Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
User reviews:
Very Positive (438 reviews) - 84% of the 438 user reviews for this game are positive.
Release Date: Nov 21, 2013

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“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About This Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website, and we'll send you a Steam key later.

Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features

  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Storage: 500 MB available space
Customer reviews
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Very Positive (438 reviews)
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353 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: October 3
I started out really liking this game but after a few hours it became apparent how unfinished it was.

To start with there are tons of glitches and bugs and very little options outside of resolution settings. I had to restart the game a number of times after having got stuck in a menu and the buttons stop working.

There is very little strategy and very little difference between characters. Skills are mostly unimpressive and while the monster variety is impressive, there isnt much a difference between each mob outside of the boss of each level. The only mechanic that has any bearing outside of combat is the thief lockpick skills but outside of the first lock you run into, HE CAN NEVER PICK THE LOCKS. I get they wanted to have their stupid key puzzles but why make that mechanic if picking him doesnt give you any advantage?

The story is wholy not interesting. Its one of those lets set up the basics at the very start, mention nothing else about the story untill the very last 10 minutes of the game, and then dump everything at the end. None of the characters are memorable in any way, and the game has this weird back and forth between being serious and being funny.... Or at least trying to be funny.

If this game had spent longer time in development it may have become fantastic, but as it stands I can only say get it on sale if you are a die hard fan of these types of games.
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1 of 1 people (100%) found this review helpful
14.4 hrs on record
Posted: October 1
Beutiful and easy to grasp indie game, interesting art style and fun combat
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Most Helpful Reviews  Overall
150 of 186 people (81%) found this review helpful
9.1 hrs on record
Posted: January 22, 2014
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
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90 of 108 people (83%) found this review helpful
8.9 hrs on record
Posted: January 23, 2014

The battles in Paper Sorcerer are fun and the dungeon crawling can get addictive if you enjoy these types of turn based RPGs. The skills for each character feel unique and the enemies are diverse. The difficulty ranges from super easy to nearly impossible “80s” style. The main downside is that all of the dungeons look very similar and can get repetitive. The optional catacombs can be explored to break things up but I would have enjoyed more diversity of level design. The music is definitely not winning any awards but I felt like it fit in with the style the developers were going for.

I really had fun with it and if you enjoy turn based RPGs then at $5, it’s worth a buy, but if you are on the fence and you feel like the graphics/style might not be for you, then skip it. You’re probably right.
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82 of 100 people (82%) found this review helpful
2 people found this review funny
Not Recommended
17.0 hrs on record
Posted: June 21, 2015
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
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62 of 83 people (75%) found this review helpful
6.1 hrs on record
Posted: January 22, 2014
If you love old school first person dungeon crawlers like Shining in the Darkness or, as someone mentioned, Wizardry IV you should grab it! Game is not holding your hand. And play it at 1980's difficulty to get your ♥♥♥ handed to you or at least at Hard.

One downside could be the music which simply could be not for one's taste.

For that price it's a steal.
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42 of 54 people (78%) found this review helpful
Not Recommended
19.1 hrs on record
Posted: September 17, 2015
This game is quite the challenge, and it's fun trying to figure out the right setup/attacks in order to beat some difficult enemies. There are numerous "secrets" throughout the game, though they are pretty easy as the game almost always tells you when there is something to be found nearby. But the dungeon crawling/looting/fighting part is...well, fun.

Unfortunately, I cannot recommend the game at this time. There are some serious bugs, such as a door not opening even if you have the right key (and it has to do with the hardest "secret" in the game - so it's extremely frustrating doing all the work towards that for nothing). There are also some achievements that have been broken since release nearly two years ago, and as the developer has quit coming around months ago after the promise of an update that never occurred, it seems that this game has been abandoned.
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40 of 54 people (74%) found this review helpful
8.4 hrs on record
Posted: January 25, 2014
Full video review at

With the new generation of consoles finally upon us people are always looking for the next-gen features in their games, which for the most part are just dumb gimmicks to trick consumers into an experience they've had a hundred times before. Whatever happened to simplicity? Simplicity is bliss and we should enjoy simpler elements without them being saturated in heavy cutscenes or hand holding. Well my friends, welcome to Paper Sorcery.

