Little Racers STREET fuses the fun-oriented simplicity of top-down racing games with the excitement of street racing, and the results couldn't be better!
User reviews: Very Positive (524 reviews) - 85% of the 524 user reviews for this game are positive.
Release Date: Feb 6, 2014

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January 29

Our new game Pharaonic, available now on Steam Early Access

Hello fellow racers,

Our newest game Pharaonic, the unforgiving sidescroller Action RPG, has been released on Early Access.

It's the result of more than one year of work (and it's not finished yet), we hope you enjoy the game (or even more) as much as you enjoy LRS :)

2 comments Read more


“Believe it. Little Racers STREET is very good”

“Milkstone Studios has ensured this accomplished little top-down racer has you driving within seconds”
EDGE Online

Full Controller support

About This Game

Top-down racing evolution has arrived!

Little Racers STREET fuses the fun-oriented simplicity of top-down racing games with the excitement of street racing, and the results couldn't be better!

Experience thrilling high speed races, and drift like never before along more than 200 different events. With varied weather conditions affecting handling, you'll need precise driving to reach the first places, and success!

Two cities featuring over 60 different tracks will put your skills to test in the career mode. Start from scratch, and purchase or improve your cars as you keep winning racings and climbing the driver rankings. Complete the challenges to earn special rewards and unlock the high tier cars!

Pick the right car for each race, from an impressive selection of 40+ cars divided in 6 performance tiers. From the slow and steady Panzer to the allmighty Fetuccini Langostino, you'll really feel the difference!

The online multiplayer mode for up to 12 players is fully integrated with the career mode: Race with your friends and earn credits you can spend on new cars and upgrades!

You also can try the time trial mode and try to improve your best laps or compete against your friends, and check your position in the world leaderboards.


  • Approx. 200 events on 60 different tracks.
  • Spectacular drifting physics and handling.
  • Weather effects (Rain,Snow,Night...) that greatly affect handling.
  • 40+ cars available for purchase and customization, with 6 performance tiers.
  • 50+ additional challenges with specific rewards.
  • Time trial mode with ghost car features and leaderboards
  • Extensive career mode offering hours of content
  • Smooth online multiplayer experience for up to 12 players, integrated with career mode and supporting AI racers.
  • 2 Huge cities to drive on

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: Gamepad recommended but not required
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 200 MB available space
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: Gamepad recommended but not required
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 200 MB available space
    • Additional Notes: The game has been tested mostly on Ubuntu distributions
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Network: Broadband Internet connection
Helpful customer reviews
45 of 48 people (94%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: September 8, 2015
Little Racers Street is an overhead racing game that still manages to be fun even if it has its own physics that let you turn or stop on a dime even in the most ridiculously fast cars. Its a game that's easy to play and tough to master the later courses thanks to the most 90 degree turns I've ever seen in a racer. This is street racing after all and most cities are built in a grid. On top of that you have a career mode that lets you buy cars and tweak them to your liking. If you upgrade them too much they will leave their class where the races face tougher competition..

While this is an overhead racing game, there are several different camera angles to chose from. The default isometric camera is problematic, because as a street racer, there are buildings that will obscure your view. You have a setting to turn on a highlight that will show your silhouette, even when obscured, but the other cars still remain hidden and that's something that matters. There's a non isometric camera that falls into the same problems and an overhead chase camera that feels better than the other two.

I have a feeling that Little Racers street was trying to be a kin to the old isometric racers like RC Pro Am and Heavy Metal Racing. Its more than the view, its the way the physics of the game. You still need to slow down in order to make a turn without bashing into something, but the turning is always sharp. I think that's what might scare people away. You'll need it though, because there can be a brutal number of hairpin turns back to back.

The sharp turns are evidenced in the game's best camera view of all is the one that betrays its gimmick in general and that's the chase cam. Your typical camera that follows the back of your car is by far the best way to play the game. Its just a great view that makes the game feel more like a modern racer. All of these camera angles can be changed on the fly when you realize how bad they are.

The game controls as you might expect a racer to play and it controls well on a 360 controller even if the game says the nitro is the X button when its really the B button. The nitro feels weak and sounds weak, as if its a pneumatic arm from a carnival ride. Its slow to start and takes a while to reach its maximum velocity, so your best bet is to wait until your gauge is filled all the way.

There are several different modes to chose from. Quick race that just drops you into a random vehicle in a random race. Free play lets you drive around either of the two cities. Time trials let you test your time against the world with online leader boards that rank you. There are even daily challenges, that are still being generated to this day. You can even play previous ones up to a week ago.

