Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
User reviews: Very Positive (493 reviews) - 82% of the 493 user reviews for this game are positive.
Release Date: Jan 29, 2014

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Recent updates View all (15)

October 10, 2015

New Experimental Patch (v516)

Hi everyone,

Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working!

  • Archivists should now drop all item types
  • Buying on-use items at vending machines should once again make current on-use item appear on the ground
  • Steam achievements should work again (previous achievements should carry over retroactively when you go into the stats page)
  • Save functionality reverted - can only save on Level Select now
  • Dying on Hard Mode Imaginaries should reset movement speed
  • Controls for on-use items and chalk should no longer overlap

16 comments Read more

September 3, 2015

New Experimental Patch (v513)

Hi everyone!

The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties.

NOTE: If you already have an in-progress run, resuming the run seems to cause strange doubled pause/option menus. Restarting after your next run should fix this. Please let us know if it is a persistent issue!

Notes

  • Added ability to save and exit mid-game (not just at level select)
  • Added numerous instructions everywhere (how to buy at vending machine, etc.)
  • Added ability to remap gamepad (and overall keymapping interface/default controls)
  • Added display options for timers for floor and overall run
  • Added confirmation windows to new game / deleting of progress
  • Revamped sound control UI
  • Added handful of sound effects
  • Fixed few graphical glitches (challenge chests removed from map, friendly dog now has a shadow)
  • General optimizations to enhance game start-up time and FPS
  • Reduced ability to "stick" against doors
  • Increased warning time before The Frozen Few attacks
  • Revamped Cyndar's Timekeeper fight (gear speed, time bubbles)
  • The Virtuoso's chair should no longer move during pauses
  • Expanded interact range for chests and memory room objects
  • Changed electricity from Van Der Graff to light blue
  • Fixed My Manuscript! from locking out your attacks (hopefully for the last time)
  • Fixed Stolen Seconds cooldown display glitch
  • Reduced vending machine price for a few items (e.g., Escher's Compass)

24 comments Read more

Reviews

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

About This Game

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

System Requirements

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Storage: 300 MB available space
Helpful customer reviews
27 of 31 people (87%) found this review helpful
2.2 hrs on record
Posted: October 10, 2015
I love The Binding of Isaac. I love roguelikes, I love twin-stick shooters, and I love that bizarre crossing of dark and cute. I mention this because it's impossible to review Our Darker Purpose without bringing up BoI at almost every turn. The gameplay, the progression, the enemies, the items, even the aesthetic are all heavily informed by Isaac, and while there are some interesting tweaks to the formula, they come at a cost.

ODP poses you as a wayward resident at the Edgewood Home for Lost Children, a mix of orphanage, asylum, and Hogwarts. Within its randomly-generated halls you will meet all manner of disturbed students, monstrous school supplies, and debris. While the first two are interesting and varied in their Tim Burntony designs, the debris and traps are the only features of the rooms, lending them much less variety than the maps in Binding. Levels themselves can have random attributes, though, like lower light (+light radius is a thing again!), extra healing items, or more damage.

Items can be found in rare chests, from defeating rare minibosses, or buying them from vending machines. They come far less frequently than BoI items and have far smaller effects on gameplay, usually providing a random chance for an effect or a very corner case bonus. Your main method of progression is earning EXP from kills, leveling up, and picking one perk from a randomized pair. The game definitely has a stronger RPG vibe than you-know-what, with full stats for your character, critical hits, dodge chance, and so on. It adds a bit of complexity but also dilutes some of the raw appeal of combat and simple progression.

Hopefully by now you're recognizing the trend that Our Darker Purpose follows. Everything it does in deference to Binding of Isaac is done in half-measures, never quite meeting the quality of the originator. The look is interesting and more detailed, but lacks weight and impact. The progression is more complex, but never gets as creative. The sound design is also rather off, reusing many effects and missing some key feedback cues. Worst of all, though, is the uneven difficulty. Some rooms and bosses will just absolutely wreck you in ways the progression may not account for, ending otherwise promising runs in pretty sour ways. There's an overarching progression system with more perks to unlock, but it looks to take ages to get anything particularly interesting, if it even exists.

It's not a bad game by any stretch, just one that never lives up to the example set for it. If you've burned out on Binding of Isaac it's worth a try, and fans of the look or the RPG progression may even find it more engrossing.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
41.0 hrs on record
Posted: October 13, 2015
This is my 1st review and I am not use to writing anything online so if there are any problems please kindly let me know.

Playtime is very wrong, while steam says 35 hours, I have played over 150 hours.
A great game with a lot of replayability.

