Brawlout is the competitive platform fighter, designed for couch play, online ranked matches and competitive tournaments.
User reviews:
Mostly Positive (77 reviews) - 77% of the 77 user reviews for this game are positive.
Release Date: Apr 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re releasing Brawlout in Early Access for two reasons:

1.To get the community involved and to make the game you want to play. As it is first and foremost a fighting game, it’s crucial to get balance right. That’s why we’ll be closely monitoring all character matchups, both at low level and tournament level, to make sure all existing and new characters have their chance to shine. Your feedback is vital during this stage, so make your voices heard!
2.We want you to experience the core combat right now, as we develop extra modes like the Story Mode, single-player challenges and other modes. In its current state, Brawlout is perfectly playable and tuned for local and online multiplayer, as well as for battles with the AI. Having constant feedback as we develop those extra modes will ensure that they are of the best quality.”

Approximately how long will this game be in Early Access?

“Balancing a fighting game is notoriously difficult and we want to ensure the best level of balance possible for both hardcore and casual players, prior to an official launch. When you layer on adding in new modes and other general improvements, we expect Brawlout to leave Early Access sometime in late 2017.

When Brawlout does launch, do expect a game that is competitive, enjoyable, fair, and as fun to watch as it is to play.”

How is the full version planned to differ from the Early Access version?

“The full version will include a full suite of single-player content (Story Mode/Challenges), several new stages and at least 3 new characters. We plan to add and revise certain aspects of our fighting system, potentially adding in more familiar mechanics from other platform fighters.

Throughout Early Access, there will be regular biweekly updates with clear patch notes on what has been changed and added. Besides character balances, these will include bug fixes, network optimizations, UI tweaks and new features.”

What is the current state of the Early Access version?

“Brawlout came to Early Access following a five-month closed beta period, along with live tests at events like EVO, Super Smash Con, BEAST, EGX, Gamescom and PAX. Along with local multiplayer with up to 4 friends or with AI, Brawlout is playable online in either Ranked or friendly matches. There are private lobbies to practice with your friends, alongside live spectating and Brawlout TV, where players can check out specific match replays from around the world.

There are currently 6 playable fighters: Paco, Volt, King Apu, Chief Feathers, Olaf Tyson and Sephi’ra, each with their own play style and strategies.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase after the Early Access period ends.”

How are you planning on involving the Community in your development process?

“For a competitive game, it is absolutely crucial to maintain constant and transparent communication with our Early Access players. You can find our developers and community team on our official Discord, where we’re actively seeking feedback to get the game in the right direction.

We’re also available over Twitter and our official Steam forum. There’s even a reward program, for our most engaged players: Beacons of the Brawl, where top contributors receive access to pre-release preview builds and many exclusive rewards.”
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Recent updates View all (12)

May 3

Patch Notes ---- Beta (v0.36)

Patch Notes ---- Early Access Beta (v0.36)

Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.36


  • Fixed ‘Lost Inputs’ bug from 0.34: it was because of some changes on how we redesigned moves buffering
  • Fixed input random orientation changes
  • Fixed animations not playing when trying to move and pressing Forward and Down at the same time on the keyboard
  • Stick Up jumps setting was accidentally synced to both players online (fixed now)
  • Players can now fastfall after a Rage Burst

  • You can view the Ranked Leaderboard for top players, your position and your friends in Extras -> Leaderboards
  • When you’re on an older game build, you now get a popup to update to the latest version (useful if you never ever quit the game)
  • Removed inverted W and S input mapping controls (out of game)
  • Fixed hitboxes not displaying correctly
  • You can now save any Brawlout TV match replay as a local, offline file (and send it around to players, to record videos and such)

  • He can do air grabs in both directions now (forward and back)
  • Fixed having no animation when grabbing somebody, and moving with the keyboard
  • His forward charge attack is now much stronger and useful

Olaf Tyson
  • His Down Air doesn’t kill at 0% anymore. It kills light characters somewhere over 55%

