Dragons and Titans is a fast paced MOBA with classic RPG elements. Select from over 30 unique dragons and 30 legendary weapons. Upgrade dragons and forge weapons to unlock more power. Free your Titan in 5v5 PvP battles across 3 different map types or play in ‘Adventure Mode’, traveling across different regions and unlocking rewards.
User reviews: Very Positive (1,255 reviews)
Release Date: Mar 12, 2014

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Play Dragons and Titans

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Downloadable Content For This Game

 

Recent updates View all (17)

September 17

Wardhammer is now live!

Wardhammer is now live and available for free to everyone who has the Titan Pass.

Remeber that the Titan Pass is a one time charge of $20 and gets you the next year of content for free as well as all current skins, tier 1 dragons, weapons and all acts!

Wardhammer is the largest dragon in Dragons and Titans

The intended use of Wardhammer is to be a defender of a single structure, for ex. an Obelisk.

He is nearly invulnerable to front projectile attacks (this does not include beam breaths etc).

His forward facing breath does damage to targets (very little damage)
While his backwards breath heals all friendlies, AS WELL AS STRUCTURES (this is the only thing in Dragons and Titans that does this currently).
He has by far the least amount of mana of any dragon.

His 2nd ability "Charge" is meant to get you and teammates to different targets faster, as he is also normally very slow. This can be also used as a sort of battering ram to take you and friendlies into an offensive.

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September 17

Patch notes for version 1.0.0.2014.09.17.2

Bug Fixes:

  • Fixed bug where un-owned weapons showed up in the Forge.
  • Various performance and stability improvements.

Balance Changes:

  • Dragon Nightmare:
    • Fear Swarm (breath): reduced chance to apply Fear from .05/.07/.09 to .04/.06./08
    • Firewings: reduced duration from 6.5 to 5.5

  • Weapon Doomshard:
    • SpinShard: added 50% falloff to Beam

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About This Game

Dragons and Titans is a fast paced MOBA with classic RPG elements, where your champions are Dragons and a variety of game modes gives you the power on how to play. Show true courage and skill to become the ultimate Dragon Lord as you embark on your quest to free your Titan from captivity.

Select from over 30 unique dragons and 30 legendary weapons, each with unique abilities and progression levels. Take your battle to the next level by upgrading your dragons as you gain experience and improving your weapons in the Forge. Free your Titan in fierce 5v5 PvP battles across 3 different map types or delve deeper into the story in ‘Adventure Mode’, traveling across different regions in the Lands Below, earning Dragons as you complete each set of missions. Gain favor with the Titans and climb the PvP leaderboards to prove your true worth as the ultimate Dragon Lord!

  • Become the Ultimate Dragon Lord - Master over 30 Dragons, each with unique abilities. As you gain experience, level up your Dragons to dominate in combat!
  • Discover a Deeper Story– Explore the vast regions of The Lands Below, embark on quests and be handsomely rewarded with Dragons for your heroism.
  • Forge Your Weapons – collect elements during combat and upgrade weapons in the Forge to harness their true power!
  • Take to the Skies Your Way - battle times of 10-15 minutes means you’ll be able to complete more matches across a variety of maps: traditional MOBA, Capture & Hold and ARAM. Choose your play style with 5v5 PvP, Co-Op or single player Adventure Mode!
  • Dominate the leaderboards – compete against other opponents each Season to see who the ultimate Dragon Lords are and show off with exclusive winner avatars.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows® XP/Windows Vista®/Windows® 7/Windows® 8 (latest service pack)
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ X800 XT or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows® 7/Windows® 8 (latest service pack)
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Athlon™ 64 X2 5000+ or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Mac® OS X 10.7.X (Latest Version)
    • Processor: Intel® Core™ 2 Duo
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 9400M or ATI™ Radeon™ HD 2600 Pro or better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Mac OS® X 10.8 or later
    • Processor: Intel® Core™ i3 or better
    • Memory: 1 GB RAM
    • Graphics: ATI™ Radeon™ HD 4850 or NVIDIA® GeForce® GT 650M or better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
138 of 173 people (80%) found this review helpful
136.2 hrs on record
REVIEW OF RECENT GAME CHANGES by ALVARAKK, 16/01/2014 (updated 09/09/2014)

MY BACKGROUND
I started playing DnT with first released on Facebook about one year ago and I have been playing regularly since. I was admitted to play-testing group and granted access to the developer's test-server. I am a pro-player, with some 5,000+ ranked PvP matches and reached top 3 ranking position consecutively in the last three PvP seasons and last stats show me at highest KDR (Kill-to-Death Ratio) in the game. I am currently ranked #9 in PvP season 4.

