Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
User reviews:
Recent:
Mostly Positive (38 reviews) - 78% of the 38 user reviews in the last 30 days are positive.
Overall:
Very Positive (533 reviews) - 81% of the 533 user reviews for this game are positive.
Release Date: Jan 29, 2014

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Reviews

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

About This Game

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

System Requirements

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
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Recent:
Mostly Positive (38 reviews)
Overall:
Very Positive (533 reviews)
Recently Posted
FaceFist
( 6.0 hrs on record )
Posted: May 4
NOT AS GOOD AS ISAAC

This game is a decent effort. The main problem is that the controls are stiff. If the character sprite was smaller it wouldnt be as big of an issue. But as it stands, dodgong in the game is part skill and part luck.

The setting is done well. The writing is humorous and dark. If the controls are tightened up I would recommend easily.
Helpful? Yes No Funny
Jexaro Nelaar
( 10.1 hrs on record )
Posted: April 30
I wrote a review, waited a few months before trying out the game again, and I'm still disappointed. I simply don't have much fun/interest playing this game. This game feels like it has... "missing elements" to it that kill the appeal to me. It's a bullet hell one moment and a race the next. In my last review, I though Our Darker Purpose was difficult, but really I wasn't playing well due to the lack of reward for really doing so. You can get treasure, items, coins, loot and grades on how well you did - but NONE of that seems rewarding enough to turn the satisfaction of getting such things into entertainment... In a sense, there is no penalty for losing in this game, you get to keep the rewards from floor grades anyway.

I don't recommend this game to people who want a more thrilling exciting experience in their rogue-like games. This game executes it's purpose well - being dull, being depressing, and being dark. 6/10 but not my kind of game...
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CorvusCorax
( 13.7 hrs on record )
Posted: April 29
Binding of Isaac meets Tim Burton? Add some magic to the already surrealistic world and you get Our Darker Purpose: the story of Cordy who has to survive in this magical, yet treacherous school as all students turned on one another.

The similarity to Binding of Isaac is out of question. Procedurally generated world? Check. Going from one room to the next till we reach a randomly picked boss in every chapter? Check. Very (and I mean VERY) difficult, challenging gameplay that is unforgiving from the very beginning? Check. When the going gets tough, the tough get going: just because you have only one life you will still return to see if you can defeat the boss during the umpteenth time.

I liked the game's graphics as well as its excellent soundtrack. Both create a unique atmosphere: the further progress you make (you basically go upstairs in the school) the more diverse the rooms and enemies get. Levelling up and collecting items (that either give you passive or active abilities) make you stronger which is a must especially when it comes to boss battles.

One particular thing I liked about the game is how it rewards you with "lessons" for achievement completion. These are all aids that help you during your next run: you can activate them from the main menu by spending the credits you earn during each floor. And if you haven't gotten any achis unlocked during an unsuccessful run, don't worry: the counselor is always waiting you in the main menu and by donating credits he gives you various bonuses. Make sure you look for the archivist as by exploring his study you can get info on what achievements you need to unlock for rewards (you need information on the game's lore as all achievements are hidden).

The game is tough. Boss fights require you to get to know your enemy very well. And if you mastered the fight with them you can still add an extra challenge by defeating them with a criterion; this must always be met if you want the corresponding achievement. I still find it hard to believe the Disciplined can be eliminated just under 75 seconds. Also, there's still a hard mode for those that find normal not challenging enough. I do not think there's such a person, though.

It's always nice to see the active support from the community. ODP started as a Kickstarter project and people pledged their support by donating around 50,000 dollars. Half a year later the game was greenlit on Steam and in just a couple of more months it was fully released.

If you liked Binding of Isaac and are happy to try something a bit more gothic in style then you are in for a treat. Just don't forget: trial and error will be the ultimate problem solving method here.
Helpful? Yes No Funny
DeathScythe
( 18.4 hrs on record )
Posted: April 25
Story:
Little story about a girl name Cordy adventuring through the building. Nothing special, but a lot of additional, unlockable pieces of lore through following archivists and beating bosses.

Gameplay:
Very much like Binding of Isaac. Rectangular rooms with doorways in any of the cardinal directions, enemies, and random (annoying) pieces of debris/furniture scattered about. Different types of rooms include: Challenge rooms, vending machines, bosses, and the normal 'can't progress until you beat all the enemies' room. WASD to move, arrows to shoot, space to roll. Randomized items dropped by champion (red) enemies, in chests, and from vending machines. Each run will probably be different. Medium sized roster of bosses and enemies. Also, selectable paths with different traits, and passive upgrades that you can unlock by completing certain achievements. Overall, challenging, smooth controls, and a lot of replayability. The biggest issue that I have is that some of the hitboxes are a bit odd.

Art/Soundtrack
Dank and dark. Just kidding, partially. The atmosphere is gothic and sticks to cooler/darker hues. The soundtrack just adds to this feeling. Solemn menu music, (slightly) haunting/eerie music while exploring the floors, and "mystical" boss music. I can't think of a better way to describe it XD.

TL:DR/Overall
If you like Binding of Isaac or challenging games with a fitting atmosphere, loads of replayability, and plenty of lore, buy this game. It's well worth the price.
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node357
( 1.3 hrs on record )
Posted: April 23
a heck of a lot like Binding of Isaac, but with a gothic (?) art style taking place in a haunted schoolhouse.
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EMPEROR AXOLOTL
( 16.9 hrs on record )
Posted: April 21
Dark Souls is for casuals.
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Sol
( 4.8 hrs on record )
Posted: April 21
Upon my initial reading of the reviews here, what I took away was that Our Darker Purpose was a harder, gothier Binding of Isaac clone. And I figured that I would be okay with that; I picked the game up on sale, and I've honestly spent two dollars on worse things.

