Aqua Kitty is a fast paced retro styled submarine arcade shooter with optional 2 player local Co-op.Blast through hordes of mechanical sea monsters in your kitty sub and defend the deep sea milk mining kittens!THE MILK MUST FLOW!
User reviews:
Very Positive (338 reviews) - 88% of the 338 user reviews for this game are positive.
Release Date: Feb 3, 2014

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Buy Aqua Kitty - Milk Mine Defender



“Aqua Kitty-Milk Mine Defender is a cute little arcade shooter that is too good to pass up. The graphics are pretty, the music is awesome, and it felt appropriately difficult on its own merit rather than me fighting the system. I’ve got little but praise for this game and felt it worth the price.”
Approved! (they dont score) – Indie Gamer Chick

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About This Game

Aqua Kitty is a fast paced retro styled submarine arcade shooter with optional 2 player local Co-op.
Blast through hordes of mechanical sea monsters in your kitty sub and defend the deep sea milk mining kittens!


Due to a sudden shortage of milk, cats around the world are forced to seek out new sources to get their fix.
You and your team of milk mining kittens have overcome a fear of water to drill down under the ocean seabed and begin extracting vast reserves of what seems to be naturally forming full-fat milk.
Get ready for fast paced submarine action, defending the kittens from disruptive mechanical sea creatures.

Key Features

Optional 2 player local CO-OP.
Branching map progression of levels.
3 Main Game Campaign Modes
Normal Mode - the standard game of branching levels full of mechanical enemies with differing behaviours.
Easy Mode - a version of Normal mode in case you found it too hard, with more health and easier enemies.
Arcade Mode - a special survival mode where you must collect gems to purchase powerups.
Depth based power-up systems which gives partial control on the type and location of the power-ups created (allowing tactical advantage).
Classic infinite mode milk-free level, that never ever ends - for the hardcore challenge.
Dual firing submarine with a rechargeable secondary weapon that needs to be managed carefully (upgrades through game progress in Easy and Normal Modes, but upgrades via a shop system in Arcade Mode).
Varying sea depths per level which subtly affect gameplay.
Chain kill combo system allowing the more skilled player to maximise score.
Steam online leaderboards to challenge and achievements to obtain.
Hand drawn pixel art graphics, displayed at a crisp 720p.
Awesome chiptune music taking inspiration from the best of the C64 and Amiga days.

Development history

Hello, here is a short history of this indie games' development which we hope will be of interest.
Aqua Kitty was made by a core team of two people with audio created by Electric Cafe and the game box art by artist David Hankin.
It began as a small modern-retro styled PC game, designed to run at a crisp 1280x720 it was created with a love of the 16bit gaming era and late 80s video arcade games.

There are 3 core versions of the game available of different hardware - PC, XBox360 and Sony PSM.

Sony version is the oldest and smallest version. A critically acclaimed launch title for PSM (Vita).

XBox version is the Sony version with extra added levels + enemies + refinements.

PC version is the most feature rich and improves on the XBox one with new Weapons + Gradius style Arcade mode + yet further refinements and extra details (with the Steam version being unique in having online leaderboards and achievements).

All the new things we have added to the Steam version will also be rolled back into the other PC versions unless Steam specific (ie Online leaderboards, achievements, trading cards are STEAM ONLY).

System Requirements

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.2Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c-compatible graphics card with 128 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 140 MB available space
    • Sound Card: DirectX 9.0c
    • Additional Notes: Controls: Joypads or Keyboard. Xbox 360 controller recommended.
Customer reviews
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Very Positive (338 reviews)
Recently Posted
$hillary & her CUCK ARMY
0.6 hrs
Posted: August 29
I can't play this game. I am too bad at it and the innocent little kitties getting kidnapped by the monsters makes me too upset. I'd ask for a refund but it's too late :-(

I gave it a positive review because why not?
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All Might
10.1 hrs
Posted: August 4
A decent game that is fun to play on your own or with your friends. Saving kittens have never been this fun. :)
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4.2 hrs
Posted: July 30
What an odd little game. It doesn't take itself seriously, but in terms of being a pure shoot 'em up, it's really good. Graphics are crisp, the mechanics work well. It's not terribly difficult by the genre standards, but it's also probably a bit too hard for a casual gamer who might have seen "Aqua Kitty" and thought it might be easier. I enjoyed it. It does lack bosses, however, which makes the "levels" kind of anti-climatic (except for the last one and that can be cheesed easily).