Trust me when I tell you, Dragons and Titans is NOT WORTH your time or money.

* The game patch of 01/04/2014 introduced lock-on auto-aim which drastically changed the movement controls in the game, made several dragon combos obsolete, and completely removed the need for players to learn and master their maneuvering and aiming skills. In the recent months Wyrmbyte carried on to dumb-down the game in hopes of attracting more players -- ultimately failing in that too as player numbers in Multiplayer PvP at peak times of the day stand at around 400 now (compare that to DOTA2 or LOL where you have tens of thousands). They reduced the competitive aspect of PvP into a witless and uninspired routine of holding down the fire button and moving your mouse back and forth to control the firing range. Teamplay and coordination have been rendered obsolete in lieu of which players can dish out more damage fastest, and the advantages of precise timing and tactical thinking have been stripped out of competitive PvP. Matches have descended into blindly rushing the opponents in the hopes of out-damaging them and outcomes are primarily decided on what combos individual players picked up.

* The update of 10/06/2014 continued the steady decline changing the mechanics of the matching-system.
-Teams are now truly and completely random and unpredictable. The most shocking change is that the pre-match setup stage was removed, which is where you used to be able to get a minute's worth of chat with the 4 teammates the game picked up for you and discuss combos and tactics. Now, you are plunged directly into match with no opportunity to plan and prepare.
-To make things worse, players can not choose or predict what map is going to be played (there are 3, each a completely different mode of play), so they don't get can't pick a suitable combo and enter matches blind and ill-prepared.
- The other drastic change was that the restrictions on selection of dragon and weapons was removed. In the past players could only pick a weapon and dragon that was not already in use by one of their teammates and generally whoever was first to click it, got it and mostly refused to relinquish it. Whilst this caused a lot of heated pre-match bickering and some truly foul behavior between teammates, it also forced players to think about what combos best supported and complemented that of the rest of their team. This is no longer the case and players have foregon support roles and invariably stick with the cookie-cutter combos that give them the biggest DPS advantage. This change has also taken away from the formerly enjoyable variety offered by DnT 's myriad of choices, and along with it the need for new players to familiarize themselves with all weapons/dragons and take time to learn their strengths and weaknesses. To illustrate the point, most matches now include a bland carbon-copy selection of combos, with most players equipping Winter Floe and Skyburst and riding either an Imperial or Gemtalon.
- In the same stroke, Wyrmbyte hammered-in the last nail to DnT's coffin by preventing players from teaming-up with more than one player. Thus, they dashed all hopes of players being able to form into clans or guilds and fighting it out in Full 5v5s. We are now left to suffer matches that are little more than a frustrating lottery and where skill and experience have scant impact on the outcome.

OTHER ISSUES
Disappointingly, Wyrmbyte continues to ignore feedback from their play-testers and experienced players alike, resulting in a completely unbalanced PvP and proving to the gaming industry that their diminutive team is just too amateurish and does not have what it takes to deliver an enjoyable gaming experience. Also characteristic of Wyrmbyte is their complete inability to improve and fix their game code, where the blight of bugs seems completely out of control. Major bugs that have been in existence at the early stages of the beta testing, persist still with no indication from Wyrmbyte as to whether they have any plans to sort them out. The introductions of STEAM client failed to stem the constant flow of speed-hacking cheaters that continue to abuse the game and take all fun out of it for genuine players. On top of that, new game issues and exploits are cropping up at an alarming rate and each new game update from Wyrmbyte is a guaranteed source of new and persistent problems.

CONCLUSIONS
Somewhere along the way Dragons and Titans drifted off-course and lost all sight of becoming a balanced and challenging 5v5 arena and is now being precariously carried-away into the chaotic waters of a mediocre free-for-all. The spectacular dragon themes and above-standard quality of art alone fail to sustain player interest and unsurprisingly their numbers are dwindling daily. This game had promising potential in its early life, which was however ultimately squandered by Wyrmbyte who failed time and again to improve and polish their product.

RECOMMENDATION
This game will disappoint and frustrate you. Stay away from it.
There are better free MOBAs out there.

