornered in The Edge of a vast desert world, you fight the Sarahul, an enemy from the past. On your journey you discover a labyrinth of ancient tunnels and magical, long forgotten powers that are well guarded by puzzles and traps. These mysterious structures were left behind by an unknown race thousands of years ago.

Starting with the abilities granted by your goddess Nor, telekinesis and terraforming, you will explore the world of Noshrac, gain access to new and mysterious powers, fight through enemy territory, and solve intricate puzzles.

As a Son of Nor, the World is your Weapon. Use it wisely.

Features in this latest Early Access version:

  • Several level overworks and community feedback integration - As per community request the abilities of the player to fight in close-combat situations has been improved so the entire combat feels more polished and smooth.
  • More Sidequests in several levels.
  • Level: Taro A - A city frozen in time by a powerful spell, haunted by lots of ghosts and interesting puzzle situations to solve.
  • Level: Taro B - Players encounter the most powerful female mage in the game “Orare”.
  • Level: Future Edge - The level is set during a big invasion of the human hometown, which players desperately try to defend. At that point players already have all the powers (wind, fire and essence) and are as powerful as they can be!
  • New Customization Option: Vanity Items (connected to collectibles) - Players can now receive decorational items that do not influence gameplay, such as bracelets, pouches, shoulder gear and the like.
  • Proving Grounds Update - Collectibles now unlock the ability to spawn enemies in the proving grounds.
  • EPOC Emotiv support available.

Plus, everything from the prior versions:

  • Early Access Major Update #1 – Features & Additions
  • 3 New Levels - explore the Essence Temple and achieve essence power
  • New Boss Fight - beat the boss to be the boss! Or you can just bring him a coffee.
  • Linux support - we’re looking forward to feedback on this newly supported OS!
  • 3 New male and female player characters - play as a Son or now a Daughter of Nor
  • New Gameplay Mode - "proving grounds" where you can test your combat abilities in a playground of destructive delights.
  • Shiny New Main Menu - brand new and much improved thanks to your suggestions!
  • A New Spell Element - Essence magic is all about life and death
  • Early Access Exclusive Mode: "Featured Level" on the main menu. Right in the beginning you can just click on the "Featured Level Play" button and it will bring you directly into the featured map (which will be a level more towards the end of the game), giving you all powers required, so you can test it right away.
  • Supports tobii EyeX eye tracker: Control your powers intuitively by using your eyes

Early Access launch build:
  • Multiplayer with up to 4 players via Steam Matchmaking, or 2 players in local split screen co-op, or simply play alone.
  • Move and shape the desert using terraforming: raise or lower sand to gain tactical advantage, create barriers, trigger traps, or escape to higher ground.
  • Play your style - use telekinesis to pick up objects around you and use them as weapons or create levitating bridges.
  • Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve rewarding puzzles.
  • Enhance your abilities by gaining elemental powers like fire and wind to further enhance your powers. You can combine these elemental abilities to create even more powerful spells.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Includes a subtle atmospheric sound track composed specifically for Son of Nor

    Supported Gadgets – Coming Soon:

  • Oculus Virtual Reality headsets: Get ready for a truly immersive 3D experience

*Implementation of Oculus will be in the final launch build.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Hard Drive: 3 GB available space
    • Sound Card: Ubuntu compatible sound card or chipset
Helpful customer reviews
1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: March 10
Early Access Review
Son of Nor hooked me by the first minutes I played it. It deliveres a totally innovative gameplay with surprisingly good controls. As the story unfolds it really sucked me in. I absolutely recommend it.
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2 of 4 people (50%) found this review helpful
1.0 hrs on record
Posted: March 16
Early Access Review
Amazing potential, awesome devs, we'll see where it goes!
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18 of 18 people (100%) found this review helpful
15.5 hrs on record
Posted: January 12
Early Access Review
After having had mouse issues, this morning the game worked as compared to not working the night before. I have no idea, but I could speculate that whatever API is used for controller support was messing up the mouse controls. (all Unity 4 games seem to have this bug, the first time you start the game the mouse is broken)

Ok, so it seems to work now. Here goes a quicky review:

I haven't played through all of the single player yet, but the game offers very nice and colorful graphics with very interresting effects. Yay for sand waves! Audio sounds fantastic. I'm very excited to play through this game now! Gameplay is a 3rd person view and a magic system that is easy to use. It's quite hard to describe, but very easy to learn the basics.