  • Her diet is over. Now she’s slightly heavier than Chief Feathers

Chief Feathers
  • Air N attack now sends opponents flying forward, instead of up. His first hit is slightly stronger and his second hit is much stronger
  • Attack Down doesn’t kill opponents at 0% anymore (when waiting for them on the edge)
  • Air Forward attack has larger hitboxes and does slightly more knockback

  • His Back Air knockback was decreased slightly
  • Added a slight end lag to his fall on ground animation after you interrupt his recovery
  • Fixed his waveland animation

Build v0.32 – Popular community requests

  • Added C-Stick / Right Stick support: now you can perform any directional attack on the ground or in the air much easier. This means that you can jump forward, and keep moving forward, while doing a back attack. Or sprinting and doing an up attack. Or walking forward and hitting behind you
  • Added support for Up-Jump on the left stick. It’s on by default and you can turn it off in Settings
  • Added a new mechanic to prevent spamming moves: if you hit another character with the same attack, his rage increases much faster. If you hit him twice in an interval of 5 hits, his rage gain is 1.5x. If you hit him 5 times in that 5 hits interval, his rage gain is 3.5x. This helps him do a Rage Burst much faster and avoid spammy combos.
  • Fixed various crashes due to physics
  • Added small flash particles for charge attacks
  • You can no longer do infinite grabs on a character in Rage. A knockback on your opponent in Rage acts just as if he’d have 0% Damage instead of what he actually has.
  • Fixed Practice AI behavior for running around

  • Completely redesigned the matchmaking algorithm: Now you’ll fight other players with a rank similar to yours, in your closest geographical region. If you select a new opponent, you won’t be matched with the previous one next time. As you keep waiting, these rules expand, so eventually you might end up playing some players which aren’t the perfect match, if no better ones were found in a set period of time
  • You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
  • In private lobbies you can now select your input frame lag. If you have a really great connection (for example a 1v1 with somebody in the same region, both with low latency internet connections) – you can set it to 3 frames. Or if you’re playing a 4 player match and you see a lot of network hiccups, you can turn it all the way up to 7 frames of input delay (for a network lag of 110ms)

  • You now get a countdown at the start of each match

  • She lost some weight, so now it’s easier to send her flying at much lower damage percentages
  • Her air down attack acts differently, flying in a straight diagonal line (like a real dive kick) – you can’t control her mid-way
  • Fixed issue where she was able to fall off the edge and run mid-air

King Apu
  • Fixed rare crash bug when you’d grab another character in the exact same frame when they were grabbing you
  • Fixed bug where you got frozen while grabbing Olaf – and Olaf was running in place

  • He’s now moving faster in air, and also falls faster
  • His recovery energy ball can be interrupted at any time, making him free fall

  • Fixed rare issue when two characters would grab each-other in the exact same frame
  • Fixed infinite air dodges issue


Build v0.30 – First Early Access Patch


  • You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
  • Added ranked mode, with several tiers and ELO algorithm for rewarding wins and losses. You never go under 500 ELO unless you disconnect during a match.


  • Fixed air dashes and recoveries not always going in the controller direction
  • Greatly improved AI reaction times
  • Optimized AI performance
  • Fixed AI not navigating on dynamic environment areas
  • Fixed hit boxes memory leaks in practice mode


  • Redesigned Character Select Menu
  • Any local player can now control the pause menu
  • More Practice Mode settings now working as expected


  • Fixed recovery not triggering when the stick wasn’t perfectly up

King Apu

  • Fixed air special side (grab) not triggering when the stick wasn’t perfectly horizontal

Chief Feathers

  • Fixed recovery not triggering when the stick wasn’t perfectly up
  • Charged down attack now has a smaller hitbox


Build v0.25 – Play against CPU in local matches


  • You can now play against CPU controlled opponents (this is the first version, and it will get ongoing fixes and improvements)
  • Better performance in team mode and in practice mode, when viewing hit boxes and hurt boxes
  • Fixed errors with Rage Mode and Combo Breaker rarely freezing characters