If you've played Binding of Isaac, the gameplay is done in the same style. The floor layout and enemies are randomly generated. When you die, you go back to the beginning. Yeah, that all sounds familiar.

But Our Darker Purpose is so much more than Binding of Isaac in a different skin. I've played a handful of hours (at the time of writing), and have barely cracked the third floor. I mean, I'm not a hardcore roguelike player (or usually a fan of the genre at all), so my thrill comes from getting just that little bit further each time. Right now I think of Hard Mode and shudder, seeing as how I regularly get mowed down by run-of-the-mill enemies.

But that's part of what makes the game accessible. Well, to me at least. People in the same boat as myself can enjoy the game. We can hunt down the bits of lore, delight in our achievements (because, to us, they really ARE achievements), giggle/sigh at the conversations between inanimate objects, wonder at the art and the music, raise a very pointed eyebrow at some of the character design, and then get back to business because we ARE going to beat Chapter 1 tonight, d@mmit!

And then the people who are great at these games, who want a challenge, can chew their way through Hard Mode. I honestly don't know if story matters as much to that type of player as the gameplay itself; I can image that is where disappointment lurks.

Our Darker Purpose pulled me in in a way that Binding of Isaac never did. It's that drive to find more nuggets of dialogue that brings me back to empty rooms. It's getting to the next floor with 9 HP and, for a lark, seeing how far you can get anyway. It's not having enough juice boxes to heal through the boss's damage, but he's almost dead, and oh god I hope I can kill him before he kills me.

If you're a player who enjoys sinking into a fresh new world, where the details come in bits and fragments, where wit and charm can overcome a few oversights in artistic direction, then this game might be for you.
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Safeira
( 0.4 hrs on record )
Posted: April 19
The game is enjoyable, maybe not to the point that I'd play it constantly, but sufficiently enough. However, The Binding of Isaac is a better option, especially when looking at the price tag. I'd recommand you only get this game during a large sale, rather than paying the full price.
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dude8462
( 3.8 hrs on record )
Posted: April 19
I loved binding of isaac and wanted to try out some similiar games. I chose ODP because it was on sale.


It has it's own feel and lore to the game, but I can't help but compare it to binding of issac. The enemies feel so much slower, which leads to boring gameplay with enemies just being bullet sponges.

The items are SO much more creative in Isaac. You can infinitly mix in match them, with a garenteed new item every level. The items in this game seem dull, most of them seem to be only boring stat increases.

The game is average, not bad at all. But for the price you could get bindings of issac and I don't see why you wouldnt.
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Daesaster
( 9.2 hrs on record )
Posted: April 17
Usually, I don't like games that are difficult. But this game has a somewhat Series of Unfortunate Events charm that I respond well to. It gets easier as you go along, you basically grind for a while until you can buy perks. And for a while, I mean a loooooong while. There are many items and level-up perks that have both a positive and a negative to using them. Every time you get an achievement, it unlocks a perk. Usually achievements just sit pretty and give others an indication of how much you've played and how well, but now there's even more reason to get them.
This game makes it feel like you're getting somewhere, e.g. "Now I have enough points to donate to the counsellor. He gave me nothing. :/ I'm broke again"
Honestly, I suck at these games, but this one does a great job of keeping me interested.
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silveroug2
( 6.6 hrs on record )
Posted: April 15
I haven't played a lot of this game yet, but I'm loving it so far. It is difficult, but it's not impossible and that challenge makes getting past some floor that you've been stuck on much more rewarding.

So far I've found the story to be incredibly compelling and I find the way the story is told to be very interesting as well. There is no dialouge (at least not as far as I've gotten), the story is told completely through tooltips on items and notes on the bosses you defeat, as well as the occasional conversation between two pieces of furniture.

I also love the soundtrack and the art style as well, the art style is quite dark and while the soundtrack is too, it doesn't make the game too creepy that I don't want to play it.

I really don't have anything negative to say about this game and all I can do is recommend it.
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James
( 0.1 hrs on record )
Posted: April 13
Isaac Clone 6/15
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♛ JKippzy ♛ (overwatch hypu)
( 0.6 hrs on record )
Posted: April 13
This game is great. All of it. One of the best things about the game is the art style. The art style is very gothic, and it also looks a lot like "Don't Starve". The dialogue is also very funny.
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PASTAMANCER PAPYRUS
( 37.4 hrs on record )
Posted: April 12
However, the combination of sloppy design and unrewarding gameplay quickly dissolved what enjoyment I was deriving from the otherwise gorgeous art style.

Problems arise the moment you press a directional key to shoot your fireball projectles. Hit detection is unreliable, your range is rubbish and the sound for smacking an enemy in the face is almost exactly the same as your projectile puttering out fight in front of them: I found myself firing at a boss thinking "boy, this guy is really soaking up the hits" only to realize that half of my shots are either landing harmlessly in front of him or striking/passing through a section that apparently doesn't take damage (And no, we're not talking about bosses who can only be hurt in one vulnerable section). And don't get me started on the fast, unpredictable bosses who are hard enough to hit WITHOUT the crazy amounts of shots they fire out.