Impressive for early access and since I got the mouse working I'm changing this to big thumbs up.
The only thing I'm missing is more than four players for online games, but hey, four is better than zero, which is what many indie games offer. (network code is hard, really hard)

Looking forward to a full release and seeing how Stillalive studios will continue to develop this really interresting game idea. ^_^

EDIT: got more gametime in and the single player mode is EXACTLY how you introduce players to new games and hook them. BRILLIANT!
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22 of 25 people (88%) found this review helpful
2.0 hrs on record
Posted: October 28, 2014
Early Access Review
Long before the Kickstarter this game picked my attention. It looked fun thought the graphics needed a lot of work (around 2012 I think) and mainly because it is a small indie team. But now playing the beta version in 2014 I see so much improvements in the graphics department, it's literally a new game and looks great! Character animations need a lot more polishing but I suppose that will be fixed for the final version.

But the real meat of the game is not the graphics itself but the powers that you have: telekinesis, fire, wind, and the most awesome of all terraforming! So imagine that an enemy is chasing you with shooting arrows, you can easily terraform the sand and create a barrier. This could be used to climb to another places! And mixing all this stuff in multiplayer is insane and fun, sometimes just messing around with telekinesis is pure fun.

Just messing with stuff is so much fun, you can grab materials like rocks and trhrow them using the power of telekinesis. I was really surprised the moment that I and even the enemies to throw to other enemies.

Can't wait to play the final version and to see how all the story folds. Right now the game it's in early access stage so don't expect to be a finished release and you can also help with feedback (they have a tool inside the game I think for that).

Note for the record: I have played this game a lot more than the hours here in steam, since I have played the very early alpha builds and some beta builds too.
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16 of 18 people (89%) found this review helpful
9.1 hrs on record
Posted: September 29, 2014
Early Access Review
I haven't gotten very far into the game yet-- i'm still in level 1-- but so far, i've been loving it. It's not the easiest game, and sometimes i get frustrated with my inability to beat the baddies, but it's the kind of brilliant idea that just stays in your head for days. I sometimes dream about having the earthbending abilities i do in the game. It's fun! and the developers are awesome people who need your feedback! i recommend getting it if you have $20 to spare :)
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12 of 13 people (92%) found this review helpful
1.7 hrs on record
Posted: November 23, 2014
Early Access Review
A unique game. The ability to modify enviroments to either gain access to different locations or to defeat your enemies with. Pretty cool ;)
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14 of 17 people (82%) found this review helpful
7.5 hrs on record
Posted: November 15, 2014
Early Access Review
This game and team are amazing!

Never before I've seen an original game like this and a team so committed to make it.
The vision of a spectacular game with Terraforming & Telekinesis comes to live and it works in Linux too!
More you still have a chance to get involved in the development process by giving then feedback to improve the game.

These guys deliver to Linux and don't drop support on our platform just because we are just a few, compared to Windows Mac gamers.

No one has ever respected the Linux gamers so much has this team and Digitilus (

Every Linux gamer should buy this game!

Checkout their website:

Checkout their youtube channel (contains the making of; developer tips; lot's of funny stuff):
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11 of 14 people (79%) found this review helpful
23.8 hrs on record
Posted: December 18, 2014
Early Access Review
It gets better and better. Amazing game and hell of fun. Highly recommended. A great example of a well done Early Access game.
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14 of 20 people (70%) found this review helpful
6.4 hrs on record
Posted: October 15, 2014
Early Access Review
Really fun game, I am loving it, can't wait for the full version to come out. Great work!
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10 of 13 people (77%) found this review helpful
0.4 hrs on record
Posted: October 15, 2014
Early Access Review
For me, Son of Nor has been for a long time a collection of impressive and sometimes hilarious video dev logs.
Then came the alpha/beta/early access.
Yes it still needs some polish. That's taken care of.
A strong example: The first version was simply unplayable on my machine (<10fps hiccuping). Then a few updates later, on the same machine, it was running smoothly at 60fps and much better graphic quality.
Yes it is not the *most* beautiful 3D rendered world. But what is not there in terms of gloss allows your mind to take far better hold of the world and free your imagination. Some effects however are worth notice, like the water & its physics.

Son of Nor is a beautiful 3rd person action adventure game, with a nice story and strong lore. You will care for the protagonist(s). I won't spoil it here.
Some nice touches and attention to details will reveal more about the world than is written.

It semi sand-box play with ESP powers (telekinesis, pyrokinesis...) is pure fun, and very intuitive. The gameplay keeps improving and is now almost perfect in some areas. And above all it is smooth and feel very dynamic.
Puzzles are mostly physic/power based, and can be quite inventive, growing in complexity without becoming too difficult or feel repetitive.