  • Redesigned Character Select Menu
  • Added Character Bio menu, with an overview of each character’s backstory
  • Added Online Tournaments menu, highlighting all upcoming tournaments
  • Added support for the official Wii U GameCube controller adapter (using the vJoy driver)


  • Added backend for all ranked matches (you don’t notice anything until we actually start the ranked leaderboards, on the 17th of April)


  • Tweaked the down attack, so it can’t be spammed anymore
  • Forward air attacks are more fluent now

King Apu

  • He received the royal treatment and got a massive makeover

Build Version: v0.22


  • Introducing Brawlout TV (Beta): Watch live matches, and all recent public matches ever played, from our top players and you
  • No more Diconnect misspells
  • Removed ‘Are you ready?’ countdown when unpausing during replays and practice mode


  • Fixed bounce force calculations and hurt animations not playing correctly because of this
  • You no longer fall in idle/’straight up’ pose while in air
  • Fixed Practice mode bug where AI wasn’t spawning


  • You can now do the sprint/dash attack while in rage mode


Build v0.21

  • Knockback trajectories improved, especially for horizontal forces
  • Bounces on Ground no longer cut the knockback forces (they’re way more powerful now)
  • Fixed horizontal movement during certain attack moves (like Sephi’ra Air Attack D)
  • Characters don’t fall in idle poses mid-air

  • Can now view the exact inputs for all players in Practice mode and Replays (it’s even easier this way to discover new techniques or to post bugs)
  • Players are no longer assigned keyboard controls if all controllers disconnect

  • Menu issues after returning to lobby fixed

  • Fixed freezes caused by grabs
  • Improved knockbacks for:
  • Attack Air U
  • Attack Air B
  • Attack Air N Part 5
  • Attack U Part 2
  • Slam Down Part 3
  • Grab on Back Suplex
  • Attack Side

  • Improved Recovery movement forces
  • Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3
  • Fixed Moving Sand ‘trap’ timing

King Apu
  • Special Air D knockback reduced

Chief Feathers
  • Improved Recovery movement forces

Build v0.20

  • Improved air dash forces to make them smoother and more responsive
  • Fixed collision errors for hitboxes
  • Can now view all Practice matches Replays (currently only working with a single AI opponent)
  • Fixed several issues with combo breaker moves
  • Fixed bugs where air moves were not responsive
  • Added new sounds for hits

  • Can now visualize hitboxes and hurtboxes while in Practice mode
  • Fixed various cases where controllers disconnect and game is no longer responsive
  • Made the customize controls screen easier to manage and view
  • Controllers don’t react when the application is not in focus (viewing other Windows apps).

  • Fixed several Out of Sync issues

  • Improved knockbacks for several moves
  • Fixed many grab visual issues
  • Can now grab characters which were already grabbed by others
  • Extra special theme song for Paco’s Aztec temple stage

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can teleport in any direction)
  • Less knockback on her Air Down attack
  • Improved all sand visual FX

King Apu
  • Improved Recovery movement forces
  • Fixed Whip Trail FX not showing up

Chief Feathers
  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can fly in any direction)

Olaf Tyson
  • Slightly lowered jump height and air speed
  • Fixed visual mesh issues caused by some animations
  • New theme song for the ice stage

Build v0.19

  • Fixed projectiles hitting characters during their death animation
  • Fixed snappy animations when bouncing on ground

  • Fixed some confirm menu buttons not reacting to controller inputs
  • You can further customize input mappings for controllers

  • Added world regions for better matchmaking performance
  • Fixed out of syncs caused by projectiles
  • Now you can set the teams and game modes in private lobbies

  • Fixed grabs interrupted by entering Rage Mode errors

King Apu
  • Edge Down Special is no more – will be replaced soon with something less spam-able

Build v0.16

  • You can now scroll through replays like in a Media Player
  • Fixed input mapping errors
  • Fixed win screen input issues
  • You now get controller disconnects popups

  • Characters don’t appear to slide when bouncing several times
  • Combo Breaker removes knockback FX trails
  • Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
  • Rage now charges as normal in timed game mode
  • Fixed total score shown on the win screen
  • Fixed strange teleports on platform edge