Enemy/room balancing leaves a lot to be desired. The game uses a "lighting" mechanic which makes it hard to see very far: a nice gimmick, but incredibly annoying when faced with enemies with extremely fast projectiles that come with no warning in huge rooms, or traps that spring when you come vaguely close. The props dealt about rooms lends some aethetic charm, but at times are difficult to predict whether they'll block movement or projectles. My main bugbear are certain enemies that fire slow moving clouds in your general direction. Doesn't sound too bad? Wait until there's four of them in a tight room, and they're all huddled away in hidey holes that can only be shot at from one direction (which you can't reach because the clouds chase you away while your aforementioned rubbish range can't hit them), AND there's an extra enemy who's raining down chairs so you can't even stand in the sweet spots for two seconds.

I like hard games. I don't like games that get their difficulty from tedious play and horrible controls. I want to fail for reasons that are my fault, not because I didn't want to spend two minutes in ONE room taking potshot at those ♥♥♥♥♥♥♥ entrenched smog ♥♥♥♥♥♥♥s, or because I couldn't tell all my shots were missing because there's no ♥♥♥♥♥♥♥ audio/visual difference between hitting and missing something, or because the game wants to be a bullet hell without polished, reliable mechanics.

And to think some people accuse this game of being a Binding of Isaac ripoff. If only that were true...
Helpful? Yes No Funny
Edgewalker
( 2.2 hrs on record )
Posted: April 11
"Our Darker Purpose" is a "me too" roguelike that no doubt means to sail in the wake of runaway successes like The Binding of Isaac. Unlike the others, though, ODP offers significantly more in the way of RPG elements.

While I tend to like the gothic art style that invokes the spirit etchers like Edward Gorey, ODP's art style feels very inconsistent and amateurish. Some objects feature sharp, fine lines and hard edges, while others are soft and look like they've been resampled. Also, there is insufficient variation in room props. I've seen many identical desks or chairs spawn in neat grids in the room.

In terms of gameplay, ODP is very much in the real-time roguelike tradition, with a series of rooms in which the player faces challenges of combat or dexterity. The pacing is poorly managed, though, and the rooms quickly become boring and repetitive. Pickups are mostly uninteresting and give small bonuses to stats like health, critical chance, and damage.

The game's difficulty is also a bit disappointing. The game is easy when compared to hardcore roguelikes, and will probably disappoint players who expect a serious challenge.

The complete lack of controller support is a big mark against the game, and a pretty big oversight considering the genre.

--Review to be updated as I continue to play. It is possible (but unlikely) that my recommendation will change.--
Helpful? Yes No Funny
Anavrin
( 8.7 hrs on record )
Posted: April 3
Most of the game's problem comes from the boring weapon/perk combinations. Each run feels all but identical to eachother, and that's unacceptable for a twinstick shooter with random map generation. It's not terrible but it's boring in comparison to better games in the genre.
Helpful? Yes No Funny
brody @ Overwatch
( 139.1 hrs on record )
Posted: March 27
This review will hopefully bust the myth that Our Darker Purpose is a cheap copy of Binding of Isaac:

This game deserves so much more attention! I can't think of many reasons why anyone would dislike it, except maybe its difficulty. One thing that might be putting people off is the game's seeming similarity to Binding of Isaac, which is understandable, but very superficial. I played the hell out of Binding of Isaac. I finished both the original and the remake with all their DLCs on 100%. It's got a very special place in my heart. But I would never say Our Darker Purpose is a cheap copy of it. It's very much a game of its own. Besides belonging in the same game category as Isaac, it's not affected or derived from it in any way. There are indie games out there that downright copy Isaac and use the word 'homage' as an excuse for their lack of creativity.

And creativity is something any sane person can't deny this game has. The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game. It's unheard of amongst indie games. Yes, Binding of Isaac had addictive tunes, but it's like comparing the Looney Tunes theme to Star Wars. Both are addictive, but only one is epic and blows your mind. Too bad you can't truly enjoy it, until you reach higher floors. From the little background I could find, the music is made by an experienced composer who writes scores for famous TV shows. Big thumbs up to the devs for getting him on board! One thing I shouldn't forget when mentioning creativity is the story. While I love the art style of Binding of Isaac, I've always felt it lacks a deeper concept, yet alone a story. It's gore-ish and grotesque, but somehow bland. This game has such a dark, depressive and deep story, it actually feels like playing a game based on a novel. Have you ever read through the Harry Potter books and thought the last book was dark and depressing compared to the first ones? Well imagine the same leap, but use the last book as a starting point.

The gameplay itself is much less fast paced, bullet-hellish and much more about strategy. Where Isaac relies on reflexes and synerging good items, ODP is much more about the learning curve, which is very distinguishable and steep. Every time you play, you get at least one step further. Also there's almost no grinding involved, which in my opinion is a good thing. Sure, there are better items unlocked by finishing challenges, but they aren't essential for a succesful playthrough. Each time you finish a floor, you get to choose between 2-4 ways to continue. There are different sets/clans of enemies on each floor type and random floor traits you get to choose from. Usually floors with the more rewarding traits (e.g. higher loot rate) have more difficult enemy sets. You also level up during every run and gain perks in the process. Another thing I really appreciate is that ODP, unlike Isaac, isn't locked to 60 FPS (let alone 30), so I can fully enjoy it on my 120hz screen.