The music is nice, and some of it excellent. At some points you will just want to take in the vistas with the music... until an ugly lizard takes note of you.
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7 of 8 people (88%) found this review helpful
3.0 hrs on record
Posted: December 1, 2014
Early Access Review
If you are looking for a game that includes rocks, paper and scissor. Then you came to the wrong place, this game is about your ability to control and bend elements to your will. Want to cover a NPC house with sand? Terraform. Do you want to play the pain game with an enemy? Mass telekinesis, go tenpin bowling on those lizard freaks with boulders. Want to annoy character? Wreck their place.

The current format really does remind me of the unity web player default tab button looks. It is a wonderful game with a wonderful touch, of wrecking anything that moves or breaking vases... I know you zelda and link fans.

It does have frames issue for low-end computer, i hope in the future, they will implement a 320 x 480 texture pack :) For us, purist Performance players hahaha
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14 of 22 people (64%) found this review helpful
2.5 hrs on record
Posted: October 18, 2014
Early Access Review
You can't say "no" to game that lets you play with rock, sand, and other elements. The story its quite appealing and have enough elements to make a deep plot.

We need more games like this one...
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7 of 11 people (64%) found this review helpful
0.4 hrs on record
Posted: September 28, 2014
Early Access Review
Its a interesting game with a interesting concept although as Kotaku said you are pretty much the Avatar although instead of a natural instinct to control the elements you are using "magic" instead and you are struggling thru the game to protect other people. Although it is early access the game right now is quite promising and I am looking forward to a finished product. Gamers-Haven
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5 of 9 people (56%) found this review helpful
0.1 hrs on record
Posted: December 18, 2014
Early Access Review
I played it a bit and actually find it super interesting and charming. A refreshing approach to the interface, and for once NOT swords, axes and stuff. Also like the speed very much - running and picking up rocks on the fly, killing enemies with them is great fun. I am really looking forward to the final version.
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6 of 11 people (55%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: January 13
Early Access Review
See video preview for full detail!
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58 of 66 people (88%) found this review helpful
3.2 hrs on record
Posted: July 24, 2014
Early Access Review
Every once in while a game comes along that reminds us of something we played before, but still stands on its own as a separate entity. When you enter the world of Nor you are assailed with nostalgic feelings of Magic Carpet, Gothic 2, Myst, Alladin and other Shaherezad tales. The game gave me that googly eyed feeling of listening to a campfire story from the village elder.

Onwards to features... You get to throw rocks, no wait. You get to bury a lizard in a pit of sand, charge up a rock with awesome wind power and ram it in its snout at supersonic speeds. Or toss some lava rocks at em and watch em burn. You make the rules. Aaaaaand once you pile all the corpses in a neat pile in the corner you can grab a cup of tea and wrack your brain on the intricately designed puzzle that lets you get to the next room.

Obviously this game needs polish and work, but the framework is solid. Devs seems to be dedicated to making a good game. And once they get the cash, feedback and time the final product is sure to impress.
PS: You get to throw rocks... Any SWTOR Shadow needs to get this game like NOW!!!
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40 of 50 people (80%) found this review helpful
2.3 hrs on record
Posted: July 25, 2014
Early Access Review
Son of Nor First Impressions

I’ve never been very fond of third person adventure games. The last one I enjoyed being the Tomb Raider reboot, yet Son of Nor pleasantly surprised me.

The back story is actually rather interesting, and it’s rare a game these days has a decent back story. One of the developers narrates and explains what the game story and setting is during an intro cutscene.
Right from the start the gameplay mechanics and movement system worked brilliantly. It's actually one of the smoothest controlling games I’ve played in a while, There is no latency between issuing a command and it executing. Jumping platforms and picking up items worked brilliantly, and it certainly helps that the game’s performance is also great.

Motion is smooth, and responsive, the game runs well and plays even better. The graphics might look a decade out of date, but the gameplay easily makes up for that.

Did I mention the beautiful water effects/physics? No? Well it’s amazing! The game is certainly an oddball, with visuals that look very dated, but gameplay, and mechanics that could easily surpass many games that have come out lately.

In fact it handled better than Tomb Raider for me, and even allows you to use the Emotiv Brain Computer interface, for really getting into character as a mighty telekinetic.

Puzzles are also solved using your telekinesis, and I’ve never been good at puzzles in games. Easily getting stuck on the most simple of them. Yet here, well; I rather like them. The designers really knew what they were doing and puzzles are introduced very early on in simple quests.

