Brawlout is the competitive platform fighter, designed for couch play, online ranked matches and competitive tournaments.
User reviews:
Mixed (11 reviews) - 63% of the 11 user reviews in the last 30 days are positive.
Mostly Positive (98 reviews) - 73% of the 98 user reviews for this game are positive.
Release Date: Apr 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re releasing Brawlout in Early Access for two reasons:

1.To get the community involved and to make the game you want to play. As it is first and foremost a fighting game, it’s crucial to get balance right. That’s why we’ll be closely monitoring all character matchups, both at low level and tournament level, to make sure all existing and new characters have their chance to shine. Your feedback is vital during this stage, so make your voices heard!
2.We want you to experience the core combat right now, as we develop extra modes like the Story Mode, single-player challenges and other modes. In its current state, Brawlout is perfectly playable and tuned for local and online multiplayer, as well as for battles with the AI. Having constant feedback as we develop those extra modes will ensure that they are of the best quality.”

Approximately how long will this game be in Early Access?

“Balancing a fighting game is notoriously difficult and we want to ensure the best level of balance possible for both hardcore and casual players, prior to an official launch. When you layer on adding in new modes and other general improvements, we expect Brawlout to leave Early Access sometime in late 2017.

When Brawlout does launch, do expect a game that is competitive, enjoyable, fair, and as fun to watch as it is to play.”

How is the full version planned to differ from the Early Access version?

“The full version will include a full suite of single-player content (Story Mode/Challenges), several new stages and at least 3 new characters. We plan to add and revise certain aspects of our fighting system, potentially adding in more familiar mechanics from other platform fighters.

Throughout Early Access, there will be regular biweekly updates with clear patch notes on what has been changed and added. Besides character balances, these will include bug fixes, network optimizations, UI tweaks and new features.”

What is the current state of the Early Access version?

“Brawlout came to Early Access following a five-month closed beta period, along with live tests at events like EVO, Super Smash Con, BEAST, EGX, Gamescom and PAX. Along with local multiplayer with up to 4 friends or with AI, Brawlout is playable online in either Ranked or friendly matches. There are private lobbies to practice with your friends, alongside live spectating and Brawlout TV, where players can check out specific match replays from around the world.

There are currently 6 playable fighters: Paco, Volt, King Apu, Chief Feathers, Olaf Tyson and Sephi’ra, each with their own play style and strategies.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase after the Early Access period ends.”

How are you planning on involving the Community in your development process?

“For a competitive game, it is absolutely crucial to maintain constant and transparent communication with our Early Access players. You can find our developers and community team on our official Discord, where we’re actively seeking feedback to get the game in the right direction.

We’re also available over Twitter and our official Steam forum. There’s even a reward program, for our most engaged players: Beacons of the Brawl, where top contributors receive access to pre-release preview builds and many exclusive rewards.”
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Recent updates View all (16)

July 21

Patch V0.66 - Rage Mode changes

  • Rage Mode redesign:
    • When the opponent hits you, your Damage % doesn’t increase, and the knockback you take is reduced by 30%
    • The Rage Mode now lasts 15 seconds instead of 10, but every time the opponent hits you, the bar decreases with the amount of damage he deals.
    • When you do a Combo Breaker (Rage Burst), you lose all Rage Meter.
    • You no longer do charged attacks automatically while in Rage Mode
  • Competitive mode toggle:
  • When on, only competitively balanced stages are playable and the Rage Mode comes without the bonus knockback effect.
  • There’s a toggle in match settings (accessible in Couch Play, Versus AI and Private Lobby), which lets you switch the competitive mode on and off. It’s recommended for tournament play.
  • In Online Friendly it’s always off, while in Ranked it’s always on
  • DI was fixed
  • When you got airborne because of momentum sliding offstage, you could do grounded moves in air. Not anymore.

  • Fixed Character Select bug when the opponent leaves the match and you can’t go to a previous menu

King Apu
  • His Charged Up attack now has larger hitboxes
  • His Forward Air Part 2 attack has lower knockback
  • His Back Air knockback was increased

Olaf Tyson
  • His Up Attack hitbox was changed, so he doesn’t do damage under him anymore (previously breaking others ice pillars)
  • You can no longer do grounded attacks right after your Jab Special thin ice platform breaks
  • His ice projectile hitbox is nicely in front now, as expected

Sword Fighter
  • Coming along nicely, sharp and shiny

0 comments Read more

July 13

New Stages Now Live

Current Version: v0.60 – New Stages

New Stages
  • King Apu stage with two moving platforms
  • Sephi’ra stage with flying carpet

  • Visual redesign for all stages with improved lighting and post processing
  • 3D spatial sounds for all gameplay sounds and various sounds improvements

  • Major AI reasoning improvements
  • AI performance improvements
  • You now collide with the edge of one-way platforms (like the bottom one in the Aztec stage)
  • Practice AI behaves as expected in its various Stand, Run, Jump behaviours
  • Fixed Practice settings minor issues
  • When you start sprinting in the opposite direction, it doesn't do the sprint turn animation anymore, ending you facing the wrong way

  • He doesn’t jump offstage when he does an up attack (at the edge of the platform)

Chief Feathers
  • His down charged attack has a lower knockback, so it doesn’t spike anymore

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About This Game

A new challenger has appeared in the platform fighter arena!

Striking the balance between the growing competitive scene and the genre’s party game roots, Brawlout hopes to cater to the veteran platform fighter, the casual fan and the newcomer looking to make their mark. Brawlout does away with shields and blocking, focusing heavily on the aggressive, fast-paced combat which has made platform fighters so fun to both play and watch.

Each character in Brawlout has their own unique playstyle, catering to specific character archetypes seen in other fighters. Whether you’re a die-hard grappler or a rushdown fiend, there is a fighter for you in Brawlout.

Combined with familiar movement techniques like wavedashing and airdodging, Brawlout adds some extra mechanics seen in other fighting games. The Rage Meter builds up as you both deal and take damage, allowing you either break combos with the Rage Burst or unleash hell with the Rage Mode. The Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room at the cost of half their Rage Meter. If the meter fills, you can activate the Rage Mode, increasing the knockback you deal while reducing the amount you take.

As for modes, Brawlout has all you’d expect from a normal platform fighter and then some. Up to four players can compete in local multiplayer in either timed, stock or team battles. AI opponents are also available if you want to practice your team combos with a friend, or if you need to fill out a free for all.

Brawlout’s online suite is suitably robust, with all of the following features:
  • A robust Ranked match system, complete with regional leaderboards
  • 1v1 casual matches for low-stress competition
  • 2-4 player private lobbies where players can practice or mess about to their heart’s content
  • The Brawlout Network where players can check their fight stats, match history and replays
  • Brawlout TV which allows for live spectating and watching of specific player replays
  • Weekly competitive tournaments for those looking to prove their Brawlout skills

Additional modes like the story campaign and single-player challenges are planned to be added during Early Access, along with more characters, gameplay features and other surprises!

System Requirements

    • OS: Windows 7 (32-bit)
    • Processor: 2.4Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2200 MB available space
    • Additional Notes: Gamepad or Controller Recommended
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 960 or better, ATI 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2200 MB available space
    • Additional Notes: Gamepad or Controller Recommended

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mixed (11 reviews)
Mostly Positive (98 reviews)
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