I never really loved bossfights in Binding of Isaac. Most of them feel the same and instead of finding a strategy and/or weak spots, you just have to keep dealing massive damage and dodge projectiles. Bosses in Our Darker Purpose remind me more of Dark Souls / Titan Souls. There's a total of 24 bossfights and each one of them is smart, unique and requires a different approach. For example there's a bossfight inside a maze with an enemy that randomly teleports every 10 seconds. There's a slow trail of fire behind you and floating projectiles that reduce your movement speed on hit (to an eventual zero), so if you aren't careful enough, you get too slow and either burn or can't keep up with the boss anymore. I don't want to spoil too much, but there's even a boss involving a little game of chess! All in all this game is very though-through and if it had half the support and fanbase Binding of Isaac has, it could be legendary. I can't wait for another game by the same developer and I'll do my best to spread the word about it, so it doesn't die off.

______________________


Summary/TLDR:

This isn't a Binding of Isaac clone! It's a very creative game of its own, that does many things different and lots of them even better! Don't get discouraged by the few superficial similarities and its rather high difficulty. Visually, musically and even story-wise it's a piece of art! I'm a roguelike games lover and this is game is one of my favorites. Its bossfights remind me of Dark Souls/Titan Souls. Give this hidden gem a chance, it deserves it!

9/10!
Helpful? Yes No Funny
CCL sama
( 83.9 hrs on record )
Posted: March 22
Our Darker Purpose is a great 2D Rogue game similar to the Binding of Isaac. This one is very challenging. You can choose your own route until the endboss. Each random generated level has a special condition so you need to choose it wisely. You only have one life and if you die you need to start over. Unlocking achievements will unlock more random stuff ingame and perks for your characters. There are some achievements here where you need a lot of skill and luck to get. The 3 last achievement is too much for me >.<. This one is pretty hardcore imo, especially the hard mode.
Helpful? Yes No Funny
INDIEKING
( 38.7 hrs on record )
Posted: March 20
The first time I played the game I put it down immeadiately and wrote it off as a unpolished version binding of issac. After I got tired of binding of issac and earned a 143 achievements in it I came back to our darker purpose and Im glad I did. buried in the game are power ups and a great soundtrack. The musical score had me coming back just to hear the song juice boxes required play. It sucks that this game will have to live in the shadow of issac but at least the artstyle makes it looks like it belongs there so its playing to its strengths. the game has an inital tougher start than issac but once you learn the enemies attack patterns you feel like a pro and the game rewards you for your effort with nice abilities that allow you to finetune the way you want to play eg you can grab abilities that enhance the roll and let you attack while rolling or just give you teleport, these abilities will make you feel like a vet and apreciate the game more. at the end of the day though Id recommend Our darker purpose on good music and replayability.
Helpful? Yes No Funny
hockeyhacker97
( 2.1 hrs on record )
Posted: March 6
While I would really want to recommend this game, it is fairly enjoyable with interesting progression, decent bosses, and challenging but not overly hard. Unforunitly there is one single thing that prevents me from recommending this game. The hitboxes are horrible, shots that look like they should hit don't, shots that look like they should miss hit, I mean it may just me being used to the locations of the hitboxes in Binding of Isaac, but you basiclly have to aim all your left/right shots above their head to hit them, sure you can just figure the enemy is about 2/3rds of a body length higher up on the screen then you expect, but it just doesn't feel right.

Other then that one bug bear I would fully recomend the game, but that is a big issue that makes the game a lot less enjoyable then it should feel. The choosing between two different perks (that some have possitives and negitives attached to them) every time you level up, the unlocking permint perk chooses (you can unlock 36 of them but are limited to x amount per run) by completing challenges like defeat the chandeller boss without ever leaving it's light radius, or defeat the cualdron boss before its add, or defeat the present boss with 4 or more adds left alive (like the 4 drakes achievment in the one raid in WoW)... So challenging things to do that take skill to complete that unlock perks that make the game a bit easier (or harder depending) which you get to choose a few to bring into each run.

Fix the hitboxes and I would fully recommend, but the hitboxes are just to much of a turn off to recommend with games like Binding of Isaac Rebirth at the same price feeling like you have better control due to the hit boxes being where you would expect.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
13.7 hrs on record
Posted: April 29
Binding of Isaac meets Tim Burton? Add some magic to the already surrealistic world and you get Our Darker Purpose: the story of Cordy who has to survive in this magical, yet treacherous school as all students turned on one another.

The similarity to Binding of Isaac is out of question. Procedurally generated world? Check. Going from one room to the next till we reach a randomly picked boss in every chapter? Check. Very (and I mean VERY) difficult, challenging gameplay that is unforgiving from the very beginning? Check. When the going gets tough, the tough get going: just because you have only one life you will still return to see if you can defeat the boss during the umpteenth time.

I liked the game's graphics as well as its excellent soundtrack. Both create a unique atmosphere: the further progress you make (you basically go upstairs in the school) the more diverse the rooms and enemies get. Levelling up and collecting items (that either give you passive or active abilities) make you stronger which is a must especially when it comes to boss battles.

One particular thing I liked about the game is how it rewards you with "lessons" for achievement completion. These are all aids that help you during your next run: you can activate them from the main menu by spending the credits you earn during each floor. And if you haven't gotten any achis unlocked during an unsuccessful run, don't worry: the counselor is always waiting you in the main menu and by donating credits he gives you various bonuses. Make sure you look for the archivist as by exploring his study you can get info on what achievements you need to unlock for rewards (you need information on the game's lore as all achievements are hidden).

