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Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition
Introduction: Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.
Release Date: Jan 3, 2014
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(Major Update) Patch 2 Available now for Windows (Mac coming soon)

January 22nd, 2014

Patch 2:
Hello everyone,

Today we are glad to inform you of the release of Patch 2 for Unearthed Episode 1 (Currently available for Windows, will be ready for Mac tomorrow, will update this post when it is ready). This is a major patch and it is meant to address lots of the concerns and comments that people had about the game so far.

[General Fixes]
- Selecting from the list of resolutions won't cause the resolution to be applied everytime, instead it will only be applied when you get back from the graphics screen.
- The mouse cursor will now be hidden if you are using the XBox 360 controller (at any point during the game or in the menus, if you move the mouse the game will assume you want to use keyboard and mouse, and if you use the right analog stick of the controller the game will know you want to use the controller. This can happen during the levels as well)
- The lowest quality setting now has shadows enabled, this will fix the issue where the dark corridor in Ahmose temple wasn't dark as it should be.
- Added a Sprint functionality! You can now hold "Shift" or "LB" while running and Faris will sprint forward.
- You can now fall in the game. No more invisible walls. The logic that will be followed is that if the fall is to short to kill you (and you can't climb up) then you will just get fade to black.
- You now have to balance on Logs. You can no longer cross them easily.
- In Hand to Hand fighting, all punches and kicks have been sped up and the controls are very responsive now. You will get immediate feedback to your button presses without any lag.
- When getting hit, the screen colors will gradually change to black and white, colors will be back as your health regenerates.
- Removed the circular movement when going left or right.
- Removed the vertical Camera lock when going left or right.
- Fixed Faris Neck during crouch idle and crouch walk.
- Fixed an issue in the credits wher the video is stuttering. Also fixed a spelling mistake in "Environment Art".

[Shooting System]
- Removed unaimed firing (and strafing). Now if you want to shoot you need to enter aimng mode first. This is done in recent games like the Tomb Raider reboot and The Last of Us.
- While aiming, you can press "Alt" on the keyboard or "R3" on the controller to switch the camera side.
- All enemy sounds and gun sounds are now in real 3D space. This means you will actually be able to tell where the shots are coming from as both distance and direction are taken into account.
- Weapon recoil will now work so that guns will go up with continuous firing only (previously they would go up even when a single shot is fired). This means that the behavior is now much more realistic and in-line with what other games offer.
- Number of bullets shown now on the HUD will be the"total number of bullets you have for this weapon type. On its left is a bar that shows the amount of ammo in the current clip.
- When you do a reload, you will fill up the current clip with ammo (previously the current clip will be thrown away and a new clip will be used, which is realistic but not in line with what happens in games)
- In survival mode, when you drop a weapon and then find the same weapon type somewhere else, you won't see the old weapons ammo amount in it.

[Prologue/Tutorial Level]
- Fixed the return back from aiming animation of the enemy in the ver first cutscene.
- Added the dead body of the first melee fight enemy (afer you finish the fight).
- During the hand-to-hand combat tutorial, the camera jams hard to the left if you're zoomed into your gun before the tutorial begins and that makes it incredibly difficult to win.
- Removed the tripping while injured action as well as the camera dizzy effects.

[Ahmose Temple]
- Removed most of the "forced stop" cutscenes unless where really needed. In all cases you can skip them by pressing "Space".
- You can now run while holding the torch in the dark corridor. No more forced walking zones.
- Fixed the "move right" animation while hanging on ledges (both the animation speed and the actual movement speed)
- some boulders used to bounce off your character instead of killing it. This is fixed now.
- In the hand to hand fight outside the temple, the ground textures didn't load correctly on some graphic cards. This is fixed now.

- Doubled the walking speed for Faris, Dania and Rasheed in these segments so the walk is more firm and realistic now.

[Car Level]
- Added realistic resistance to the car. This means that the car won't feel like its sliding on ice anymore. It also means that making Corner turns is much easier and realistic now.
- You won't be stuck between the electricity pillars and the concrete anymore.

As always, comments, suggestions and feedback are welcome.

Ahmad Jadallah (Twitter:@AhmadJadallah)
Director of Development

6 comments Read more

About the Game


Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.

The game features the voiceover talents of Troy Baker (The Last of Us, Bioshock Infinite), Jeff Rosick (Friday Night Lights, Metro), Tara Platt (Resident Evil: The Umbrella Chronicles, Naruto, Halo 2, Charmed) and David Lodge (COD:MW2, World of Worldcraft, Fallout 3)

Story Synopsis:

When fortune hunter Faris Jawad and his sister Dania receive a call to visit Morocco they embark on an exotic adventure throughout the middle east on the trail of the famous Muslim explorer Ibn Battuta.

The trail won't be clear however as Faris will have to overcome an unholy alliance of a militia army leader, a weapons dealer and a wealthy antiquities smuggler who are after the same goal.