The meat of the game is the campaign, which is where you'll be earning the money to buy cars. If you bump into walls or other cars you'll damage your car and that will affect your vehicle's performance, but more than that, it will cost you money after the race to have it repaired. Its a nice trade off and I was never able to fall into negative numbers. Its amazing how I can just about destroy my car, come in last place and repair it for a few hundred dollars, but if I were to come in first place, it would cost a few thousand. In other words, the game is lenient.

From the look of it, the racers are about half the size they should be and this can be beneficial in races against eleven other drivers, you can still make your way past all of them at once. The barricades are taller than your car and if you try to cut a corner by driving over grass, you slam into it like a wall. You can slam into a wall at top speed and your car will bounce backward and fly you over a lane or so. Yet when you slam into other cars, its like hitting them with a pillow, because they hardly move. In a way its to cut out the dirty tactics, but in another its an overlooked part of racing.

While the racers themselves might be little, the game itself relies on quantity over quality. There are an overwhelming fifty-five tracks in the game... oh wait, what's that? That's only the E class that has fifty-five courses? Oh my mistake. There are over three hundred tracks set in two small cities. Several of the courses feel similar and you'll be racing in the same areas over and over again, but since these courses are so disposable, you're never on them for long. Some courses last a minute, others can last three, it all depends on the amount of laps.

The courses are flat for the most part with a road ripple here or there and a drive up a curvy mountain. Its just another reason to have more hairpin turns rather than 90 degree angles. There are a few jumps, but nothing spectacular. Even diving off of a highway to the street below seems lackluster.

While using the chase camera, you get a chance to see the environment. It looks good from this angle. There are plenty of neon lights, but nothing that will overwhelm a person. The streets also shine as if they're made of polished marble and not asphalt. The pavement has arrows painted on them to ensure you're going the correct direction. That can be turned off, but there are a few races with a crossroad in the center. Some crossroads are obvious, others turn one direction or the other when you cross. So imagine a T combine with a Y.

Each class has several different vehicles to purchase, each looks different and great. They all have some sort of character even if they're reasonable facsimiles you'd find in the real world. You'll find more than cars, there are hippy vans, old rustic trucks, street racers, muscle cars and even beetles.

There are four different types of vehicles all geared toward the four stats which are power, turning, grip and nitro. The power consists of acceleration and top speed, but I wish they were different stats rather than combine as one. The nitro determines how fast your nitro gauge refills. Vehicles also can also have four-wheel drive or rear wheel drive as well. Its a rich amount of variety.

Each course has a class restriction that limits you to race with cars of that class. This prevents you from being grossly overpowered. With that said, it does feel like I can purchase a D class vehicle, upgrade it almost to a C class and win more D class races races than I lose. The game will warn you if a vehicle is about to surpass its class. The C class races and beyond get much more challenging. There's a lot of human imperfection on my part that the computer benefits from.

To diversify the races, there are day, dawn, dusk and night races coupled with environmental effects like snow and rain. These races are beneficial for four wheel drive vehicles, just as a lot of 90 degree turns are better for turning and grip.

In terms of customization, you can select your vehicle's design and its color. It really makes the vehicle feel like your own. With all of this customization, you can purchase the same vehicle again and again to customize them differently. There's are two precise color sliders and dozens of designs.

Why do color and design matter? Well the game has online multiplayer. Well dead online multiplayer, but if it was still a happening place to be, your car would look different than anyone else's. Even in the single player mode, each computer controlled vehicle looks different.

Little Racers Street is a game with character and its own style. It walks a fine line between so bad that its good and so charming that its fun. Its a budget title and I imagine only a select few will look beyond its flaws and find a fun game. A great game? No, but still a fun, enjoyable game.
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11 of 13 people (85%) found this review helpful
2 people found this review funny
30.4 hrs on record
Posted: December 6, 2015
I will analyse this game as a Linux user...

If you are in Linux, you know there are few good racing games available for this platform.
So, with this context is LRS a good game? Yes, it is. Here you can find pretty fun races, with cool cars (they aren't licensed, but you'll recognize them) and reasonable graphics. The achievements are challenging and it'll make you play it for hours and hours.

"But, I'm Windows/Mac user, should I buy it?" Well, you'll have more racing options in these platform, but maybe you enjoy LRS anyway, I just don't know if for LRS' price you can't find a better game. But maybe you should buy LRS in a promotion.
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8 of 9 people (89%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: December 20, 2015
Have you enjoyed Revolt or Ignition, but can`t run it on your modern hardware due to incompatibility ?