At its core it's a strategy, dungeon crawler RPG, examples of this would be the Wizardry series and to some extent Final Fantasy. You traverse dungeons, slay monsters, get loot. Simple right? It would be if there wasn't a strong skill system, character choices and loot options, yes there isn't always a X>Y when it comes to loot. While the combat may seem bare bones to the average incomprehensible fool, it's actually quite deep and for the most part well thought out for a game of this size. There is a huge variety of skills and character combinations, making every group unique and gives them a different playstyle from one another.

Now to acknowledge the elephant in the room, the art style. The game's sprites are hand-drawn, and might I say very high-res. Now while the monsters look very generic when it comes to a fantasy setting there's such a large variety of monsters it can be glanced over as you never really see the same types of monsters outside their respective blocks. Less could be said for the UI and the animations of combat which leave much to be desired as they're very simple and seem nearly uninspired when compared to all the other art assets. My favourite sections would have to be the open areas before each boss, huge rooms which boast no boundaries, allowing for some unique backdrops

So is this game perfect? No, but for $5 you're not going to get much better. The game suffers from no options menu outside resolution, which are chosen before you load the game. At least audio sliders are needed, as much as I enjoy some of the music they're very overpowering and sometimes I just like to listen to the combat sounds. Keyboard functionality is their, but it is very very lacking, clicking through menus seems sluggish and keys such as 'esc' do nothing for the most part. There are also some graphical glitches, though very minor and in no way affect the gaming experience.

For $5 this is a steal, tonnes of content and replay value. It boasts a unique artstyle using blank space which only adds to the amazingly solid RPG experience. Also, did I mention a single man made this? GGWP
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36 of 48 people (75%) found this review helpful
7.1 hrs on record
Posted: March 9, 2014
This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
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32 of 42 people (76%) found this review helpful
25.1 hrs on record
Posted: July 19, 2014
Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
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Recently Posted
1.2 hrs
Posted: September 10
This game is fantastic, and has a wonderful assortment of characters to choose for your party. A fun little throwback indie game.
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9.8 hrs
Posted: September 4
Teal Deer
  • Developers: Jesse Gallagher
  • Publishers: Ultra Runaway Games
  • Initial release: Nov 2013
  • Genre: RPG, Pen & Paper, Dungeon Crawler
  • #Worth/NotWorth: #DefinitelyWorth
Exposition, Concurrence and Summation

I think Darkest Dungeon and Legend of Grimrock had a baby

Paper Sorcerer is for lack of a better term a very pen and paper sort of dungeon crawler with a very unique two tone art style.

As implied in the name you are a sorcerer and you have the ability to summon other party members to fight with you. The basis of the game is you fight your way out of the dungeon you find yourself locked in upon start. As you progress through your “power” is unlocked.

As stated, it's pretty pen and paper so building a party with proper healer, tank and DPS characters is a must.

Addressing some points in other reviews the game does have some hiccups in that because the environment is 3D and the rest of the game is basically a menu insofar that in battles you're fighting what are essentially .jpegs; Some areas the character will stop moving and spoiler warning. I feel like this needs to be said as it's easily misconstrued. There is an area early on, block 2 I believe, that 2 doors just will not open. However you can clip right through them which definitely seems like a glitch. However you'll find a large treasure chest and a lost soul (one of the game collectibles) and unlock an achievement. Needless to say, that's no glitch.

Now, the enemies don't actually appear in the environment aside from the appearance of a vapor cloud. So that you may prepare for the fight. However there are indeed some enemies that are invisible and will sneak up on you. Additionally, the game can get be a bit grindy (this can be grating to many people for obvious reasons) and you do have the ability to return to sanctuary to rest and stock up on items at any time but the enemies do not respawn so that is a luxury you may want to take into consideration.