It's good. It's kind of weird. It's good.
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2.7 hrs
Posted: July 20
This is a hilarious arcade style 2D shooter, except with cats defending milk mines! It satisfies the need to button mash and laser your enemies to death but it also offers real strategy in how you use the items and upgrades given to you. Defend all your cats? Or sacrifice one? The choice is yours!
Helpful? Yes No Funny
4.2 hrs
Posted: July 14
They're cats, and they're in submarines.

Why are you still reading this?
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1.6 hrs
Posted: July 7
this is funny shooter for playing quick sessions.
couch coop included.
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The Katman
12.2 hrs
Posted: June 26
First Game Review -6/26/2016
I have been playing games on "Steam" since day one. The first few weeks were awful, and I uninstallled it immediatly! I then waited for weeks until they worked the bugs out and jumped back in glad that such a forum was in place. I have played many games on this platform since. I really Love this game. It speaks to me on many different levels. I would highly recommend this game to anyone who likes the type. If you like Side Scrollers and like Cats, you should not miss out. To all I say..."Meow-Meow!!".
Helpful? Yes No Funny
6.0 hrs
Posted: June 20
Bullet points
  • Update of / sequel to '80s arcade titan "Defender"
  • Side-scrolling shooter with bullet hell elements
Full review

AKMMD isn't so much inspired by Williams' 1981 classic as it's an update of -- or perhaps a sequel to -- it. The gameplay, and even some of the enemy types, are clearly modeled after the originals; this isn't necessarily a bad thing, it's just a description of the situation. For example, a friend once told me he was lukewarm on Bioshock II (although he loved the original) because it basically felt like an extended mission pack instead of a new game (an assessment I fully agree with, by the way); all I could say was, "and?". Saying a game recreates another game that you enjoyed is high praise, as far as I'm concerned. AKMMD isn't a carbon copy of its predecessor, though. For starters, while it's not a complete walk in the park, don't expect the spine-crushing punishment previously delivered by a game that's topped more "hardest video games of all time" lists than comparatively-easier titles like Dark Souls (that might sound like a joke, since the Dark Souls series is the gold standard of brutal difficulty these days, but I assure you it's not).

Let's talk about difficulty

Personally, I consider the turndown in difficulty to be a good thing; back then you almost had to make a game crazy hard just to keep it from being boring when you've only got a few kilobytes to hold all your game data...these days our computers have enough storage to hold better gameplay and *gasp* plot. I played through the full campaign on Easy, and I found it moderately challenging; I'm not very good at bullet hell games, as a general rule, so that's to be expected. I've played through 10 levels on Normal (1-11, skipping 7 because I was going for the "One Direction" achievement :)) and I have to say I'm surprised at how not-that-much-harder it seems; if the rest of the campaign has a similar difficulty curve, I could probably finish it without too many rage quits. If anything, I'd say the "Easy" mode should be "Normal" and they should make "Normal" a little harder and call it "Hard" (there is no "Hard" setting, although there is an "Arcade" mode I haven't tried yet which is probably harder judging by the name). But then, I'm one of those old curmudgeons who thinks that "Easy" should actually mean easy, and not "Well, it's easIER than the other setting". Be aware of my bias though; for the most part, I gravitate much more toward narrative/story games than action/twitch games.

The one thing that feels arbitrary about the difficulty is the gun: it's pathetic. I mean, it works consistently and without bugs, so it's "fair" in the sense that Dark Souls players like to use the word, but it just feels like a real jerk move to throw the player into an environment that can get so crowded with enemies (and their projectiles) you can barely see the level background and give them...that (I hope you can hear the word "that" in a disapproving-older-relative voice, 'cause that's what I'm going for). I can't count how many times I got stuck flying along the bottom of the screen because your guns only fire forward and you literally cannot engage in the activity of vertical movement because there's a traffic jam above you the likes of which would make a Fifth Element taxi driver cringe. You just have to fly along the bottom ('cause you sure can't stop with all the projectiles) and pray nothing's in the way before you can find a spot to peek up. The balancing factor is supposed to be your secondary gun (which does mow things down with impressive effectiveness for the 1.2 seconds you can fire it), but that doesn't help you in that situation because it only shoots straight forward as well.