Well then, Little Racers STREET its just the game you need to have fun, drift and ignore EA games.
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6 of 6 people (100%) found this review helpful
9.2 hrs on record
Posted: January 31
A very good racing game where the more you play it the worse it gets...

The game starts off really, really fun -- you're entry level Class E racing car. Paint it your desired two-tone pattern in whatever colors and pattern you like, and upgrade it if you wish as you earn money. The races are also very well done -- a variety of weather to include rain and snow and many, many variety of maps. Then after each race which is anywhere from 3 to 12 laps or so depending on the length of each lap, you can see how you ranked against the world, which I think is great -- I love leaderboards, as they push you on and add some replay value.

The downside for me, though, started with Class C. Class E is a lot of fun and Class D was more of a balanced challenge and still a lot of fun. Class C, though, good grief.... Cars are going through subdivisions at 160+ mph making hair pin turns and over 250 mph on the straightaways. It suddenly become a lot LESS fun when the physics is so ridiculous and it's now become a "twitch racer". On Class C's, B's, and the few Class A tracks I raced you have to start turning before the turn is even visible on the screen. Class C is "playable" for those determined, but just.

On the good side:
+ Good AI opponents, from 3 to 11 computer cars running around the track with you.
+ Excellent variety of tracks. Class E alone has over 50 tracks, and some of the Classes had over 70 tracks.
+ Nice variety of environments / maps. The tracks are spread across several different cities, and each track is certain selection of roads on that city map. Excellent.
+ Class E and D are simply a lot of fun
+ Skid marks remain on track

On the OK side:
~ Sounds could have been better. Such as the sound of the dam on certain maps / tracks uses the sound effect for a running stream -- doesn't match.
~ There are a few hills, but it's too hard to tell if it IS a hill or a slight turn in the road. Misjudged many times until I just learned to recognize that part of the map.
~ Both odd and unclear when selecting a track. When starting out a race, you are presented with 5 tracks to pick titled E1-E5. The next race you are again presented with E1-E5, but they're different tracks. There's no explanation of what it's doing or why. It's just confusing. I just pick the first one I haven't raced before (as it lists that number in the race track details) and go.
~ Weather mostly only affects traction. A "slight" graphic tweak but other than that you hardly notice any difference -- you still race at basically the same speeds and no real change to racing style.
~ In Classes D and E, the more damage your race car has, the slower your race car now goes. It is manageable though as you crash less often due to traveling slower and more time to react. And when you do crash less speed = less damage to car, thus not as big of an impact (so to speak) on your car's top speed or acceleration.

On the bad side:
- Everything becomes way WAY too fast to be enjoyable any more, which causes a wide variety of problems / issues I have with the game
- Game turns into a "Twitch racer". If you see something enter your screen, you have to immediately react to it or its too late. In higher classes, it probably IS already too late.
- Little forgiveness of player mistakes in later classes. On the higher classes, play nearly perfect or enjoy loosing.
- The physics become just too broken for me to enjoy it. Cars go from 0 to 150 in like 1.5 secs; cars can make hairpin turns at over 100 mph.... this makes a player mistake in a race basically a podium-ending event, as while the player can accelerate quickly after the crash, all the speed was lost and also your car is briefly thrown into the air for a few more 'punishing' seconds.
- In Classes C and up, the more damage your car has the slower it goes. The problem is, you're now going so much faster with less reaction time, you naturally crash a lot more. Crash more at these levels and you are now getting LAPPED. This is the only race car game ever where I got lapped by the computer, and there's not that many laps...

Overall, I do recommend the game -- just stay in the Class E and D classes and have fun.
By Class C the game is no longer any fun at all for me and become "work". If speed / physics was reduced to more realistic levels, the game could easily be a 80%+ game score... as it is, I'd give it a 60% which is a little generous considering how miserable the later classes were for me.
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6 of 7 people (86%) found this review helpful
16.1 hrs on record
Posted: October 23, 2015
It is quite fun. It should be a bit more 'big' however like more realistic car names and some new, bit more sunny maps should be included. And the normal camera view should be a default (or at least an easy to find option) since everybody who wants a 'normal' car simulator likely will disregard this game since they will think that the isometric/'bird point of view' view is the only option. But after you set it properly it is a really fun arcade car simultor game.
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