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This update spent a long time coming. After many iterations, the parry has finally reached a form that is fair to high and low level players on low and high speed. An array of smaller tweaks are also included.
After the first year of post-release, I've been more or less hands off in terms of character balance. I believe it's a good thing that these things don't constantly change. After consideration I have decided to make an exemption for Dice. He received some tweaks that make his special move faster and a little more versatile.
Parrying at low speed now allows the victim to live, but grants full energy to the initiator. This allows specials to be used to guarantee ball control after release. At high speed, parries become a certain kill instead.
Just activating the parry increases the speed by 3 now. Which makes it harder to constantly spam (as you'll lose the ball over time due to the speed). And can be used as a tool to speed up the ball more without doing a more predictable smash.
- Parry hitpause delay scales from 40 to 80 speed, 29 frames to 0
- Additional hitpause delay is added if the player is parried from behind
- Serve Auto-parry knockback is reduced to make it certain-kill
- A successful parry completely fills up the energy meter now
- Special moves can be performed after a successful parry, but will be activated at the end of the hitpause
- Parry knockback stun releases 3 frames earlier when pushed against a wall
- Dice's special ball bounce duration is reduced from 16 to 8 frames
- Dice can now choose to release a bunted ball from the ground by holding 'down'
- Reduced clash knockback
- Endlessly extending parry hitpause bug fixed
- Player release before ball release on parry bug fixed
- Latch sprite fix on taunt
- Switch sprite fix on various frames
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Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Check out the footage of Jaw Breakers Live!
The music in the video is by Rahzan. The tracks ‘Astronomic’ and ‘Hey’ were a great fit for the vibe we had going. Check out his latest album ‘Home’, released just last month, here. If you’d like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy!
Jaw Breakers Live was won by aTastyT0ast from Germany. As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!
The top 5 results:
1) aTastyT0ast (Germany)
2) Ice Coldas (Netherlands)
3) Glioburd (France)
4) YinYin (Germany)
5) Tenasow (Denmark) and Creme Brulee (Netherlands)
To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. Now buy this or the critical error WILL be you!
And as always, follow, retweet, like, love, blablablabla Instagram, Twitter, Facebook
“Team Reptile really hit it out of the park with this one.”
9/10 – Destructoid
“You'll get tons of fun, with this addictive arcade style game.”
9/10 – IGN Italy
“it's a hell of a lot of fun.”
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