There’s someone stuck in some sand, quick! Lower it with your powers to let them out. This man needs help carrying melons, here, use your powers to lift and move them to a set area/pen.

These might seem like boring quests, and that they are; but they give you the underlying skills you need to solve some rather complex and amazing quests later on. Such as breaking a pillar, and using it on a massive pressure plate, which in turns activates some sort of later that kills if you’re too close. It shows you how to increase and decrease the distance of the object you’re controlling and more. A rather great game design.

There’s even a little tidbit some people might even miss entirely, and I loved it! During the intro cutscene it’s shown that both primary races were created from sand. If you kill an enemy, their body reverts to compacted sand. The same for your character as you take damage; the more damage you take the more of your body reverts the material of its creation.
From dust to dust, a rather brilliant little thing to add to the game and play on its very lore.

Now the music? Well, it along with the rest of the game so far is phenomenal. I really, like the music. They really put in some effort here, and I could easily just stay in an area and listen to it.

All in all Son of Nor is a great indie action-adventure game. They seamlessly blended their mechanics into the gameplay and it just works. Plus it’s damn good fun!

I could easily recommend this as an early access game, and you should certainly keep an eye on it. Yes the game still needs quite a bit of work, but it’s got a very good base already, and I’m eager to see how the game develops.
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26 of 31 people (84%) found this review helpful
4.1 hrs on record
Posted: July 26, 2014
Early Access Review
As of v0.5.2:

Pretty awesome adventure with some nice mechanics, amazing world, challenging puzzles and pretty tough enemies (except for when the AI is acting brain dead).
If you are looking for exploration and puzzle-solving gameplay with occasional combat (or stealth if that's your way to play) - this game is probably for you.
It's still a bit rough on the edges - there are some minor glitches, AI sometimes does no acts properly, arranging levitating pieces can be infuriating.. But overall the experience is pretty cool.
More content and polish can make this game pretty much perfect adventure.
Oh, yeah, it also supports things like Emotiv, Oculus and eye tracking devices which is pretty damn crazy.

More details in video:

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21 of 26 people (81%) found this review helpful
8.5 hrs on record
Posted: July 28, 2014
Early Access Review
Even though I've only played just over a couple of hours of this game, I enjoyed it and decided to make it the first game I actually do a series on for my YouTube channel.

Son of Nor has some interesting elements to it that you just don't find in other games, and I was even more surprised to see an option for local split screen gaming; which is a rarity to find on modern day PC games.

I also enjoyed the fact that there is terraforming in this game and it works surprisingly well for the current build. I wish more games had a terraforming element to them and not be based around the 'God' genre.

Here are my first impressions and overall commentary of the first few stages of Son of Nor:

Even though this is only an early access game, the amount of content and game that is actually playable still warrants a solid playthrough and will most likely fill up most of your day if you're just a casual gamer looking for something new and out of your normal genre.

There are a few areas that need to be worked and these are as followed: (IMO)

Textures: Some aren't too bad but they could use with some blending in some areas, such as rock faces and areas where the textures are tiled could use some blending or realigning.

Character/s: Character models could use some work with their motion/s and the main character needs eyelids to blink. Them eyes are popping out of his head at the moment.

Memory: I'm not sure why a game of this calibre needs to use much memory! I have 16Gb of 2400Mhz RAM and this game uses 1.5-2.0Gb on idle doing nothing at all but inside the in game menu. Memory optimization needs to occur.

Support/Fixes Needed:
- Starting the game for the first time does run it in fullscreen, however the Fullscreen option in the menu is not ticked/activated.
- Support for greater resolutions higher than 1920x1080 (Full HD). With the current immersion of 4K and Ultrawide displays hitting the market, resolutions need to be bumbped up or supported if possible. I myself have an Ultrawide monitor with a resolution of 2560x1080 and aspect ration of 21:9.
- Selecting the preset graphic quality from the current drop down menu is somewhat of pot luck. If you select the 'Fantastic' quality option and then accidently select 'Beautiful', some fiddling needs to be done in order have the 'Fantastic' graphic option appear again
- Some Dialogue needs to fixed to make it easier to understand who is talking
- Some collectibles cannot be collected
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18 of 24 people (75%) found this review helpful
3.7 hrs on record
Posted: July 26, 2014
Early Access Review
So far gameplay wise it's quite fun, sand is great tool you can drag it with you almost anywhere.
Bury buildings in the starting town.
Storywise it is too early to tell.
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