So no, while the game's not 1981-quarter-eating hard, it's not a cakewalk. That said, Super Meat Boy addicts looking for an extreme challenge may feel like it comes up short.

Perhaps we should discuss something other than difficulty

The basic gameplay here is pretty arcade-simple, and looking at a screenshot will pretty much give you the idea. That said, a few things do bear discussion with this type of game. The controls are fluid and responsive, but the movement isn't razor-sharp; if this were a platformer, the word I'd use would be "floaty". Most of the time it's no big deal, but when you get into one of the aforementioned traffic james it can be frustrating to feel like you just want to get out and push, trying to avoid things (when you get going full speed, it's fine, but it's those little micro-movements when you're trying to dip and dodge that get all muddied up...and you'll be doing that a lot more often than flying across the map on a tear). As far as upgrades, don't get your hopes up; you'll be using the same gun and its standard power-ups for the whole game, along with the same secondary "power gun"...the only upgrades are minor increases in the charge meter for the secondary weapon.

There's also an "endless" mode which will provide a challenge for anybody eventually (for me, pretty quickly) and an arcade mode which looks like it has slightly different gameplay objectives than the regular campaign and is probably more challenging.

At the end of the day, this isn't what you'd call a deep game...but then, it's not trying to be and it doesn't need to be. It's a fun action shooter that stops short of being frustratingly-hard, and it's got some cat meow sound effects (note: this is _not_ a lolcat meme game, don't misunderstand...the sound effects are appropriate). The graphics are exactly what they look like in the screenshots and video; cute and cartoony. It's relatively rare for me to stick with a bullet hell shooter long enough to be able to even write a reasonable review, much less finish the campaign, so I guess for me personally that's a recommendation right there.

If you like this game, check out...
Review metadata

Date of update Time played How far in base game (estimate)? Cost Cost per hour Notes
2016-06-20 23:21 5.7 hours 100% campaign complete on Easy, about 1/4 through on Normal $6.99 USD $1.23 USD Decided to try out Normal difficulty to see the difference
2016-06-20 18:00 5.0 hours 100% campaign complete on Easy $6.99 USD $1.40 USD Initial review
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Nick Tamaire
5.7 hrs
Posted: June 12
Qui aurait pu croire que de mélanger chats et jeu de tir ferait un si bon mélange? La musique est superbe, le style artistique utilisé est réussi, les mécaniques de jeu sont simples et intuitives, et on nous permet de jouer à deux. Cependant, certains modes de jeu sont très (trop) difficiles et on offre un niveau de rejouabilité assez bas. Certes, on ne révolutionne pas le monde du jeu vidéo avec Aqua Kitty… mais on arrive tout de même à passer un bon moment, ne serait-ce que pour quelques heures. Si vous cherchiez à mettre la main sur un petit jeu d’action pour un weekend pluvieux à jouer avec votre conjoint(e), un ami ou vos enfants, je vous le suggère.

- Le style artistique rétro bien réussi;
- La musique chiptune magnifiquement réalisée;
- Les contrôles simples et intuitifs;
- Les mécaniques de jeu simples à comprendre;
- Disponible sur PS, PS Vita, PS4 et Xbox 360;
- Présence d’un mode multijoueurs.

- Le peu de rejouabilité;
- Le mode arcade TRÈS difficile;
- La difficulté qui ne s’adapte pas au mode multijoueurs;
- La version la plus récente du jeu (Aqua Kitty DX) disponible sur PS4 and PS Vita seulement;
- La présence d’une seule boss-fight dans tout le jeu.