The game is tough. Boss fights require you to get to know your enemy very well. And if you mastered the fight with them you can still add an extra challenge by defeating them with a criterion; this must always be met if you want the corresponding achievement. I still find it hard to believe the Disciplined can be eliminated just under 75 seconds. Also, there's still a hard mode for those that find normal not challenging enough. I do not think there's such a person, though.

It's always nice to see the active support from the community. ODP started as a Kickstarter project and people pledged their support by donating around 50,000 dollars. Half a year later the game was greenlit on Steam and in just a couple of more months it was fully released.

If you liked Binding of Isaac and are happy to try something a bit more gothic in style then you are in for a treat. Just don't forget: trial and error will be the ultimate problem solving method here.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: April 11
"Our Darker Purpose" is a "me too" roguelike that no doubt means to sail in the wake of runaway successes like The Binding of Isaac. Unlike the others, though, ODP offers significantly more in the way of RPG elements.

While I tend to like the gothic art style that invokes the spirit etchers like Edward Gorey, ODP's art style feels very inconsistent and amateurish. Some objects feature sharp, fine lines and hard edges, while others are soft and look like they've been resampled. Also, there is insufficient variation in room props. I've seen many identical desks or chairs spawn in neat grids in the room.

In terms of gameplay, ODP is very much in the real-time roguelike tradition, with a series of rooms in which the player faces challenges of combat or dexterity. The pacing is poorly managed, though, and the rooms quickly become boring and repetitive. Pickups are mostly uninteresting and give small bonuses to stats like health, critical chance, and damage.

The game's difficulty is also a bit disappointing. The game is easy when compared to hardcore roguelikes, and will probably disappoint players who expect a serious challenge.

The complete lack of controller support is a big mark against the game, and a pretty big oversight considering the genre.

--Review to be updated as I continue to play. It is possible (but unlikely) that my recommendation will change.--
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: April 13
This game is great. All of it. One of the best things about the game is the art style. The art style is very gothic, and it also looks a lot like "Don't Starve". The dialogue is also very funny.
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1 of 1 people (100%) found this review helpful
Recommended
18.4 hrs on record
Posted: April 25
Story:
Little story about a girl name Cordy adventuring through the building. Nothing special, but a lot of additional, unlockable pieces of lore through following archivists and beating bosses.

Gameplay:
Very much like Binding of Isaac. Rectangular rooms with doorways in any of the cardinal directions, enemies, and random (annoying) pieces of debris/furniture scattered about. Different types of rooms include: Challenge rooms, vending machines, bosses, and the normal 'can't progress until you beat all the enemies' room. WASD to move, arrows to shoot, space to roll. Randomized items dropped by champion (red) enemies, in chests, and from vending machines. Each run will probably be different. Medium sized roster of bosses and enemies. Also, selectable paths with different traits, and passive upgrades that you can unlock by completing certain achievements. Overall, challenging, smooth controls, and a lot of replayability. The biggest issue that I have is that some of the hitboxes are a bit odd.

Art/Soundtrack
Dank and dark. Just kidding, partially. The atmosphere is gothic and sticks to cooler/darker hues. The soundtrack just adds to this feeling. Solemn menu music, (slightly) haunting/eerie music while exploring the floors, and "mystical" boss music. I can't think of a better way to describe it XD.

TL:DR/Overall
If you like Binding of Isaac or challenging games with a fitting atmosphere, loads of replayability, and plenty of lore, buy this game. It's well worth the price.
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Most Helpful Reviews  In the past 90 days
42 of 45 people (93%) found this review helpful
Recommended
139.1 hrs on record
Posted: March 27
This review will hopefully bust the myth that Our Darker Purpose is a cheap copy of Binding of Isaac:

This game deserves so much more attention! I can't think of many reasons why anyone would dislike it, except maybe its difficulty. One thing that might be putting people off is the game's seeming similarity to Binding of Isaac, which is understandable, but very superficial. I played the hell out of Binding of Isaac. I finished both the original and the remake with all their DLCs on 100%. It's got a very special place in my heart. But I would never say Our Darker Purpose is a cheap copy of it. It's very much a game of its own. Besides belonging in the same game category as Isaac, it's not affected or derived from it in any way. There are indie games out there that downright copy Isaac and use the word 'homage' as an excuse for their lack of creativity.

And creativity is something any sane person can't deny this game has. The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game. It's unheard of amongst indie games. Yes, Binding of Isaac had addictive tunes, but it's like comparing the Looney Tunes theme to Star Wars. Both are addictive, but only one is epic and blows your mind. Too bad you can't truly enjoy it, until you reach higher floors. From the little background I could find, the music is made by an experienced composer who writes scores for famous TV shows. Big thumbs up to the devs for getting him on board! One thing I shouldn't forget when mentioning creativity is the story. While I love the art style of Binding of Isaac, I've always felt it lacks a deeper concept, yet alone a story. It's gore-ish and grotesque, but somehow bland. This game has such a dark, depressive and deep story, it actually feels like playing a game based on a novel. Have you ever read through the Harry Potter books and thought the last book was dark and depressing compared to the first ones? Well imagine the same leap, but use the last book as a starting point.

