I have to admit, it is a Dragon MOBA!!! Why not give it a try?
And after trying, I felt that there are pros and cons on this game.
- All dragons SEEM pretty balanced to me. None of those OP stuffs you see in other MOBA (Though whether this fact will last or not, is entirely another problem).
- Movements are not as clunky as some may have suggested - I was not used to it, and after 1 to 2 matches, I learnt it (that's including the tutorial).
- You can customise your dragon and item BEFORE a match. No instalockers. (Here's the tricky part, there is also a con based on this point)
- As of 13 July 2014, there are 34 dragons and 33 items to choose from. Just calculate the possibilities! There are 1,122 possibilites of building your dragon. (Not counting the order of levelling up your skills)
- The four skills you have in-game are not always the same.
- A little bit different from the usual MOBA you play. Yes, I've tried many MOBAs, like SMITE, LoL, Chaos Online, etc., and this feels somehow different from them.
- The gameplay is pretty fast.
- You cannot build against your enemies' pick. The match is pretty much decided BEFORE the match even starts (provided that all players' skills are equal).
- EXTREMELY luck dependent. Come on, you can't pick the dragon you want to play without paying?! You have to use like 5,000 crystals (in-game currency) for a 3-random-dragons pack. Well, good for me, as I've got a Lunarveil (which I've had my eyes upon since the first time I saw him) in the first free pack.
- Unlike other MOBAs, like SMITE or LoL, you cannot build your dragon in a way that is different than the given role. In other words, it's quite impossible to build a troll build on your dragon.
- Darn hard to earn the crystals in game, like all other MOBAs.
- Pretty much just holding down your left mouse button while directing dragon with right button, and let targetting do all the work. There was this once where I consecutively killed three out of five dragons single-handedly, and still make it out alive, before my teammates arrive and I finish off the other two.
I wouldn't say that it's EXACTLY pay-to-win, but it's somewhere in between pay-to-win and play-to-win. Of course, if you're willing to pay for a specific dragon, and upgrade him/her by fusing some copies of them together, you get a better dragon of that type. On the other hand, if you find yourself in a tight situation or unwilling (like me) to pull out money from the wallet, you'll most likely to be getting some 3 random dragons, every few hours of non-stop playing or so. This is because, as I've said, the crystals are HARD to earn.
A good thing about the business model is that you just have to pay the exact price of the dragon/item/avatar to get them, instead of having to buy some excess of cash currency, before you can purchase the items you like with the currency, and having some leftover, like some other games I know.
All in all, I'd say if you don't have any bandwidth limit, why not give it a shot?
The game really has the potential. (I still prefer the concept where you can customise your items in-game. Probably you can buy 2 or 4 items in-game to orient your dragon to your desired build as you go along, hoarding gold for the team? That will add a damn lot of customisation to the game, but the devs have to be careful as to not put some OP items, or people will just end up memorising recipes).
I'd like to see the patch where a tank dragon can be an attacker, or an attacker can be a tank.
My humble ratings: 7/10
Thanks for reading.