SCORE FINAL : 7.4 (Meowtastique!)
Critique complète :
Helpful? Yes No Funny
5.7 hrs
Posted: June 9
This game is an excellent arcade style shootier that borrows concepts from Defender. You have to protect little kitties that are mining milk from the bottom of the sea (it makes a ton of sense that milk is found in the sea, but games). If you let the enemies capture them, the mines are destroyed and the level ends. Certain enemies go after the milk miners whereas others just get in the way and make it harder to target the attackers. The game is fast paced and challenging at times. It has an easy and normal difficulty setting to appeal to gamers of different skill levels. The graphics are awesome wit a throwback to the 16 bit era. The sound track also consists of some of the best chip tunes I have heard in a while. There is two player co-op to add more fun to the mix. HIGHLY recommend this game. It is well worth the price!
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Most Helpful Reviews  Overall
32 of 35 people (91%) found this review helpful
2 people found this review funny
7.7 hrs on record
Posted: July 4, 2015
For those of you that remember the original Seaquest game (circa 1983), for the Atari 2600... Your little submarine was charged with the task of rescuing divers and blowing up anything else that stood in your way. (Loved it!) At long last, and many years later we elders of gaming and our whipper snapping next, next, next generation (I forget what the latest and hippest term should be...), now has a true and worthy successor!

Ohhhhh, the utter charming and adorable cuteness of the many cats and kittens in this game, should by no means detract you from the sheer fact that this is a bloody hard and brilliant Arcade epic! It's so awesome and so much fun, I barely know where to begin. Is it fast paced?! And how!!!! Will you become addicted?! Oh my yes indeed! Will you forget the world around you, and that you have to cook dinner for a hungry family?! *Cough, cough... errrrr I might have.... errrrrr a time or two...* Will your trigger finger be glued to the controller?! Oh yeah!!!!

Gameplay is divine. Graphics and sounds are wonderful. Storyline and plot are all about saving the cat miners, and undersea milk farms from destruction... Really do you need anymore than that?! Now be off with ya and have a blast me hearties!
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91 of 136 people (67%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: February 13, 2014
I read all the all-positive reviews, this sounded like a safe bet... but I ended up regretting this purchase, so I'll write up what I wished some of the reviews would have warned me about. The concept is great, the music is fantastic, and the graphics are colorful and appealing. Where Aquakitty failed for me was poor gameplay and lack of content.

The game starts off simple, but as the difficulty ramps up, excessive quantities of bullet-sponge enemies appear and the player isn't given enough firepower to take out all of them effectively, which you MUST do for each level. The game becomes an exercise in waiting a LONG time for things to die in front of the ship while more enemies spawn in which gets increasingly tedius and unfun. The original 'Defender' makes you feel fast and powerful despite how hard it is - Aquakitty just makes you feel impotent due to the ridiculously low fire rate.

The game spawns enemies suddenly with absolutely no transition, and is shameless in putting them right over the cats you need to defend. As a result you end up succeeding more if you ignore the main game screen and focus on the RADAR, which does not center on your ship; if you don't look at it constantly you will have to look for the orange dot every time. Enemy patterns feel erratic and are generally a pain to deal with, and feels unrefined compared to de-facto classic shmup style games. Getting farther in the game offers no significant new fun or gameplay elements as you advance, adding to the tedium. The only upgrade it gives you for advancing is a bigger "turboshot" bar which you never have enough of anyway. Once you get 10 levels in and a few mere minutes of play, you've pretty much seen everything, and thats not much different than how it starts. In general the game isn't even that difficult - its just comes off as being boring and annoying.

Presentation is strictly bare-bones and there's no controller config so I had to use JoyToKey to let me use the shoulder triggers to reverse direction. One of the biggest problems I have is that despite the clever theme and cute cat art, there's no story, not even a still picture with text to drive a narrative as to what you are doing, why you are doing it, or incentive to keep you interested. As a result, the cats are more or less a graphic skin with no bearing on gameplay and no story content. I expected more. The trailer made the game seem a lot better than it is, and I really wanted to like it. Maybe for a $3 price point I would have been fine with the mobile-app level of production values and features but not for $7. Hope this review is helpful in making your purchasing decision.
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23 of 25 people (92%) found this review helpful
4 people found this review funny
2.0 hrs on record
Posted: September 18, 2014
Must I save All the kitty milk miners? Yes! In my heart I know I must. I shall not let a Kitty miner perish on my watch! For if I don't save all the kittens, I ask you who will? Will it be you? Well? Will it? It's more than just a game it's being a hero, a savior if you will. I ask you please, heed the call and take up arms with me, become a MILK MINE DEFENDER!!!!
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46 of 65 people (71%) found this review helpful
3 people found this review funny
Not Recommended
3.7 hrs on record
Posted: February 14, 2015
Cute concept, brilliant idea... But it's ruined by extreme difficulty spikes and awkward design decisions. While the first few levels are enjoyable, and all seems well intially, the game quickly divebombs into frustrating and tedious territory.