In the off chance you did not read the spoiler, there is a collectible in the game that will unlock additional parts of the dungeon wherein these areas all enemies are invisible and do indeed respawn.

The fact that this game was made by one person and has such a low entry cost is akin to the very small amount of bugginess and scope of the game being extremely forgivable. This is buried gem in a sea of.. well, other games that aren't as good.

Follow my curation for more
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0.7 hrs
Posted: August 30
- The art-style feels unique and the retro-rpg gameplay (far-fetched word for what you get) has some nostalgic vibe.

- There are no sounds nor music in this game. At least I don't have any.
- The game somewhat systematically forget my resolution so I always have to re-set it every time I start session.
- There are no enemies in this games, you're surrounded by a static environment and an annoying pop-up text is telling you what's going on to hide the fact that.. nothing is going on.
- To say the menus are cumbersome would be a big understatement. You need to click three times where other games would make it a one-click thingy. The gameplay while in battle is a total nightmare for that very reason.
- The game does not seem balanced at all. You get to choose some very powerful allies right from the starts which destroy any challenge early on. You're supposed to be in jail but it feels more like a walk in the park so far.
- The story is over-simplistic and doesn't feel engaging.
- The game doesn't feel finished as it greatly lack of polishing.

I ♥♥♥♥ing hate this game.

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Mr. Avatar
5.3 hrs
Posted: August 7
I got to about 1/3 of the way through Paper Sorcerer playing on hard, and I won't be finishing it. The regular battles have become a rather repetitive rotation of building up energy for abilities, tank taunting, healing, and damage. I don't vary my strategies much because there's not much of a need. After the first floor of the dungeon, you can full heal any living party members at any time by going back to town. It sort of takes away the need to optimize. You see, the resource management for multiple battles just isn't there in this game. There's not really much interesting individual character customization. Despite these flaws, I'm still going to recommend Paper Sorcerer.


The visuals are unique and a cool blend of retro/modern style. The music is fantastic. The classes are interesting and there are a bunch of viable party compositions. It's $5 for 10 hours of solid, if not spectactular dungeon crawling. For someone who has played a lot of strategy games and RPGs, hard difficulty felt perfect. I never felt the need to grind, but bosses always felt like the perfect challenge. Ohh...the bosses in this game. They are tough and definitely reward strategy. If I could play just the boss fights then yeah, I would've finished the game. Not only are they diverse encounters, but they challenge you to radically change your tactics.

So, Paper Sorcerer has got plenty enough positivies going for it that despite my being done with it early, it's a thumbs up from. Anyone intersted for a first person dungeon crawler will get at least multiple hours of enjoyment out of it.
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Pale Dolphin
2.4 hrs
Posted: August 3
I'm not sure why this games got so much positive reviews -- it's riddled with bugs and seems abandoned by devs. It could use *a lot* of quality-of-life changes, but none of that's going to happen, I think.

Even though the aethetic side of this game is just great, I couldn't recommend it, due to a lot of bugs. And since it was released in 2013, I don't think they're going to be fixed. Well, too bad -- another potentially great game, ruined by lazy devs.
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Sir Edward Astralis
0.4 hrs
Posted: August 1
I didn't like this. boring. not what i expected, seemed interesting.
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6.7 hrs
Posted: August 1
Cool game - very cool style!

One thing: Refresh when saving(for example), I believe, is not correctly done, as I have to hit the save slot twice for it to take...may be worth looking into...
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1.3 hrs
Posted: July 31
Everything I want in an RPG. Beautiful aesthetic. Interesting summoning system. Broken as Hell. The game constantly freezes up and I mean constantly. Maybe it will work on on your system. It doesn't on mine. If in a year, I come back to this and can play a whole floor with out it freezing, I will revisit this review, but if the developers are done with it, so am I.
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