The gameplay itself is much less fast paced, bullet-hellish and much more about strategy. Where Isaac relies on reflexes and synerging good items, ODP is much more about the learning curve, which is very distinguishable and steep. Every time you play, you get at least one step further. Also there's almost no grinding involved, which in my opinion is a good thing. Sure, there are better items unlocked by finishing challenges, but they aren't essential for a succesful playthrough. Each time you finish a floor, you get to choose between 2-4 ways to continue. There are different sets/clans of enemies on each floor type and random floor traits you get to choose from. Usually floors with the more rewarding traits (e.g. higher loot rate) have more difficult enemy sets. You also level up during every run and gain perks in the process. Another thing I really appreciate is that ODP, unlike Isaac, isn't locked to 60 FPS (let alone 30), so I can fully enjoy it on my 120hz screen.

I never really loved bossfights in Binding of Isaac. Most of them feel the same and instead of finding a strategy and/or weak spots, you just have to keep dealing massive damage and dodge projectiles. Bosses in Our Darker Purpose remind me more of Dark Souls / Titan Souls. There's a total of 24 bossfights and each one of them is smart, unique and requires a different approach. For example there's a bossfight inside a maze with an enemy that randomly teleports every 10 seconds. There's a slow trail of fire behind you and floating projectiles that reduce your movement speed on hit (to an eventual zero), so if you aren't careful enough, you get too slow and either burn or can't keep up with the boss anymore. I don't want to spoil too much, but there's even a boss involving a little game of chess! All in all this game is very though-through and if it had half the support and fanbase Binding of Isaac has, it could be legendary. I can't wait for another game by the same developer and I'll do my best to spread the word about it, so it doesn't die off.

______________________


Summary/TLDR:

This isn't a Binding of Isaac clone! It's a very creative game of its own, that does many things different and lots of them even better! Don't get discouraged by the few superficial similarities and its rather high difficulty. Visually, musically and even story-wise it's a piece of art! I'm a roguelike games lover and this is game is one of my favorites. Its bossfights remind me of Dark Souls/Titan Souls. Give this hidden gem a chance, it deserves it!

9/10!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Posted: February 15
do you like "The binding of isaac"? do you like Tim Burton? than this game is for you im not big on rougelike games that have no saves but some are I give it a 4/5 -would set fire to ♥♥♥♥
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2 of 2 people (100%) found this review helpful
Recommended
83.9 hrs on record
Posted: March 22
Our Darker Purpose is a great 2D Rogue game similar to the Binding of Isaac. This one is very challenging. You can choose your own route until the endboss. Each random generated level has a special condition so you need to choose it wisely. You only have one life and if you die you need to start over. Unlocking achievements will unlock more random stuff ingame and perks for your characters. There are some achievements here where you need a lot of skill and luck to get. The 3 last achievement is too much for me >.<. This one is pretty hardcore imo, especially the hard mode.
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Most Helpful Reviews  In the past 180 days
1 of 1 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: January 7
The perfect gift for anyone who thinks The Binding of Isaac is too easy.
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2 of 3 people (67%) found this review helpful
Recommended
29.3 hrs on record
Posted: December 14, 2015
When you first play Our Darker Purpose, everything about that game seems frustratingly hard. I remember playing this for the first time and thinking that everything was unfair. Your character, Cordy, is painfully slow and she does barely any damage. The enemies on the other hand seems to have too much health, too much speed, and whittle away your health very quickly. You can dodge using the roll to move faster, but you can't attack while rolling and you always seem to roll into the enemy attack and harmful environment instead of away from it. Why the hell can't I attack diagonally? How does anyone get enough tokens to pay for the exorbitant prices of items in vending machine? How am I supposed to get stronger if the items are too expensive to buy? How can anyone maintain decent health with the lack of juice boxes around to heal you? The bosses were incredibly difficult too. Their sole purpose seem to be to lower your health to less than half percent so that even if you do somehow beat the boss, you'll probably die to the more difficult enemies on the next floor. These bosses aren't even the main boss, there's a chapter boss after three "mini" bosses. After my first playthrough, I remember thinking that there was no ♥♥♥♥ing way I'd ever get good enough to beat even the first chapter. I didn't feel like playing anymore. But I got this game as a gift and I sure as hell wasn't wasting that person's money by playing less than an hour. So I kept playing, and I'm glad I did.

One thing you have to realize is that this game is hard. The learner's curve is freaking huge and you will die a lot. A lot a lot. You will die every time you encounter new enemies, you will die when you see new bosses, you will die when you play in different floor types. However you will eventually get used to the game. You will learn the way certain enemies move. Eventually you'll be breezing through entire floors while only taking a few hits the entire time. You start rolling and dodging like a champ. The slow movement and low damage no longer becomes an issue. The credits you earn after completing a floor can be used to gradually improve your character by unlocking "lessons" and permanent upgrades that last throughout your subsequent playthroughs. Every time you encounter a new boss or enemy, it seems like the difficulty suddenly spikes. Yet the game always gets easier after the first time you defeat a boss. You will learn how to play this game, but only if you keep playing it.

People like to compare this to Binding of Isaac. They say it's BOI except worse. Same twin-stick gameplay with a dodge mechanic and gothic artstyle, but less variety in items and clunkier mechanics. I myself have never played BOI, but I'm telling you now that the more you compare this game to BOI the less likely you'll enjoy this game. There are some criticisms I'd agree with, like having less variety in items. But Our Darker Purpose is NOT BOI. If you try to play this game like how you'd play BOI, then you're going to have a bad time. The game seems sadistic and cruel and UNFAIR when you first play, but once you learn how to play the game gets much easier. Personally, I don't view the smaller hitboxes, weaker character, and slow movement as "gameplay flaws" but rather as things you better get used to and use to adjust your playstyle accordingly. I understand if you don't enjoy this game because of that, but I disagree when people call them bad mechanics.