- Great pixel art
- Decent amount of levels/content for an arcade style game and the price.
- Very easy to learn and control.

-Geared heavily towards luck, too little towards skill. The advantage of bullet hell shooters is that there are patterns and expectations. Players can develop skills based on what they learn from patterns. Not so here: enemy positions are randomized which creates a ton of frustration. One game you'll have red jellies congregated in one area, another game you'll be frantically rescuing the cats one after another.
- The player is woefully underequipped to combat the majority of enemies. They absorb a stupid amount of bullets and the power ups, except the two extra cats and the bomb, are faily useless.
- Half the nemies are programmed to dive out of the way of your vehicle. This may sound interesting at first, until you realize how much time you're spending chasing enemies that randomly move out of the way of your already underpowered weapons.
- Difficulty essentially equates to dumping increasing amounts of enemies around the screen randomly, often before you've even finished a particular wave of foes.
- The foreground art will regularily cover enemies and bullets making navigating around the map incredibly annoying and, again, make your survival a lucky happenstance.
- Bullet travel length is based on the direction and speed you travel, amking moving forward actual disadvantagous in most situations, despite moving being what you need to do to survive.
- Balancing looking up at the alarm and surviving while doding bullets is way too much to handle. There should have been any easy indicator or red arrow to show a cat is being abducted and the quickest way too them. I can't count how many cats I lost simply because the game expects you to juggle way too much visual information at once with so little direction.

It's really a shame because the first few levels promise so much more than what this game becomes. I can't recommend it when there are so many better arcade shooters in this genre available. Cute graphics and cats simply don't win out over undercooked gameplay.
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64 of 96 people (67%) found this review helpful
0.7 hrs on record
Posted: February 3, 2014
This game shines with lovely pixel-art, a great soundtrack, a fair learning curve concerning the "campaign" mode and enough difficulty for bullet-hell and arcade veterans. Worth the price!
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16 of 16 people (100%) found this review helpful
8 people found this review funny
34.6 hrs on record
Posted: January 21
In the space year 20XX, the entire world's supply of milk appears to have "ran dry". This would suggest to me that sometime in the future all form of breasts will become either extinct or outlawed and force us to look elsewhere for our creamy goodness. As luck would have it for our kitty chums, though, "deep under the ocean, vast amounts of what appear to be naturally forming full fat milk were discovered". Don't ask me how the milk is now lying under the ocean. Perhaps all the world's mammaries will migrate to below the surface to escape danger or persecution in the future? Either way I guess it's only natural that boobs would eventually start heading downwards with the passage of time. But however they got there, the kitties are determined to get it out and launch an operation to mine it and send the milk gushing back forth into the world once more. But it's not a task without peril for our hungry kitties as they're attacked by unknown enemies who try to kidnap the underwater miners and keep all the lovely, delicious milk for themselves. "OH NOES!", cries the kitty captain. Oh noes, indeed. So out sets a brave pilot to shepherd the miners and destroy the threat, keeping his furry brethren in one piece and saving the world's milk(/boobs?) in the process...

If anybody says the story is dumb then you and me are gonna step outside and have words, alright?! Anyway, on with the review.

In Aqua Kitty - Milk Mine Defender, you'll pilot a small, one-man sub... one-cat sub? Whatever. You'll pilot a sub through stages that loop around on themselves and are no higher than the height of the screen, shooting waves of enemies until all have been wiped out while taking care not to lose all of your miners who walk the surface (as long as one is kept alive you're fine). Additional enemy types are gradually introduced as levels progress and power-ups are occasionally dished out to help your efforts. Its basic formula is simplicity itself, and in that comes so much of its addictive appeal and accessibility as the game sinks its claws into you and doesn't let go.