  • Fixed timed mode desyncs
  • Fixed desyncs caused by random numbers

Chief Feathers:
  • Fixed chaining multiple recoveries (up specials) when landing on platforms
  • Fixed the up angle triggering its recovery (it’s now wider)

  • Can now enter rage mode while stunned


Build v0.14

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)

Online Networking:
  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays

Game Modes:
  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents

Practice Mode:
  • It no longer crashes on the Aztec stage

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab

Chief Feathers:
  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab

Olaf Tyson:
  • The snowball sprint special wasn’t triggering when sprinting (only when he started)


Build v0.11

Online Networking:
  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu

  • Fixed some animation rotation errors

King Apu:
  • Fixed invincibility bug when failing to do a grab


Build v0.10 #nerfpaco

Online Networking:
  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)

  • Fixed menu navigation issues for online matches

Game Modes:
  • Sudden Death in Timed matches doesn’t crash anymore

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore

King Apu
  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting

Olaf Tyson
  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

Chief Feathers
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

All Characters
  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


Build v0.09

Online Networking:
  • Added private lobbies – join using Steam invites

  • Redesigned the way controllers and keyboards are assigned when joining the game

King Apu
  • Fixed chain grab causing desyncs or freezes in multiplayer

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


Build 0.08

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings

Online Networking:
  • Fixed various desync bugs
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.

  • Her down air attack goes slightly faster

King Apu
  • Fixed invincibility bug caused by his chain grab


Build 0.06

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips

Online Networking:
  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen

UI and Menus
  • It now clearly displays that you can’t start a local battle unless you have at least 2 players

  • Fixed turning left and right while doing an attack move

Olaf Tyson:
  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only

King Apu
  • His side special can now be executed easier


Build 0.05

First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:
  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock
Online modes:
  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap

Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

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April 27

ESL Tournaments

We’re proud to announce our partnership with ESL, the premier eSports tournament organizer!

Join the first Brawlout ESL Tournament, on the 6th of May:

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About This Game

A new challenger has appeared in the platform fighter arena!

Striking the balance between the growing competitive scene and the genre’s party game roots, Brawlout hopes to cater to the veteran platform fighter, the casual fan and the newcomer looking to make their mark. Brawlout does away with shields and blocking, focusing heavily on the aggressive, fast-paced combat which has made platform fighters so fun to both play and watch.

Each character in Brawlout has their own unique playstyle, catering to specific character archetypes seen in other fighters. Whether you’re a die-hard grappler or a rushdown fiend, there is a fighter for you in Brawlout.

Combined with familiar movement techniques like wavedashing and airdodging, Brawlout adds some extra mechanics seen in other fighting games. The Rage Meter builds up as you both deal and take damage, allowing you either break combos with the Rage Burst or unleash hell with the Rage Mode. The Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room at the cost of half their Rage Meter. If the meter fills, you can activate the Rage Mode, increasing the knockback you deal while reducing the amount you take.

As for modes, Brawlout has all you’d expect from a normal platform fighter and then some. Up to four players can compete in local multiplayer in either timed, stock or team battles. AI opponents are also available if you want to practice your team combos with a friend, or if you need to fill out a free for all.

Brawlout’s online suite is suitably robust, with all of the following features:
  • A robust Ranked match system, complete with regional leaderboards
  • 1v1 casual matches for low-stress competition
  • 2-4 player private lobbies where players can practice or mess about to their heart’s content
  • The Brawlout Network where players can check their fight stats, match history and replays
  • Brawlout TV which allows for live spectating and watching of specific player replays
  • Weekly competitive tournaments for those looking to prove their Brawlout skills

Additional modes like the story campaign and single-player challenges are planned to be added during Early Access, along with more characters, gameplay features and other surprises!

System Requirements

    • OS: Windows 7 (32-bit)
    • Processor: 2.4Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2200 MB available space
    • Additional Notes: Gamepad or Controller Recommended
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 960 or better, ATI 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2200 MB available space
    • Additional Notes: Gamepad or Controller Recommended
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