This game is my surprising Indie game of the year, even though I started playing this a year and a half after launch. I really enjoy playing this game, and I imagine I still have quite a few more hours to play before I reach the final boss.
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2 of 3 people (67%) found this review helpful
Recommended
14.0 hrs on record
Posted: January 3
For those who are done with binding of isaac and what something similar, this is for you.
10/10 Emily the strange approved
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
14.2 hrs on record
Posted: December 4, 2015
It's a challenging roguelike with mechanics somewhat similar to Binding of Isaac (in that you uncover rooms and pick up activated and passive items), but the gameplay feels very different. There are OP builds and bad builds for sure, but it doesn't go too far in either direction. Your skill plays a big roll in whether you'll succeed, which is a nice thing. I also like the theme. The artwork, music, and lore are really nice. I really like the writing in this game even though it's not super common.

My favorite thing about this game is probably the floor generation. Each floor can have a different modifier that adds a special trait to that floor. The traits can be good or bad, but a lot of them are both good and bad at the same time. For example, "wealthy" makes more money spawn on the floor, but you can't spend money on that floor because there are no shops. After you finish a floor, you're allowed to choose the next floor from a pool of 2 to 3 floors, and you can consider these special traits in your decision.

My least favorite thing about this game is the bad controller support. Walking/attacking/using items are all fine, but the default keymappings for the menus are really dumb and you can't change them. It makes no sense to hit the start button for "confirm" and the back button for "cancel", rather than the A and B buttons. I get that the A and B button are also used to shoot, but you're not shooting while you're in a menu.

But the biggest offender is how you have to press down the right stick to pick up an item. This is already a weird button, but what makes it really dumb is that moving the right stick brings up the menu. So if you're trying to pick up an item, you might end up bringing up the menu instead. Even better, there's a glitch where if you bring up the menu while you pick up an item, the item's description pop-up goes blank so now you don't know what the item does. You can see the item's description in the menu, luckily, but if it's an activated item, you're out of luck since those don't seem to show up in the menu.

So yeah, keyboard users will have no trouble, this game is great. Controller users... well, the game is still playable and enjoyable, and you can try joy-to-key. But I hope they fix these issues someday, since it's really the only thing that annoys me about the game.
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Most Helpful Reviews  Overall
300 of 316 people (95%) found this review helpful
3 people found this review funny
Recommended
3.9 hrs on record
Posted: November 4, 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
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92 of 95 people (97%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: March 27, 2015
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
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173 of 207 people (84%) found this review helpful
Recommended
53.9 hrs on record
Posted: January 29, 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
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98 of 113 people (87%) found this review helpful
Recommended
22.5 hrs on record
Posted: January 29, 2014
Our Darker Purpose is a gorgeous game in many ways. The way the story and setting is drip-fed to you via talking desks or boss descriptions allows you to engage with it or get on with the gameplay itself, and the writing manages to be funny without being cringe-worthy. The music is also truly amazing, perhaps the best I've heard in any indie game.

I find the gameplay particularly engaging as well. On the surface it does hug closely to Binding of Isaac gameplay, with randomised rooms, unlockable items and locations, starting over when you die etc. But it does go beyond that. The emphasis on choice over randomness is far more evident in ODP: Each time you level up you choose between two perks that may boost your attack or survivabilty in some way (life leech, attack speed, or some more exotic perks), and you unlock lessons that you can equip before a play-through that can have a dramatic effect on your gameplay. You can also choose which floor to enter after a boss battle, and each floor may have different enemies or modifiers to them (enemies will drop more juice boxes, won't have champion enemies, you and the enemy will take more damage etc.)

These elements allow for less of a feeling that the RNG was against you, and more that if you die you messed up in some way. It also means that even if you are having trouble, you may unlock lessons that will help you in the future, so there is always a small sense of progression without making the early levels feel trivial.

One downside to the game is that earlier areas can feel repetitive, as there is a smaller set of potential enemies and items that you will encounter. Earlier levels can also look a little too grey for my liking. It also isn't clear how to unlock each of the lessons - something I find frustrating but other people may enjoy discovering the unknown.

Over all its a good game to play for several hours in a row or just half an hour, and its easy to sink at least 30 hours into the game (for those who care about replayability). And the music is to die for - that cannot be said enough!
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57 of 64 people (89%) found this review helpful
Recommended
28.7 hrs on record
Posted: November 1, 2014
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
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111 of 153 people (73%) found this review helpful
Not Recommended
24.2 hrs on record
Posted: May 9, 2014
Our Darker Purpose has so much potential - the art style is gothic and frequently impressive, the lore of the Edgewood Orphanage setting is rich, and it has a few unique mechanics in terms of incremental buffs tied in with a leveling system. And it squanders it all.

Our Darker Purpose aspires to be the next Binding of Isaac - it's a top down, twin-stick, rogue-lite with an exhausting array of usable and passive items. But it's worse in every way, and three times more expensive to boot. I couldn't even fathom pouring more than 10 hours into this game, let alone the 100 hours Isaac can satisfy. What it comes down to is gameplay. Signs of sloppy design are on display almost by the minute. The hitboxes of enemies are incomprehensible and your pathetic, pixel-size shots pass through even the largest of bosses for no discernible reason. Movement is imprecise and, without rolling everywhere, is slow and clunky. Everything takes far too much damage before it dies and deals far too much damage, each creature doubling in strength, HP and defense after every level, as opposed to the strict rules governing monster types in Isaac. Difficulty is never an issue if it's fair, but the poor design choices present the challenge as cruelly unfair. A player's skill will never be able to respond to impossible to dodge hazards that appear the instant a player enters a room, or the awkward placement of innumerable indecipherable objects that block player projectiles and obstruct any sense of movement.

