Aqua Kitty is a fast paced retro styled submarine arcade shooter with optional 2 player local Co-op.Blast through hordes of mechanical sea monsters in your kitty sub and defend the deep sea milk mining kittens!THE MILK MUST FLOW!
User reviews: Very Positive (301 reviews) - 89% of the 301 user reviews for this game are positive.
Release Date: Feb 3, 2014

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Reviews

“Aqua Kitty-Milk Mine Defender is a cute little arcade shooter that is too good to pass up. The graphics are pretty, the music is awesome, and it felt appropriately difficult on its own merit rather than me fighting the system. I’ve got little but praise for this game and felt it worth the price.”
Approved! (they dont score) – Indie Gamer Chick

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About This Game

Aqua Kitty is a fast paced retro styled submarine arcade shooter with optional 2 player local Co-op.
Blast through hordes of mechanical sea monsters in your kitty sub and defend the deep sea milk mining kittens!
THE MILK MUST FLOW!

Story

Due to a sudden shortage of milk, cats around the world are forced to seek out new sources to get their fix.
You and your team of milk mining kittens have overcome a fear of water to drill down under the ocean seabed and begin extracting vast reserves of what seems to be naturally forming full-fat milk.
Get ready for fast paced submarine action, defending the kittens from disruptive mechanical sea creatures.

Key Features


Optional 2 player local CO-OP.
Branching map progression of levels.
3 Main Game Campaign Modes
Normal Mode - the standard game of branching levels full of mechanical enemies with differing behaviours.
Easy Mode - a version of Normal mode in case you found it too hard, with more health and easier enemies.
Arcade Mode - a special survival mode where you must collect gems to purchase powerups.
Depth based power-up systems which gives partial control on the type and location of the power-ups created (allowing tactical advantage).
Classic infinite mode milk-free level, that never ever ends - for the hardcore challenge.
Dual firing submarine with a rechargeable secondary weapon that needs to be managed carefully (upgrades through game progress in Easy and Normal Modes, but upgrades via a shop system in Arcade Mode).
Varying sea depths per level which subtly affect gameplay.
Chain kill combo system allowing the more skilled player to maximise score.
Steam online leaderboards to challenge and achievements to obtain.
Hand drawn pixel art graphics, displayed at a crisp 720p.
Awesome chiptune music taking inspiration from the best of the C64 and Amiga days.

Development history

Hello, here is a short history of this indie games' development which we hope will be of interest.
Aqua Kitty was made by a core team of two people with audio created by Electric Cafe and the game box art by artist David Hankin.
It began as a small modern-retro styled PC game, designed to run at a crisp 1280x720 it was created with a love of the 16bit gaming era and late 80s video arcade games.

There are 3 core versions of the game available of different hardware - PC, XBox360 and Sony PSM.

Sony version is the oldest and smallest version. A critically acclaimed launch title for PSM (Vita).

XBox version is the Sony version with extra added levels + enemies + refinements.

PC version is the most feature rich and improves on the XBox one with new Weapons + Gradius style Arcade mode + yet further refinements and extra details (with the Steam version being unique in having online leaderboards and achievements).

All the new things we have added to the Steam version will also be rolled back into the other PC versions unless Steam specific (ie Online leaderboards, achievements, trading cards are STEAM ONLY).

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.2Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c-compatible graphics card with 128 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 140 MB available space
    • Sound Card: DirectX 9.0c
    • Additional Notes: Controls: Joypads or Keyboard. Xbox 360 controller recommended.
Helpful customer reviews
10 of 10 people (100%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: January 30
Great game.
That Shoot them up is real fun?
Great synth music,
Nice animation and sprites.
Lets get the milke cats.
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9 of 11 people (82%) found this review helpful
2.9 hrs on record
Posted: August 14, 2015
It's actually a really good game of it's genre. Very enjoyable
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6 of 6 people (100%) found this review helpful
3 people found this review funny
34.6 hrs on record
Posted: January 21
In the space year 20XX, the entire world's supply of milk appears to have "ran dry". This would suggest to me that sometime in the future all form of breasts will become either extinct or outlawed and force us to look elsewhere for our creamy goodness. As luck would have it for our kitty chums, though, "deep under the ocean, vast amounts of what appear to be naturally forming full fat milk were discovered". Don't ask me how the milk is now lying under the ocean. Perhaps all the world's mammaries will migrate to below the surface to escape danger or persecution in the future? Either way I guess it's only natural that boobs would eventually start heading downwards with the passage of time. But however they got there, the kitties are determined to get it out and launch an operation to mine it and send the milk gushing back forth into the world once more. But it's not a task without peril for our hungry kitties as they're attacked by unknown enemies who try to kidnap the underwater miners and keep all the lovely, delicious milk for themselves. "OH NOES!", cries the kitty captain. Oh noes, indeed. So out sets a brave pilot to shepherd the miners and destroy the threat, keeping his furry brethren in one piece and saving the world's milk(/boobs?) in the process...