The gameplay is very nice and it can be very hard at times. Enemies are grouped in factions, each faction has it own theme, appearance and they play differently from one and another. The each faction is harder then the last, the final faction can be very difficult to fight. The bosses are also unqiue, there is only two bosses that are similar. Most boss fights are fun and hard, only some are annoying. The levels also impact the game, the level are just as different as the factions.

The music for the game is amazing. Each theme go greaty with it's faction or boss. The music makes the game even more fun and it also make some bosses feel more challenging .

The game also has a nice story and lore. There is no voice acting, the story is all text base but should not be a problem for most. Most of the story need to be discovered and most of the story is left to the player to interpret.

The art is very good. I like how they made it look hand draw. It has a story book feel to it. The art is dark but not gory which suit the game. The final faction look great and very unqiue.

Gameplay: 9/10
Music: 10/10
Art:10/10
Story:8/10
Final Score 10/10
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7 of 9 people (78%) found this review helpful
1 person found this review funny
93.4 hrs on record
Posted: October 29, 2015
As I discovered "Our Darker Purpose" in the Steam Store I was really happy. I was always interested in the "Binding of Isaac"-like gameplay but I just couldn't get over its special art direction. While "Our Darker Purpose" has an equally special art direction I like it personally a lot more. The goth design of the whole game works very well with its Lore and is interesting to watch.

As for the gameplay: The game begins with Cordy awakening after surviving the attack of her co-students. Your goal is to reach the highest floor (there are twelve in total) of the Edgewood Home for Lost Children. Every floor consists of multiple rooms (taken out a pool of predefined rooms) which will be arranged in a random order. Everytime you enter a new room you have to kill all enemies inside to unlock the doors to the connected rooms. In order to ascend to the next floor you have to beat one of the many floor bosses. At floor 4, 7 and 11 you will always meet the same floor since they are story-based encounters. While playing you will die a lot and everytime you die you have to start anew from floor 1. The same happens the FIRST time you beat any of the story bosses. To help you in your quest to reach the top of the building there are several ways to get stronger:
- On every floor you can find items either in chests, dropped by a champion (a stronger version of a normal enemy) or buyable in a vending machine with collected coins. They range from giving you an additional attack like bubbles to slowing down enemies or reducing damage when hit. What items you get is random so there is a certain amount of luck involved in the game. Atleast at the vending machines you have some choice.
- For killing enemies you get experience and so you can level up. Every level up you have to choose between two randomly chosen perks so have the possibility to adjust them to your playstyle or your found items.
- In the process of the games you will earn (for example by unlocking the in-game achievements) different lessons and a number of periods needed to "equip" those lessons. This is the part you have to choose between two game sessions and where you have the largest influence on your own playstyle.
So as you see there is a lot of luck and random elements to assure replay value but also the possibilty for some own choices to adjust the game to your liking.

For the story: Genre typical it appears rather easy, has an interesting lore and another story hidden behind the surface. Take your time and find it yourself.

For the graphical and musical aspects: As stated before I really like the goth-like art style. The whole game fits nicely together and doesn't make a difference between high and low end pcs. The music fits the game nicely, most time more eerie and for the boss fights more action orientated. If you find yourself liking the game I can only recommand to buy the available OST.

All in all "Our Darker Purpose" is a very recommandable game with a lot of replay value, an interesting art style, good music and a challenge for every skilled and/or patient gamer. As a special side note: The developers still update the game irregularly and try to give their customers the best experience possible. You can check this out in the update section yourself (Edit: It seems that there are no longer updates but the game is working and has a lot of content).

PS: If you have questions just post them and I'll try to get back at them as fast as possible.
PPS: If you want some more infos and you don't care for the obvious spoilers then I have here a guide showing and describing everyone of the 25 bosses of the game: http://steamcommunity.com/sharedfiles/filedetails/?id=457157304
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4 of 5 people (80%) found this review helpful
31.4 hrs on record
Posted: November 5, 2015
People who like Binding of Isaac and similar games will love Our Darker Purpose. The game has its own, beautiful hand-drawn art style and lots of interesting items and enemies. It is also quite hard (took me 22 hours until I've finally been able to beat the final boss). Every playthrough is different, and as you aquire different items each time you'll also have to play very different each time.

You will die often when starting to play Our Darker Purpose. But that doesn't matter, because with every achievement you get you'll also unlock classes, which are permament and can be chosen as you like.

The only downside to this game are the strange controller keybinds. The inventory and log, for example, are both on the right analog stick, as is the "use" button. It's also not possible to change this keybinds, which is a bit sad. However, this is just a small problem and the rest of the game more than makes up for it.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: January 3
For those who are done with binding of isaac and what something similar, this is for you.
10/10 Emily the strange approved
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