Key Features:

  • Travel across the Middle East from the wild life of Moroccan Atlas mountains to the alleys of old Damascus through the port of Alexandria and the metropolitan city of Dubai.
  • Unique mix of platforming, melee fighting, shooting and stealth gameplay.
  • Presented in a TV style episodic format along with recaps of previous episodes and teaser cliff hangers of what lies ahead.
  • Unlockable Survival Mode: Battle against endless waves of enemies (Mummies, Zombies, Ghouls) across 8 varied maps featuring three exclusive maps designed for PC and Mac.
  • Unlockable Extras: Concept Art, Renders, Animatics, Cutscenes, Character Gallery, Treasures
  • Available in 21 languages for menus\subtitles. Voice-over in Arabic and English.

Gold Edition Features:

This Gold Edition contains over 120 fixes to the console version based on the reviews and player feedback, they are summarized as below:
  • General: A restructured tutorial level to better introduce the game mechanics, No more colliding with ragdolls and small objects such as broken pot pieces which allows for easier movement, invisible walls to prevent falling from high surfaces, clear font size for hints and facts in the loading screens, re-recorded all the Arabic voiceover to remove the extra echo.
  • Hand to Hand Combat: Fully revamped hand to hand fighting system with brand new animations, full camera orbit control, more fluid response and streamlined special moves .
  • Shooting System: Re-balanced all the weapons to allow for weapon specific range, accuracy, reverb zones, recoil, auto, semi-auto and manual targeting, and brand new weapon SFX.
  • Driving System: Improved car handling, no more flipping when turning at very high speeds, orbit camera, Better driving enemy AI, Tire tracks, Full Physical Damage Model for the player car with smoke, sparks on colliding with other cars, props and buildings.

PC/Mac Exclusive Features:

  • Supports Full HD 1920X1080 at 60 FPS
  • 4X the texture resolution of the console version
  • High Quality Anti Aliasing
  • Very High Resolution Shadows
  • Motion Blur
  • Screen Space Ambient Occlusion
  • Ambient Obscurance
  • Screen Space Reflections
  • Vignetting
  • Chromatic Abberation
  • Lens Dirt Layer
  • Fog effect
  • Anaglyph 3D Glasses Support
  • Exclusive "Tangier Night" survival level
  • Damage effect shown on the player car when hit by other cars or objects

Follow Us:

For more information and to receive exclusive updates about Unearthed:
  • Website: http://www.unearthedgame.com
  • Facebook: http://www.facebook.com/UnearthedTheGame
  • Twitter: http://www.twitter.com/UnearthedGame
  • Youtube: http://www.youtube.com/UnearthedGame
  • E-Mail: info@sema-phore.com

PC System Requirements

    • OS: Windows 7 or 8
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 or 8
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX Compatible

Mac System Requirements

    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • Hard Drive: 9 GB available space
    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • Hard Drive: 12 GB available space
Helpful customer reviews
19 of 22 people (86%) found this review helpful
1,044 products in account
35 reviews
3.8 hrs on record
To properly enumerate the many flaws present in Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition would be a hideously superfulous task. It is better that one narrows their focus to only the game's most terrible aspects; additions that not only detract from this ambitious title's playability, but cement Trail's status as possibly the most consitently incompetent title currently available on steam. This is not to say that Trail of Ibn Battuta the WORST game one steam. (That honor still belongs to Adam's Venture or arguably Bad Rats) I would liken a playthrough of Trail to watching "Plan 9 From Outer Space" where-as an Adam playthrough is more akin to suffering through "Gigli" with a full bladder.

A convoluted awkward script limps blindly over messy physics and positively baffling game mechanic choices. Seriously what the f**k is that balance beam s**t? :rfacepalm: During cutscenes Faris' and Dania's character models stare lifelessly at locations off camera while vomiting up a veritable salamagundi of arabic historical twaddle. (*To be fair, the voice actors deliver the best performance possible given a positively asinine script. At times they even manage to charm)

The developers of Trail are not native speakers of the Queen's English and WOW does it show.

"Are YOU afraid of the dark? Remember that show when we were kids? kekeke" is such an insultingly stupid line.

During my initial playthrough I was absolutely revolted by the misogymy. We hear the same tired old "women can't do what men can do" acquiescence to a male lead; but this time DIRECTLY after an opening sequence where Dania is introduced as yet another "damsel-in-distress" functionless set-piece. http://steamcommunity.com/sharedfiles/filedetails/?id=254343126

After reading these HILARIOUS developer notes: http://steamcommunity.com/app/263680/discussions/0/630800446543906222/ and completing a playthrough of the game my opinion softened slightly. The truth is, the devs really aren't trying to make Dania a feckless stereotypical dud. According to the dev notes they are "working on it." It is my opinion that the developers just don't know any better culturally.

To the throngs of ♥♥♥♥..ed off female gamers; the devs thought they gave you this: http://steamcommunity.com/sharedfiles/filedetails/?id=259004626

HOLY F**K! A beautiful, headstrong-yet-modest, female, riding an ATV in pants, brandishing a pistol? and not accompanied by a man? Heresey! Dania then proceeds to drive Faris through a battle where the player will kill more people than cancer. You can tell from the bodycount that this title was not produced by some p**sy Christian.

I think the developers have an opportuniuty to make this right. Dania is an intriguing character. Far more so than Faris. (Though I must admit my great admiration of his scarf!) I want to believe that the devs are trying. My suggestion?