If anybody says the story is dumb then you and me are gonna step outside and have words, alright?! Anyway, on with the review.

In Aqua Kitty - Milk Mine Defender, you'll pilot a small, one-man sub... one-cat sub? Whatever. You'll pilot a sub through stages that loop around on themselves and are no higher than the height of the screen, shooting waves of enemies until all have been wiped out while taking care not to lose all of your miners who walk the surface (as long as one is kept alive you're fine). Additional enemy types are gradually introduced as levels progress and power-ups are occasionally dished out to help your efforts. Its basic formula is simplicity itself, and in that comes so much of its addictive appeal and accessibility as the game sinks its claws into you and doesn't let go.

It isn't exactly laid out this way, but essentially there are three modes in the game. There's the standard style of play (available in easy and normal difficulties) where your progress is saved and failing a level means simply restarting it at any point from a map screen, while power-ups are temporary and don't carry on through stages. There's Arcade Mode, which sets you the challenge of making it through all 25 stages with one life, but with power-up drops being replaced by gems which can be used to purchase upgrades which do carry through stages but are also degraded with each hit you take. And then there's Infinite Espresso mode (also available in easy and normal) where you have to make it through as many waves as possible with one life and very limited power-ups, but at least with no miners to worry about.

There's a slight retro, SNES era style about the look of the game, complete with "chunky" sound effects and some outstanding music that never gets old and even manages to stay lodged in your head long after you've finished playing. Some people have commented about the game being too difficult. I don't really play many side scrolling shooters like this, and wouldn't consider myself especially gifted at them or anything, but I can't say I had all that much trouble with it. There were a few problem stages, sure, and achievement hunters beware, unless you have the twitchy reflexes of a coked-up cat with Tourette's on his fifth can of Red Bull then you're gonna have a ball-achingly hard time getting 100%. But to just complete the game and get most of the experience this has to offer, the rest of us mere mortals should do just fine.

I think it says a lot that even 30 or so hours into this game, no matter how many times I died I still more often than not had a smile on my face and rarely did I ever feel the game was cheap or unfair (maybe aside from the red, grabby b*astards that steal your miners. THEY SHOULDN'T BE ALLOWED TO FIRE! I swear I get nailed by their single, slow shots more than anything else). The hours easily flew by without me noticing and I found I had to stop myself from carrying on anymore trying to beat the harder challenges. If that's not a glowing recommendation for anything then I don't know what is. If I had any complaints it would be that sometimes your sub doesn't feel quite as sharp or responsive as you might like in some of the tighter spots. And while it's perfectly possible to play with a keyboard, I'd strongly advice using a controller. But otherwise, I loved almost everything about this game. Oh, except the fact they had a cat piloting a ship and didn't call him Commander Kitty... I'll never be able to forgive them for that.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: November 1, 2015
Defender clone. If you like cats and you like Defender then you'll probably like this.
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6 of 9 people (67%) found this review helpful
4.8 hrs on record
Posted: January 12
I like the presentation and the music, and usually I don't mind difficulty in games, I grew up with games in the 80ies and 90ies and so I thought this game might be enjoyable for me.

In the long run, it was not. At level 10 I had to retry alot, it became tedious and annoying. And it stayed like that till the end... there is little incentive to go on, compared to the tedious retrying that is necessary for most of the later levels.

There is no story, no exploration in the levels or in the world map, no persistent ship powerups worthy of that name (looking at you, turbo cannon). Progression through gradual development of player skill is usually a motivation in many difficult or "oldschool" games, but here it is negligible, the mechanics are too shallow for that, and you constantly feel weak and the powerups are only temporary. Instead of "shoot'em up", this is an "avoid'em and shoot little peas from a safe distance", because in the later levels the enemies take alot of hits to kill.

Eventually I finished the game on easy but apart from the endboss and the achievements, there is NOTHING happening in the game that actually gives you motivation to keep trying.

Another annoyance is the radar: it does not center on your ship. That means when you want to get your bearing in a hectic situation, you will first have to search for your own ship's position on that small radar and that costs precious time when the main screen is full of enemies and their bullets. It forces you to keep your eyes on the radar and off the main screen for longer than necessary. You often loose health because of that, and it always feels frustrating.
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