In the end, the greatest crime Our Darker Purpose commits is an obvious empty ploy to prolong the length of its campaign. Rather than implement as large an array of items as Isaac or Risk of Rain, encouraging a sense of discovery and experimentation, a lazily implemented upgrade system built around earning 'credits' in a poorly designed menu sets positive bonuses for the next run. A next run that you won't want to make.
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32 of 39 people (82%) found this review helpful
Recommended
2.2 hrs on record
Posted: October 10, 2015
I love The Binding of Isaac. I love roguelikes, I love twin-stick shooters, and I love that bizarre crossing of dark and cute. I mention this because it's impossible to review Our Darker Purpose without bringing up BoI at almost every turn. The gameplay, the progression, the enemies, the items, even the aesthetic are all heavily informed by Isaac, and while there are some interesting tweaks to the formula, they come at a cost.

ODP poses you as a wayward resident at the Edgewood Home for Lost Children, a mix of orphanage, asylum, and Hogwarts. Within its randomly-generated halls you will meet all manner of disturbed students, monstrous school supplies, and debris. While the first two are interesting and varied in their Tim Burntony designs, the debris and traps are the only features of the rooms, lending them much less variety than the maps in Binding. Levels themselves can have random attributes, though, like lower light (+light radius is a thing again!), extra healing items, or more damage.

Items can be found in rare chests, from defeating rare minibosses, or buying them from vending machines. They come far less frequently than BoI items and have far smaller effects on gameplay, usually providing a random chance for an effect or a very corner case bonus. Your main method of progression is earning EXP from kills, leveling up, and picking one perk from a randomized pair. The game definitely has a stronger RPG vibe than you-know-what, with full stats for your character, critical hits, dodge chance, and so on. It adds a bit of complexity but also dilutes some of the raw appeal of combat and simple progression.

Hopefully by now you're recognizing the trend that Our Darker Purpose follows. Everything it does in deference to Binding of Isaac is done in half-measures, never quite meeting the quality of the originator. The look is interesting and more detailed, but lacks weight and impact. The progression is more complex, but never gets as creative. The sound design is also rather off, reusing many effects and missing some key feedback cues. Worst of all, though, is the uneven difficulty. Some rooms and bosses will just absolutely wreck you in ways the progression may not account for, ending otherwise promising runs in pretty sour ways. There's an overarching progression system with more perks to unlock, but it looks to take ages to get anything particularly interesting, if it even exists.

It's not a bad game by any stretch, just one that never lives up to the example set for it. If you've burned out on Binding of Isaac it's worth a try, and fans of the look or the RPG progression may even find it more engrossing.
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88 of 139 people (63%) found this review helpful
1 person found this review funny
Not Recommended
12.7 hrs on record
Posted: September 20, 2014
There are definitely things to like in Our Darker Purpose. It has great atmosphere backed up by a great art style and music. Everything is functional, but the more I played, the more one thought kept coming back: "The Binding of Isaac did this better."

Our Darker Purpose plays very similarly to Binding of Isaac, but just about everything it does, Isaac does better. Isaac has more variety of powerups and enemies. Isaac has a deeper and more interesting resource management system. Our Darker Purpose is much more focussed on the moment-to-moment combat then big picture balancing of resources. There are no keys, and your "bombs" are used exclusively for fighting. Most upgrades offer only numerical stat increases. The actual gameplay, however, has different ideas. Hit detection is awkward, enemies and hazards are more annoying or frustrating than interesting, and for all the focus on numerical upgrades, you never really feel more powerful than when you start. Isaac had it's share of numerical upgrades, but on any given run, you were bound to find at least one item that fundamentally changed how you approached the rest of the game. Each run felt different and unique. Each run of Our Darker Purpose just feels the same, but with the numbers shuffled around a bit.

At the end of the day, if you spend all your time with a game thinking about a different, better game, then that's not a very good sign for the game you're playing. If you've completed everything in The Binding of Isaac and really need something similar to hold you over until the remake, you'll get some enjoyment out of Our Darker Purpose. To everyone else, I cannot recommend this game as long as The Binding of Isaac exists.
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40 of 59 people (68%) found this review helpful
Recommended
33.1 hrs on record
Posted: January 29, 2014
The game blends the twin-stick shooter style like Binding of Isaac or SMASH TV with an artistic style similar to Don't Starve into something great with a dark theme.

You take on the role of Cordy. The only girl that, of all the students that grouped up with her, survived being killed by two other groups: the strong, and the charming. Now it's up to her to fight these students with the power of her voice in order to find out Edgewood's dark purpose.

Dying in this game isn't the end. Nor is winning in some cases. The floors you complete in this game grants credits. These are used to unlock classes, most of which are locked and have to be gained by completing an achievement, or by donating to the counselor which gives added perks like an extra juice box.

The music blends with the game well. The childish, yet dark, feeling of the music complements the game in a way that gives you the feeling that you are in the game.

The thing about this game is that traversing through Edgewood can be lengthy if you end up having a good run. For example: My videos of this game can take about a half-hour to an hour depending on how far I've reached and it takes about an hour or more to reach the second big boss of this game.

Regardless, this game can keep you occupied with how deep Edgewood is.
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