LET THE USER PLAY AS F***ING DANIA. It is not an uncommon mechanic in adventure games to switch between characters. Some of problems with narrative and plot could be easily resolved by adding this mechanic. How does Faris end up in such a sh**ty situation? So many POSSIBILITIES to explore "on the way home" to the prologue.
Yes, we are now stuck with the predicatable canon of "Apeman rescue princess. make happy end" because of the opening sequence. However, with a little clever writing the devs stand a fair shot of exiting their sexist caves and give us a strong female lead who looks great wasting bit.ch-as.s marks in a ḥijāb. There's really nowhere to go but up for this franchise. I look forward to Episode 2.

Posted: May 21st, 2014
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14 of 15 people (93%) found this review helpful
1,321 products in account
11 reviews
1.6 hrs on record
Well this is it ladies & gents, the most horrid game I have played in recent years.

As soon as the game loads up you will feel the clunky, awkward controls and notice the incredibly bad character animations. The camera can be manually rotated, but it often gets "caught" on obstacles. The voice-acting is simply atrocious, and is backed up by an exceptionally poor script. I actually looked forward to ending the lives of the protagonists just to free them from their dull existence. The only thing this game had going for it was that the surround sound (5.1) seemed fairly consistent and some of the background noises such as flies buzzing around bins, were surprisingly good. The music was generic and uninspired though.

The story of this game is not fleshed out at all... in fact, it barely exists. The narrative boils down to this: you look for treasure with your sister, but someone else wants that treasure too. That is it.
To make matters worse, the game consists of several very short scenes which do not even warrant the title of being "levels". They are incredibly linear, and only the first scene (after the intro/tutorial scene) actually consists of any platforming and exploration. One level is simply walking through the market at snail pace without any meaningful conversation between the three people walking together. That level was the most tedious experience I've ever suffered through in gaming.

Oh and also there's a pointless zombie survival mode tagged on at the end in which you get placed in a corridor while zombies spawn on either side of you. What... The... Hell?!
Who thought slapping that in would make this game any better? WHO?
The entire game lasted me around 90 minutes for me to 100% it (story, achievements, and a go at zombies)

I cannot describe how bad Unearthed is in a review, so I will summarise with this: please do not waste your money on it.
I did not waste my money on this; luckily (or unluckily) I won it for free.
Posted: February 12th, 2014
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11 of 13 people (85%) found this review helpful
882 products in account
56 reviews
1.5 hrs on record
Played this game and found it A-too short (even for a seperate episode-over before it began) and B-just lacked any kind of polish.
Went into this not expecting it to be UNCHARTED and it isnt,but it certainly tries hard to be that other game and fails miserable.
The voice overs are your standard affair with no real emmotion to speak of and the graphics are ok for a downloadable title,but when your trying to aim with the gun and shoot at enemies the cross hair is all over the place and far to sensative and when it comes to the sections where you have to climb and jump and grab hold of ledges again it can be a hit and miss affair as to whether you make it sometimes or fall of ledges.
I was hoping for something a little longer than this (even at the price it isnt worth it-just my opinion though) and before you know it its all over,now i know this is episode 1 but i dont think i want to play more of this game its just not me and i dont think it will be something that a lot of other people will take to either (will be to some ones taste just not mine)
So in closing i would wait if you want to buy it and either get it on sale or get it in a bundle offer (which it will more than likely become part of at some time).
Posted: January 18th, 2014
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11 of 13 people (85%) found this review helpful
193 products in account
2 reviews
0.6 hrs on record
اللعبة ماشاء الله حلوة ، وهي تقريبا أول لعبة تصادفني في ستيم باللغة العربية وإن شاء الله يصدرو ألعاب كثير باللغة العربية :)
Posted: June 5th, 2014
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8 of 8 people (100%) found this review helpful
3,046 products in account
24 reviews
3.9 hrs on record
So where do I start? Being one of the very few games developed and (sorta) released from the Arab world, playing this game was akin to watching your one year old baby attempt to walk, but ends up falling down six flights of stairs. This sums up my experience with the game.

Semaphore apparently had the budget and drive to create this project, but their weakness shines in the flimsy storyline (which inexplicably ties itself to a documentary about the legendary scholar Ibn Battuta) while aping gameplay elements from far superior games like Uncharted and Tomb Raider. The entire thing feels like a hastily cobbled fan project that attempts to check all the familiar game mechanic tropes: chase sequence, fire fights, platforming, remote controlled gadget, fist fighting and NOT polishing or nailing any of them. The vocals are OK, although the Arabic version suffers from some badly recorded lines, while the music is fairly decent and serviceable. The most impressive aspect of the game is the wide selection of available languages, I wish more games triple A games do that.

Overall, I hope that Semaphore would use this offering as a learning experience and continue growing their skillset in the industry, as there are tons of interesting and ORIGINAL stories to tell from the Middle East (that does not necessarily involve stereotypical tropes), but for a $5 title, this is a low effort, short timed distraction and an easy +1 to your 100% game count. 2/5
Posted: March 23rd, 2014
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