UPDATE
As of 09/09/2014 there is still no option to choose map or predict which one will be played. No pre-match team screen to discuss tactics. Speed-hackers continue to dominate the game and the cheaters are completely out of control. Whoever in Wyrmbyte is making decision on game development should hang their head in shame and just leave the gaming industry forever. So much fail.
Posted: June 16
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
This game is super easy, but the graphics are so great and it's really fun, so if you're an inexperienced player or just feel like playing something easy on the mind I'd totally recommend this (:
Posted: April 20
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
I have to admit, it is a Dragon MOBA!!! Why not give it a try?

And after trying, I felt that there are pros and cons on this game.

Pros:
- All dragons SEEM pretty balanced to me. None of those OP stuffs you see in other MOBA (Though whether this fact will last or not, is entirely another problem).
- Movements are not as clunky as some may have suggested - I was not used to it, and after 1 to 2 matches, I learnt it (that's including the tutorial).
- You can customise your dragon and item BEFORE a match. No instalockers. (Here's the tricky part, there is also a con based on this point)
- As of 13 July 2014, there are 34 dragons and 33 items to choose from. Just calculate the possibilities! There are 1,122 possibilites of building your dragon. (Not counting the order of levelling up your skills)
- The four skills you have in-game are not always the same.
- A little bit different from the usual MOBA you play. Yes, I've tried many MOBAs, like SMITE, LoL, Chaos Online, etc., and this feels somehow different from them.
- The gameplay is pretty fast.

Cons:
- You cannot build against your enemies' pick. The match is pretty much decided BEFORE the match even starts (provided that all players' skills are equal).
- EXTREMELY luck dependent. Come on, you can't pick the dragon you want to play without paying?! You have to use like 5,000 crystals (in-game currency) for a 3-random-dragons pack. Well, good for me, as I've got a Lunarveil (which I've had my eyes upon since the first time I saw him) in the first free pack.
- Unlike other MOBAs, like SMITE or LoL, you cannot build your dragon in a way that is different than the given role. In other words, it's quite impossible to build a troll build on your dragon.
- Darn hard to earn the crystals in game, like all other MOBAs.
- Pretty much just holding down your left mouse button while directing dragon with right button, and let targetting do all the work. There was this once where I consecutively killed three out of five dragons single-handedly, and still make it out alive, before my teammates arrive and I finish off the other two.

I wouldn't say that it's EXACTLY pay-to-win, but it's somewhere in between pay-to-win and play-to-win. Of course, if you're willing to pay for a specific dragon, and upgrade him/her by fusing some copies of them together, you get a better dragon of that type. On the other hand, if you find yourself in a tight situation or unwilling (like me) to pull out money from the wallet, you'll most likely to be getting some 3 random dragons, every few hours of non-stop playing or so. This is because, as I've said, the crystals are HARD to earn.

A good thing about the business model is that you just have to pay the exact price of the dragon/item/avatar to get them, instead of having to buy some excess of cash currency, before you can purchase the items you like with the currency, and having some leftover, like some other games I know.

All in all, I'd say if you don't have any bandwidth limit, why not give it a shot?

The game really has the potential. (I still prefer the concept where you can customise your items in-game. Probably you can buy 2 or 4 items in-game to orient your dragon to your desired build as you go along, hoarding gold for the team? That will add a damn lot of customisation to the game, but the devs have to be careful as to not put some OP items, or people will just end up memorising recipes).

I'd like to see the patch where a tank dragon can be an attacker, or an attacker can be a tank.

My humble ratings: 7/10

Thanks for reading.
Posted: July 13
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1 of 1 people (100%) found this review helpful
124.3 hrs on record
Pay to win? Not at all. It takes a little dedication of playing the game to get enough crystals to get the dragons and the weapons, but it is highly worth it. Plus, with the developers adding a new dragon and weapon every month, paired with the Freebie Fridays, I cannot see how you could get bored easily.

The only thing bad I would say is the community. Most of the time, I just see people complaining about cheaters, which I figure is just them being a poor sport. The other half of the time, it's actual conversation, which, I, of course, don't mind.
Posted: July 12
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1 of 1 people (100%) found this review helpful
11.5 hrs on record
If you didn't have to pay for playing the SP after Act 1 then this would've been a keeper. Not worth my time.
Posted: July 13
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