It isn't exactly laid out this way, but essentially there are three modes in the game. There's the standard style of play (available in easy and normal difficulties) where your progress is saved and failing a level means simply restarting it at any point from a map screen, while power-ups are temporary and don't carry on through stages. There's Arcade Mode, which sets you the challenge of making it through all 25 stages with one life, but with power-up drops being replaced by gems which can be used to purchase upgrades which do carry through stages but are also degraded with each hit you take. And then there's Infinite Espresso mode (also available in easy and normal) where you have to make it through as many waves as possible with one life and very limited power-ups, but at least with no miners to worry about.

There's a slight retro, SNES era style about the look of the game, complete with "chunky" sound effects and some outstanding music that never gets old and even manages to stay lodged in your head long after you've finished playing. Some people have commented about the game being too difficult. I don't really play many side scrolling shooters like this, and wouldn't consider myself especially gifted at them or anything, but I can't say I had all that much trouble with it. There were a few problem stages, sure, and achievement hunters beware, unless you have the twitchy reflexes of a coked-up cat with Tourette's on his fifth can of Red Bull then you're gonna have a ball-achingly hard time getting 100%. But to just complete the game and get most of the experience this has to offer, the rest of us mere mortals should do just fine.

I think it says a lot that even 30 or so hours into this game, no matter how many times I died I still more often than not had a smile on my face and rarely did I ever feel the game was cheap or unfair (maybe aside from the red, grabby b*astards that steal your miners. THEY SHOULDN'T BE ALLOWED TO FIRE! I swear I get nailed by their single, slow shots more than anything else). The hours easily flew by without me noticing and I found I had to stop myself from carrying on anymore trying to beat the harder challenges. If that's not a glowing recommendation for anything then I don't know what is. If I had any complaints it would be that sometimes your sub doesn't feel quite as sharp or responsive as you might like in some of the tighter spots. And while it's perfectly possible to play with a keyboard, I'd strongly advice using a controller. But otherwise, I loved almost everything about this game. Oh, except the fact they had a cat piloting a ship and didn't call him Commander Kitty... I'll never be able to forgive them for that.
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46 of 70 people (66%) found this review helpful
1.6 hrs on record
Posted: February 3, 2014
A really fun side-scrolling shooter game! Graphics are nice (pixels), music is cool, and of course - it's about cats! It's not as fast as Syder Arcade, but it does get challenging, even on Normal Mode. The first few levels are quite easy, but it does get harder pretty fast. I really love the different "Meow" sound effects - the "call for help" meow when a miner gets kidnapped, and the angry meow when you save him.

So if you like either side scrolling shooters or cats, Aqua Kitty is your game!
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20 of 26 people (77%) found this review helpful
6.5 hrs on record
Posted: February 25, 2014
Cute kittehs are waiting for dinner!You have to defend your milk miners from robot fish on the ocean floor.
Aqua Kitty is not just a simple modern-retro shooter with kitty theme for cat lovers,the gameplay is also fun and addictive,even the easy mode has some challenging.You have to switch your ship left and right,and pay attention to your health and miners at the same time.It is easy to learn but hard to master,you might spend hours to rescue all your miners.In addition,the graphic is beautiful,the sound is nice,and it supports local co-op as well.I am glad I bought it : )
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12 of 12 people (100%) found this review helpful
8.8 hrs on record
Posted: June 24, 2014
Aqua Kitty is a shoot-em-up that’s heavily inspired by the old arcade game Defender, which I’ve played quite a lot. Basically, you shoot down waves of enemies while protecting your kittens from being abducted, while making heavy use of your radar. It’s a fun game, but it feels a bit repetitive. Some more variations between the levels would have been nice. Maybe some more bosses or environmental hazards.

But still, it’s a retro shoot-em-up about cats. That’s enough to check it out.
The survival mode is also quite addictive, and has been keeping me busy.
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27 of 40 people (68%) found this review helpful
1.4 hrs on record
Posted: February 3, 2014
Great shooter! It's basically defender, except with cats that are underwater.

Pixelart is well done, the chiptunes are great, and the game is fun. Well worth the 7 dollar pricetag if you want a good arcade style game.
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