Blood of the Werewolf has the impression of a Metroidvania or Shank style action platformer, but the game is clearly a semi-torture platformer more like Super Meat Boy. The action segments in the game are mostly obstacles and combat boils down to killing enemies to get rid of them as obstacles or platforming challenges. The combat is it's best at boss battles or platforming segments where you must properly time your jumps and attacks, but don't let the art style, inspirations/references, and upgrade system fool you into thinking this is truly an action RPG.
I think it makes for a pretty decent torture platformer. Perhaps the controls and level design are not as tight as Super Meat Boy, but it's close, and I think somebody who spends the time to learn the levels and controls may find themselves enjoying the game. However, I feel the game leans slightly to trial and error if you are wanting to S Rank the level (speed running and/or taking no hits). You play as a werewolf mother trying to get her kidnapped son back, Selena. Selena in human form can run, jump, shoot a semi-auto crossbow, and limited multiple arrows from pickups. When you enter an area where the full moon is in view, she transforms into a werewolf that can double jump, bite enemies, claw enemies after not attacking for 1.5 seconds (dealing higher damage), and do a smash attack in air. Also, the werewolf form is "wider" (in terms of size/hitbox) than the human form. The level design is based around this mechanic, so some enemies are place at range, throwing projecticles, requiring you to kill them to stop the project tiles. Portions of levels transform you into the wolf where double jumping and timing your attacks are critical to progression and survival. Level segments often reference classic video games like Super Mario Bros, especially one level that has segments like the Castle levels. Like Guacamelee, there are direct references to classic games on graffitti and billboards including River City Ransom, Castlevania, and Megaman.Summary:
Even though the game did annoy me at times, I think the gameplay is mostly fair, granted, you may have to play a level multiple times to get your rhythm right, especially since the timer on the level doesn't reset when you die. The control and level design may annoy many gamers, so I can only recommend this to gamers that love platformers that challenge your platforming skills. While there is combat, that combat is also part of the platforming so kills are only satisfying when you successfully time you attacks and make it through with little to no damage, and not how you fought the enemy. I think I got about halfway through the game (or the presented map) to learn that this game isn't for me. Though, if I had alot more time and a lot less games to interested me, I'd probably consider spending more time getting better at the game.