Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
User reviews: Very Positive (387 reviews) - 86% of the 387 user reviews for this game are positive.
Release Date: Nov 21, 2013

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Recommended By Curators

"A Wizardry-style RPG that doesn't hold your hand. It's got some issues, but hardcore RPG fans ought to dig it."
Read the full review here.

Recent updates View all (7)

May 14

2.5 Update for Steam


  • Added Arms and Armory section to menu, displays all weapons and equipment in possession, as compared to Equip menu that only shows what each character can equip
  • Edited some switches to get out of hidden doors/doors that use keys on 9-2 and elsewhere to make them easier to notice and understand what they do at first glance
  • Edited training descriptions to remove typos, including Defense training description
  • Blind II feedback fixed for levels 2-5
  • Skeleton's absolute defense fixed
  • King Demon fight not always triggering fixed
  • Basic and Master Tower Runes fixed, stats now match description
  • Added minor event to 1-1, hint for later puzzles
  • Amethyst Secret achievement tweaked to trigger more often
  • Demon's Solution achievement adjusted, should trigger after talking to demon again after requirements are met
  • Master of Secrets bug ironed out, should trigger when in town once requirements are met

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly
  • Invert mouse doesn't always save between sessions

Release notes history

7 comments Read more


“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About This Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website, and we'll send you a Steam key later.

Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features

  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Helpful customer reviews
46 of 55 people (84%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: June 21
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
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5 of 6 people (83%) found this review helpful
10.2 hrs on record
Posted: September 7
One of the finest dungeon crawler RPG games i have played.

Notable features:
- Hard early game. late game is a big smorgås bord of awesome party builds and skill-fest based mayhem.
- Party builds are a big part of the game. What's your killer combo party layout? Not surprising that the longest thread on the forum is about party builds.
- Don't forget the special puppet you find along the way - Have you managed to get proper components to build him up to a killer puppet? Build a tank, mage, flame thrower or artery slicing doll. You decide as you gather doll parts.
- Skills galore. Later as you build up your skills every move is mostly a grand strategy of what skills to choose and when during combat. Game is generous as it allows a pretty wide range of summon creaturea that can be swapped in/out between fights as you wish. Each with their own specialities.
- The 'paper' in the title does not affect mechanics in any bizarre way so don't be distracted by it too much.. it is more related to the plot and graphics style.
- Good range of difficulty settings. This game can be really punishing or casual, just the way you want it. Hard it seems is the recommended setting for people who want punishment as the normal setting is such that early game is hard but later on you rarely break a sweat. 1984 mode for the truly hardcore.
- Good looking graphics and artwork with a hand-drawn look.

Game is silly cheap and discounted often too. a true gem that is easily worth full price.

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5 of 7 people (71%) found this review helpful
7.3 hrs on record
Posted: May 16
I am extremely impressed with this old-school dungeon RPG that it's been taxing on sleep as its "one more level" kind of game. While its old-school turn based combat would seem boring its unique Skill & Energy system changes everything, so you no longer mash Attack and instead encourages you to find combinations of debuffs, buffs, effects, and damage type that is very satisfying. Love the minion collection and random loot with some great Skills & Spells, as well as the set monster placement with only random encounters in a "special optional (but recommended) dungeon levels".

The art style blends well into the creative narrative of being trapped in a book, while the music is quite fun and as soon as it becomes repetitive new music enters at the right time. The puzzles are not overly difficult and the writing is simple but never becomes a bore to read.

My only want is more information on my enemies & the effects I put on them.
If I knew how good it was it would be worth the normal $5 for a couple weeks of play, but I scored it in a Humble Bundle and it is easily my favorite in the pack.

Would be willing to get trapped in magic book again: 10/10
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2 of 2 people (100%) found this review helpful
19.1 hrs on record
Posted: September 17
This game is quite the challenge, and it's fun trying to figure out the right setup/attacks in order to beat some difficult enemies. There are numerous "secrets" throughout the game, though they are pretty easy as the game almost always tells you when there is something to be found nearby. But the dungeon crawling/looting/fighting part is...well, fun.

Unfortunately, I cannot recommend the game at this time. There are some serious bugs, such as a door not opening even if you have the right key (and it has to do with the hardest "secret" in the game - so it's extremely frustrating doing all the work towards that for nothing). There are also some achievements that have been broken since release nearly two years ago, and as the developer has quit coming around months ago after the promise of an update that never occurred, it seems that this game has been abandoned.
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4 of 6 people (67%) found this review helpful
28.4 hrs on record
Posted: June 5
Nice little gem that brought back a lot of memories of old RPGs.

- Good and interesting music
- Excellent premise/starting storyline
- Decent leveling up system
- Pretty wide selection of enemies, characters, and party builds
- Some replay value - picking a new party and/or different character branch for main
- Decent loot system
- Skill Trainer

- Some display issues
- Handful of bugs - town menu sometimes didn't display, chests that are closed but unable to be interacted with
- Skills are a little all over the place - some are super powerful and some so weak that you will never use them
- Maxed Parry from the Skill Trainer - wish successful blocks would say block or parry. All I saw was miss and evade - difficult to tell if those skills are working or not.
- Need better explanation of skills/status effects - sometimes it is a guess to decide with an ally hit with a Sleep spell is under a phyiscal or magical condition so you can remove it.
- Some groups of enemies were much harder than the boss fights at the end. Really required luck and a fully rested party instead of skill.
- Character status needs to show magic defenses. Magic defenses are on gear and available through skill trainer, but not viewable.
- Intro story concept was pretty neat. Becomes weaker as you go along.
- The skeleton really could use an energy builder even if it was defensive in nature

Overall, a great little game that I'm happy I picked up for a few bucks. Definitely recommend.
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